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Dangerous Lunatic

10,450 Points
  • Millionaire 200
  • Risky Lifestyle 100
  • Brandisher 100
Welcome to The Crimson Crime syndicate.

In the depths of Miami a large Mansion stands on the river front. The waves crash up against a stone sea wall with several docking bays empty. Two men stand upon the dock smoking, the white smoke of their cubans flying into the warm Florida air. Having grown up amongest the thugs and muggers of Chicago and been raised in the way of the family Damian had moved here looking for a new start. Not the pathetic new start of the heros now mind you, no he seeked power. He established The Crimson Crime Syndicate within the heart of the trade, Miami. Quickly through connections and less diplomatic methods he took over the area and began running the local clubs and hang outs. Making "friends" in the police departments he began offering "protection" services to neighborhood businesses, soon he owned the town.

Rules:

1. We are strictly a realistic RP, we take place in the year 2005
2. No violence among members. We are all brothers in the syndicate and we will stick together
3. If you're going to work for me, you gotta look good.
4. All members must read the AMP and remeber to go by it when RPing in the name of the family.
5. No Powers, None at all..
6. No mechs or any stupidness like that.
7. If you want to join you must have at least 300 posts.
8. We are not to be attacked, also we are not to place any attacks.
9. If you are banned from the guild, then do not post. If you do you will be reported.
10. You must be Literate, Use proper spelling and grammar.
11. You must know how to RP without godmodding and auto-hitting
12. No one starts at the top, you will earn your way up there and earn your respect. Being a friend of mine or trying to bribe me will not get you promoted. Doing your job and doing it well will.
13. And last but Not least, Omerta, the code of silence, must always be obeyed. No member was to reveal any of the organisations secrets. You will realise in silence there is security while testimony against a Society member can bring death.

Follow these 13 rules and you will be fine

Quote of the day, Nicky Santoro
I think in all fairness I should explain to you exactly what it is that I do. For instance, tomorrow morning I like to get up nice and early take a walk down over to the bank and walk in and see you and um, If you don't have my money for me, I'll crack your ********' head wide open in-front of everybody at the bank. And just about the time that I'm coming out of jail, well, hopefully you'll be coming out of your coma and guess what: I'll split your ********' head open again 'cuz i'm ********' stupid, I don't give a ******** about jail. That's my business. That's what I do.

Dangerous Lunatic

10,450 Points
  • Millionaire 200
  • Risky Lifestyle 100
  • Brandisher 100
Positions

Godfather:
Damian Santoro.
Mark Read (Also Damian's Bodyguard)

Underboss:
Tony Santoro
cinnamonsweet08

Family Lawyer: ((FULL))
Johnny Cochrane

Consiligere
Ceras Ryushi

Capo: ((FULL))
Corbin Israfael
Dow
Dimi Deiod

Computer Techs
Takira Hanshu
Fatal Attraction

Hitman: ((FULL))
Darien Sigara
Sexy Lamb

Medic


Bodyguards:
Dimi Deiod

Mademen:


Soldiers:
AzV

Descriptions:

Godfather-The godfather is the founder/creator of the mafia he has the most power inside the mafia and should be shown respect from every member in his mafia.

Underboss-Underboss is basically the right hand man of the Godfather he too must be shown respect and has much control of the mafia but is still ordered by the Godfather and can be kicked out for using his power stupidly he also gains the Godfather position once the original Godfather leaves his spot. This also means that when the godfather is not here they are in charge, they can ban people from the thread, and report a person to a mod if they feel that it is necessary.

Consiligere-A lawyer in the family he tells what the Godfather does in certain situations and decides part of the allies and sometime enemy's.

Capo-A Capo is a high position and has decent power he can control anything under him and makes the hit's and set up's he basically makes up plans and set up's for the Godfather and Underboss.

Hitman-Hitman is a high level of respect once we have a enemy or have a problem you will be called upon to defend us or to do the job my hitmen must be skilled rpers and not n00bs.

Medic- Medics are here to patch you up when you are injured, They will be in the background when we are in battles.

Bodyguards-This position defends the higher ranks like the Godfather and the Underboss he travels with them everywhere and takes his bullets if you get my drift.

Mademen-Mademen are people who made it to the mafia and have yet to show respect towards the heads of the mafia you will most likely be commanded by hitmen and capos you do some nasty jobs here and there but it all pays off in the time you get promoted.

Soldiers-Soldiers are the lowest rank and get many jobs but if you do them right you get promoted to a higher rank and get respect.

Dangerous Lunatic

10,450 Points
  • Millionaire 200
  • Risky Lifestyle 100
  • Brandisher 100
Layout
((warning this SOB is long, its a describtion not the defenses!))
"The mansion of the Crimson Syndicate- Not for kids!"

arrow The Front Yard
Around the front yard stands a ten foot tall cement wall adorned every ten feet with pillars and a gargoyle statue. Behind this stands a ten foot tall chain link fence, topped with barb wire. At the Northwest and Southwest corners of the wall are gapes where titanium alloy gates stands. Wielded into the metal work of these gates are intricate designs including the Sydicate symbol and the Initials C.S. . The gates open inward allowing cars to pass through them on the stonework road. The road leads from both gates across the mansion's front yard and wraps around a elaborate stone work fountain and Italian statue of a maiden in a cloth gown pouring water from a jug. The road then continues up to the mansion's front doors and over to the garage passing between several hedge trimmings on the way. The yard is adorned with elaborate hedge trimings but they are placed specifically so that there are no hiding spots in the front.

arrow The Enterance Way
The enterance way consists of an arched covering of cocina and a tile patio area. This area is where the two massive front doors are. The doors are carved of ancient oak wood and has intricate patterns carved within them. Beneath this wood is a thick layer of titanium alloy. Two guards stand at the enterance way at all times. Armed with modified Glock 9mm they are a formidable force and two of the Syndicates best marksmen.

arrow The Front Lobby
Once you enter within the mansion you are greeted by a blazing light from the overhead chandellier. It hangs above a small fountian and waterfall which comes from the center of two spiraling staircases. The staircases are adorned with gold and silver causing them to glow in the setting sun. Pictures by reknown artists adorn the walls and a persian rug in before you on the marble floor. The the left and right you see two massive doors in the cocina walls, each with a electronic keypad next to them. Behind the two staircases two large oak doors resembling those of the front block the enterance to the patio and docks. Two tall and skinny windows are beside the doors. To the left of the Patio doors a large steel door blocks the way to the cargo hold. Upstairs the stairways lead to the second floor dorms and and the elevator to the third floor offices and conference room.At the back of the stairway you see a another door leading below ground to the duel basements.

arrow The Cargo Hold
Resembling an old 1920's speakeasy the cargo hold is basically a brick walled warehouse with two massive garage doors in the back. Crates line the walls and a table stained slightly red shows were late payments are collected. A meat freezer stands silent and evil in the back right, while there is an office off to the back left. Stored int there are Two SAM-9 systems, and Damian's Tank, a dark red one with lots of fire power

arrow The Dorms
Each of the dorms come complete with two dressers, a full walkin closet, a king size bed, two couches, a living area, a 32" plasma TV, a spa and jacuzzi is left of the main area with the bedrooms to the right. The walls are a subtle color and can be painted any color by the dorm's owner. The closets hold 32 items of clothing with a built in safe and gun rack.

arrow The Conference Room
A large room with a long oak wood table in the center is located at the center of the third floor. This room is only accessible by the Godfather and his associates. A map and digital white board stand at the back of the room. Computer monitors and keyboards are at every seat and are controlled through the Godfathers.

arrow The Offices
Each office has a maple desk and computer station. the offices are located to the right and left of the conference room and are suited to the individual tastes of the owner. Apply for an office through the Godfather.

arrow Patio and Docks
The patio is made of spanish tile and extends out towards the docks. It houses many tables and benches with a small bar constructed of cocina and a palm fron roof at the north end. A pool sits in front of the bar and reaches east to the seawall. south of the patio there are several docking bays and loading ports. The ports slope into the river waters allowing a boat to land and unload. Missle launchers are present at the port areas as well as 80mm turrets. A road leads from the ports to the back of the mansion where the cargo hold doors are.Usually seen docked is Mr. Pellegrino's Catamaran. Touch it and die!

arrow Basements
The basements are accessible only through a door behind the staircases. They hold the safe and armory of the Crimson Syndicate. A further detailed explantation will come later of the safe. The armory is a large room housing weapons of all kinds on several shelves and crates of ammo lie at the far end. It is well organized and stocked.

arrow Garage
North of the mansion within the walls stands a large two story building, it is pretty much simply cocina with paved roads and parking spots. An elevator is located at every corner. It is the parking garage..duh. Its roof houses a small armory and four 20mm turrets at the corners.

arrow The Roof
Accessible only by a staircase built into the south wing the roof is pretty much empty. It houses a small radar room containing stolen and black market radar equipment and two SAM-9 Launchers. At the four corners are 20mm turrets.Behind the radar room a small armory building stands. The roof is covered in heat and light resistant tiles causing the Sycdicates A/C bill to be lower then usual.

Dangerous Lunatic

10,450 Points
  • Millionaire 200
  • Risky Lifestyle 100
  • Brandisher 100
Defenses
-Ten foot high concrete wall, extends into ten foot high(above sealevel) 30 foot deep(below sealevel) cocina sea wall along back of mansion.
-Ten foot high chainlink fence, electrified and toped with barbwire
-20mm automated turrents concealed within Front and Side hedge trimmings.
-Dualrocket Launchers Attached on both sides of back docks for a total of 8 systems and 16 missles.
-20mm turrets at front and back enterances
-Usable antique cannons on roof and back patio
-Bulletproof plexiglass tinted windows, ((absorb much of the shock and cause most thrown objects to simply "bounce" off))
-CNS Defense System by the old Veritas Inc.
((controls the defense gird for the mansion by AI and has the ability to pump any room or section full of toxic gas, either to knock out or kill an intruder.))
-Reinforced Cocina walls able to withstand medium weight explosives.
-White noise generator in third floor offices and conference room.
-EMP generator within Mansion and Patio area
-Reinforced titanium alloy gates and front and back doors.
-Lock-down activated shock shutters that cover windows and doors when activated.
-Security cameras mounted at ten foot intervals along concrete wall within gargoyle statues.
-Security Cameras mounted at corners and entrances of Mansion.
-Security Cameras in Patio and Dock Area
-Motion detectors in Front and Patio lawns
-Weight detectors at front gates, compare weight of vehicle to estimated average weight of vehicle type using CNS system.
-Security Cameras with mansion
-Recording devices within Conference room and mansion
-Laser gird in safe detects unauthorized enterance
-Weight and Temperature devices in safe detect change in conditions
-Roof mounted 88mm antiair guns located in corners
-Roof mounted SAM-9 located in center, with small radar building
-Roof mounted manual controled machine guns located at 5 foot intervals
-Cache of antiair/ground weapons and ammo located behind radar building
-Break-in window detection systems, tell control when windows are open or glass is disturbed.
-Roof mounted EMP Device launchers
-Tire Shredders at front gates submerged below ground

NOTE: All cameras have IR/Night/Thermal modes. And all weapon systems are interchangable between hollow point, solid shot, and explosive ammo.

Dangerous Lunatic

10,450 Points
  • Millionaire 200
  • Risky Lifestyle 100
  • Brandisher 100
Allies

The Family Syndicate




Enemies

None yet.




Banned. If anyone on this list posts then report them.

Anyone With Romani in their name. With the exception of Hugo and Tony.
Anyone from the Bebop Crime syndicate (No exceptions)
Sirthomas JR. [iga ninja]

Dangerous Lunatic

10,450 Points
  • Millionaire 200
  • Risky Lifestyle 100
  • Brandisher 100
Armoury

Our armoury is one of advanced state of the art modern day weapons. Chiefly H&K military firearms, all of which the best in their classes.

Pistols

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THE USP
UNIVERSAL SELF-LOADING PISTOL



The HK USP is the first HK pistol designed especially for American shooters. Features favored by U.S. law enforcement and military users provided the design criteria for the USP. The controls are uniquely American, influenced by such famous designs as the Government Model 1911 pistol.

All USPs use a fiber-reinforced polymer frame stiffened by stainless steel inserts at areas subject to stress and friction. HK pioneered this use of polymer materials in the production of handguns more than 30 years ago with the development of the VP70Z and P9S pistols.

The control lever, a combination safety and decocking lever, is frame mounted and quickly accessible, unlike the slide mounted safeties common on many semi-automatic pistols.

Using a modified Browning-type action with a special patented recoil reduction system, the USP recoil reduction system reduces recoil effectson pistol componentsand also lowers the recoil forces felt by the shooter. This same recoil reduction system has been tested and proven in the HK Mark 23 pistol developed for the U.S. Special Operations Command. the USP recoil reduction system is insensitive to ammunition types and requires no special adjustment or maintenance. It functions effectively in all USP models.

The modular design of the USP's internal components allows the control lever function to be switched from the left to the right side of the pistol for left-handed shooters. The USP can also be converted from one type of trigger firing mode to another. This includes combination double-action and single-action (DA/SA) modes and double action only (DAO) modes.


Specs.

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USP EXPERT


Using the common lineage of the USP and developed in conjunction with internationally renowned target shooters, the USP Expert achieves the highest levels of accuracy by combining features of the HK Tactical and Mark 23 pistols with a new slide design. The result is a USP ideally suited to IPSC (International Practical Shooting Competition) and other practical target shooting applications.

Available to the competitive American shooter in three calibers, 9mm x 19, .40 S&W and .45 ACP, the USP Expert is the logical choice for his or her discipline.


Specs.

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USP ELITE

A long slide model of the USP, the USP Elite combines features found on standard sized USP and specialized models of the USP such as the USP Expert and USP Tactical. Most noteworthy is the 6.2 inch barrel, making the USP Elite the longest on all USP models� and one of the most accurate. The added length of the elongated target slide also enhances the balance of the USP Elite.


Specs.

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MARK 23 MOD 0


The HK Mark 23 Caliber .45 ACP pistol gives shooters match grade accuracy equal to that of the finest custom made handguns�yet exceeds the most stringent operational requirements ever demanded of a combat handgun.

The Mark 23 provides this accuracy without the need for hand-fitted parts common in custom-built match pistols costing thousands of dollars more.

One of the most thoroughly tested handguns in history, the MK23/Mark 23 project originated in 1991 when HK began development for the U.S. Special Operations Command, the organization that directs the activities of America�s most elite military units, including the Navy SEALs and the Army Special Forces.

On May 1, 1996, the first HK MK 23 pistols were delivered to the U.S. Special Operations Command for operational deployment, making the MK 23 the first caliber .45 ACP pistol to enter American military service since the venerable Government Model 1911A1. The slide markings differ from the commercial Mark 23 shown above in that it is engraved, "MK23 USSOCOM".

During testing, MK 23 pistols met the most stringent operational and accuracy requirements ever demanded of a combat handgun. Endurance testing demonstrated a service life of over 30,000 rounds +P ammunition. To meet the reliability requirement, the pistol had to demonstrate a minimum of 2,000 mean rounds between stoppages (MRBS) with both M1911 ball and +P ammunition. All pistols exceeded the 2000 MRBS with an average of 6000 MRBS. In more than 450 accuracy test firings from a precision firing fixture at 25 meters, MK 23 pistols far exceeded the government requirement, averaging 1.44 inches, with 65 groups of less than one inch. There were four groups of .5 inches, with 5 rounds going
through the same hole!


Specs.

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THE UMP9

A compact, lightweight submachine gun, the 4.5 pound UMP9 is now being offered for sale by HK Defense Inc. in the U.S.

Simple yet highly capable, the UMP9 includes many of the same characteristics found on the UMP40 and UMP45 models. It utilizes a 30-round curved polymer magazine, folding buttstock, bolt catch and fully ambidextrous controlsas well as a user replaceable barrel. Other features and benefits include:

* Polymer construction for reduced weight and corrosion resistance.
* Molded-in hard points for accessory rail attachment
* Can be fired with buttstock folded
* Closed bolt operation ensures excellent accuracy at extended ranges
* Operating controls like those of other HK weapons simplifies training
* Cost-effective and low maintenance
* Available as a select-fire submachine gun or semi-automatic only carbine, with a variety of trigger group options including single fire, 0-1-2, NT(Navy) and 0-1-2-full.


Specs.

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THE UMP40

A compact, lightweight submachine gun, the 4.6 pound UMP40 is available.

Simple yet highly capable, the UMP40 includes many of the same characteristics found on the UMP45 and UMP9 models. It utilizes a 30-round straight polymer magazine, folding buttstock, bolt catch and fully ambidextrous controls as well as a user replaceable barrel. Other features and benefits include:

* Polymer construction for reduced weight and corrosion resistance.
* Molded-in hard points for accessory rail attachment
* Can be fired with buttstock folded
* Closed bolt operation ensures excellent accuracy at extended ranges
* Operating controls like those of other HK weapons simplifies training
* Cost-effective and low maintenance
* Available as a select-fire submachine gun or semi-automatic only carbine, with a variety of trigger group options including single fire, 0-1-2, NT(Navy) and 0-1-2-full.


Specs.

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THE UMP45

A compact, lightweight submachine gun, the 4.9 pound UMP45 is being offered for sale by HK Defense Inc. in the U.S.

Simple yet highly capable, the UMP45 includes many of the same characteristics found on the UMP40 and UMP9 models. It utilizes a 25-round straight polymer magazine, folding buttstock, bolt catch and fully ambidextrous controls as well as a user replaceable barrel. Other features and benefits include:

* Polymer construction for reduced weight and corrosion resistance.
* Molded-in hard points for accessory rail attachment
* Can be fired with buttstock folded
* Closed bolt operation ensures excellent accuracy at extended ranges
* Operating controls like those of other HK weapons simplifies training
* Cost-effective and low maintenance
* Available as a select-fire submachine gun or semi-automatic only carbine, with a variety of trigger group options including single fire, 0-1-2, NT(Navy) and 0-1-2-full.


Specs.

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THE MP5

The MP5 Submachine Gun. This world renowned submachine gun is the standard by which all others are judged. These state of the art submachine guns employ the same roller delayed blowback system found in the famous G3 Automatic Rifle. All the elements of HK excellence; reliability, ease of handling, simple maintenance, and safety are highlighted on the MP5. Firing from the closed-bolt position during all modes of fire makes MP5 submachine guns extremely accurate and controllable.

Used by military and law enforcement units in more than 50 nations, theMP5 is firmly established as the world's pre-eminent submachine gun. Over 120 variants of the HK MP5 submachine gun are available to address the widest range of tactical requirements. The MP5-N or Navy model variants come with Navy trigger groups, retractable shoulder stocks, tritium front sight posts and specially threaded barrels that can be used with or without an optional wet technology stainless steel sound suppressor.

A selection of optional trigger groups allow for single fire only, (variant known as the MP5SD, when no select fire is desired,) full automatic, 2-round and 3-round burst options. The weapon's unique modular design and a variety of optional buttstocks, forearms, sight mounts and other accessories gives the MP5 extraordinary flexibility to meet most any mission requirement.


Specs.

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THE MP5K

The MP5K is a compact submachine gun designed for vehicle operators, air crew members, security details, and others who require a small, but powerful weapon. While comparable in performance to full size MP5s, the size and weight of the MP5K make this weapon the ideal choice where a rifle or full-sized submachine gun is unmanageable and a handgun is a poor compromise.

Firing from the closed-bolt position during all modes of fire makes MP5K submachine guns extremely accurate and controllable.

A selection of optional trigger groups allow for single fire only, full automatic, 2-round and 3-round burst options. The weapon's unique modular design and a variety of optional buttstocks, sight mounts and other accessories gives the MP5K-PDW extraordinary flexibility to meet most any mission requirement.


Specs.

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THE MSG90A1 Semi-Automatic Sniper Rifle
In the tradition of the G3 automatic rifle, roller locked accuracy reaches its full potential in the MSG90A1 sniper rifle. Taking the legendary HK manufacturing processes to their fullest extent, the MSG90A1 is capable of minute of angle accuracy, combined with the best features found on the PSG1, only with less weight, a removable scope platform, and open sights for field expediency.

At only 14 lbs, the MSG90A1 is also a lower cost alternative to the PSG1, with no compromise in accuracy or reliability.


Specs.

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THE PSG1 Semi-Automatic Sniper Rifle
In the tradition of the G3 automatic rifle, roller locked accuracy reaches its pinnacle in the PSG1 sniper rifle. Taking the legendary HK manufacturing processes to their fullest extent, the PSG1 is capable of sub-minute of angle accuracy.

Equipped with a permanent mount 6 power Hensoldt illuminated reticle scope, the heart of the PSG1 system is the 26 inch heavy polygonal bore hammer forged barrel. The PSG1 truly is a system, and comes complete with a hard shell case, tripod, and 5 and 20 round magazines.

The Legendary PSG1. Simply the most accurate, reliable semi-automatic sniper rifle in the world today.


Specs.

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THE HK21E Belt Fed Machine Gun
The HK21E is our 7.62mm x 51 caliber general purpose machine gun. Developed from the G3 roller locked family of firearms, the HK21E has a host of features that make it one of the most versatile general purpose machine guns in the world today.

The quick change cold hammer forged barrel, combined with full select-fire, and burst capability, make the HK21E capable of sniper rifle-like accuracy if the mission requires it. The barrel can be replaced in seconds without gloves, into a receiver that is engineered for a minimum 60,000 rounds service life. Adjustable 1,100 meter sights, adjustable folding bipod and the capability of quick conversion from belt feed to box feed combine to make the HK21E simply one of the most uncompromising GPMGs ever designed.

The HK21E is subject to limited availability.


Specs.

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THE MG4 Belt Fed Machine Gun
The newest in our belt-fed machine gun line, the MG4 incorporates the latest in gas-operated reliability, in a superior design, for maximum life, robust service, and unparalled simplicity.

Among the many features of the MG4 is an ambidextrous safety/selector lever with safe and full automatic fire positions, a folding buttstock for compactness, a quick change barrel that can safely be changed when hot. Empty shell casings eject downward.

1000 meter adjustable sights are standard, along with a MIL-STD-1913 Picatinny rail.

The HK MG4 is the answer in a light machine gun with uncompromising quality.


Specs.

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THE XM8 SYSTEM
Beginning life as the 5.56mm KE (kinetic energy) component of the 20mm air-bursting XM29 Objective Individual Combat Weapon (OICW), the XM8
Lightweight Modular Carbine System represents the state-of-the-art in 5.56x45mm NATO assault rifles. Developed by the US Army�s office of Project Manager for Soldier Weapons located at Picatinny Arsenal, New Jersey in close conjunction with the US Army Infantry Center, the XM8 Future Combat Rifle is intended to replace existing M4 Carbines and select 5.56mm x45 weapons in the US Army arsenal beginning as early as the fourth quarter of FY05. Once adopted, the XM8 Carbine will replace the aging M16/M4 family of weapons, which have been in service for nearly four decades, longer than any previous US service rifle. The XM8 Carbine will be up to 20% lighter than a comparably equipped M4 Carbine MWS and yet offer additional features and performance unavailable currently in any assault rifle in the world.

As a direct development of the separable OICW (XM29) KE or Kinetic Energy module, the M8 Carbine will share a high degree of common parts and training and maintenance procedures to lessen the required support for the �family� of XM8 weapons. Being developed are four XM8 variants, which include a
baseline carbine, a sharpshooter variant, an automatic rifle variant, and the ultra-compact carbine variant. A unique feature of the XM8 modular weapon system is the ability to easily and quickly reconfigure the weapon from one variant to the other to meet changing mission requirements, to include caliber conversion.

This modularity includes the exchange of interchangeable assembly groups such as the barrel, handguard, lower receiver, buttstock modules and
sighting system with removable carrying handle. In addition and in parallel, the new XM320 quick detachable single-shot 40mm grenade launcher with
side-opening breech and LSS lightweight 12 gauge shotgun module can be easily added to the XM8 by the user in the field without tools. The unique buttstock system allows the operator exchange buttstocks without tools from the standard collapsible multi-position version, to an optional buttcap for maximum portability or an optional folding or sniper buttstock with adjustable cheekpiece for special applications. Internally the XM8 employs a combat-proven robust rotary locking bolt system that functions and fieldstrips like that used in the current M16 rifle and M4 carbine. However this bolt is powered by a unique gas operating system that employs a user removable gas piston and pusher rod to operate the mechanism. Unlike the current M4/M16 direct gas system with gas tube, the XM8 gas system does not introduce propellant gases and the associated carbon fouling back into the weapon�s receiver during firing. This greatly increases the reliability of the XM8 while at same time reducing operator cleaning time by as much as 70%. This system also allows the weapon to fire more than 15,000 rounds without lubrication or cleaning in even the worst operational environments. A cold hammer forged barrel will guarantee a minimum of 20,000 rounds service life and ultimate operator safety in the event of an obstructed bore occurrence.

The XM8 has fully ambidextrous operating controls to include a centrally located charging handle that doubles as an ambidextrous forward assist when required, ambidextrous magazine release, bolt catch, safety/selector lever with semi and full automatic modes of fire and release lever for the multiple position collapsible buttstock. The operating controls allow the operator to keep the firing hand on the pistol grip and the weapon in the firing position at all times while the non-firing hand actuates the charging handle and magazine during loading and clearing. Major components of the weapon are produced from high-strength fiber reinforced polymer materials that can be molded in almost any color to include OD green, desert tan, arctic white, urban blue, brown and basic black. Surfaces on the XM8 that interface with the operator are fitted with non-slip materials to increase comfort and operator retention. The XM8 uses 10 or 30-round semi-transparent box magazines and high-reliability 100-round drum magazines for sustained fire applications.

Special integral flush mounted attachment points are located on the handguard and receiver to allow the quick attachment of targeting devices. Unlike MIL-STD-1913 rails, the XM8 attachment points do not add additional weight, bulk and cost to the host weapon, and will accept MIL-STD-1913 adapters to allow for the use of current in-service accessories. The attachment points for the standard multi-function integrated red-dot sight allow multiple mounting positions and insure 100% zero retention even after
the sight is removed and remounted. The battery powered XM8 sight includes the latest technology in a red dot close combat optic, IR laser aimer and laser illuminator with back-up etched reticle with capability exceeding that of the current M68-CCO, AN/PEQ-2 and AN/PAQ-4. This sight will be factory zeroed on the weapon when it is delivered and does not require constant rezeroing in the field like current rail-mounted targeting devices. The XM8 will be fully compatible with future Land Warrior technology and components.

The US XM8 Carbine is being designed at the HK Defense design center in Sterling, Virginia and will be produced and assembled in the United States at the new Heckler & Koch manufacturing plant located in Columbus, Georgia, adjacent to Fort Benning. The unit cost of the XM8 will be less than that of the current M4 Carbine and will guarantee the American war fighter uncompromising performance far exceeding that of current in-service M4 Carbines.

Specs.

Dangerous Lunatic

10,450 Points
  • Millionaire 200
  • Risky Lifestyle 100
  • Brandisher 100
Hugo Romani
((Could I be Consigliere?))
You need to looks good, Change your gear and You can

Dangerous Lunatic

10,450 Points
  • Millionaire 200
  • Risky Lifestyle 100
  • Brandisher 100
Dow
(dam man you need a better setup then that)
Not done yet man. Still setting up.
X.xDamianx.X
Dow
(dam man you need a better setup then that)
Not done yet man. Still setting up.


Heh well good, was a bit worried there.

Dangerous Lunatic

10,450 Points
  • Millionaire 200
  • Risky Lifestyle 100
  • Brandisher 100
Dow
X.xDamianx.X
Dow
(dam man you need a better setup then that)
Not done yet man. Still setting up.


Heh well good, was a bit worried there.
I need to think of a creative description...
X.xDamianx.X
Hugo Romani
((Could I be Consigliere?))
You need to looks good, Change your gear and You can
((done))

Dangerous Lunatic

10,450 Points
  • Millionaire 200
  • Risky Lifestyle 100
  • Brandisher 100
Hugo Romani
X.xDamianx.X
Hugo Romani
((Could I be Consigliere?))
You need to looks good, Change your gear and You can
((done))
Your naked...
X.xDamianx.X
Hugo Romani
X.xDamianx.X
Hugo Romani
((Could I be Consigliere?))
You need to looks good, Change your gear and You can
((done))
Your naked...
((done domokun ))

Dangerous Lunatic

10,450 Points
  • Millionaire 200
  • Risky Lifestyle 100
  • Brandisher 100
Hugo Romani
X.xDamianx.X
Hugo Romani
X.xDamianx.X
Hugo Romani
((Could I be Consigliere?))
You need to looks good, Change your gear and You can
((done))
Your naked...
((done domokun ))
That works.
((do we start rp-ing?))

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