Welcome to Gaia! ::

This guild is now closed a new GBHS is being worked on.
Rules


1. No god-modding or anything that deals with that type of things.
2. NO GUNS, NO HIGH EXPLOSIVE, AND NO VEHICLES. Ok run down of this rule. Guns can be used to hunt with but are to not be used in the guild. When I say no high explosives no real world stuff. Even if you could make C4 appeared with your powers that's a no no. If you can make a fireball that has the power of C4 that is fine. Last but not least the vehicle one. If you ride in with a gun hooked to the back i will tell you to get out. If it is simple like a hover bick or something I probably won't mind unless it has a gun. One last thing a gun is a gun. If it shoots bullets it's a gun. If it shoots beam of hot magma it's a gun.
3. No cybering.
4. No spam. I would like this to be as spam free as possible. Also on that note if you are going to post in the guild make an entrance post. This means recruting or advertising.
EX:Walks through the front door and looks around. "Anyone here?"
Not just Hey.
5. Try to at least semi-literate. Some days I may do like one liners but try not to have them all the time.
6. If you are going to post in OOC then use (()) or have OOC: then what you are going to type.
7. This is my guild so what I say should be listened to. I'm not going to use my power just because I hate you. It I say leave then leave.
8. If you are going to be a part of this guild then you must send a bio to me.
9. Just have fun.

People Banned

None and I want to keep it that way.
Description


Upon coming out of a forest you find yourself in a massive field. The field itself is a good way away from the troubles of the city life. In about the middle of the field sits one large building, one medium building, and two small buildings. For being off like they are all the buildings look very modern. When you look around the field and follow the ground from the building you see a dirt path. Walking down the path you get closer to the only big building in the area. When you are a few feet away from it you see a wooden sigh hanging off the side that reads: Gaia Bounty Hunter Service. You walk up to a set of double doors and open them up and walk in. When you get in you see a wooden front desk and a waiting area off to the side. In the waiting area there are a few chairs a small table and some magazins to read. If you walk up to the front desk you see a door behind it. When you look down you see a list of the bounties that are active right now and a map that shows the grounds. The map shows that the building you are in is the living quarters. The medium building that is about 30 feet away from the main building is the training area. Then the two other small builds one ten feet away from the training area and the other right beside the small one are the armory and a small meeting hall. All the buildings walls are reinforced steel.

Front Desk:

Even though this area is part of the living quarters it is still concidered a part in its own. There is a front desk with a waiting area for anyone that needs to talk with someone. The waiting area has a few chairs, a small table, and some magazings to look at it you like. There is a computer at on the front desk along with the list of bounties and a map of the area. The door behind the desk leads into the Living Quarters but you can't get in without a key. There is a secert elevator and secert control room that only Flame knows about some where in the guilds ground.

Living Quarters:

Of course this is where people working at the Gaia Bounty Hunter Service can live if they don't have a place of their own or don't want to have to go back and forth. The front desk is a part of this area. When you come in from the front desk area you find yourself in a lobby almost like a hotel. There are two tv's with all the game systems and tons of games. There are also arcade games and other stuff to do. There are ten floors with different rooms for different people. On each floor there is a small hangout room with snake and drinks machines. Along with that there is air hockey and other game tables like there. There are only a few ways into the building. There are two side doors that you need a key and there is the way behind the front desk. You need a key to gain any access to this area and even then you can not enter without having your aura or blood programed into the computer. The doors to this area do not run off of electricty. They have simple even day locks but are steel reinforced.

Training Arena:

It is the only medium sized building in the whole little group of buildings. It's about 30 feet away from the main building and is the best training arena money can by. The outside isn't really that nice but the inside is. It has three floors and each floor is for something different. One computer controls the whole building but each floor has their own computer to work that floor.

1st floor: This is your hand-to-hand and Melee training area. Using the computer you can change the type of arena you want and even fight against virtual foes.
2nd floor: This is your weapon-training arena. Here you can train with guns, swords, bows, ect. The same thing here can be done like in the hand-to-hand arena. If live ammo is being used and it is between to people then a safety featuer can be turned on to where the person can't die and they get healed after the fight.
3rd: This is the Magic training arena. The features of this arena are just the same as the last two.
4th: This is an arena for all three of the arenas in one. It has everything that the others have.

Amory:

It is not very big since Flame tends to keep his swords else where. Only few things are stored here. Flame has the only key to get in.

Meeting Hall:

Of course this is where people come in and have meetings. It isn't very big either but that is ok. Most meetings will take place in the main building anyways.
<center>Defences</center>

Main Defences:

-In all the buildings force field generators have been put in. They can look like anything though. They could be a simple vase or a pen. They are activated with the aura scanners in the buildings pick up an aura they don't know. ((For more info. on the aura scanners look at their description.)) The force fields can stand lots of attacks from many differnet types of attacks. They also only go only a foot infront of the buildings not giving much space for someone that is traped to do much. They can also be activated by the press of a button if need be. The living area has two force fields that can be activated. One is in the middle and will cover the building not leaving and inch outside the wall. The other one is in the front desk area to protcet that part.

-The aura/blood scanners are in all the building as well. Auras of the members are programed into a computer so it knows the auras. At the main door if the aura scanners pick up a aura that it doesn't know the force fields will be put on alert since people will be coming in to tell for bounties. If someone goes into any door leaving into the living area and their aura is not in the computer the force field will automatically go off. If you don't have an aura then we will take a sample of your blood and it will scan it that way.

-In all the buildings hidden are anti-teleporters. They keep any teleporting of any kind from happening inside the buildings. You can teleport outside and to the doors of the buildings. Even the members of the guild can not teleport inside the buildings.

-There are the hunters of the guild that will fight to save it when attack comes.

-Flame can summon demons or creatuers made of rock from his powers. It takes a little bit of time though for this to happen.

Extra Defences:

-Anyone that is a hostle enemy of a person that has a bounty for wanted alive will have any thing that could be a weapon taken from them. It they have any magic that can be use a anit-magic device will be put on them to keep there magic level down. The devices will work in any building but uless you have one of these devices on anyone can use magic in the buildings.

-There are holding cells that are deep under ground below the living quarters. The only way down is on an elevator that is hidden and is voice activated. The whole area around the holding cells is lined with anit-magic devices. No magic even from the members can be used in that area. Also there are the anit-teleporting devices here as well.

-Again there are the hunters that will guard the guild with their life.

-If you are in the training room the training arena can be activated and be used as a defence along with the safty measures of the training area can be turned off.
Ranks



Bio for Joining:
Name:
Age:
Race:
Powers/Skills:
Weapons:
Brief history:
Rank wanted:

Bio for a Bounty:
Name:
Place they hangout the most:
Wanted dead or alive:
Price:
Deadly or not:

*IN ORDER TO GET THE RANK OF ELITE OR HEAD ELITE YOU MUST SPAR WITH ONE OF THE LEADERS. IF YOU DO NOT PUT A TIME AND DATE IN YOUR BIO PM I WILL TURN YOU DOWN OR JUST GIVE YOU THE RANK OF BOUNTY HUNTER.
*Pm the Bio to me for now. That way I can make sure that I see your bio and can get back to you on if you are in or out.
*For the bounty bio if there is a price for Dead and Alive then let me know so that way I can pick which one.
*With the deadly or not just put something like yes or no.
*Also I DO NOT HAVE TO TAKE A BOUNTY. It is up to me on if I take a bounty or not so don't complain if I don't take it.

Ranks:

Leader: This is the person that is in charge of the guild. If I say do something it is good that you do it.

Flamefox Merimac

Second in Command: This person will help out the Leader of the guild and take charge when the leader is not there. They may also take groups out on hunts.

Demi-Alchemist

Third in Command: This person is like the Second in Command but not as strong. They may lead groups on hunt. They will also be in charge with both the Leader and the Second in Command is gone.

FullMetal666

Head Elite Hunter: These people is the top hunter of the group. They have shown great skills to make it this far. Even though they have to listen to the higher ranks they will be in command of the Hunters. ((There can be more then one))

Munkoy DoUrden

Elite Hunters: These people are some of the best hunters we have to offer but they are not the best out of them. They will take some of the harder bounties that come our way.

Yharsarak
Xero_Retribution

Bounty Hunters: These people are the normal hunters of the group. They're not that great but they are not that bad either. They will take some of the easyer bounties.

Jr. ((aka Slayer Jr.))
Casper Tarn ((aka [Casper]))
Shadow ((aka ShadowCross))
Vulture
Itsuke Kuroya ((aka Kuroya of the Twin Stars))
Lekai "Kai" Tomoni ((aka MitsuruDimitri))
Claire ((aka Claire_07))
7 ((aka Drake LeFroy))

Healers: These people are the people with the ability to heal wounded people. I do not expact them to fight a lot but they are here after fights to heal people.


Rose ((aka Nanashi Rose))
Michell ((aka Michelle Kali))

Information Gather: These people are ones that can go around looking for bounties from people in different guilds. Also if some info on one of the targets is needed they will go and get it.


Shizuki Heart (Shizuki)
Claire ((aka Claire_07))

Trainees: Just like it saids. The people under this rank will be ones that can't rp or rp fight real well. The Elites and up will train these people. ((Again if you know that you are not that good and want learn then ask for this position.))

Ness ((aka Ness_the_boy_warrior))


Non-combatants: Again as the title saids. These are people that want to be part of the guild but don't want to fight. They can do different stuff around the guild.

*I only ask that you do know how to fight since we are in the FFA and anyone can attack.*

No one yet.

Guild Guardian: These people are not Bounty Hunters at all. They like to fight but for the most part they are only here to protect the guild and the people in it. That doesn't mean though that hunters can not help.

Utgard Rusalka

Allies:

The Pale Academy
The World of the Elemental Warriors
Gaia Mercenary Guild
The Rage Syndicate
The Warden

Enemies:

None so far and I hope to keep it that way.

Other links:

Gaia Bounty Hunter Training Grounds.

Alignment: We are neutral guild and I hope to keep it that way.

Bounties:

Ask me before taking the bonties if you can take them.

Name:wolfii
Place they hanghout the most: Warrior's for the Future
Wanted dead or alive biggrin ead
Price:1000 gold
Deadly or not biggrin eadly

Name: Ryu sho sen
Place they hangout the most: http://www.gaiaonline.com/forum/viewtopic.php?page=249&t=8699108#433233757
Wanted dead or alive: as close to death as humanly possible, tortured till she begs for you to kill her, but try to find a way to keep her friends healing powers from undoing everything done
Price: 1500
Deadly or not: shes not, her crew mates are
Taken by FullMetal666

Name: Clint Morris (Screen name Valyon)
Place they hangout the most: RoS
Wanted dead or alive: Dead
Price: 4500 (Pending to rise.)
Deadly or not: Extreamly Deadly
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A light wind blew across the field. The grass that was tall enought to sway did but then the wind died down. One single cloud appeared in the sky and it made a shadow on the field. A laughter filled the air and then it turned into a scream. The shadow made by the cloud started to move and it looked like someone reached down and ripped it off the ground. The shadow shoot up it the air and landed standing up. Flame walked out of the shadow. He was dressed in all black and had his eyes closed with his hands in his pockets. His red hair stuck out like spikes ready to stab someone when he ran forward. His fox tail and fox ears twitched some as he stood there waiting.

((Ok just make an entre post and we will get this started.))
Full Metal walked into the windy field an noticed the man appering out of the shadows. Dressed in black as the other man he walked forward toward the man, his cloak civer his entire body except his face , but that was even hard to see do to the black mask woren by Full Metal. Then he stopped walking and just stood in the middle of the field waiting. "Your move" he said

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