Comment from Panagrammic: actually, a number of the bugs that you mention are backend bugs -- that is, a flash developer would not be the right person to fix them. The largest determiner of how many people we put on zOMG in the future will be based on the reaction to DMS. However, we've moving this up to the main forum to get a sense of how zOMG prioritizes for people vs. other features.
zOMG! updates have been going very slow in the past year, one of the main reasons on why, is that zOMG! does not have a flash developer. With a flash developer, not only will zOMG! be able to fix nasty glitches, but zOMG can also create new visually animated rings, more badges, more monsters, more events, more areas, and unique functions to zOMG!, a multi-win solution. zOMG! only has 1 full time artist, and 2 part time programmers. zOMG really needs more people in their developer team. emotion_brofist
Stubborn glitches like people not being able to get their end-chapter awards, /invite command, Clan chat, Goofball mini-game, Whisper, The Fountain Game, Badge Grants, and glitching quests can be fixed smile
What a waste of cookies. http://www.gaiaonline.com/forum/gaia-community-discussion/zomg-halting-production/t.77975855/?_gaia_t_=616
They've taken off the very last developer, there's likely no way they'll even consider this anymore. Thanks for listening to your users. I wonder how much revenue towns and housing actually give you... How soon before you yank out every Gaia feature in favor of FB? =/
That's a good thread that basically links you to all the important things that's been happening regarding zOMG. Another suggestion for those who care about zOMG is to message your friends telling them what's going on(the link above is a good one to include because it gives them the quickest access to the information regarding zOMG's stasis). A lot of users just don't frequent the forums. And unless Gaia releases an announcement or dev alert, many of them are not aware of the issue.