/*- To Apply -*
PM the following form to me. Be patient, as I'm slow to deal with entries - but if you do not recieve a response within a week, reapply or at least check with me to make sure I remembered.
Character Name (Username): Character name, then your username. Real simple.
Type/Race: Reploid, Mechaniloid, Nonhuman (be specific), Other?
Appearance: Guess.
Originating Time: If you're a Reploid/Mechaniloid, were you built in 20XX (era of Megaman games) or 21XX (era of Megaman X games)?
Weapons, Abilities, Skills, etc.: Self-explanatory.
History/Backstory: Self-explanatory.
Specialties: Self-explanatory.
Other: Anything else I need to know.
Base Alpha Memberlist:
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The Honored Leader of the Maverick Cause: Sigma (none)
Combat Commander: Lunaritina (Gelmax)
Special Ops Squad You Don't Wanna Screw With:
Schatten (Gelmax) (stealth)
Abbruch (Gelmax) (crash)
Quickman II (Gelmax) (name tentative)
Flits (Gelmax) (flash)
Power Anode (Gelmax)
Master-Class:
Jatanma (Gelmax)
Magnetman II (Gelmax) (name tentative)
Nadel (Gelmax) (needle)
Xenmas (Maelthorn) (deceased)
Mechanics:
Grease Monkey (Gelmax)
Operators:
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Special Terms and Conditions:
Due to the great uncertainty inherent in the Megaman X series, each person who does something serious based off that storyline takes a few liberties to come out and explain things the games don't. In an interactive RP, I think it's best to let everyone know my conceptions of things.
Shock Armor: Reploid armor in this RP is generally comprised of strong-and-light alloys working in tandem with energy-enhancable metals - metals which are normally weak but become much stronger when conducting energy, self-strengthening and self-repairing from attacks. However, this uses fair amounts of energy, and over time can lead to depletion of a Reploid's power supply with too much continuous use - resulting in the abrupt loss of armor efficiency and movement ability, and usually resulting in the Reploid's "death". With Reploids utilizing higher-grade powercores, the armor often has an optional mode which can shock the hell out of anyone who makes physical contact with it, and this is usually enough to shake off a Reploid or send a human into unconsciousness or worse. Also blocks EMPs and underlying magical energies, which not only negates EMPs and resists magic but also utterly stops magical attacks targeted at a Reploid's internals.
Teleportation: A global system of satellites covering the entire world manages most teleportation, but within range of the newer "teleportation nodes", localized teleportation with much more accuracy and ease is possible. Localized teleports are usually very simple to utilize and can be done alone if you have high-grade equipment, sending the teleportation request and utilizing your transmitter for the correct teleport by yourself; however, you're at the mercy of the teleport node's operator and if they decide someplace is off-limits or they don't like you very much, you could end up somewhere unexpected, and if there's not enough power in the node (or no in-range nodes at all) you can't use it. Global teleports, however, tend to be slower and much less efficient with a much lower reliability rating; both the Hunters and the Mavericks send teleport requests to the appropriate operators at their respective home bases so that the requests can be sent via the bases' more powerful equipment, resulting in a much safer teleport. Still slow, though. This method is not directly monitored by any authority due to the amount of data and number of teleports happening daily, and as long as your home base is okay with you making the teleport it should come off scot-free.
Dual-Powercore Operation: Due to Reploid dependence on their power supply, some have been driven so far as to say that a better powercore makes a better Reploid. While this is not strictly true, it's a fact that Reploids with higher powercore output do as a rule experience higher endurance, higher armor durability, and all-around higher capabilities. However, powercore size increases and efficiency decreases as output increases, meaning that each Reploid has a maximum threshold on powercore parameters, which is determined mostly by their body size, body design, body specialization, primary stats, and primary uses. For a time, this was a significant limitation on Reploid power, and most power research moved in the direction of alternative energy and power system efficiency. Over time, the size-to-output ratio of powercores has changed to allow higher-output powercores for the same size of powercore, but this wasn't satisfactory to everyone and research continued. Eventually, breaking the habit of building all high-spec Reploids with a powercore output near to their limit, some scientists noticed that cutting down to a smaller powercore size than is normal would increase efficiency more than expected, as well as provide more body space for secondary systems. Currently in research phases, however, is the idea of placing two powercores in the same Reploid. Doing so would theoretically allow for increased energy efficiency and higher dual-core output than could be attained by a threshold single-core, but the system is far from perfect; in particular, Reploid power systems cannot usually handle much over their threshold, and dual-core systems at full output produce significantly more heat and internal stress than threshold single-core systems at full output. In the early phases of testing (and fairly easy for influential organizations such as Mavericks, Maverick Hunters, and Repliforce to obtain) are simple dual-core systems, such as one which draws unevenly from both cores to maximize efficiency while throttling power output to around the usual threshold (producing average energy output but slightly increased efficiency and a longer active time) with the option to dethrottle both cores and increase energy output to maximum for a short period of time to increase Reploid capabilities and allow the use of technologies and abilities which consume too much power to be used at threshold. A Reploid's appearance usually changes when dethrottling a dual-core system for a variety of reasons; heat dissipation systems used to help deal with the heat problem, visual changes in Shock Armor due to the properties of the energy or sometimes the sheer amount of energy, and prototype physical transformation systems which are in development but currently available to only the smallest fraction of Reploids even at the upper echelons of influence due in part to their incompleteness.
Nanomachines and DNA Data: It's difficult to understate the importance of the nanomachines contained throughout a Reploid's body, as they are important in many functions and play an important role in general adaptivity. Containing detailed blueprints of the Reploid's inner structure and design concepts as well as other important information and even some basic information on the AI framework, known collectively as "DNA data", these nanomachines are responsible for maintaining the Reploid's stability and are utilized in such common systems as the ubiquitous autorepair functionality. It is also possible to utilize nanomachines in more inventive ways, most notably the "Weapon Copy System" used by X, Zero, and some other high-class Reploids, which analyzes an enemy's DNA data and uses nanomachines to reconfigure their weapons according to the DNA data, allowing them to copy and use enemy attacks.