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Interstellar Streaker

Interstellar Streaker

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              █ █ █ ████████████ history

                    In 1740 in the country of Myrth, an oppressive regime ruled the country, which had only recently come in power after a classified coup. The public was led to believe it had been a peaceful transition of power and that the previous leader left the country due to personal reasons. Supporters of the old government, who were doubtful of the rapid exchange of power, began investigating the coup.

                    Most of these supporters mysteriously vanished or showed up dead in the weeks and months following the investigation. A small group survived, keeping themselves hidden from the government. The regime grew in power, exploiting the new technology of Nucleoid power. This source of energy was cleaner and more powerful than anything else ever seen. Eventually the Nucleoid power was translated into weapons, and with that, the government grew in corruption.

                    Then, in 1745, not five years after the coup, a massive disease hit the country, almost simultaneously. Thousands were infected daily, and hundreds died. The numbers escalated until more than fifty percent of the population was infected. The infection reached the bloodstream by any contact of blood to skin. The infected, known as “weepers”, cry blood and are known to get violent; they are mostly brain dead. They are not undead however, and eventually die of blood loss or energy deprivation. The total time given upon infection is 18 days before death.

                    After the outspread of the disease, the rich and powerful built gates that disallowed people to enter their isolated districts. These gates are built from raw Nucleoid power, and if anyone attempts to cross, they are vaporized on contact. Guards protect these gates, as they can be turned off if one is knowledgeable. Tallboys, tall robots, are the most powerful of these guards, and have turrets that shoot on sight.

                    The survivors of the supporters of the old democratic government formed an underground organization of rebels who gathered information on the new regime known as Unity. They attracted others to join their ranks, many of which had their own personal reason to dislike the current government. Unfortunately, due to the necessity of funds, the organization began turning to darker channels. Now in it’s sixth year of existence, Unity is a notorious guild of assassins and thieves. This is how they are known, and although their ways are unethical, every kill they do, every clue they steal, is one step closer to freedom from oppression.


              █ █ █ ████████████ currently

                    It is 1746, and After returning from their last mission, Unity's most infamous members realize the disease outbreak had been created by the government to control the overpopulation of the ghettos. But of course, the disease went out of control so the entire country is overflowing with infection. With this information, the members of Unity are one step closer to taking down the government.



Interstellar Streaker

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VIXER GUNTHER
Duhlicious


                                █ █ █ ██████ ███ B A S I C S

                                      〖 age 〗 25

                                      〖 gender 〗 Male

                                      〖 orientation 〗 Bisexual


                                █ █ █ ██████ ███ P H Y S I Q U E


                                      〖height 〗 Average height

                                      〖body〗 Muscular build, but slim frame

                                      〖 eyecolor 〗 Gold

                                      〖 haircolor 〗 Teal


                                █ █ █ ██████ ███ B A C K G R O U N D


                                      〖 personality〗

                                        Unstable || Vixer has a history of explosive anger. One moment he can be fine, the next moment his anger is a powerful storm. This could coincide with his history of parental neglect...

                                        Experimental || His unstable personality makes him obsessed with trying new things. He is a strong advocate of change, or anything abnormal. Vixer isn’t one to play by the rules.

                                        Melancholy || Vixer mostly keeps to himself, and is often brooding. His dark past makes him slightly antisocial.

                                        Helpful || His protective nature makes him always willing to help those he cares about.

                                      〖 skills 〗

                                        Chemist || Vixer is the explosives technician and chemist aboard the Unity's flagship.

                                        Cook|| Ironically enough, Vixer is an excellent cook and sometimes makes food for his companions.

                                      〖 weapons〗

                                        Explosives || Vixer is extremely talented at all things explosive. He can built a variety of bombs: From smoke screens, sleeping gas, fire bombs, grenades, noise inducers, he can do it all.

                                        Chemicals || Not only can he make bombs, he can do many things with chemicals. He is the brainwasher of Unity, combining drugs to make victims talk.


                                      〖 biography 〗

                                        Vixer’s father was a washed out genetic engineer that never became successful in his field. The burden of failure had ultimately led him into drug and alcohol addiction, which robbed him of his sanity. As he lost sanity he began performing experiments on his children. This began happening when Vixer was 10 years old. His sister, Jade, had been eight years old at the time.

                                        The two siblings went along with it for a bit because they didn’t know the potential danger in what he was doing, and they wanted to help their dad. The experiments began as harmless tests. Slowly,however, his experiments became more intrusive and painful until the day that he messed up Vixer’s lungs and permanently scarred Jade's vocal chords. Vixer had to wear an oxygen mask from that day forth. They left that day, and spent two years homeless in Myrth, like many other children. During those two years the siblings went to scrap yards and stole parts of hover vehicles. Vixer used the Nucleoid fuel coils to ignite fires for him and his sister to sleep by. One day Vixer made an explosive for his sister's birthday as a “firework” for poor kids. She loved it and from then on he began making more.

                                        At first it had been for fun and lights, but as Vixer became older he became increasingly interested in the chemical properties of things. He began making bombs and selling it to people in the black market. With his money he was able to afford an apartment for him and Jade, and to rent books, one of the most expensive commodities of Myrth. He read into poisons and bombs, drugs and smoke screens, everything that combined chemistry with weaponry. His job, albeit dangerous, yielded money. He began selling his devices to the newly founded Unity, for their efforts against the new government. The situation of his life had been okay with the democratic government, but when the new government had taken over, everything became more expensive. Him and his sister lost their apartment, and that day he decided to join Unity.

                                        When he joined Unity, he was put straight into combat training, as most newbies were. He became a skilled climber and stealth agent over time. With his new strength and skill of chemistry, he began making many clients and a lot of money. He was able to pay for Jade to have her own apartment down in Myrth--living in the airship was a constant danger. Then, the disease hit. Before Vixer could go bring his sister up, she was infected. She died quickly after, and he is still grieving for her death. He's been part of Unity for four years, and wouldn't have it any other way.





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Feral Fatcat

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ASTELLA SEUNG
DN Atropa Belladonna


                                █ █ █ ██████ ███ B A S I C S

                                      〖 age 〗 24 years old

                                      〖 gender 〗 Female

                                      〖 orientation 〗 Bisexual


                                █ █ █ ██████ ███ P H Y S I Q U E


                                      〖height 〗 Astella is at least 5'9, with a tall torso, and long legs.

                                      〖body〗 Astella's build could only be described as an athletic hourglass. Her hips are at 38 inches, her breasts are a 34C, and her waist is a thin 34 inches. She is tall and carries more muscle than fat.

                                      〖 eyecolor 〗 Her eye color is light blue.

                                      〖 haircolor 〗 She has dark brown to black hair.


                                █ █ █ ██████ ███ B A C K G R O U N D


                                      〖 personality〗

                                        Warm Hearted || Astella got into being a doctor mostly because she was always sympathetic and kind (and wanted her mother to be proud). She felt bad when others were hurt and always wanted to take care of others.

                                        Truthful || Astella call's herself truthful, but she is more a painfully blunt person. When giving bad news, she is not the one you want to be telling you you're dying. She tends to have no brain to mouth filter and says anything that comes through her mouth no mater how bad it sounds.

                                        Sarcastic || She is quick witted and likes to mock people when they say or do stupid things. While she tends to be nicer to people she doesn't know she shows off her more sarcastic nature to those who she count's as friends, just cause she knows they won't stop being her friend just because she's an a*****e.

                                        Stubborn || Astella does not change her view on anything unless she is proven wrong, she has this unchangable view on things and it always annoys people with how stubborn she can be. She thinks because she is right a lot, she is always right and though she is right a lot she is not always correct.

                                      〖 skills 〗

                                        Doctor || She is useful for the ship, mostly, because of her skills as a doctor. She can heal mostly everything, as long as she has the means to. She is useful on missions only if the mission includes needing her to help fix somebody up.

                                        Cellist || With her music, she can bring a calm to the ship that not many others can or she can cause a party to erupt, all depends on what she wishes to play. Music has powers no one can explain, so she plays to make people forget what goes on around them, she plays to make others happy even on the worst of days.

                                      〖 weapons〗

                                        Small poison blades || The blade is small, serrated, and coated in poison. The serrated part of the blade makes it harder to pull the blade out, and the poison has a body numbing effect. The poison takes about 10 seconds to start, if hit in the leg, that leg is the first to go as the poison is flowing through the blood. She usually cuts the throat for the killing blow or shoots with her gun. She has a collection of 24 blades, keeping 6 on her person at a time. She has a holder for the blades in her belt, she dips them in the poison, in a little holder next to the blades, and then throws them at the victim. The only downfall is she has to quickly uncap the poison and dip, so it is time consuming. She usually does this as a stealth attack, or she just pulls the blade out itself and attacks if she has no time to poison the tip or use her gun. .

                                        Energy gun || The old gun was the first time she built her own weapon. It is mostly metal, coated with a gaudy gold over some specific points. The gun is on the belt as well, opposite to the blade, and often times used as a direct means for attacking. She needs it replaced because it malfunctions every 50 or so times it is shot, but she is not ready to get rid of it.


                                      〖 biography 〗

                                        Astella's mother, Jasmin, was a doctor from another country, who moved to Myrth as a physician in hopes of a better job, which she did get a better job as the lead physician for the last ruler of Myrth. Her father was a dirty robot builder, in a wreck yard far away from the center of the country. On a trip to the capital, Astella's father, Leon, met Jasmin when he was showing a new design for a robot. Leon was instantly in love with the woman and went out to woo her, at first she wasn't interested but then she slowly grew to enjoy his company. He moved to the center city and got a job building his design for many interested parties. He spent ages trying to get her to marry him, but finally she accepted and they married.

                                        It was years after that Astella was born, along with her twin brother, in Marrowind, a city far from the capitol. Jasmin had left to have her children outside of the cities walls because of Leon's family wishing to be there for the birth. After about a week they had went back to the capital. As time passed and the children grew, Leon's job started to flicker away. No one was buying his robots like they were in the past and he stopped having as many great invention ideas, the stress of his job falling apart was infecting his peaceful life with his loving wife and children. After another year he ended up leaving Jasmin because he no longer had work in the capital, and she didn't want to leave her job. He took Jakub and went back to his old job.

                                        At eighteen, Astella was training to be a doctor under the lessons of her mother and other official teachers. It wasn't that she was heavily interested in the job, but following in her mothers footsteps made Jasmin proud, so it was worth it. During a hard time in her training she ran off to visit her father and brother, missing both of them dearly. Little did Astella know what would happen to her mother while her only daughter showed her first and last bit of rebellion. The regime had "peacefully" switched over in her month of freedom at her fathers, but questionable things were coming up around the "peaceful" switch.

                                        On Astella's return she could not find her mother anywhere, while worried she continued learning the doctor skills, sending letters to her father about her worry. It was probably three months after Jasmin's disappearance that her body was found in the thawing river in a smaller city below. Astella fell apart after a friend came to her with the discovery.

                                        Astella was convinced that this was the doing of the new regime and this is what made her join the group of rebels known as Unity. She continued on learning to be a doctor as well as a fighter, unity putting her in combat training right away, wanting her to be ready for anything that came her way.





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Raelynn Merowald
TheScripturient


                                █ █ █ ██████ ███ B A S I C S

                                      〖 age 〗 Twenty-four.

                                      〖 gender 〗 Female.

                                      〖 orientation 〗 Omnisexual.


                                █ █ █ ██████ ███ P H Y S I Q U E


                                      〖height 〗 Rae stands below average in height. She is shorter than most, and taller than some.

                                      〖body〗 Rae is lean and slight with an hourglass figure, but toned.

                                      〖 eyecolor 〗 Bright emerald green.

                                      〖 haircolor 〗 Deep chestnut brown.


                                █ █ █ ██████ ███ B A C K G R O U N D


                                      〖 personality〗

                                        Sultry || Rae is an attractive woman, and she's perfectly aware of that. She often uses her looks to her advantage. That being said, she's sexualized herself to the point that it's become part of her personality. She's a sultry little minx who will romp around with just anyone who's willing. Even if she's uninterested, she'll merely ask for compensation in return.

                                        Passionate|| Rae is emotionally driven. Despite her smarts she often leaps before she thinks and seeks out trouble simply for the fun of it. She's playful, enthusiastic, and over all passionate. When it comes down to her believes she will risk life and limb. When it comes to those she cares for, she will do just the same.

                                        Intelligent|| She didn't grow up with access to books or lessons, yet despite this the woman has a high level of intelligence. She, born with a impressive memory, absorbs information like a sponge. It hardly takes her long to adopt a new skill. This trait, unlike her others is not on the forefront of her being. Many don't realize the efficiency of her mind due to her constant flaunting around.

                                        Manipulative|| Her colleagues and those she care for rarely have the displeasure of meeting her manipulative tendencies. From time to time she might use her words against her friends, but never in negativity. Her enemies and targets get the blunt of her manipulative self. She adores playing with the mind, melding them like putty, and turning them into no more than puppets on string. They deserve it, after all.

                                      〖 skills 〗

                                        Trader || Her skilled words have helped her in her newfound occupation. Rae prides herself in her ability to barter, and is very efficient in the exchange of goods. The ship receives many luxuries through her.

                                        Fence|| Rae, being a skilled trader, often fences for her colleagues and trades their ill gotten goods with various other entrepreneurs.

                                      〖 weapons〗

                                        Charged Knives || A foreign trader she encountered sold her a set of precious energy knives. They act as a typical melee weapon, and double as a ranged weapon. With the press of a tiny trigger, she can send forth a debilitating electric pulse. She cherishes the blades.

                                        Energy Pistols || The woman likes to be well armed. It isn't unheard of that she might carry a typical pistol on her being. That being said, she does not favor the guns she owns and is more likely to reach for a blade.

                                        Her Own Being || Rae is impartial to her own skill, and often tries to manipulate the situation to her advantage. Often times, with weapons drawn, she will merely talk her opponent down until they're no more than a puddle upon the ground. Oddly enough, when she can she takes this non-violent approach. After all her words have gotten her through most of her life. It wasn't until the Unity adopted her that she learned how to properly fight.



                                      〖 biography 〗

                                        General Leopold Jaythorn is a cold and unfeeling government official who has a large hand in the policing of Myrth. One faithful dark night the nightmarish man went off in search of a softer touch. Her name was Beatrice Grey, and she worked in secrecy amongst the rich of Myrth. Her job required a certain level of discretion, as she worked in the soliciting of her own body. She was a woman who had taken a few wrong turns in life and had gotten herself into a rather unethical trade. That being said, she didn't mind her work. She had been lucky enough to earn her place among the rich scoundrels of men. Often they came to her to satisfy their carnal needs. Leopold was no different, and like many of his colleagues he often visited with Miss Gray to satisfy himself. He impregnated the young beauty in one of their transactions. She, nine months later, would give birth to Raelynn.

                                        She came into the world kicking and screaming. Like most infants, she was born ugly and wrinkled like a miniature old man. Beatrice was alone and scared, and unable to care for her new daughter. She did what she thought was right, and bundled the child up and sent her off to General Jaythorn. Jaythorn was mortified. He couldn't have his nightly adventures seeing the light of day, and now there was physical evidence of his unethical behaviour. He did not delay in sending the child into the slums, where she would spend most of her young life in the orphanage unaware of her origins. Jaythorn had Beatrice executed in secrecy for having the nerve to deliver his child unto him.

                                        Merowald Orphanage is a grungy establishment situated in the heart of the slums. One of the care takers had named the infant Raelynn Rose Merowald, after her newfound dingy home. Rae grew up in poverty and hardship and was forced into adulthood at a very early age. Life at the orphanage was good enough for her. After all, she was better off than many others in the slums. The orphanage could provide the children with tasteless food and a place to sleep. That being said, with such an influx of abandoned children the orphanage was forced to adopt an age out policy. On a child's sixteenth birthday they were forced out, and sent into the slums to make their own way. Many died before the months end.

                                        Even during her stay within Merowald Rae learned to fend for herself. Even as a child the girl was highly intelligent. She had one particular skill in manipulation. She was very good at reading through others expressions and extracting their inner most thoughts simply through the twitch of a lip or the lift of a brow. Rae was good at reading people even then, and now that skill has heightened obnoxiously. She has a way with her words. As a child, she used her skills to her advantage.

                                        By the time she hit her sixteenth birthday she had already developed a seething hatred for the elite of Myrth. Living in poverty, surrounded by the diseased and downtrodden had a way of swaying perspective.

                                        When she was forced out of the orphanage the girl took to the streets to fend for herself. She began thieving what she needed to get by, and often sold her own body for goods such as clothing and food. Living the lifestyle she did, she developed certain pleasures. The woman plays hard, and developed an addiction to substance abuse shortly after homelessness was thrust upon her. She also honed a new set of skills out of her desperate will to survive. Rae is a master of stealth and an expert thief. She is entirely capable of slipping up behind someone unnoticed and sifting through their pockets undetected. That being said, she finds it entirely more convenient and entertaining to simply convince her target to unload their valuables upon her.

                                        She spent several years alone, conveniently avoiding disease and imprisonment, before the Unity took notice of her. Rae was an unnamed thief, so good that no one had even managed to catch her reflection. Despite this, she had a hefty bounty on her head. After all, it didn't take long before the slums grew boring and she began planning larger scale heists in Myrth. The Unity didn't have to even ask twice. Take the fight to the government? She was all over that.

                                        Four years and much training later, Rae remains a passionate and highly skilled individual fighting the good fight among her colleagues. Her newfound luxuries upon the ship have not done much to slow her addictions. Even still she sleeps around. Even still she takes pleasure in the elation of her drugs. She works hard, she might as well play hard too.

                                        Due to her uncanny skill in the reading and manipulation of others, Rae has taken her place upon the ship as both a trader and fencer. Due to this she often encounters many exotic trading partners. This is how she managed to get her hands on a set of rather rare energy charged knives. They're dangerously sharp and act as a melee weapon. They also double as an energy gun. Triggers are situated on the handles of the blades, and with the press of a button the blades conduct a pulse of energy so strong that one can aim and shoot it's wrath towards their enemies. The blades are precious to her.



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Victor Fawkes
Lucid Screamin


                                █ █ █ ██████ ███ B A S I C S

                                      〖 age 〗 29

                                      〖 gender 〗 Male

                                      〖 orientation 〗 Heterosexual


                                █ █ █ ██████ ███ P H Y S I Q U E


                                      〖height 〗 Around six feet tall; habitually wearing combat boots skews north of that figure.

                                      〖body〗 Though his exercise routine isn't quite as vigorous as it was throughout military life, he's maintained a well-defined muscular physique.

                                      〖 eyecolor 〗 Grey-green.

                                      〖 haircolor 〗 Black


                                █ █ █ ██████ ███ B A C K G R O U N D


                                      〖 personality〗

                                        Irascible || He was probably provided with a government-issue scowl within the first couple years of military service; this augmented by a nasty shrapnel scar at the outside corner of his left eye, somewhat joining the eyelids. His voice still carries the edge of one who not only responded to orders, but issued more than a few of his own.

                                        Esprit de corps || This is more characteristic of his actions rather than words or interpersonal skills. And not without a sense of irony, as he'd reversed himself on this principle regarding the military. At any rate, he is steadfastly loyal and dedicated to the group, the mission, and the long-term objective. The depth of his resolve is almost inhuman.

                                        Haunted || Almost certainly a result of past actions while still in the military, when he might have been a true believer or simply blind to the approach of tyranny. He keeps this to himself. Only the shadow of it appears during rare moments of reflection or sufficient drinking.

                                        Juxtaposed || He tends to pick the calm, quiet sniper schtick with good reason--beyond having a solid tactical overview during an operation. In the heat of close-quarters battle, a more frenzied persona begins to emerge; not an aspect of self he relishes in.

                                      〖 skills 〗

                                        Combat Trainer/Strategy || Years of real world experience will have made Victor an asset in providing training in combat, armed or otherwise. For that same reason, he'll extend advice on squad operations. Both are rarely asserted firmly, however, as he figures he's abandoned the life of authority and regimen.

                                        Gunsmith || Far be it from his specialty while serving in the military. This was more of an acquired skill to make himself more...Marketable. He clearly has the aptitude to be far more than a soldier.

                                      〖 weapons〗

                                        Polychamber carbine || This is a mid-length rifle with a detachable magazine. The bolt group and chamber can be adjusted on the fly to accept different cartridges, starting with standard service ammunition with a respectably large magazine capacity of 30 rounds. Longer cartridges and larger calibers, along with different bullet shapes, range up to about double the diameter and length. Several seconds of rotating brass dials and seating the pieces into tolerance allows Victor to swap from close quarters support to designated marksman without leaving the field. Of course, there's always his trench knife if things get too close.

                                        Nucleoid Coil Rifle || Sure, it's a rifle, but it looks more like an artillery piece. Overall length, 5'7"; weight, 34 pounds; bore diameter, .6 inches. The bullet is a fair bit smaller than the bore width, and is a solid sabot of ferrous steel covering a dense penetrator core. Propulsion is driven by a series of coils that run flush with the length of the barrel, powered by nucleoid cells. If the power is dialed down, there's not much sound beyond the sonic boom created by the projectile breaking the sound barrier, which is far less than the sound of a massive cartridge being ignited. At higher output levels, the air exiting the barrel will ignite in a spectacular white muzzle flash. One major trade off is the fire rate, which is limited to cooling constraints; valves occasionally will need to be released in great gouts of steam which, understandably, can be ill-advised. One work-around is having a dedicated cooling system on hand, but it's exceedingly rare to have that very bulky, very heavy, luxury.


                                      〖 biography 〗

                                        As is the way with such things, Victor's was a military family. But he didn't feel like he was simply following a predetermined path when he enlisted all those years ago. Hell, he didn't even buy most of the recruitment lines that got guys his age signing up by the droves. His studies leading up to that point led him to the informed decision to join and serve--at least for as many years to secure a reputable background from which to jump-start the rest of his life. Victor's immediate family, left in the rural Myrth countryside, would support him through his first four years of rapid advancement. He'd made a name for himself in various peacekeeping missions, these occurring before the 1740 regime change, until his new assignment made communication difficult. In 1739, he spent eight months training within an elite recon unit. Clearly he had since decided going beyond the minimum enlistment cycle. Victor was in it for the long haul.

                                        Victor returned to Myrth in the summer of 1471 after extended international deployment. The nature of his work had varied from long range reconnaissance to short range pacification. Pacification. He had gotten used to the euphemisms that the brass liked to throw around, but that word began to nag at him. Even as his clearance increased to handle more sensitive information, he always had the impression he never got the full story. Which was a given, in most cases, but soldiers weren't meant to be fed outright lies. Faith in his direct superiors removed him from complete doubt. Except when shore leave was up and he returned to base for reassignment, something wasn't quite right. There were a lot of fresh officers, a bit less discipline, a hell of a lot more sabre-rattling. That day marked his first domestic assignment, and the first time a shadow of doubt became palpable.

                                        It was bad enough they'd be working domestically; well outside the role of the nation's military. Things took an incremental turn for the worse as assignments escalated. They went from surveillance to intrusive investigation to direct confrontation. The targets were labeled as threats to national sovereignty, or persons of interest in sedition, if the intelligence briefer was feeling eloquent; other times, the briefing came in the form of a stack of dossiers dropped on the table. Lots were drawn for the lighter folders. When Victor noticed a pattern of deployment, that their units were being sent to areas of the country unfamiliar to the soldiers on an individual basis, he started digging. He shadowed a unit that would deploy a bit closer to where he called home years ago.

                                        The road there was almost enough to cement his decision. The security checkpoints, the armed guards, the veiled fear by the civilians; it all takes on a different light on streets that carry memories of your youth. When Victor had a position overlooking the recon unit's operation, doubt turned to certainty; regret turned to hate; a call to arms marshaled his resolve for a night of bloody vengeance. The innocents that were pacified that night might have been vindicated by his dispatching of the recon unit and surrounding guard presence, but it hardly made up for his years of service. The years that followed to the present would be spent on atonement by direct action, and have shown no sign of relent.



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                                (Nucleoid Coil Rifle. Just imagine a much longer barrel.)
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Cyrus "Cy" Evergreen
erikee


                                █ █ █ ██████ ███ B A S I C S

                                      〖 age 〗 Twenty-Two

                                      〖 gender 〗 Female

                                      〖 orientation 〗 Pansexual


                                █ █ █ ██████ ███ P H Y S I Q U E


                                      〖height 〗 A little above average at the height of 5 feet and 8 inches

                                      〖body〗 Lean but athletic, chest measuring a perky 34C, and shapely hips

                                      〖 eyecolor 〗 Blueish-teal, though her mechanical eye tends to glow every now and then

                                      〖 haircolor 〗 Seaweed Green


                                █ █ █ ██████ ███ B A C K G R O U N D


                                      〖 personality〗

                                        Motherly || Even though Cyrus is young she has been told she has the personality of a mother. She's very caring and loving to the members of Unity wanting to help out as much as she can on the ship. She doesn't try to just fix mechanical problems but emotional ones too.

                                        Calculating || Cyrus believes she has a mind much like a robot. It can go from 0 to 50 in a matter of seconds working on situations. Whether on the battlefield or just in life itself. It allows her to make split second decisions.

                                        Scatter Brained || Sitting still is not Cyrus strong point. She almost always has to have something going on with her hands if she is to sit for long periods of time, or also have music if there is silence for more than 10 minutes. It usually leads her to running around the ship trying to stay occupied.

                                        Smart Mouth || Cyrus rarely smart mouths anyone on Unity unless she is teasing them. Usually it is harmless but when pushed to much she will use her words as a weapon Her tongue lashing out like the bullets from her energy guns.

                                      〖 skills 〗

                                        Mechanic || Working on the ship and making sure the conditions or livable are her main objectives. Though Cyrus also uses her skills to help out her team with any weapons or upgrades they might need. Creating new weapons is also what she likes to focus on and spends most of her free time doing so.

                                        Tracker || As a tracker Cyrus always tries to stay one step ahead of the Myrth government, which can prove to be hard. Tracking them to make sure they are far from the base to keep Unity safe. She also tracks down nucleoid energy. How else would they be able to energize such a large ship, weapons, and hover bikes? Energy doesn't just grow on trees.

                                      〖 weapons〗

                                        Mechanical Eye || It is her go to weapon. It is powered by Nucleoid energy and is able to concentrate it into a power laser beam that can cut though steel. It is also equipped with night vision, high powered lenses, camera, etc.

                                        Nucleoid Twin Guns || One gun on each thigh held up by a holster. She uses her guns for short and long range attacks. The guns are able to take the raw energy of nucleoid power warping it into a tight bullet that can rip through any material. The only down side is that both her guns have a limit of 5 bullets each, which leaves her with 10 shoots before having ti reload. And the reload take 7 minutes to get to its flu potential.


                                      〖 biography 〗

                                        Cyrus always had a strange feeling that everything wasn't rainbows and sunshine in Myrth, but she didn't know just how right she was. She knew things were turning sour when her father suddenly up and quite his job as the government's head military mechanic. Most of his work being top secret though he taught all his secrets, skills, and knowledge to Cyrus until she was at the age of seventeen after he had quit. It seemed as though life with the military sucked out a part of her father she would never see again. She herself lived with her father and sister in the upper middle class of Myrth. Though Cyrus still visited the slums in her spare time. Only the three of them lived in the house since sadly her mother died of cancer when she was fifteen and her sister was sixteen.

                                        By 1744 Cyrus's suspicions of the corrupt government surfaced. Her father was creating mask and weaponry knowing what was to come in the next year. Cyrus didn't know just how much her life would change in that next year to come. 1745. That year would haunt her life and even her dreams. People were dropping like flies out on the streets. Cyrus was sprinting home after seeing the chaos that was ensuing in Myrth. Humanity seemed to be disappearing before her eyes. The slums were getting hit pretty hard, and the disease was ramped. Cyrus only had one thought that was running through her mind. The thought of hoping for the safety of her family. The mask that he father created clung to her face as she ran at top speed only to come to a cold dark home. That was eerily quit. It was never quit. The sounds of cooking could usually be heard from her sister. And the loud grinding and screeching of metals would be heard from the garage. But now it was as silent as a morgue. Walking though the house she came across a scene that she wished she could erase from her memory all together. Her father's body laying on the floor headless. There was her father's body but what of her sister? A sickening sweet laughter filled the room. Cyrus turned only to find the source of the laughter coming from her sister. Whose face was covered in blood. Their fathers blood. So caught in shock Cyrus was not able to defend herself as her sister attacked. Her sister had been infected, and it had turned her into a monster.

                                        Holding her down to the ground while still laughing. Cyrus kicked a screamed to no avail before her sister did the unthinkable. Digging her fingers right into Cyrus's eye socket and tearing out her eyeball. Cyrus couldn't remember screaming bloody murder so loud and painful before, not even when she broke her ribs. But she wasn't just screaming from the pain. She was screaming from the loose of her family. Quickly trying to recover she reached for her fathers fallen weapon. A new gun he was creating, shooting her sister right between the eyes balls. Everything was a blur after that. Cyrus grabbed as much of her fathers work as she could before venturing out into the battle field that was once her peaceful home. Soon coming across Unity she joined the others who wanted to take down the government as well. Her goal to bring the government to an end for ending her family, and to also finish her fathers life work with honor. She values Team Unity as though it were her family. Especially after joining them for about three years. Even after joining the team she has episodes every now and then, especially if anything reminds her of her sister. She just shut's down all together. Her bubbly personality, going to one of a frightened child. She also can't stand silence since all it does is remind her of her house on that fateful night. Now she does whatever it takes too get to her goal, no matter what she has to do. An eye for an eye, that's what dad always said



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