The Black Sand Mule
(?)Community Member
- Posted: Wed, 06 May 2009 05:08:47 +0000
Aim of the Guild
What are we about?
To put it simply, power and wealth. Not power as in, "Oh, I want to rule this and that", power as in, respect, and our individual abilities as fighters. As such, we seek to train people and also to learn from all whom we fight.
Open to attack:
Of course. You won't have much to attack, though; only the members themselves, when they're here. It's possible that you can attack the ruins, but...nobody would really try too hard to stop you.
Story:
The story is a simple one, and one most everyone is familiar with. The call of power, and wealth. It brings us to this purpose, and we intend to do all in our power to make a name for ourselves. We seek those who want to fight, who know how to do it.
How was it formed? This is fairly simple to answer. On a day of days, the idea simply struck a man know simply as Wyvern for something other than wanton destruction. Surely there were others who craved battle, and wanted to find it in the same manner as he. Shortly after its opening, however, the place was attacked by, simply put, "fags." Writing the idea off as a loss, the Wyvern simply pushed the red button and nuked the place, leaving it abandoned to the winds of time.
A hundred years later, a demon seeking a home met Wyvern in a seedy bar. After a round of drinks, the man taunted the demon and profoundly beat his a**, then signed the deed over to the defeated demon. It is this place that he now calls home.
Description:
The ''home'' (loosely used, for we have no true home, though, for the sake of those wishing to strike back, they can do so here) of the Brotherhood is a large, dead wasteland, gray, made of what looks to be shale.
This plain stretches in every direction for some number of miles, and in the distance (if you were standing in the center), it seems as though mountains erupt from all four sides, rising to touch the sky with their sharp gray peaks.
In the south wall of mountains, there is a what looks to be a blasted out route to the area within, giving a bottleneck to those entering or leaving. Within, is barrens, nothing that looks like it could sustain life. Within, if they aren't out honing their skills on others, the members of the Brotherhood can be found in what looks to be a very simple area, with perhaps a caravan of supplies, a few campfires, various ruined buildings, and several magical transport devices carrying the spoils of war, to be hidden by the Ma-Kejida.
They welcome you, albeit some may do so coldly, and will retaliate to an attack with their own brand of fury.
Specific Places:
Ruined Colosseum
A large Greco-Roman colosseum that in a state of obvious disrepair. Near the crumbled section of what used to be an entrance are four rusty levers, each with a certain symbol over them. If pulled upon, the leftmost will disallow magic in the arena; the left center will cancel psionics; the right center will cancel out ki/chi/chakra; and the rightmost will have an "anti-death" ward.
Stakes
Four staked crudely pounded into the ground, tied together by cheap and rotted plastic and duct tape, measuring ten meters to a side. The objective is to push the opponent out of the ring in any means possible.
Cave
Somewhat near the south entrance is a large, dark and echoing cavern- this luminescent cavern is huge, measuring in a dome with a three hundred and fifty foot radius. Prismatic crystals of focused and refined mana stick out from the ceiling and jut out from the ground, the occasional shallow pool of powerful acid breaking the polished marble-like surface that's studded with killer spikes.
Defenses: The defenses are very simple. If you want to attack us, do so. If we're active and online in the thread, or FFA, come and fight us. For the most part, we have no actual defenses, because we have nothing we truly need to defend.
The area we're inhabiting is a defenseless wasteland, what's there to want?
If you want to fight, we let you skip all this NPC bullshit, and let you get a strike right at us. That's what the FFA is all about - you come for a fight, we give it to you.
What are we about?
To put it simply, power and wealth. Not power as in, "Oh, I want to rule this and that", power as in, respect, and our individual abilities as fighters. As such, we seek to train people and also to learn from all whom we fight.
Open to attack:
Of course. You won't have much to attack, though; only the members themselves, when they're here. It's possible that you can attack the ruins, but...nobody would really try too hard to stop you.
Story:
The story is a simple one, and one most everyone is familiar with. The call of power, and wealth. It brings us to this purpose, and we intend to do all in our power to make a name for ourselves. We seek those who want to fight, who know how to do it.
How was it formed? This is fairly simple to answer. On a day of days, the idea simply struck a man know simply as Wyvern for something other than wanton destruction. Surely there were others who craved battle, and wanted to find it in the same manner as he. Shortly after its opening, however, the place was attacked by, simply put, "fags." Writing the idea off as a loss, the Wyvern simply pushed the red button and nuked the place, leaving it abandoned to the winds of time.
A hundred years later, a demon seeking a home met Wyvern in a seedy bar. After a round of drinks, the man taunted the demon and profoundly beat his a**, then signed the deed over to the defeated demon. It is this place that he now calls home.
Description:
The ''home'' (loosely used, for we have no true home, though, for the sake of those wishing to strike back, they can do so here) of the Brotherhood is a large, dead wasteland, gray, made of what looks to be shale.
This plain stretches in every direction for some number of miles, and in the distance (if you were standing in the center), it seems as though mountains erupt from all four sides, rising to touch the sky with their sharp gray peaks.
In the south wall of mountains, there is a what looks to be a blasted out route to the area within, giving a bottleneck to those entering or leaving. Within, is barrens, nothing that looks like it could sustain life. Within, if they aren't out honing their skills on others, the members of the Brotherhood can be found in what looks to be a very simple area, with perhaps a caravan of supplies, a few campfires, various ruined buildings, and several magical transport devices carrying the spoils of war, to be hidden by the Ma-Kejida.
They welcome you, albeit some may do so coldly, and will retaliate to an attack with their own brand of fury.
Specific Places:
Ruined Colosseum
A large Greco-Roman colosseum that in a state of obvious disrepair. Near the crumbled section of what used to be an entrance are four rusty levers, each with a certain symbol over them. If pulled upon, the leftmost will disallow magic in the arena; the left center will cancel psionics; the right center will cancel out ki/chi/chakra; and the rightmost will have an "anti-death" ward.
Stakes
Four staked crudely pounded into the ground, tied together by cheap and rotted plastic and duct tape, measuring ten meters to a side. The objective is to push the opponent out of the ring in any means possible.
Cave
Somewhat near the south entrance is a large, dark and echoing cavern- this luminescent cavern is huge, measuring in a dome with a three hundred and fifty foot radius. Prismatic crystals of focused and refined mana stick out from the ceiling and jut out from the ground, the occasional shallow pool of powerful acid breaking the polished marble-like surface that's studded with killer spikes.
Defenses: The defenses are very simple. If you want to attack us, do so. If we're active and online in the thread, or FFA, come and fight us. For the most part, we have no actual defenses, because we have nothing we truly need to defend.
The area we're inhabiting is a defenseless wasteland, what's there to want?
If you want to fight, we let you skip all this NPC bullshit, and let you get a strike right at us. That's what the FFA is all about - you come for a fight, we give it to you.