Member Profiles:
SN: Robert Harbour
Character name: Drake Palmer
Appearance: Drake appears to be a very well dressed and cut young man. He usually wears a three piece suit with a deep black long coat. He has boyish features, and short blond hair. He is Caucasian, with a light English accent. He walks with a presence about him seemingly un-befitting a person his age.
Equipment: He keeps a small blue pendant around his neck, attached with a silver chain. The necklace is made out of Opal, and is capable of emitting a force Bubble to completely en-wrap Drake for 5 turns, before charging for 10.
He carries a focus around in the form of a small gold ring around his pointer finger.
Powers/Spells: Drake is, in actuality, a 53 year old sorcerer, who takes dramatic steps to alter his physical appearance. His specialty is in summoning, though if needed, he knows plenty of powerful spells as well.
SN: Ebil Mecha Pup
Character Name: Ebline de Merus
Appearance: Ebline's flesh is of a pallid tone, that which is appropriate for such a corpse. For a man long since dead, the Lord de Merus is of strikingly tempestuous habit and arrogance, his contempt and hatred for nearly all things so intense as to bring into question what it is that keeps his corpse walking : vampirism, or pure, heartless rage? His often angry mien is framed loosely by long, pitch hair that reaches his very shoulders in places, its beautiful curls almost hypnotic under the light of the moon. Ebline is partial to makign his appearance in the everyday regalia of an English nobleman, his coat a velvetty black that contrasts with a silken, snow white ruff in a most delighting manner. Heavy boots of vaguely military design adorn his feet, a steel frame running along the outside of them.
Equipment:
-Curst Drinker: The final result of Ebline's long experimentation with a pair of artifacts given him long ago, as a gift, by the Lady Terra. The powers of the Vampire Blade and an enchanted gem here are fused into one, and augmented even further beyond, as the Curst Drinker takes its might not only from blood, but also from the very misery and pain of its victim, gorging a lust for sadistic power almost as great as that of its weilder.
-Sygil Ring: Enscribed with the insignia of the de Merus clan's ancient forefather, The Stepping Dark, the Sygil ring is a symbol of the clan's eternal watch over the death of all things, of their part in the Prime Overlay as the children of Eternal Mortality. Should the wearer aquire but one drop of some hapless fool's blood, the ring will allow him to do most terrible things to his victim.
Powers/Spells:
-Vampire: Ebline de Merus is a vampire of great age and power, his physical body immune to poison and disease, his mind impossible to gain hold on. His power has grown to such astonishing heights that no typical tactic of vampire destruction harms him, and many of the most blessed spells harm him no mroe than a normal man.
-That Which Walks In Step: Ebline is the planar representation of The Stepping Dark in the realm of Gaia, and his access to sources of power and the minions of decay are as would be expected of such a being. Eblien himself acts as a conduit of constantly flowing energy, pouring the death-blood of Gaia forth from his very being.
-Bloodstormer: In combat, de Merus prefers one of two things - a duel of blades, or, more often, a demonstration of what might blood carries. Ebline's manipulation of the ancient wellsprings of power hidden within the blood of all things is thought to be unlimitable by his peers.
Character name: Konane Malcious
Appearance: He stands at six foot two, not overly strong, but stronger then any normal human should be, and able to hold his own in a fight, even if he prefers sneakier, and more subtle ways of killing off his foes. His skin is a dark shade of red mixed with black, more black then red however. His eyes are a sickening dark green mixed with maroon. Thick, matted eyebrows, and black beard with a mustache. His head shaven bald, with a odd looking circuler ring drawn about his cranium in some form of dark blue ink, with quite a few zig zagging, curving lines, a a few little circuler dots, and other such small symbols thrown in about it's intricate, yet in some way interesting design. Another long tattoo like the one on his head runs up the length of his left arm, almost in a spiraling, serpentine pattern with plenty of little dots, dashes, and curving lines weaving all about the spiraling dark blue line running up his arm. He wears a simple black sleeveless jacket, this jacket's aura which was given it via various dosages of magical conconctions made by Konane making it as hard, possibly harder then tough leather. He wears black trousers along with knee high black leather boots. With, strangely enough, a maroon cloak, with it's clasp resembling some form of flaming object. This cloak was impervious to flames of any kind, and would protect him completely from any form of heat based attack if he chooses to cover himself with it. A sort of cape beneath his cloak, which is drawn over to his left side, thus completely covering his left arm from view, the cape reaching just past hip, this cap had been given the sole purpose of obeying, and responding to every mental command given to it by Konane, and Konane alone. On his right hand he wears a sort of azure colored gothic styled gauntlet with another circle drawn on it in almost unseable dark blue ink, similar to the one on Konane's head, but still descirnably differant.
Equipment: None, other then those mentioned in his appearance, and numerous potions, items of magical origin, items needed for various spells, and potions, potions, and various books containing wide varieties of knowledge from magical spells, to engrediants needed for potions, and biogrophies of hundreds of differant magically related long dead patrons of the mystical arts, as well as numerous black, leather books which have no title, but seem to have some importance to Konane.
Powers/Spells: Sorcerer, wizard, magician, spell caster. Able to summon up creatures, or items of powerful properties with certain spells, able to do such things as with a few words, and an item of the needed sort, transport items, project blasts of magical energy from his guantlet, and is protected entirely from all forms of mental, and psychic attacks, as well as open portalsd to other realms, use mystical objects of lore and history to achieve various goals, and many other such things. However, all magical powers of his, unless they are derived from artifacts, books, or items and spells(With some acceptions), consume energy. His mana pool is tied directly to his stamina, and endurance. This is why he keeps himself in peak physical condition.
SN: Ebil Mecha Pup
Character Name: Kenarius Anaedes
Appearance: Kenarius' hair and eyebrows are often singed and left in tattered, messy tufts, as his preffered focusing ingredient for any spell is a raging fire. A battered, rough, brown traveller's cloak usually hangs from his shoulders, loosely wrapped around him over his everyday clothes. When he can be convinced to stop travelling for more than a night, Anaedes wears a loose white peasant's shirt made of cotton, with silk lace tying its loose cuffs tight at the wrists. Gruff linen pants hang loosely, tied at the waist by a plain hemp cord instead of a belt. The fanciest item fo day-to-day apparel to even be found on Kenarius' person are his boots - professionaly hand-crafted expressly for the mage, they are of exquisite quality, made from glossy black leather treated to withstand the ravages of the worst weather, they even repel fire quite well if Kenarius needs to stamp out the blaze he hismelf started.
Equipment:
-Matchbox: Kenarius is never without his beat up old box of matches - roughly hewn from wood collected wherever he travels, haphazard alchemical tinkering providing the combustible compound coating their ends, not quite sulfur but not nearly dynamite.
-Glassteel Goggles: A peculiar artifact designed by Anaedes himself, the goggles are made of octiron, with incredibly durable enchanted glass lenses and mythril fillaments alchemicaly altered to amplify enchantments focused through them.
Powers/Spells: [170]
LvL1[5]: Fireball, Blazing Armor, Glass Shard, Celerify
LvL2[7]: Daemon Hand, Glasshield, Shattershot
LvL3[10]: Focused Lens, Mirrage, Mirror Sight
LvL4[15]: Line of Glacity, Shatterblast, Reflect
LvL5[25]: Mana Prism, Mass Transparancy, Aether Window
LvL6[50]: Glassify, Glass Plating, Create Glass
LvL7[100]: Conical Glassify, Mass Glassify, Seeking Glassify, Leaping Glassify, Torrent of Shards
LvL8[160]: Glass World, Grand Glassify, Glassifying Touch