Dermezel2
(?)Community Member
- Posted: Wed, 18 Sep 2013 03:40:28 +0000
http://www.rawstory.com/rs/2013/09/17/ed-schultz-blames-grand-theft-auto-and-special-interest-groups-for-mass-shootings/
Never mind a recent study shows: Violent Video Games May Make Teens Less Violent
Also from the New York Times: Violent video game sales coincide with drop in violent youth crimes, according to study
Shlutz is the sort of person that turns young people and swing-voters off of liberalism and the Democrats when he blames violent video games for real life violence (however it needs to be noted the Republicans and Christian right does this just as much if not more so then Democrats/Liberals).
The fact is however, most violence in the world occurs not where violent video games are played, such as Japan, but in places where they are not even available, such as Somalia and North Korea.
In any case, the notion that violent video games reduces violence makes sense from an evolutionary psychology perspective. Presumed is the notion that people are already hardwired by nature to commit violent acts, many of our ancestors were warriors and hunters after all, that survived millions of years of intense, murderous competition.
Video games help us get our aggression out. Remove the means to channel this aggression, and I imagine violence may well increase.
Or as one person put it, "Violent Video Games don't make us violent. Taking away our Violent Video games does. "
Discuss: Why blaming violent movies/video games/media is so common among those who think they should be able to determine how we live our lives. Discuss, whether or not this is linked to religious values.
Quote:
MSNBC host Ed Schultz expressed sympathy with gun owners on Tuesday while lashing out at special-interest groups and the makers of the video game Grand Theft Auto V, accusing them of helping foment a political atmosphere that stifles discussion on stricter gun safety laws that could prevent more mass shootings like the one at the Washington Navy Yard on Monday.
“I understand going out pheasant hunting and duck hunting and going moose hunting,” said Schultz, a self-avowed hunter and fisherman for more than 40 years. “There are people in the middle of the country and all pockets of the country who think that that lifestyle, that choice of activity, is going to be threatened if we pass any gun laws whatsoever. The special-interest groups play on the fears of these gun owners. This is one of the reasons we can’t get enything done, even when 91 percent of the American people want to do something on it.”
Schultz also argued to his viewers that their childrens’ attention over the past 24 hours may have been focused on the game, which was released early Tuesday morning.
“I understand going out pheasant hunting and duck hunting and going moose hunting,” said Schultz, a self-avowed hunter and fisherman for more than 40 years. “There are people in the middle of the country and all pockets of the country who think that that lifestyle, that choice of activity, is going to be threatened if we pass any gun laws whatsoever. The special-interest groups play on the fears of these gun owners. This is one of the reasons we can’t get enything done, even when 91 percent of the American people want to do something on it.”
Schultz also argued to his viewers that their childrens’ attention over the past 24 hours may have been focused on the game, which was released early Tuesday morning.
Never mind a recent study shows: Violent Video Games May Make Teens Less Violent
Quote:
"A new paper is out in the Journal of Youth and Adolescence which shows no positive correlation between playing violent video games and acts of aggression. The study of 377 children with attention deficit and depressive symptoms in fact showed a slight negative correlation between video game-playing and aggressive behavior such as bullying, which the researchers posit is due to the games awarding some measure of catharsis. The full paper is available online (PDF)."
Also from the New York Times: Violent video game sales coincide with drop in violent youth crimes, according to study
Quote:
High sales of violent video games do not result in spikes in crime rates, instead correlating with a decrease in violent youth activity, according to research statistics shared in The New York Times.
According to the Times, between 1994 and 2010 the number of violent crimes among youth offenders fell by more than half, to 224 crimes per population of 100,000. At the same time, sales of video games have more than doubled since 1996.
According to the Times, between 1994 and 2010 the number of violent crimes among youth offenders fell by more than half, to 224 crimes per population of 100,000. At the same time, sales of video games have more than doubled since 1996.
Shlutz is the sort of person that turns young people and swing-voters off of liberalism and the Democrats when he blames violent video games for real life violence (however it needs to be noted the Republicans and Christian right does this just as much if not more so then Democrats/Liberals).
The fact is however, most violence in the world occurs not where violent video games are played, such as Japan, but in places where they are not even available, such as Somalia and North Korea.
In any case, the notion that violent video games reduces violence makes sense from an evolutionary psychology perspective. Presumed is the notion that people are already hardwired by nature to commit violent acts, many of our ancestors were warriors and hunters after all, that survived millions of years of intense, murderous competition.
Video games help us get our aggression out. Remove the means to channel this aggression, and I imagine violence may well increase.
Or as one person put it, "Violent Video Games don't make us violent. Taking away our Violent Video games does. "
Discuss: Why blaming violent movies/video games/media is so common among those who think they should be able to determine how we live our lives. Discuss, whether or not this is linked to religious values.