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The crater lay between the Durem Graveyard and the Von Helson Manor. The deserted area was once home to a small group of heroes opposed to evil conqueres and totalitarian dictators. As rival guilds fell or faded into obscurity, the Warmakers disbanded, living on only in the memory of a select few, including their leader, Clash.

Alignment: Good

Aim: To preserve the lives of the innocent and combat occult threats.
Description

arrow The Crater
The Warmakers' camp exists in a one-kilometer deep, four-kilometer wide crater. The barren landmark is surrounded by rocky cliffs and steep inclines and populated only by a few trees and mesa.

arrow The Castle
As you walk down a dimly-lit path through a seemingly endless terrain of dark but lively vegetation, you finally find a clearing. You come upon a hill, atop which is a large castle of gothic architecture, seemingly wrought of one piece of black iron, overseeing a clear, shimmering lake to the north. An almost depthless moat surrounds the castle, to the north of which is a drawbridge, allowing members entry to the building. The keep lies behind iron-barred doors. There are many halls throughout the castle, a garden, a dojo, private bedrooms, and more. Feel free to explore the castle at your leisure.

arrow The Dojo (Training Facility)
Sliding doors lead into the building. Sunlight filters in through the windows and a sliding opening in the ceiling, illuminating the dojo's rice paper walls.

The floor of the dojo is ten meters across. The dojo serves doubly as an armory and a gym, featuring olympic weights, myriad weapons on the walls, mats, and gymnastics equipment.

arrow The Gardens
The most tranquil area in the territory. Here, a stream gurgles through lush vegetation that changes color with the passing of seasons.

arrow Subterranean Caverns
A series of tunnels have been dug out beneath the castle that serve as underground bunkers. A sliding door with a hidden lock mechanism leads into the caverns through the castle dungeon. Torches line the walls and a secret armory is stashed within.

Defenses
Walls
Ramparts
Hole
Rules

1.) Try not to speak OOC. OOC posts detract from the fun, engrossing environment of freeform roleplay and interfere with our suspension of disbelief. Stay in-character; keep real-life matters to real life; if you want to share a song, provide a link to a YouTube video or other and use the music as the themesong to your post or battle; if you are returning, work your return into an IC post; if you have something to say about an opponent, good or bad, try working whatever you have to say into an IC insult or the like; if you don't want to roleplay with a particular person you don't have to, but think of the possibilities: working a snub into an IC post and paying that person no attention; he or she may try to attack you or engage your character in some other way.

2.) No quote towers. Snip quotes, keeping them to one quote per post if necessary. It should be obvious to the reader who is roleplaying with who based on your post content and who's going back and forth with who.

3.) You are not a god. Here, 'God' -- the God -- is defined as an infinite conscious intelligence with infinite potential whose ideas have become the laws of physics in our universe and others, and whose purpose of creating life was to transform his potential into experience. So:

- No godmoding.
- Playing the avatar of a god may be okay as long as you are not godmoding.
- Temporary altering local physics may be okay as long as you are not playing an overpowered character.

Combat etiquette:
• No manifestation of abilities within another character's body.

• Active healing/regeneration takes a full phase.

• No ethereal weapons that cut directly on the soul/spirit of the opponent.

4.) The prep system:

Planning ahead or dedicating a full turn to concentrating on an attack may make that attack more effective.

one-prep attack: mild damage - minor cuts, sprains

two preps: moderate damage - lacerations that would require stitches; broken bones; significant damage to connective tissue; blindness

three preps: significant damage - severe lacerations, partially severed limbs, badly broken bones, third degree burns over 35% of the body

four preps: catastrophic damage - severed limbs, lacerations that would require dozens or even hundreds of staples or stitches, fourth degree burns

five preps: possibly fatal
Members
Clash (Saint Clash)

How to Join: Walk in. Here, you are bound by few laws or restrictions. Meetings and story should occur IC, and your character's appearance, personality, skills, and story should be revealed during roleplay, meaning there are no profiles attached.

Alliances
-

Enemies
-

Affiliates
User Image - Blocked by "Display Image" Settings. Click to show.
Bounties

Want to pick up some ValBullion (the currency on another roleplay site called Valucre)?

I am trying to put together a party to go after the heads of criminals on the Valucre bounty list and split the pay. These criminals are highly dangerous. If you are interested in this quest, PM me.



Name: Ziren Rhizae
Location: Terrenus
Profession: Leader of the Desolators, Rival of Odin Haze, Necromancer extraordinaire





Name: Odin Haze
Location: Terrenus
Profession: Saint, Patriarch of Terrenus




Name: Justin Etherea, Hourglass Dream
Location: Genesaris
Profession: Leader of Genesaris





Name:The Tullin Brothers--Randy & Michael
Location: Terrenus
Profession:
Wanted for: The deaths of 20 citizens, the destruction of a medium-sized tavern, the deaths of 3 military personnel, unsanctioned teleportation in Terrenus, take-over of the watchtower in the great pine barrens




Name: Ryushindu Hokkaido
Location: Last Chance, Terrenus
Profession:
Wanted For:



Name: Jin Hirato
Location: Last Chance, Terrenus
Profession:
Wanted For:



Name: Tenryuuji Hokkaido
Location:
Profession:
Wanted For: Bearing the name Hokkaido and resisting arrest




Name: Adauchi no Ryuujin
Location: Last Chance, Terrenus
Profession:
Wanted For: Murder and assocation with the Hokkaido family
*Outside the shack the sound of a large engine could be heard growing closer*
The humming noises of a hovercraft's engine could be heard in the distance...
oh. mother. ********.
*Dashes out of shack and makes a run for sewer opening above waterfall spilling into river below.*
"How'd they find me!?" he whispers to himself, splashing off through the water and hoping to get as deep into the tunnels as he can before it's too late.
Sadly for Garbagekid, the SA-67 'Scout' had a thermal lock on the wanted criminal. Unless he got outside of the 40 mile detection range, Garbagekid's attempted escape would be a waste of energy.

The Scout sped forward, its 20mm MG pivoting in every direction to check for other hostiles.
*A NPD Mobile Base came to a stop by turning sideways. Its sidedoor opened as 10 NPD Officers jumped out carrying Destroyer Heavy Rifles. One of the men pointed*

Sergent J. Barrows: OVER THERE! GET HIM!

Officer M. Jarvis: SWITCH TO THERMAL TRACKING! Get him! Go!


*The officers quickly persued after the man*
*The garagekid could hear heavy thuds on the ground right above the sewers, and thought to himself that he'd better get deeper, fast. If he could make it into the actual sewer pipes soon enough, perhaps they couldn't pursue him with fast or high-tech machinery. As he turned the corner and slid down a ladder into darker, more narrow sewer area, he thought he could hear the echoes of splashing footfalls at the tunnel gate.*
*The audiometer picked up the noise and in the HUD of the officers a large arrow appered*
Sergent J. Barrow: Goddamit! Hes in the ******** sewers! Lets go! Katz, Lu, you stay on the surface
Officesr Kats and Lu: Right, sir!
*The other 8 officers slid down into the sewers, ctivting thermal tracking*
Sergent J. Barrow: FREEZE! NPD!
*He fired a few low shots aimed at the man*
Raven's Interceptor shot towards the Warmaker's Guild. Both 133-7 "Event Horizon" ion engines made a loud noise that could be heard for nearly a mile as he slammed his foot on the brake, kicked the door open, and rolled out. As a reflex, Raven ripped his MagSec 9 out of its holster mid-roll.

Seeing no suspect, Raven stood and approached Lu and Katz cautiously.

"Where is the b*****d?"

Raven did his best to ignore the annoying humming noise of the SA-67's engine.
Officer Katz: Hes underground, the sergent is leading an 8-man team down there. He instructued us to wait here
*Katz peered down the hole*

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