Apple Blossom19
Black Witch of Ra
If they weren't soulbound, you won't have made a profit anyways. If all rings were unsoulbound, all rings become equally worthless because you get them free in-game anyways.
Wrong. They were originally soulbound because they inflated the MP and people were "buying" their way through the game. You can still make money on rings that were unsoulbound before they became so, or ones you buy on the market, or ones that aren’t soulbound anyway (Fortune’s Favor, Sweetheart, Sugar Rush, ect....) This explains more.
Well, apart from using the term "inflate" (which I don't feel accurately describes the situation), you're both correct - the availability of rings on the Marketplace became an issue, as it allowed players to "buy their way through" in an unintended manner. The point you're making is, I believe, essentially the same.
However, rings didn't "inflate" - the interplay between supply (which was remarkably high, and growing conosistently) and demand (which was relatively low, and shrinking) actually led the price on rings to bottom out very quickly. They became worthless, making the option of "buying one's way through" much cheaper and easier than it had ever been intended to be. The developers deemed that the ability to easily bypass most of the game was detrimental, and began soulbinding rings to prevent that issue. It's worth noting, however, that they had intended it to be possible - it was the ease and ready availability of the option that troubled them.
The reason that unsoulbound rings are currently expensive is the switch that's occured in the supply-demand relationship; these 'grandfathered' rings are now in short supply (there are few remaining, and that number shrinks as they're used and soulbound), yet retain a relatively high demand (both as a collector's item, as well as for actual use). Permanently unsoulbound rings (Sweetheart, Fortune's Favor, and Sugar Rush) maintain high prices because their supply is constant (since the rings are not being released, currently), while demand increases slowly over time (as new players are introduced to the game).
So, yes, selling rings never did quite work as it was intended to, for myriad reasons - in the end, Soulbinding was deemed the most effective solution for the problem, and it's been explained that this is not a position they intend to reconsider any time soon... 3nodding