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X Welcome | Splash & Important Links
X T.O.C. | Table of Contents
X The Lounge | Events & News
X Herstory | The Story
X Code of the Skies | Rules & F.A.Q.
X Passport | Welcome to Yosemite
X Airship Manual | Battle System
X The Guide to Making Friends | Factions
X Wildlife And You | Flora & Fauna
X Flight Itinerary | Players List
X Fleet Alliances | Affiliates
X The Fine Print | Credits
X Page Two | Events Directory

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            03/11/13 - Welcome to the Interest Thread. Please enjoy your stay.

            04/08/12 - Test forum thread was up!





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[COOL SIDER OF LITTLE MACHINE HERE]

            North America. Mid-24th century. The pandemic of the "Bold Molly" super-virus that eradicated half of the world's population - every last man - came and went nearly four hundred years ago - in 1965. Continuation of the human species has been fueled by advances in cloning, artificial gene mixing, and artificial wombs. Today's generations are far removed from the tragedy that struck so long ago, and so they must turn their attention to the problems of today.

            These women are all that remain.

            [IMAGE OF AIRSHIP HOVERING NEAR HALF-DOME, THANKS SELF, DO THIS LATER]

            As there were once helicopters and planes, there is now the airship. After the introduction of the first airship several decades ago, airships have grown to meet every need and serve every purpose - from commercial airliners to military weapons to hotels - and now, every city and town has a flurry of these slow-flying zeppelin contraptions soaring overhead at low altitudes.

            At the center of our story is a place far west of center of the United States as we know it, California, home to the Yosemite Valley, the once-intact (and now very much not) Hetch Hetchy dam, the ruins of Hollywood, and, the more inland you get, a lot of sleazy, partly-torn roadside advertising. Here, women have formed clans known as Caravansaries - made of the husks of old airships, stationary hotels, and ground-bound vehicles - and battle for the resources needed to stay alive.

            This is the time you now live in. Welcome to the world of Airship Battle Lesbians, where mid-century aircraft design meets late 80s/early 90s grunge attitude and fashion, set in a estrogen-laden, war-torn, sparsely-populated future.




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            Please follow the Code of the Skies! It's simple and straightforward!

            User Image - Blocked by "Display Image" Settings. Click to show. Go forth and be excellent to one another. Do not create or expand upon "drama," try to include newcomers as well as old friends, don't take artwork or thread graphics without permission - the usual spiel. We shouldn't have to tell you not to breach GaiaOnline's Terms of Service.

            Know your friends, know your enemies. Please be courteous to staff members - and people in general. Separate reality from in-character interactions. Realize that the way you behave reflects on you as a person. Above all, be reasonable.

            Speak properly and respectfully whenever possible. As far as role-play: role-play battles and that sort of thing in third person, past tense, if it fits. Otherwise it's anything goes. You can role-play a character who only contacts others online and speaks exclusively in obscure mid-90s chatspeak for all we care.

            Always assume best intent among friends. If someone has made a comment that is making you uncomfortable, please tell them about it - peacefully - and try to avoid conflict. Otherwise, contact the mule (the thing with the bird and the windpump.)

            Under no circumstances may you kill someone's character or permanently destroy her airship. Assume that losing a battle only temporarily damages the ship and everyone repairs between fights. Alright?

            _____



            User Image - Blocked by "Display Image" Settings. Click to show.Q. Do I have to role-play or battle to keep my character?
            A. Nope! We are perfectly fine if you just want to create a character that will go in your signature, so no worries. Really. If role-playing is not your cup of tea, we can completely respect that.

            Q. Can I get a free character?
            A. Yes - that's the whole point! You can sign up for the website ((LINK COMING SOON)), and use our character creator to create a character of your choosing. You may also choose a locale and a faction for her to belong to, or go rogue and create your own should you have enough support for it.

            Q. Can my character breed?
            It's possible, thanks to scientific advances, and your character can have spawn, but is it practical to say "I am going to breed character X to character Y and make a new baby in real time," play-wise? No. Time in this shop setting thing elapses roughly at the same rate as in reality, events aside. For now, existing children will not have official artwork unless they are grown (or almost grown,) but you can always retcon them in there.

            Q. Can I invent a building or rest area somewhere in the region that my characters go to?
            A. Sure, we’d love to have this sort of thing happen. We could even, eventually, add an “official” subforum or thread for the meeting place should it get popular enough.

            Q. Can my character have this? Or that? I NEED to know!
            An extended F.A.Q./Guide for this sort of thing is located here. Don't fret too much about getting everything right.


            ---


            (GUIDE BANNER)

            Okay, through reading all that? Great! It's time to get started on creating your character! All you have to do is sign up at our website and create one of your own. ((LINK HERE.)) We only require your desired username, e-mail address, and password (and for you to prove you're not a robot and will follow our rules) and you'll be able to create a character, name her, choose a faction, and get started. We won't share personal information from you - we promise!

            From there, you can enter contests and events to win exclusive items, or design items and accoutrements of your own. ((BLAH BLAH MORE COMING SOON))



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            This is the world of Airship Battle Lesbians - it's fractured, it's strange, and it's often every woman for herself.

            The general trend is that coastal, urbanized regions are more stable than rural, landlocked ones, generally due to a sizable military and/or police force - however there are notable exceptions. The population is significantly lower now than it was some 190 years ago - and though there are still urban centers and moderately stable areas, there are certain zones wherein only the toughest and craftiest women survive. This is definitely, altogether, a far, far more fractured and, in some cases, Darwinian, world than we are used to. Outside of a few cities, primarily on the coastline, much of the land of North America has reverted to some level of wilderness, with abandoned, decaying houses sprinkled here and there amidst the scattered remains of long-unused freeways.

            The story of Airship Battle Lesbians takes place primarily in the region called, well, called many things: Ozark Republic, Ozark Country, Ozarkland for where the epicenter of its conflict lies, or simply and colloquially The Boondocks or, formally, The Territories when referring to the whole region. It encompasses former Missouri a bit of Kansas, and stretches a bit to the north and into the Deep South - down to former Louisiana, Mississippi, and Alabama. Regions around this area tend to be far more stable than the region itself, and it has become little more than a no-woman's land of city-states of varying stability in recent years.








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            User Image - Blocked by "Display Image" Settings. Click to show.Battling at Airship Battle Lesbians is remarkably simple - and remarkably common. These women battle over everything from land to politics to honor to the law to paying child support to other women to who has the prettiest airship. Battling in stabler areas is generally less frequent than battling in areas that are downright war zones.

            Battling will typically begin when two airships come in close enough range and their respective pilots display hostilities over the radio - or, if they're really close - by yelling insults at each other at enormous volumes. Two players wishing to battle simply set up a thread in the Battles sub forum in the guild, and then decide who gets to shoot first by rolling either a 4-sided die (and claiming odd or even numbers, respectively) or by generating a random number from 1 to 2. From there on out, battling is turn-based, with one player rolling one (or more, if applicable) die, and then the next person rolling.

            This continues until one airship reaches 0 hit points and thus, must, leave and dock for repairs. The thread can then be marked (COMPLETE) and a game master will then hand out victory points. The winner will gain victory points and the loser will lose victory points. How much HP, damage, and healing you can do is determined by your class and rank. (And will be helped by any items you have!) The number rolled is exactly equal to damage (or healing) done. So if you were attacking and rolled a five, your opponent would take five points of damage.

            You can carry on multiple battles at once - though it is up to you to keep track of them. If you refuse to complete battles because you are losing, you will have your battle privileges revoked - so be fair! An example battle is carried out here if you learn better by seeing how it's done!




            ––––






            User Image - Blocked by "Display Image" Settings. Click to show.In addition to classes, characters also have victory points - also referred to as notoriety, if you will. Notoriety controls access to better costumes/gear, better battle statistics, and character titles. Notoriety also gives you a greater propensity to change rank. In order to gain notoriety, one must either complete and win battles, role-play, or both.

            For each won battle of a character at the same rank as you, your character will gain 2 points. For each loss, she will lose 1. If she role-plays while battling and wins, your character will gain 3 points - however if she loses, she will still lose 1. For each won battle of a character at a lower rank than you, your character will gain 1 point, regardless of whether or not the battle is role-played, and the loser will lose no victory points. For each won battle of a character at a higher rank than you, your character will gain 3 points, and 4 if she role-plays, and the loser will lose 2 victory points.

            Role-play is a much slower, but less risky way, to move up in notoriety. Each completed (1000 words or 15 posts) role-play will net you 1 point, regardless of rank.



                》- (No Title.) - Default
                》》- The Recognized - 20 Points
                》》》- The Remembered - 50 Points
                》》》》 - The Legendary - 80 Points




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            User Image - Blocked by "Display Image" Settings. Click to show.Within Airship Battle Lesbians, there are a variety of professions, each of which has unique attributes that you can read about here. Whether your character is a petty outlaw or a high-ranking military officer or just someone who sells roadkill under an overpass, there's a place and a class for her.











            User Image - Blocked by "Display Image" Settings. Click to show.OFFICER
            User Image - Blocked by "Display Image" Settings. Click to show.Officers uphold the law - for the most part. From policewomen to military personnel to hired muscle who simply wish to obey the law, officers are looked to as the protectors of the law in this fractured world. Don't be fooled, however, not all officers are the same - some are ex-convicts or former criminals, and some will only do the right thing if they're paid enough.





            Classes:

            • Policewoman
            • Military (Local or Foreign)
            • Dignitary/Diplomat
            • Mercenary






            User Image - Blocked by "Display Image" Settings. Click to show.OULTAW
            User Image - Blocked by "Display Image" Settings. Click to show.The term "outlaw" encompasses a wide variety of women, from petty theives to bosses of major international crime syndicates. The only thing that is universal for these women is that, in some way, they live outside the law. Their weaponry and vehicles are purchased generally from seedy dealerships and/or black market traders. When battling, Outlaws are often fearless and have unusually-rigged, certainly not law-compliant weaponry, and can pack a punch.





            Classes:

            • Thief/Burglar
            • Organized Criminal (Gang, Mafia)
            • Pirate
            • Charlatan/Quack





            User Image - Blocked by "Display Image" Settings. Click to show.CIVILIAN
            User Image - Blocked by "Display Image" Settings. Click to show.Civilians are your run of the mill airshippers. They do not necessarily want any trouble, and do not necessarily want to fight. Civilians are merchants, homemakers, scientists, artists - you name it, if it's not an officer or outlaw, it's a civilian. When it comes to battling, Civilians are highly dependent on their class. They are generally the more "neutral" citizens caught in the crossfire of the War of the Ozarks, but don't be fooled - many can become fearsome in their own right.





            Classes:

            • Merchant
            • Traveller/Retired
            • Doctor/Medic
            • Child (For those under 18 and without an airship to call their own.)









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            This is a list of all current player characters in the storyline. For your convenience, they are organized by rank. The world of Airship Battle Lesbians is home to a wide variety of women, all of whom are in some way or another connected to Ozarkland and the events therein. It's difficult to keep tabs on all of them, but we try. If you own a character, the image can link to either that character's journal/log or image on your request.


            Rank One
            (Default/No Title)


            Rank Two
            "The Recognized"




            Rank Three
            "The Remembered"




            Rank Four
            "The Legendary"















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            sproutyhead
            is your artist and staff leader. As the original creator of this thread, this odd little storyline, and the artwork therein, she can be contacted about almost anything you need. Sprouty, as she's known to pretty much everyone who is too lazy to type four extra letters after the word "sprouty," is currently studying Illustration and has kind of a busy schedule - but she always tries to make time for this stuff for some reason.













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            Airship Battle Lesbians is always open to affiliates with clean, 200 x 40 banners. If you wish to affiliate, please post a link to your B/C shop, mini-shop, or interest thread in the thread. Remember to put a link back to this thread too! Please direct-link our banner! We change it from time to time.

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            [url=http://tinyurl.com/ckkxrxo][img]http://keprouty.net/abl_200x40.gif[/img][/url]



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            sproutyhead - Concept/shop, thread artwork, character artwork, writing, layout, etc. If something doesn't make sense, it's probably her fault.

            ______



            http://www.dafont.com and Individual Font Creators - For the non-standard, free-to-use fonts "Pen 2", "04b03", "Pistilli", "Pacifico", "Apple Garamond", "ArtBrush", "Barcoding", "Code Bold", and "Old Sans".
            concept-on-mac - For the excellent free brushes.


            ______



            User Image - Blocked by "Display Image" Settings. Click to show.Jamie Hewlett and Alan Martin - For creating Tank Girl, one of the major inspirations for ABL's "theme" as we know it.
            Lucas Arts and the Staff behind the Monkey Island Series - Another major inspiration for sure!
            The Fallout Series - Another tone-setter.
            Ian McQue, Kazuo Oga, Claire Wendling, and Many Others - For being a neverending source of artistic and stylistic inspiration and reference.



            _____





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