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Asteroid Colony of Grimdar

User ImagePopulation: 7,000,000 Humanoids (+pets and farming animals)
Diameter: 33 Square Miles
Gravity: Yes
Atmosphere Processor Facilities: Yes
GDP: 3 Trillion USD Equivalent
Grimdar's President: Kalim Kadeem (Wife, Two Kids)
Iron Dome Defense System: Lasers, Countermissiles
Capital City: Remia (7 square miles)
Modernized Military: Yes (Army, Navy, Air Force, Marines)
Starships: Yes
Tanks, Mechs, etc.: Yes



Five unidentified flying objects (UFOs) emerged from hyperspace and crash landed into the populated cities belonging to the friendly nation of Grimdar. Managing to get past Grimdar's Iron Dome defense system, the UFOs opened up an out came hundreds of aggressive Fangols swarming the streets with two Crogains coming out of each of these UFOs before going into hiding.

Civilian and Military casualty toll is skyrocketing and the Fangols are snatching people out their homes for the Crogains to infect with their 'Black Oil Virus' if not biting them on the spot and turning them into another potential enemy. Immediately, desperate calls for help were sent out to United Galactic Alliance (UGA) for support against this catastrophe. A dozen Damascus Dreadnoughts now emerged from hyperspace and performed a preemptive strike; completely obliterating Grimdar's small Navy, long range communication relays and satellites so they can no longer call for help. After which, the Dreadnoughts activated their hyperdrives and fled by jumping into hyperspace. Grimdar is under siege. Will you come to their rescue or sentence the colony to their death? Only you can decide.


36 Earth Hours later......

User Image - Blocked by "Display Image" Settings. Click to show.36 hours was all it took for the virus to spread throughout every city of Grimdar. Despite military resistance, Fangol numbers were increasing drastically from hundreds to tens of thousands with about 3/4ths of Grimdar's population already dead. They weren't prepared and it's becoming a shameful slaughter. With Quarantine Tactics in place, Grimdar's Military is doing what they can to set perimeters and to gain control over the situation. They're in desperate need of help and more and more humanoids are dying and/or becoming reanimated to another potential enemy as time flies by. Dead bodies, blood, and trash liter the streets and some buildings are set ablaze without a functioning system to counteract these problems. Grimdar's President and his family are hiding out somewhere in Grimdar and before communication was ceased with them, they claimed to have acquired valuable information.

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THE ROLE-PLAY IS OPEN!

The rp begins 36 hours after the initial attack. If you're using NPCs, use them wisely, or they might become part of the problem.


Basic Tier 1 Rules Still Apply

Including
-Don't Godmod
-Don't Autohit (you can autohit Fangols and the citizens of Grimdar, but don't go crazy with how you do it. If it becomes unbelievable, it's godmodding.))
-Don't Puppeteer
-Remember the use of porting rule
-No Androids as main character(s)
-Type at least a paragraph per post
-Don't forget to subscribe and share with others
-Make sure your posts look neat. You can use hyperlinks to direct people to your RPC/NPC if needed.
-The use of Weapons of Mass Destruction is prohibited for at least 30 in character turns.

A picture of your character is alright to use. However, if there's anything that we 'need' to know or you feel would be relevant for us to know, make sure you list it in your RP post -- preferably your first IC post.


Type of matchup

This role-play style allows the use of technology-based energy weapons and defenses as well as prospective scientific efforts in the form of cloning, Human and Genetic Modifications, Androids and Cyborgs, Super-suits and Exoskeletons, Space Travel, Time Travel, Inter-dimensional Networks, et cetera. If your character has 'special powers', it has to be low-level moderate powers as this doesn't allow for overpowering or significant UM, MP, and PC racial/enhanced abilities or traits to factor.

Unofficial Posting Order
There's not a set posting order or time limit to post. For common courtesy, I request you notify the other participants if you plan on being away for over 72 hours. When role-playing in this thread you must wait for a person's response if making an interaction with them, then it'll be your turn again. You cannot multi-post two separate things relevant to the role-play interaction without that person or persons' response. OOC posts are also to be placed within this thread. You may also use your NPCs to how you see fit and if you don't have a character that's capable of space travel to get to Grimdar, you're allowed to spawn your character on-location as if he/she was already there.

If you have any questions, comments, ideas, or concerns, feel free to contact me. If you would like to know more about the Damascus Empire, click here to get redirected to their forum.

Invisible Phantom



xxxxxxxţħέч ώέŕέ ŕέίήίήģ dόώή ţħέ ғάм'ч

xxxxxxxţħέч ώέŕέ ŕέίģήίήģ dόώή ίή нell

xxxxxxxţħέч ώέŕέ ŕάίήίήģ dόώή ţħέ ғάм'ч

xxxxxxxtђ קςкєtғl Ŧ ђєll



❝You learn or you die.❞



⋰⋰⋰ Damocles Alpha ⋯⋯⋯
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xxxxxxxxxxxxxxxYOU'REx A L Lx H E L M E T,x] N Ox H E A D ( B R A I N' S x T H E R Ex F O Rx B A T T L E )
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xxxxxxxxxxx R E L I A B L E | D E T E R M I N E D | S C O R N F U L T A C T
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M A L E ₪ ↘ P R I M E -of- A G E ₪ ↘ A D M I R A L

❝Watch your words, I might be listening. ❞

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SPECIAL OPERATIONS ↘ ↘ EX - A S S A S S I N


S K U L L S x A R E x F O R x C R U S H I N G Brutality is salvation. ↘ ↘ ↘ ☫
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ıllıllı [ιndoмιтaвle prowess] ıllıllı


Few scars had been torn on peaceful societies like that of the Black Oil Virus.

For days. Weeks. Organisms described as nothing but physical atrocities, beastly depravities let loose all pandemonium on Grimdar, mercilessly slaughtering innocent and guardian alike. Other nations would step in, delivering their forces as a means to quick and easy political amnesty, thinking only of the bureaucratic profit that would result. In the end, their sins were paid with misfortune, and they watched helplessly as they sent forces comprised of their own men off to die for the political cause of another. Damocles could almost laugh; usually, war begets death. In this case, it was death that begot war.

Locked and loaded with his grenade launcher in hand, he knew it would pay off to have a fierce arsenal in the foray of ally and enemy as they attempted to clear through the addled hordes of the mindless in order to solve this crisis. Because Creed wasn't there on a rescue mission. He was there to put them out of their misery. With an objective to cut a bloody swath through the forces of the undead, he let his inner cynic take over, perhaps because fighting was what he knew to be best.

Waiting for no orders from his Fleet Admiral, he dispatched a team of his Ghosts to send him down to the planetary surface in a stealth fighter, so as not to draw any attention from hostilities and to plant a singular fireteam, three members and himself, to carry out his lone objective. Specter could have any other force exert any mission, political or otherwise. Creed had three objectives in mind: kill the Crogains, kill the Fangols, establish a quarantine.

Disembarking off the hovering fighter, he landed. Casino landed right beside him feet planted firmly in the ground. Creed nodded at him with a sense of affectionate camaraderie, and looked for the next two soldiers to complete their deployment. Next out the hatch should have been the High Commander Inferno, and then the rookie Osprey.

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Appearance and Physiology (lower UM level)
Damocles, or Creed, was 6'5,of dark, unsaturated beige complexion, and well built. His cocky, attractive face generally remained emotionless underneath his jet black hair, shorn in a mohawk. A notable scar cut from the top though the bottom of his eye, which was undamaged. He bore deep, amber eyes and pronounced clavicles and muscularity. He had the body structure of an agile tank.

Creed's race, being of the φ Xaselm, has chemically augmented musculature is much more efficient than that of a normal human being. As a result, his muscles produce lesser amounts of fatigue toxins during physical activity than do those of ordinary humans. He can exert himself physically at peak capacity for at least several hours before the build up of fatigue toxins in his blood begins to impair him.

Creed's agility, balance, and bodily coordination are enhanced to levels beyond the natural physical limits of the finest human athlete. He has trained in acrobatics, aerobics, and gymnastics since childhood. In spite of his increased size and mass, his form remains aerodynamic and force-exertional.

Creed's body is tougher and more resistant to some types of physical injury than that of a normal human. Creed's bodily tissues are resistant to powerful impact or blunt force trauma. He can withstand impacts, such as falling from several stories, being repeatedly struck with superhuman force or by several powerful energy blasts, that would severely injure or kill a normal human with little to no injury himself. For some reason, energy sources seem to heal him over time, and energy munitions instantly cauterize his wounds.

He is not immune to race-specific diseases, but otherwise sees no threat in contracting most virulent strains of anything, seeing as his T-Cell count were high and strong in number--fierce warriors much like himself on the battleground of his enhanced bloodstream.


Paraphernalia
ON HIS PERSON:

Weapons
All guns Damocles bears, spare Dropkick, were created with the FCRM Method, the method to eliminate all physical flaws of gun hull and barrel design which hinder its accuracy.
The accuracy of these guns combined with proper targeting of the calibrated visor is 100%

"Dropkick": In his right arm, he held a modified hull of an FG42 with a resized barrel and attached drum magazine to hold and fire out grenade buds of "different" flavors:
Semtex,
Pulse
(electromagnetic and EMP, these allow for protection from energy attacks should they be used properly)
Incendiary
(the blast radius holding a feisty temperature of 12,000 degrees Celsius),
Fragmentation,
Concussive
(brute, unrelenting shockwave force), and
"Icee's"
(Cryo/Liquid Nitrogen/Mon-Ammonium Phosphate Hybrid)

Trigger is held for rapid fire, around 1 shot per second. Bio-tagged so that only Caesar could fire it. Each grenade class had a 10-foot blast radius of complete strength, the further from the epicenter, the less severe the effects.

Winston and Theodore: Twin pistols holstered at each side of the waist appearing to be special Colt .45 Automatics. They were modified in a similar way to his rifle, but on a smaller scale (due to the blatant fact that they were pistols). This pistol model only had one mode of fire: the dead accurate single shot. They had been modified with a rail and a sight, to allow for greater accuracy. A red dot sight had been added, and the weapons had been modified so only the original owner could fire them. The modifier also had a small nanosystem to prevent it from being injected with programs that could trigger a discharge of the chamber, potentially harming the SEAL, and/or the SEALs or allies around him or her. Despite the hulls, these pistols fired a higher caliber round than the .45ACP, blasting out .50 cal AP diamond tipped rounds, allowing the shots to pierce through most conventional armor, and each was inserted with a small EMP so it dealt more damage to shields. The round with the EMP injected does a total of ten times more damage to shields than a normal round would due to the energy sapping effects of the nanoEMP. All weapons have been modified to suit pulse generators, and mag intakes, chambers and barrels have been modified to fire all rounds in the SEAL arsenal in addition to their standard rounds.

The third pistol, holstered near his posterior, was an unnamed standard issue Beretta M9 modified in a way similar to the rifle. The current ammunition consisted of rounds made out of depleted uranium, with kevlar tips for extra piercing. U-238 rounds had a much longer range and could hit a target accurately when fired from a pistol-length barrel at 600 meters. The dense nature of these rounds also meant that they could leave the barrel faster, giving the round far more penetrating power than a standard Military armor-piercing round did. SEALs use this for point blank encounters when they want to get messy and gruesome. The weapon had been modified so that only the owner could fire it. The modifier also had a small nanosystem to prevent it from being injected with programs that could trigger a discharge of the chamber, potentially harming the SEAL, and/or the SEALs or allies around him or her. This pistol also had a three round burst function that rivaled the single shot weapons in accuracy. The chamber had been updated with a stabilizer to reduce recoil by half, increasing the accuracy greatly. All weapons have been modified to suit pulse generators, and the chambers, intakes, and barrels have been modified to fire all rounds in the SEAL arsenal in addition to their standard. Added to this pistol was a red dot scope for greater accuracy at a longer range, since the modification of the chambering system and the rounds chambered allowed for a much greater distance that the weapon could be fired accurately from. When a pulse emitter is put in place, the red dot modifies itself automatically by use of a small AI system contained within the handle to compensate the different style of ammunition fired and retain accuracy at the same distance as with tangible ammunition.
Cassie: On his back he had his secondary rifle, an IW-80-A2 designed and modified to fire the 'cantankerous' .50 cal diamond round, this could pierce probably armor in modern existence. The rifle is well-broken in, as he has had it since Specter awarded him with one the day he became his favorite Lieutenant after clearing out 50 Gang criminals from the S-Tac. The scope had been outfitted with sights to deal with the SEAL HUD and Visor capabilities. A red dot had been added. The weapon was modified so that only Damocles could fire them.

Armor
SEAL HC model, this armor was made of spidersilk, layered with kevlar and carbon fiber. The armor in-between the layers had kinetic foam, this rendered the armor blast-proof, fireproof, and bulletproof to all low caliber rounds. The layers were very versatile--they moved with the impact--increasing mobility while on the inside of a blast. As Specter stated, this is usually utilized by SEALs to jump out of a blast radius "preposterously" fast and "come out shooting." The armor had plasmic/energy shielding as well, to prevent being rushed. It covered the entire body thoroughly. This allowed the use of energy shields throughout the armor which could absorb massive amounts of heat in conversion to power the shielding system. It had been packed with miniature reactor cores and overcharge deflectors to prevent the system from overloading. The shields had a reverse intake option so that Caesar could effectively EMP the area and not take any damage from the EMP himself (Allowing him to use PRP and EMP effectively.). It also featured a SEAL Fleet Admiral/First Admiral exclusive device: The displacement field. This was a field emitted when that would literally put the soldier in an entirely different place (this was random) on a radar sensor. This allowed the soldier to be completely undetected even when a detector was in the area, the opponent would have to predict movement and compensate, which was near impossible. On the back of his armor and underneath Cassie he carried a durable, quantum-sheathed Adamantium High Frequency (HF) Blade (Crafted to be a Ninjato).

The Bloodied Visor was made out of plexiglass and spidersilk, and high or low caliber rounds would bounce off of the silk, as it reflected them. The Visor was also blast-proof, nearly bulletproof, and fireproof like the rest of it. The shielding system ran through all layers of the visor, and acted as an inhibitor for energy along with the kinetic foam to reduce the energy absorbed from a blast, kinetic impact, or pulse insertion to a sustainable amount. The visor was powered so that it would be opaque to the eye, but would allow full visibility to the operator/wearer. The visor had a variety of visibility and targeting modes. The auto-target could be aligned with the SEAL's primary weapon of choice, and locks onto targets. It can be programmed on site by the operator to aim at a specific part of the SEALs target. Visibility modes consisted of biothermal vision (pings biological targets on the HUD), thermal vision (pings hot or irradiated targets on the HUD), x-ray vision (allows for sight through solid objects), and night vision (allows compensation for the dark). All these modes are programmed into the helmet and cannot be disrupted by enemy programs, as the anti-virus system runs through the helmet of the soldier as well as the body. In the event of a shielding failure, the HUD module systems will remain intact due to the small eezo core powering the helmet. There is no discharge from this reactor.

The armor also had a cache that carried different types of rounds such as phase, energy, and monomolecular, as well as a pulse generator that could be inserted into the mag catches of the pistols, and ones modified for the rifles. This would allow him to fire pulse beams and, if turned to second notch, particle beams. Searing and ripping through almost anything in their way, these rounds were some of the best tech around, and the SEALs are grateful for their own resourcefulness and ability to salvage. In addition to the searing and ripping effect, the particle beams had a transcendence ability. When they hit an object, they will go right through it, losing a bit of their charge in the process, but still being able to dish out severe damage to targets. The charge keeps decreasing until the beam is finally neutral.

Phase rounds use spacial distortion to slow opponents down and slowly degrade their shields/armor. No conventional armor can stay within the distortion radius of a phase round for very long without being completely disintegrated by the anti-matter compound it releases. This will break through the strongest shields over time, and degrade the best armor man can offer. When hit with these, a target will be slowed down by 75% for the duration they remain inside the spatial distortion field caused by the round. This is hard to evade due to the slowing effect.

Energy rounds use kinetic and plasmatic energy to release a searing burst of force, this will usually offline shields incredibly quickly due to the sheer overcharge of energy released by the impact. The higher the velocity the rounds are fired at, the more energy is released, so firing one of these from a rifle has a more powerful effect than that of a pistol. The energy rounds create a blast radius of a foot that highly damages area deflector shields, and it can burn through 5 inches of most solid alloys easily.

Monomolecular rounds are made of, as the name says. These rounds are the densest possible matter you can attain without going into the core of a white dwarf. They will break through almost any object or surface, and will deal massive damage to kinetic barriers. When fired at GIP (Gauss Ignition Propulsion), they will go through up to 10 inches of solid steel due to them being significantly denser than it.

In addition to this, his vest also carried standard grenades of different types, EMP, incendiary, shield-breaker, EMP, shield-sap, and some standard fragmentation, smoke, Toxic Nerve-destroying gas canisters. The vest carried fusion cells for his shields that could also act as energy grenades. In this particular incident, Dullahan happened to be carrying a SONAR Detection System.

On their shielding systems are cloaking generators adapted from some of the space fighters they had seen in the various space battles and re-created, enhanced, and modified to his needs in the SEAL weapons lab. It also featured a SEAL exclusive device: The displacement field. This was a field emitted when cloaked that would literally put the cloaked soldier in an entirely different place (this was random) on a radar sensor. This allowed the soldier to be completely undetected even when a detector was in the area, the opponent would have to predict movement and compensate accordingly, which was near impossible. This also benefited from the EMP failsafe, as an EMP round could not bring the cloaked soldier into sight or radar. The displacement field was run through the armor's standard fission reactor, and when activated, produces more radiation from the reactor. This allows the shields to stay at a constant energy level when the field is activated, effectively supplementing the power needed to activate the displacement field. In the event the shields go down, the field will still stay in place. It will start draining power from the helmet core instead. The helmet core will be able to support the field for up to five hours before having to recharge.

All the extraneous shielding systems were turned to standby for explosive monitoring as well as Hostility Detection. Damocles was also trained beyond the armor with his alien, pachydermal skin, resulting in a resistance to pain and a strong effect of strenuous endurance.
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xxxxxxxxxxxxxxxxxxxI x a m x h e r e x to cleanse you
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xxxxxxxţħέч ώέŕέ ŕέίήίήģ dόώή ţħέ ғάм'ч

xxxxxxxţħέч ώέŕέ ŕέίģήίήģ dόώή ίή нell

xxxxxxxţħέч ώέŕέ ŕάίήίήģ dόώή ţħέ ғάм'ч

xxxxxxxtђ קςкєtғl Ŧ ђєll


Enduring Paladin

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    ____Aaron "War Wolf" Archer G.C.F. Supreme Commander____ xxx

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    The Galactic Marshall Aaron Archer, or simply known to others as War Wolf, was in the bridge of his new prized Starship, the Revengeance class hypernought the SSV Everest SR-2, which has taken the place of his new flagship ever since it was completed. He sat down in a command chair, meditating from the battle he had just returned from. Fighting against the evil Confederacy, in the Eternal War conflict, Aaron had fought in thousands of name-less battles with count-less soldiers dying by the thousands each passing day on both sides. As Aaron sat meditating in a trance from what he had just went through, he was interrupted by an officer. "There is a message from command sir, orders from the council are waiting for you in the CIC."

    Standing in the CIC's Command Center, the voice of a female played by the com systems from a far off alien in some far off planet light years away from Aaron's location. "Aaron, we have a situation that requires your attention. The Asteroid Colony of Grimdar of a neutral colony that has remained peaceful and out of armed conflict since it's beginning. Many in the Fifth Fleet had become well acquainted with the Damascus Empire when they fought to defend the planet known as 'Toxican51' from the Damascus. They are now laying waste to the colony and are believed to be responsible for a parasitic infection that is spreading across the population. Your crew will meet up at the coordinates and begin decontamination protocols. We have a team of scientists who have agreed to move in once the area is clear. That responsibility will fall unto you, Galactic Marshall. You'll meet up with reinforcements who will help evacuate the colony, and deal with any hostilities." "I'll get on it right away, mad'am councilor. Is there any intelligence on the area?" "Only a bit, we had all recon teams pull out after their recent findings... A SEAL unit was spotted not to far away from the location.." Aaron created a fist a moment after. After the death of Dante White, tensions between SEALs and the Federation were on edge. "Can we expect support from local planetary forces?" "Intelligence does say they do have a military force, but they have been strained with the current situation. Local support will be strictly limited." "Understood. I'll take care of it." "G'luck Aaron. Don't trust anyone but your men. And be very wary of your possible company. We don't need to lose another Galactic Marshall. Especially with the war pressing ever closer to our borders. Good luck, and may the gods watch over you." Moments later the SSV Everest jumped into FTL flight, to the colony of Grimdar, where they will meet up with additional ships.


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    "Blood for the blood god! Skulls for the Skull throne!



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Dedicated Tactician

11,575 Points
  • Money Never Sleeps 200
  • Risky Lifestyle 100
  • Brandisher 100
Imperial Remnant Task Force
Assets (Ships and Ground Forces)

1x Executor Mk.II-class Dreadnought
5x Imperial-class Battlecruisers
15x Imperial III-class Star Destroyers
45x Vindicator-class Heavy Cruisers
45x CR90 Corvettes, IRR

Shadow Scout Alpha Squad

All Terrain Armored Transport, IRR

-Note-
Additional tech and RPC's will be hyperlinked as the need arises.
-End Note-

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Grand Admiral Iosef Torpedoborec
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"..no more reported Rebel activity in The Pocket since the Liberation of Obaisis. That was a good job you did there, Joe." The projected hologram of Grand Moff Alexei Sukov hovered a few centimeters above the projection plate in the dimmed lighting of the Holonet Communications Center just off the bridge of the Executor Mk.II-class Dreadnought, the IRSSD 'Imperial Retribution', as the gargantuan vessel tunneled through hyperspace, along with almost an entire Superiority Fleet. Grand Admiral Iosef "Joe Torpedo" Torpedoborec nodded at the image of his old friend. "Thank you, sir. Ground operation was the tricky part. We would've been at it a lot longer without those Shadow Scout boys. So, what's the job this time?" "Straight to business, hrm? Aright then."

Alexei's blued image flickered as the projector changed images, showing an overhead view of the galaxy. A small box encircled a section of the map, zooming in on the selected portion. The process repeated until a system image appeared, revealing a stellar system and, more importantly, an asteroid colony system. Various datum flashed across the image next to the colony, listing off the size of the facility, its artificial gravity status, and atmosphere.

"Thirty-six hours ago, the Hyperspace Monitoring Station on Assena picked up an Emergency Broadcast Signal on the general band, as well as the co-ordinates of this colony. From what the eggheads can gather, there's been an invasion, or something, they're not quite sure. The transmission wasn't exactly very clear. Our slicers weren't able to get much more from the message than they required immediate assistance before the message was cut off. Your "job", so to speak, is to get in system, establish contact with this colony.. 'Grimdar'.. And do what you see fit to do to alleviate their crisis. The Monitoring Station picked up quite a few FTL transitions in the area of the colony, so expect to see forces from the other factions. We haven't exactly done anything to provoke them, but Xenophobia has a way of getting to people, and we're not natives, so be on your guard. However.. if the opportunity arises, try to be helpful. We're new to the galaxy, so this is has the potential to be great for PR among the local factions. Do what you can to make this look pretty."

Iosef regarded his commander with a wary glance. "So, we're sending a Superiority Fleet with a Mark Two class Dreadnought on a humanitarian mission? I think these resources would be better suited t-" "I know you think they would be better suited for some other task, but this is important right now, Iosef. With that amount of vessels, we give the message that we have a strong Navy, and by giving humanitarian aid, we get bonus press for being the good guys. Besides.. if it all goes completely wrong.. you have the authority to do whatever it takes to get your men out of there as quickly and safely as possible. Now.. You have your orders. Make the Empire proud. Sukov out."

Joe grunted and rubbed his aged temples as the lights of the HCC returned to their standard brightness. Stepping out of the Comm Center and onto the Bridge, he walked over to the main display. His Executive Officer, an Imperial Captain approached. "Sir. We're due to our destination in two minutes." "Good. Send the orders. All ships are to form up around the 'Retribution' upon exit from hyperspace. We'll advance on the colony from our exit point one thousand kilometers from the facility and attempt to establish communications with anyone who will listen." "As you command, sir."

Saluting smartly, the XO stepped away to carry out his orders as Iosef regarded the swirling multidimensional mess of hyperspace. Two minutes later, and 156 flashes of light and radiation from the realspace conversion of the Imperial Fleet announces their presence. Fishing out a communicator from the chest pocket of his standard issue Navy Grays, he started transmitting on the general bandwidth. "This is Grand Admiral Torpedoborec of the Imperial Retribution', representing the Imperial Remnant. If anyone can hear this message, please respond with due haste. Repeat, this is Grand Admiral Topedoborec, on a humanitarian aid mission to the Colony of Grimdar. Please respond. This message will repeat itself every two minutes."

The Imperial vessels slowly neared the colony, arrayed in a relatively tight formation, each of the Battlecruisers spaced ten kilometers away from the anchoring Dreadnought. Their component destroyers were five kilometers equidistant away from them, and their support cruisers and corvettes were five hundred meters from each destroyer. Thruster nacelles flared incandescent blue as they burned through the black void of space, ready to do their duty to assist the stricken peoples...


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Enduring Paladin

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    ____Aaron "War Wolf" Archer G.C.F. Supreme Commander____ xxx

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    When the idea of the first fleet carriers were proposed, High Command demanded that Cerberus worked on a new much more superior FTL drive for the new Federation Warships that blew away the older ones in speed. If not for the Cherenkov II drive it would've taken weeks for the first ships to arrive. "Approaching the colony in 15 minutes. Message from our reinforcements. Their scanners have picked up several unknown ships. They are in-system and they do not match any known classifications in our databanks. What should we do sir?" Aaron frowned. "This complicates matters.." One of Aaron's captains spoke up. "First SEALs? And now this? First we're dealing with scum we don't need, we don't even know the agenda of these SEALs, we can never trust that lot, and now we have several unknown ships coming. This isn't good." Aaron shot the Naval officer a glare that caused him to remain silent. This is the humanitarian assist and and secure mission. We're ill-equip to deal with the more modern sophisticated groups. The new interceptors haven't even arrived yet... Hmm.. Do we have reinforcements near the system?" "The 6th fleet had some reserve units near system- but even with the Cherenkov II drive it would still take them at least an hour to get here."
    "Hmm. It doesn't matter. We'll continue mission. I don't think they'd be stupid enough to attack us, who ever they are. Still we'll take extra precautions." 15 Minutes later the SSV Everest SR-2 came out of FTL flight, were they meet up with 5 Minotaur class heavy cruisers

    "No Captain. I wasn't involved in the first assault on Damascus over Toxican51." "Well you didn't miss much. Last time, almost the entire 2nd fleet was wiped, and the 5th lost 75percent of it's reserve competent." "Let's hope nothing like that won't happen this time. Assemble the men, and have Vice Admiral Yularen prep the dropships and have the marines ready. I'll ready the troops." Moments later, Aaron was in the assembly bay of the Everest's First Marine Division, who would be dropping down on the colony followed by the airborne division as the first wave of the Marine Forces As the marines loaded in the dropships, 20 marines per ship, Aaron spoke on a com system so every GCF Military member part of the operation would hear.
    "We need to remember why we're here. We're here to help out however we can. Not bring war to this already ******** up place. As you already know, both SEALs and now unknown forces are in system. We're not here to settle the score with SEALs. I want to make sure everyone is clear with that. Remember your ROEs. Do not fire unless fired upon. If you spot any SEAL or who ever the hell is out here, report it. And make sure a squad is combat ready. Other than that, you are not to engaged unless engaged first. Well men. I'll see you planetside. Good luck. Objective one, secure the area and get this quarantine going, so the scientists can come in and work their magic."

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    Minutes later, several of the DC-77 Dropships began flying from the Everest each carrying battle hardened marines. The Everest being a gigantic 38 kilometer long ship could carry up to 244 Dropships. Immediately 144 Dropships launched from the Everest towards the colony. They would be landing troops close by only 100 meters from one of the more largely populated cities. Once the marines were deployed, the dropships would leave and return to the Everest to pick up the next wave of marines to the next most populated area and so on. "Alright marines! Let's start this bug hunt! Get the FOB and CB up and running and we'll make out way into the city once checkpoint alpha is up and running. Move it!"



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    "Mercy is a Luxury I can't always afford to give.






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twisted
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twisted


With the mass pandemic going on throughout Grimdar and the remnants of the nation’s military forces establishing defensive boundaries around vital locations such as three nuclear power plants and control towers; hospitals and shipyards in addition to the attempt of retaking the communication towers and capital city (Remia) back from Fangol occupation, the Fangols are using sheer numbers to overwhelm military positions and attempt to take full control over Grimdar’s Iron Dome Laser and Missile Defense System via three control towers located within Remia. If this is made possible, it's intended to make United Galactic Alliance (UGA) or any other hostile forces fight to send support and make it problematic to extract forces that have been deployed. Remia, the 7 square mile diameter city which once had a population of 200,000 is under mayhem with only 48,000 humanoids still alive although rapidly dying; 2500 of them being military and security forces; 6,000 Fangols; 6 Crogains which are sneakily headed toward city hall. Kalim Kadeem's last known position was at city hall before communications went down after the UFOs struck the city and he's the primary target the Crogains want to capture before UGA does.

Digging its claw-like fingers into the side of buildings in Remia is a high ranked 7'7 ft tall Crogain named Ephimis who is overall leading this assault alongside three other Crogains. Contrary to most other Crogains, he has grasped the potential to his telekinetic abilities; being gifted enough to easily control/manipulate objects without physical interaction. Ephimis is very intelligent and always has a game plan; doing things a particular way for a reason. It’s blantly obvious he knew Kalim Kadeem would call for UGA’s assistance and now he’s testing their competency and ensuring those who came shall never leave. Dead bodies, blood, looting, and the practically undead (Fangols) lurks the open streets of Grimdar while establishments are being ransacked and the biological virus epidemic continues to hastily spread. The sound of people are becoming all the more faint.

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Dedicated Tactician

11,575 Points
  • Money Never Sleeps 200
  • Risky Lifestyle 100
  • Brandisher 100
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Grand Admiral Iosef Torpedoborec
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"Admiral. Sensors have picked up Cronau and Wake Radiation from a hyperspace transition. We're picking up five incoming vessels, high tonnage. Four battlecruisers and a dreadnought. Largest vessel is Thirty-eight kilometers in length, the battlecruisers are just over four kilometers." A bridge officer approached Iosef and his XO. "Sir, we're picking up multiple drive signatures from small craft. They're launching dropships, projected destination is.. here." The officer points at a portion of the tactical screen, highlighting a section of the asteroid colony.

Iosef grunts as he considers his next move. "Let's try to establish communications with the incoming vessels. Also.. let's get plans going for a ground team." His subordinates salute before scurrying off to carry out his orders. Speaking into his communicator again, he opens up a general channel, attempting to contact the incoming GCF fleet. "Attention incoming vessels. This is Grand Admiral Torpedoborec of the ISSD 'Imperial Retribution', representing the Imperial Remnant. We're on a humanitarian mission to this colony. I can only assume that you folks are here for the same reason, therefore I am offering our assistance in this endeavor. Please respond, as any information you can give us regarding what's going on here would be incredibly helpful. Our intelligence regarding this situation is.. lacking."

Meanwhile, deep in the bowels of the massive assault bay of the Mk.II, Imperial AT-AT's plodded into massive assault transports, locked in place by equally massive claws as the transport crews waited for their final orders, orders which would only come after communications were established.


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▬▬▬▬▬ ▬▬▬▬▬ ▬▬▬▬▬ MAXIMUS ▬▬▬▬▬ ▬▬▬▬▬ ▬▬▬▬▬




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Name: Maximus
Nickname: Casino
Age: 28
Height: 6'2''
Weight: 190 lbs
Hair: Dark brown, short
Eyes: Dark brown
Build: Lean and fit
Constitution: Mesomorph

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His Armor
His armor was the SEAL model. This was spider silk with layers of Kevlar and carbon fiber, and between the layers was kinetic foam that rendered the armor blast proof, fireproof, and near-bulletproof. It would take a LOT to penetrate it. The layers were very versatile, made of a mercurial solidified gel like substance, so they moved with the impact, increasing mobility while on the inside of a blast for a split second. This is usually utilized by SEALs to jump out of a blast radius preposterously fast and come out shooting, fully functional with their energy shields charged. The Armor had shielding as well, to prevent being rushed by a foolish adversary with the audacity to do so. It covered the entire body thoroughly. This allowed the use of energy shields throughout the armor which could absorb massive amounts of heat and turn it into power for the shielding system. It had been packed with miniature reactor cores and overcharge deflectors to prevent the system from overloading, this suit could stay within the sun for three and a half minutes before the person inside is killed. The armor had a reverse intake option so that Specter could effectively EMP the area and not take any systematic damage from the EMP himself. This also prevented the energy shields from going down, or an overload prevention system failure. The shields also utilized a secondary plasma layer to deflect plasma and energy based attacks, in case the first layer was somehow penetrated by them. The plasma was versatile, and moved with the energized impact of a pulse-based explosion. The original reactor was a miniaturized nuclear fission reactor, to kick the shields off originally. If the shields were hit after the fission process was started, and the attack would normally offline them, the energy goes into the separate intake reactors located on the armor. The radiation from the fission process is converted into more energy, and slowly fills the excess reactors. There is an intake that leads directly to the excess reactors from the main one within the generator system. If the reactor is damaged or destroyed, any of the separate reactors can be set to replace it. They will become unusable for other purposes while doing so. Since the reverse intake could not be operated remotely fast enough, as some EMP rounds travel a quite fast, the armor had an auto deflector for EMPs. When an EMP round is detected, the shields will prepare to intake the energy from the EMP. When the round or rounds hit, the shields will absorb the energy and use it to power them up, so EMPs also help the shields.

The Visor is the SEAL Visor. It was made out of Plexiglas and spider silk, and high or low caliber rounds would bounce off of the silk, as it reflected them. The Visor was also blast-proof, nearly bulletproof, and fireproof like the rest of it. The shielding system ran through all layers of the visor, and acted as an inhibitor for energy along with the kinetic foam to reduce the energy absorbed from a blast, kinetic impact, or pulse insertion to a sustainable amount. The visor was powered so that it would be opaque to the eye, but would allow full visibility to the operator/wearer. The visor had a variety of visibility and targeting modes. The auto-target could be aligned with the SEAL's primary weapon of choice, and locks onto targets. It can be programmed on site by the operator to aim at a specific part of the SEALs target. Visibility modes consisted of bio-thermal vision (pings biological targets on the HUD), thermal vision (pings hot or irradiated targets on the HUD), x-ray vision (allows for sight through solid objects), and night vision (allows compensation for the dark). All these modes are programmed into the helmet and cannot be disrupted by enemy programs, as the anti-virus system runs through the helmet of the soldier as well as the body. In the event of a shielding failure, the HUD module systems will remain intact due to the small eezo core powering the helmet. There is no discharge from this reactor.

The armor also had a vest that carried different types of rounds such as phase, energy, and mono-molecular, as well as a pulse generator that could be inserted into the mag catches of the pistols, and ones modified for the rifles. This would allow him to fire pulse beams and, if turned to second notch, particle beams. Searing and ripping through almost anything in their way, these rounds were some of the best tech around, and the SEALs are grateful for their own resourcefulness and ability to salvage. In addition to the searing and ripping effect, the particle beams had a transcendence ability. When they hit an object, they will go right through it, losing a bit of their charge in the process, but still being able to dish out severe damage to targets. The charge keeps decreasing until the beam is finally neutral.
Phase rounds use spacial distortion to slow opponents down and slowly degrade their shields/armor. No conventional armor can stay within the distortion radius of a phase round for very long without being completely disintegrated by the anti-matter compound it releases. This will break through the strongest shields over time, and degrade the best armor man can offer. When hit with these, a target will be slowed down by 75% for the duration they remain inside the spatial distortion field caused by the round. This is hard to evade due to the slowing effect.
Energy rounds use kinetic and plasma energy to release a searing burst of force, this will usually offline shields incredibly quickly due to the sheer overcharge of energy released by the impact. The higher the velocity the rounds are fired at, the more energy is released, so firing one of these from a rifle has a more powerful effect than that of a pistol. The energy rounds create a blast radius of a foot that highly damages area deflector shields, and it can burn through 5 inches of most solid alloys easily.
Mono-molecular rounds are made of, as the name says...One molecule. These rounds are the densest possible matter you can attain without going into the core of a white dwarf. They will break through almost any object or surface, and will deal massive damage to kinetic barriers. When fired at GIP (Gauss Ignition Propulsion), they will go through up to 50 inches of solid steel due to them being significantly more dense than it.

In addition to this his vest also carried grenades of different types, EMP, incendiary, shield-breaker, shield sap, and some standard ones.

EMP grenades utilized an electromagnetic pulse to neutralize all electric discharge and charge in their immediate blast vicinity. These grenades have a "bleeding effect" that allows them to sap the power of other electronic systems around them, however, as the radius increases, the amount of power sapped decreases. They have been installed with a "Smart Bomb" system, so if hit with a reverse EMP, they will overload it and sap part of the mainframe power signature the reversal came from. However, they will not be able to penetrate and overload a reverse EMP and still have their full effect. the detonation of a counter-reversal EMP grenade will be about half of a normal EMP detonation. The bleeding effect will still continue as normal, but that will also be halved, so it is near useless. It can still overload small power signatures, such as a mobile device or PDA, though.

Incendiary grenades are, as their name states, heat grenades. When detonated, they will explode into a ball of heat thermite and fire. These are modified with plasma technology harvested from various battlefields and dead. The plasma could generate a temperature of 3000 degrees Celsius. The grenade has a twelve foot radius and an 8 foot plasma saturation range. When the grenade explodes the plasma goes outwards, similar to a fragmentation grenade, but a lot more deadly. The plasma will cover any surface it hits and most likely melt it into a liquid, or even vaporize it depending on its heat resistance and conduction factor. The grenade had a small nano-system on it that would allow Specter to dictate the fuse timer.

Shield-Breaker grenades are grenades that are meant to do as the name says: break shields. They release a MASSIVE amount of energy in a large radius, this energy will break nearly any kinetic barrier they hit. It is designed to overload shields, and when the shield is overloaded, it delivers a massive electric shock to the wearer of the power armor the shields were a part of.

The vest carried fusion cells for his shields. They absorbed the energy from attacks that the mainframe shielding reactor could not take and stored them in separate hubs. These could be used by Specter as improvised energy grenades, due to the large amount of power stored in them. He had grafted an energy ejector onto them, so this could be put in play.

On his shielding system was a cloaking generator adapted from some of the space fighters he had seen in the various space battles and re-created, enhanced, and modified to his needs in the SEAL weapons lab. It also featured a SEAL exclusive device: The displacement field. This was a field emitted when cloaked that would literally put the cloaked soldier in an entirely different place (this was random) on a radar sensor. This allowed the soldier to be completely undetected even when a detector was in the area, the opponent would have to predict movement and compensate accordingly, which was near impossible. This also benefited from the EMP fail-safe, as an EMP round could not bring the cloaked soldier into sight or radar. The displacement field was run through the armor's standard fission reactor, and when activated, produces more radiation from the reactor. This allows the shields to stay at a constant energy level when the field is activated, effectively supplementing the power needed to activate the displacement field. In the event the shields go down, the field will still stay in place. It will start draining power from the helmet core instead. the helmet core will be able to support the field for up to five hours before having to recharge.


Weaponry
In his right hand, he held a modified hull of an FG42 with a resized barrel and attached drum magazine to hold and fire out the following grenade buds:
—Semtex
—Pulse (electromagnetic and EMP, these allow for protection from energy attacks should they be used properly)
—Incendiary (the blast radius holding a feisty temperature of 12,000 degrees Celsius)
—Fragmentation
—Concussive (brute, unrelenting shockwave force)
—"Icee's" (Cryo/Liquid Nitrogen/Mon-Ammonium Phosphate Hybrid)

The trigger was held for rapid fire, around 1 shot per second, and the weapon was bio-tagged to only be fired by Maximus. Each grenade class had a 10-foot blast radius of complete strength; the further from the epicenter, the less severe the effects.

Twin pistols were holstered at each side of his waist appearing to be special Colt .45 Automatics. They were modified in a similar way to his rifle, but on a smaller scale. This pistol model only had one mode of fire: the dead accurate single shot. They had been modified with a rail and a sight, to allow for greater accuracy. As well, a red dot sight had been added, and the weapons had been modified so that only the original owner could fire them. The modifier also had a small nanosystem to prevent it from being injected with programs that could trigger a discharge of the chamber, potentially harming the SEAL, and/or the SEALs or allies around him or her. Despite the hulls, these pistols fired a higher caliber round than the .45ACP, blasting out .50 cal AP diamond tipped rounds, allowing the shots to pierce through most conventional armor, and each was inserted with a small EMP so it dealt more damage to shields. The round with the EMP injected does a total of ten times more damage to shields than a normal round would due to the energy sapping effects of the nanoEMP. All weapons have been modified to suit pulse generators, and mag intakes, chambers and barrels have been modified to fire all rounds in the SEAL arsenal in addition to their standard rounds.

The third pistol, holstered near his posterior, was an unnamed standard issue Beretta M9 modified in a way similar to the rifle. The current ammunition consisted of rounds made out of depleted uranium, with kevlar tips for extra piercing. U-238 rounds had a much longer range and could hit a target accurately when fired from a pistol-length barrel at 600 meters. The dense nature of these rounds also meant that they could leave the barrel faster, giving the round far more penetrating power than a standard Military armor-piercing round did. SEALs use this for point blank encounters when they want to get messy and gruesome. The weapon had been modified so that only the owner could fire it. The modifier also had a small nanosystem to prevent it from being injected with programs that could trigger a discharge of the chamber, potentially harming the SEAL, and/or the SEALs or allies around him or her. This pistol also had a three round burst function that rivaled the single shot weapons in accuracy. The chamber had been updated with a stabilizer to reduce recoil by half, increasing the accuracy greatly. All weapons have been modified to suit pulse generators, and the chambers, intakes, and barrels have been modified to fire all rounds in the SEAL arsenal in addition to their standard. Added to this pistol was a red dot scope for greater accuracy at a longer range, since the modification of the chambering system and the rounds chambered allowed for a much greater distance that the weapon could be fired accurately from. When a pulse emitter is put in place, the red dot modifies itself automatically by use of a small AI system contained within the handle to compensate the different style of ammunition fired and retain accuracy at the same distance as with tangible ammunition.

On his back he had his secondary rifle—an IW-80-A2 designed and modified to fire the 'cantankerous' .50 cal diamond round, which could pierce probably any armor in modern existence. The scope had been outfitted with sights to deal with the SEAL HUD and Visor capabilities, a red dot had been added, and the weapon was modified so that only Max could fire it.



The Captain cascaded from the fighter, alighting firmly beside his superior. He returned the Admiral's nod in a homologous manner before surveying his calamitous environs. It was indeed a dour time for the asteroid of Grimdar, which was now saturated in a morass of despondency as the noisome and pernicious fiends roamed the entire facade. A fervid odium struck him as his eyes imbibed the ambience. These creatures nauseated him, and the obliteration he saw only stimulated his motivation for the mission more.
He proceeded to his first logical inquiry. "Orders, sir?"

Dangerous Hunter

________Bound By Blood________


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XXXXXXXXXXXXXXXXXXXXXXXXXXXX????????????????????????????? ? ? ? Inferno Alpha?? ,¸¸,ø¤º°`°??????,¸¸,ø¤º°`°??
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                                                                                      +Murder? I prefer the term purification.+
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XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXCommando
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????? Specifications


°°°AGE 30
°°°HEIGHT 6'4"
°°°WEIGHT 290 lbs
°°°GENDER Male
°°°CLASS Primary Sniper
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????? Inventory

Armor
°°°ARMOR
      •??????????????? Armor Specifications
      Let it burn. Let it burn. Let the World burn.

      •? Osmium Alloy™: This Naturally occurring element is found on distant outer-rim planets, it's known for it's extreme durability and fixating agility when the material is exposed to quick movements and friction making it a valuable asset to the suits overall performance under stress. The Osmium Alloy™ was manipulated and reconstructed to form a sort of gummy based under armor which caresses to any body shape within seconds and expands to meet movement demand, thus given it's sensitive nature the under armor is able to detect various types of textures and forces for example in Hand-to-Hand Combat in the event that a dagger, or blade is used against you, the material will react with (.1) seconds of contact and harden within the weapons radius blocking it's momentum and force from puncturing the under armor and preventing injury, if extreme force is applied, the blade will be shattered as a result of naturally occurring micro-vibrations emitted by the Alloy as a type of alternative defense mechanism. The U•Vex™ was designed too withstand 5 megatons of force of indirect explosive backlash or crushing objective momentum as to which the Osmium Alloy™ had to be engineered with a prevention coating that protects the materials from Thermal, Kinetic and Electrical Damages by acting as an insulator, which in any case is a very good perk in the art of defense.

      •? Bio-Carapace Plating™: This Laboratory engineered material is (2x) stronger than steel & diamonds, (3X) lighter than titanium & Cement giving the U•Vex™ an extreme advantage against heavier more bulkier targets. The Bio-Carapace Plating™ is actual a self-regenerative semi-lifeforms that can quickly loose it's volatile flexibility and accommodate a quick protective harden to repel incoming munitions, sharp objects and explosive force. The way the material work is as follows, when the material detects incoming ''Force of Projection'' it quickly reacts by compiling mounds of compressed atomic mass into the targeted location causing the inanimate projectile/object to either ricochet or destabilize causing it's composition to shatter, in the hands of an expert assaults unit this plating can be a life saver if used correctly. The Bio-Carapace Plating™ protects (9) major areas the Neck, Shoulders, Thighs, Shins, Knee's, Forearm, Elbows, Spine and Upper Torso. Please be mindful, when not exposed to direct combat the material will remain extremely agile and flexible. The plating is also capable of absorbing and or deflecting electrical damages due to it's molecular composition which act's as an insulator.

      •? Syntax Leather™: This Laboratory re-engineered material is first of it's kind, it was designed with efficiency and defense in mind, both are qualities worth aiming for at all times. The material is comprised of Leather, Rubber and Aluminum weaving which as a form of natural perk gives this material immense agility and docility while granting it the ability too withstand Thermal and Energy based damages for extreme periods of time. The design was based off a standard UCV™ (Utility Combat Vest) and provides the wearer with Clip Storage, Munitions Storage, Electronics Compartments (Data Pad, GPS, etc) and various secondary pockets/slots for multiple tasks, it gives you variety and organization and will be your most valuable asset in any combat situation. The UCV™ (Utility Combat Vest) protects the (6) major areas Knee Caps, Thighs, Crotch, Torso, Neck and Shoulders. The UCV™ (Utility Combat Vest) also protects the (3) post-secondary areas such as the Biceps, Wrist and Foot.

      •? U•Vex Helmet™: This incredible work of precision technology is a rarity among Factions due to it's cost implications, but HM Corporation™ was dedicated to bring you the highest quality equipment on the market, and that's what we did, say hello to the U•Vex Helmet™ a work of technocratic art. The U•Vex Helmet™ showcases real-time HUB displays connecting the wearer to their Factions Mainstream Networks and Battle Logistics from anywhere with a perfected range of (5) parsecs, that's (7) planets of range, that being said this type of connectivity gives the wearer immense opportunity on the field as he can collect, asses, map and delegate intelligence in a timely and organized fashion while instantly streaming his/her location and activity to his/her Faction. The U•Vex Helmet™ also comes equipped with a Closed-Communications UPL™ (Up-Link) that is synchronized with the Factions Mainstay Communications at all times, thus the UPL™ (Up-Link) not only provides a safe and reliable means of data transfer but it can be configured to attach onto enemy transmission lines and run a Zeno-Mapping Protocol™ which gives the wearer a complete rundown of ''where'' and ''how'' the transmission is relayed, though in some cases if the enemy Communications Network is ill-prepared against intrusions the UPL™ (Up-Link) can tap the line and listen in on the conversation, or collect what data is being relayed no matter it's size and or make-up the U•Vex Helmet™ can configure it to meet Faction demands. The U•Vex Helmet™ comes equipped with Tactical Mapping™ and White Vision™ modules, here is a rundown of these two systems. The Tactical Mapping™ allows the wearer to examine any particular area of the battlefield, once that step is completed the surveyed area will be cross-examined and will list valuable tags such as Firing Positions, Stealth Spots, Flanking Options, Target Options, Charlies (Enemies), Cover Options, Mines, Sensors, Surveillance and Non-Defensible locations all within seconds giving the wearer quick solutions with time to spare. The White Vision™ gives your the ability to detect ''Charlies (Enemies)'' on the field whether they are Vehicles, Buildings and Units, this module also allows you to X-ray Buildings and cross-check ''Charlies (Enemies)'' within the structure to have a good count of what to expect, in various cases the White Vision™ can even make-out what weapons the ''Charlies (Enemies)'' are equipped with if they are Electronically Capable. The U•Vex Helmet™ has a standard cooling coil that provides a constant breeze of cooled air, it also comes standard with a Nero-Toxin Purifier™ which sterilizes ill-oxygen leaving it 100% secure to breath making the Helmet a life safer in the event of Bio-hazardous warfare. The U•Vex Helmet™ is made from Bio-Carapace Plating™ and retains the same properties and abilities, the helmet is also air-tight sealed, the Helmets power is drawn from a miniature Eco-Fusion Cell™ which generates a clean and self-sustainable energy that powers the Helmet and any attachments that may be made towards the future, please be advised do not remove the Cell from it's slot, it can cause a temporary rupture and may explode, as a side note, the Cell does not require re-charge and can be connected via wiring to consoles or vehicles in order to briefly power them. The U•Vex Helmet™ comes standard with (225) Degree Vision provided by exterior Dynamic Sensors, It's advised that this setting be used only when standing still as it's been known to disorient it's user if not properly trained, the Helmet also makes use of a See-Through Visor that allows the wearer to see without the use of Dynamic Sensors but restricts sight from the outside by use of Opaque Dilation. The U•Vex Helmet™ has the ability to tap your scopes feed giving you a precision display of what your adaptable scope is viewing and or targeting, this is a helpful tool given the Helmet's design making it difficult for you to free-sight the scope through the Helmet. The Helmet also has an Auxiliary Life-Support Module that will activate in the event of zero oxygen detection, this will provide you with breathable oxygen for 10hrs, in varied cases more.

      •? U•Vex Bio-Nano™: These specialized micro-sized nanomites are designed with one thing in mind, ''prevention''. The U•Vex Bio-Nano™ is injected into the Body-via Liquidized Immunization, which is coherently the fastest most effective delivery method available. The purpose of this newly created trinket is to protect the Human Body from infectious genomes and potential toxic chemicals/aromas that can cause potential harm to Organs, Tissue, Blood and Genetic Structures that make-up your entirety, this helps us help you avert dangerous Bio-hazardous crisis.

      •? Scientific Name: Organism Bio-Nanites™
      •? Design: HM Corporation™
      •? Manufacturer: HM Corporation™
      •? Delivery Method: Liquidized Immunization.
      •? Purpose: The prevention of Infectious Genomes, Bio-Hazardous Chemicals, Toxins and the Repair/Removal of Damaged Cells, Tissue and Organs.

      •? U•Vex Bio-Nano™ Phases: Before the U•Vex Bio-Nano™ are injected into the subjects blood stream, they are first carefully specialized towards that certain individuals specifications by use of Genetic Information derived directly from (Blood or Tissue) samples that let the Bio-Nano™ know it's within it's Host Body, therefore it will not attack it. Once such a step is completed we then move to Immunize the subject, within minutes the Bio-Nano™ spread through your entire vein system using your blood stream as their infinite highway, this allows them to quickly make their way too an emergency anywhere in your body. These Phase (1) Bio-Nano™ are tasked with the Sterilization of Viruses, Toxins and Bio-Hazardous Chemicals that are introduced through cracks or pores in the skin, or physically introduced via immunization into the blood stream. The Phase (1) first action is to force the cells/particles/liquids out the point of entry, which only takes seconds from when first contact is made and the sterilization of any infected Blood Hemoglobin's that might of been exposed to the Toxins, Chemicals or Viral Strands. The Phase (2) Bio-Nano™ are tasked with the Sterilization & Genetic Weaving of any Viral Strands or Bio-Hazardous Cellular threats. The Phase (2) is activated if Phase (1) fails to sterilize the entirety of the threat, therefore Phase (2) kicks in and rushes to breached areas and latches on to the Genetic Strand and begins to corrode it from the inside-out by emitting a micro-deterrent that damages the Genetic Make-up of the Viral Strand of Bio-Hazardous Cell causing it too rupture, then all that is left is for Phase (1) to swoop in and guide the waste out the point of entry by which means takes roughly 20 Seconds. The Phase (3) Bio-Nano™ are tasked with the Sterilization & Purification of Airborne pathogens that can be inhaled such as Toxins, Bio-Hazardous Emissions or Airborne Viruses. The Phase (3) Bio-Nano™ are introduced into the Lungs by method of Secondary Immunization through the neck which allows the Phase (3) Bio-Nano™ to travel down the windpipe directly into the Oxygen Collection Sacks, they also remain within the windpipe as a means of standardized defense. The Phase (3) works much like Phase (1 & 2) only difference is, they target Unfiltered Cellular Strands or Particles not common in Oxygen such as Chemical Emissions, Airborne Pathogens and Bio-Hazardous Emissions, but the same procedures remain aside from the fact that the broken strand will be naturally purified in the lungs with assistance from the Bio-Nano™ to cross-check it's actual ''death''. The Bio-Nano™ are programmed with their roles before they are even introduced into the Body, although in the event of an Emergency they can be re-purposed to meet suitable standards. Every U•Vex Armor™ comes with 2 Immunization Guns, one has (Phase 1 & 2) the other (Phase 3) which must be introduced through the neck.

      •? U•Vex Psi Modulator™: This wrist equipped device is a specialized breakthrough of modern innovation putting HM Corporation™ in a very strong position. The U•Vex Psi Modulator™ makes use of the users very conscious ability to generate Neurological Polarities found in the Brain which can then be synchronized via the Modulator and used to harmonize cosmic particles found in the form of compressed oxygenated emissions allowing the wearer to manipulate the atomic structure of the particles to create hardened barriers that can deflect even the strongest of munition casings or energy based rounds with quick precision. This device also allows the wearer to reverse his/her gravitational polarities giving them the ability to jump long distances, climb walls and ceilings and even the specialized attribute to fling objects of equal or denser mass to that of their body. Please remember the use of this device can be costly to mental stability as strong mental fitness is required too operate the device without experiencing disorientation, dizziness and or blackouts. The device is powered by the U•Vex Helmet™ but will continue to function in the event of dis-connectivity from it's main source by means of secondary Power-Cell.

°°°WEAPONS
      Clenched tightly in his hands is a modified Barret M82A1 .416 caliber sniper rifle. As is commonly found in SEAL weaponry, the barrel has been modified in order to fire carbon nanotube-composed .416 caliber rounds. These .416 caliber rounds are strong enough to penetrate through almost any solid ground vehicle armor in existence. The rifle only has a semi-auto mode, although it could be modified for burst fire. Not only has the barrel been modified, but the gas chamber has been modified, using a more powerful gas compressor to fire bullets with more power and velocity. A state-of-the art suppressor has also been attached to the barrel in order to prevent enemies from finding him from the sound of firing his rifle. The standard optics scope has been switched out for a very powerful thermal scope. Due to the scope being electronic, the standard cross-hairs are replaced with an image of cross-hairs superimposed on the thermal imaging. Along with the scope, the sniper rifle has a green laser sight attached for extra accuracy. The gun has also been made to suit any climate, and can withstand being submerged in water for an almost indefinite amount of time due to precise sealing of the gun's mechanisms. Munition-wise, he has mags of incendiary, osmium-composed armor-piercing, carbon nanotube, and tracer rounds for the rifle.

      Hanging on his back by a rifle strap is a modified Steyr ACR assault rifle. This rifle loads mags in the back, a few inches from the end of the stock. The mags hold 30 carbon nanotube 5.56x45mm SCF (Synthetic Case Flechette) rounds. These carbn nanotube 45mm SCF rounds can penetrate through any solid personal body armor and light vehicle armor. And as is necessary, the barrel has been reinforced in order to be able to fire the diamond-tipped rounds. The mechanisms of the gun have also been precisely sealed for waterproofing, but can still be serviced when the gun is field-stripped. They differ in effectiveness from the sniper's rounds because a sniper rifle has much more power and therefore offers more penetration than the rounds of the ACR. Mounted on the rifle is a moderate-power cooled thermal scope for extra accuracy, along with a green laser sight. This assault rifle can switch between semi-automatic fire mode and a 3-round burst fire mode. The gun also has a modified sponge stock to help lessen recoil.

      Strapped to his back and held in an iron sheath covered with thin leather is a katana. The blade of the katana is 3 feet long and is made of high-quality Damascus steel. Sharpened to an uber-thin edge with a plasma sharpener, this katana can decapitate and dismember a body with ease (as long as there isn't any armor in the way). The hilt is made of cast iron and wrapped with leather for grip. While this katana isn't exactly suited for use as a primary combat weapon, it is quite efficient for finishing off a downed opponent.

      And in a hidden holster on the right side of his waist is a Heckler & Koch USP Elite pistol. This pistol has a clip that holds 15 .45 ACP carbon nanotube rounds. The barrel has been reinforced to withstand the carbon nanotube bullets. The bullets penetrate through most solid personal body armor. Attached to the barrel is a green laser sight that helps boost accuracy, and there is also a SureFire light attachment on the barrel to provide some light in dark areas. The barrel is also fitted with a sound suppressor to reduce noise.

°°°ABILITIES
      Haz de seven core values huehuehue

_______________________
???????????? ? ? ? ?

????? Identity

°°°PERSONALITY
      Inferno is a generally respectful guy. He's a tough warrior, willing to fight to defend his country at any cost. If you get in his way, you'll get ******** up and won't live to see another day. He keeps a close relationship with his battle buddies and commanders alike. He believes in never leaving a man behind, and will do whatever it takes to uphold that. He's the type of guy that takes no bullshit and is not scared to voice his opinion.

°°°LIKES
      Blowing s**t up
      Shooting s**t
      Food
      Cars

°°°DISLIKES
      Insubordination
      The enemy
      s**t he can't blow up


_______________________
???????????? ? ? ? ?


????? Background

°°°HISTORY
      Classified Information.

_______________________
???????????? ? ? ? ?


????? "There's more to me than a second dog tag."

°°°MISC.
      N/A

°°°THEME SONGS

_______________________
???????????? ? ? ? ?

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX? ? ? ?


ADM Inferno Alpha jumped out of the jet, free falling for a couple seconds before impacting the ground and executing a tuck-and-roll that was mostly for style, since his heavy armor absorbed the impact almost completely. He double-timed over to his fellow Admiral, Damocles Alpha, and Captain Casino Alpha. He nodded to both SEALs and then gazed across the landscape. He scowled at the thought of nearly an entire nation being methodically wiped out by an alien race in a mere 36 hours. But he was here with a SEAL fireteam to stop the spread of this onslaught, and destroy the source outright. The Black Oil virus spread rapidy on Grimdar by the Crogains and their minions the Fangols was one hell of a virus, there was no doubt about that.

He turned to face Damocles, and said "Osprey will be on-ground in a few seconds, then we can move the ******** out and eliminate these E.T. ********."

Enduring Paladin

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    ____Aaron "War Wolf" Archer G.C.F. Supreme Commander____ xxx

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    An entire marine division consisted of a force of troops 10,000 strong. And the Everest SR-2 carried 10 divisions. That was over 100,000 marines, in just standard infantry! By now, the entire Everest First Marine Division had completed landing it's troops, and various forces such as vehicles ranging from LRVs to even Heavy tanks and AT-TE assault walkers in the most populated area of the colony:It's largest city with the most life forms. The 2nd Marine division had already began it's landing on the 2nd most populated part of the colony loading it's forces and the 3rd Marine's dropships were already being being launched. As the GCF forces were landing, the Everest's crew was in contact with Grimdar's military forces. "Roger that. We'll send you support ASAP. That Iron Doom defense system cannot fall into enemy hands. Captain Gregor out.---- Admiral new message coming in. It's from the unknown forces. They appear to be offering assistance." "Roger. And have a battalion of the elite troopers airborne ready. We're going to deploy a battalion of our fine airborne troopers at that doom to support the local military. I understand they are severely depleted and can't take much more. We'll take the pressure off of them before their defense collapses. Now put the transmission through."------"This is Vice Admiral Yularen of the Galactic Federation flagship, the SSV Everest SR-2. If you do not already know, the entire colony is under invasion by an alien faction known as the Damascus Empire, they are using biological weapons to infect the local populace and are attempting to take over the colony by taking over a laser doom defense system. We are sending you what information the local military has already given us. If you are planning on setting foot on the ground, I recommend taking extra precaution and to wear sealed biosuits. The Damascus is quickly wearing down the already severely depleted local military forces and can't hold out any longer. They must not be allowed to take over that iron doom defense station.. I hope you brought additional soldiers with that fleet of yours, because we're about to send in forces to try to secure the location." As the VADM spoke with the imperial admiral, the SSV Everest SR-2 moved into position over the iron doom. The ship also had 3 full airborne divisions, and drop pods for the Airborne troopers (nicknamed Cap troopers) 10 minutes later, as the Everest continued to deploy marine forces across the colony, several pods would launch with a full division of Cap troopers in the heavy powered suit armor just 50 meters from the Iron doom. Once landing, the division would fight their way to the Iron doom in an attempt to take the pressure off the local colonial military and help secure it. "Sir! This is Captain Argyus of the 3rd marine division, intelligence have confirmed SEAL forces are in the area and are moving. I repeat they have been confirmed that they are on the colony!" "Thank you captain, remember your orders and have a platoon on stand by.---- Commander have the Ranger spec ops brigade prepare a platoon." "Yes admiral." By now, the 1st and 2nd Marine division would have been making it's way into the most populated city, fighting any Damascus forces it ran into. The 3rd would be almost complete with it's landing, and the 4th marine division would also be starting it's landing. "Make sure the tank lifters are also providing our infantry with the heavy armor and vehicle support they need! Fighting could get rough." "Yes sir! We'll make sure heavy armor units are supporting every division."



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    "Mercy is a Luxury I can't always afford to give.






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Invisible Phantom

ADM Inferno Alpha

CAPT Casino Alpha

❝You learn or you die.❞

⋰⋰⋰ Damocles Alpha ⋯⋯⋯
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xxxxxxxxxxxxxxxYOU'REx A L Lx H E L M E T,x] N Ox H E A D ( B R A I N' S x T H E R Ex F O Rx B A T T L E )
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❝Watch your words, I might be listening. ❞

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SPECIAL OPERATIONS ↘ ↘ EX - A S S A S S I N

S K U L L S x A R E x F O R x C R U S H I N G Brutality is salvation. ↘ ↘ ↘ ☫
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ıllıllı [ιndoмιтaвle prowess] ıllıllı


Admiral Inferno Alpha turned to face Damocles and said "The last man should be on-ground in a few seconds, then we can move the ******** out and eliminate these E.T. ********."

Damocles responded to both officers by pointing in the respective locations in which they were assigned to.

The last soldier to descend to his duty was that of lower command who had basically schooled his way through the lower ranks and ended up serving his first mission with the Admirals on Grimdar as a Gunnery Sergeant. He showed promise in his VR missions, but without any active duty to show for his laurels, he took 'Firstday' as his callsign. He took his LALO run well enough, and landed with enough capacity to score an A on standard insertion tests, but nothing could be said as for personality on his account.

Pointing to the last corner of the building for Firstday, he attempted any last efforts he could to muster an artificial sophrosyne and direct his men to their temporary overwatch stations. There it had been. The dropzone, hidden in its valley of corporate edification; the waypoints, bounteous in their wide perspectives, giving all the panoramic view of every corner in this stray world to their onlookers in the fireteam; the battle before them, the sins and saves to be had by each of the fireteam members - reminding them of their duty to both aid innocents and extinguish evil in its tracks as though they were one of its very practitioners.... it all felt so numinous.

Among the branches of this urban jungle aloft in the oblivions of un-jurisdictionary space, the war god couldn't help but feel like a nemophilist - casually stepping through the curiosities of violence with all the tranquil of the world astream throughout his mind.

"Shields on," he spoke softly through the communications array between the fireteam, transmitted to each end of the edifice. And like a ghost, he was no longer there.

The stealth field had activated and he marked a course to every minimap on the HUDs of his fireteam. Its objective was placed directly northward, down below to the massive circuitry fields in view by Casino Alpha as the decorated Admiral face southward into the worldly fray of beast and sentient, local and tourist, civilian and warmonger.

"The speeders were dropped just before us," he continued softly, "We'll use them for transportation around the asteroid's dense civilization complex. Inferno, you have the Crisis Cores. Make well not to provoke any detonation from them, or none of us will escape the kitchen to tell our mothers how hot it was. Casino, you have visual on the waypoint. The speeders, how are they?"

Expecting his men to shield up immediately, Creed remained in his tranquility before the world, directing the men on this mission like that of the Admirals cowering in space above him, sending stockfleets of what were once apolitical masses of proud warriors to their deaths for impersonal cause. The filthy ******** pigs.

They knew not war.

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xxxxxxxxxxxxxxxxxxxI x a m x h e r e x to cleanse you
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: : Paraphernalia : :
ON HIS PERSON:

Weapons
All guns Damocles bears, spare Dropkick, were created with the FCRM Method, the method to eliminate all physical flaws of gun hull and barrel design which hinder its accuracy.
The accuracy of these guns combined with proper targeting of the calibrated visor is 100%

"Dropkick": In his right arm, he held a modified hull of an FG42 with a resized barrel and attached drum magazine to hold and fire out grenade buds of "different" flavors:
Semtex,
Pulse
(electromagnetic and EMP, these allow for protection from energy attacks should they be used properly)
Incendiary
(the blast radius holding a feisty temperature of 12,000 degrees Celsius),
Fragmentation,
Concussive
(brute, unrelenting shockwave force), and
"Icee's"
(Cryo/Liquid Nitrogen/Mon-Ammonium Phosphate Hybrid)

Trigger is held for rapid fire, around 1 shot per second. Bio-tagged so that only Caesar could fire it. Each grenade class had a 10-foot blast radius of complete strength, the further from the epicenter, the less severe the effects.

Winston and Theodore: Twin pistols holstered at each side of the waist appearing to be special Colt .45 Automatics. They were modified in a similar way to his rifle, but on a smaller scale (due to the blatant fact that they were pistols). This pistol model only had one mode of fire: the dead accurate single shot. They had been modified with a rail and a sight, to allow for greater accuracy. A red dot sight had been added, and the weapons had been modified so only the original owner could fire them. The modifier also had a small nanosystem to prevent it from being injected with programs that could trigger a discharge of the chamber, potentially harming the SEAL, and/or the SEALs or allies around him or her. Despite the hulls, these pistols fired a higher caliber round than the .45ACP, blasting out .50 cal AP diamond tipped rounds, allowing the shots to pierce through most conventional armor, and each was inserted with a small EMP so it dealt more damage to shields. The round with the EMP injected does a total of ten times more damage to shields than a normal round would due to the energy sapping effects of the nanoEMP. All weapons have been modified to suit pulse generators, and mag intakes, chambers and barrels have been modified to fire all rounds in the SEAL arsenal in addition to their standard rounds.

The third pistol, holstered near his posterior, was an unnamed standard issue Beretta M9 modified in a way similar to the rifle. The current ammunition consisted of rounds made out of depleted uranium, with kevlar tips for extra piercing. U-238 rounds had a much longer range and could hit a target accurately when fired from a pistol-length barrel at 600 meters. The dense nature of these rounds also meant that they could leave the barrel faster, giving the round far more penetrating power than a standard Military armor-piercing round did. SEALs use this for point blank encounters when they want to get messy and gruesome. The weapon had been modified so that only the owner could fire it. The modifier also had a small nanosystem to prevent it from being injected with programs that could trigger a discharge of the chamber, potentially harming the SEAL, and/or the SEALs or allies around him or her. This pistol also had a three round burst function that rivaled the single shot weapons in accuracy. The chamber had been updated with a stabilizer to reduce recoil by half, increasing the accuracy greatly. All weapons have been modified to suit pulse generators, and the chambers, intakes, and barrels have been modified to fire all rounds in the SEAL arsenal in addition to their standard. Added to this pistol was a red dot scope for greater accuracy at a longer range, since the modification of the chambering system and the rounds chambered allowed for a much greater distance that the weapon could be fired accurately from. When a pulse emitter is put in place, the red dot modifies itself automatically by use of a small AI system contained within the handle to compensate the different style of ammunition fired and retain accuracy at the same distance as with tangible ammunition.
Cassie: On his back he had his secondary rifle, an IW-80-A2 designed and modified to fire the 'cantankerous' .50 cal diamond round, this could pierce probably armor in modern existence. The rifle is well-broken in, as he has had it since Specter awarded him with one the day he became his favorite Lieutenant after clearing out 50 Gang criminals from the S-Tac. The scope had been outfitted with sights to deal with the SEAL HUD and Visor capabilities. A red dot had been added. The weapon was modified so that only Damocles could fire them.

Armor
SEAL HC model, this armor was made of spidersilk, layered with kevlar and carbon fiber. The armor in-between the layers had kinetic foam, this rendered the armor blast-proof, fireproof, and bulletproof to all low caliber rounds. The layers were very versatile--they moved with the impact--increasing mobility while on the inside of a blast. As Specter stated, this is usually utilized by SEALs to jump out of a blast radius "preposterously" fast and "come out shooting." The armor had plasmic/energy shielding as well, to prevent being rushed. It covered the entire body thoroughly. This allowed the use of energy shields throughout the armor which could absorb massive amounts of heat in conversion to power the shielding system. It had been packed with miniature reactor cores and overcharge deflectors to prevent the system from overloading. The shields had a reverse intake option so that Caesar could effectively EMP the area and not take any damage from the EMP himself (Allowing him to use PRP and EMP effectively.). It also featured a SEAL Fleet Admiral/First Admiral exclusive device: The displacement field. This was a field emitted when that would literally put the soldier in an entirely different place (this was random) on a radar sensor. This allowed the soldier to be completely undetected even when a detector was in the area, the opponent would have to predict movement and compensate, which was near impossible. On the back of his armor and underneath Cassie he carried a durable, quantum-sheathed Adamantium High Frequency (HF) Blade (Crafted to be a Ninjato).

The Bloodied Visor was made out of plexiglass and spidersilk, and high or low caliber rounds would bounce off of the silk, as it reflected them. The Visor was also blast-proof, nearly bulletproof, and fireproof like the rest of it. The shielding system ran through all layers of the visor, and acted as an inhibitor for energy along with the kinetic foam to reduce the energy absorbed from a blast, kinetic impact, or pulse insertion to a sustainable amount. The visor was powered so that it would be opaque to the eye, but would allow full visibility to the operator/wearer. The visor had a variety of visibility and targeting modes. The auto-target could be aligned with the SEAL's primary weapon of choice, and locks onto targets. It can be programmed on site by the operator to aim at a specific part of the SEALs target. Visibility modes consisted of biothermal vision (pings biological targets on the HUD), thermal vision (pings hot or irradiated targets on the HUD), x-ray vision (allows for sight through solid objects), and night vision (allows compensation for the dark). All these modes are programmed into the helmet and cannot be disrupted by enemy programs, as the anti-virus system runs through the helmet of the soldier as well as the body. In the event of a shielding failure, the HUD module systems will remain intact due to the small eezo core powering the helmet. There is no discharge from this reactor.

The armor also had a cache that carried different types of rounds such as phase, energy, and monomolecular, as well as a pulse generator that could be inserted into the mag catches of the pistols, and ones modified for the rifles. This would allow him to fire pulse beams and, if turned to second notch, particle beams. Searing and ripping through almost anything in their way, these rounds were some of the best tech around, and the SEALs are grateful for their own resourcefulness and ability to salvage. In addition to the searing and ripping effect, the particle beams had a transcendence ability. When they hit an object, they will go right through it, losing a bit of their charge in the process, but still being able to dish out severe damage to targets. The charge keeps decreasing until the beam is finally neutral.

Phase rounds use spacial distortion to slow opponents down and slowly degrade their shields/armor. No conventional armor can stay within the distortion radius of a phase round for very long without being completely disintegrated by the anti-matter compound it releases. This will break through the strongest shields over time, and degrade the best armor man can offer. When hit with these, a target will be slowed down by 75% for the duration they remain inside the spatial distortion field caused by the round. This is hard to evade due to the slowing effect.

Energy rounds use kinetic and plasmatic energy to release a searing burst of force, this will usually offline shields incredibly quickly due to the sheer overcharge of energy released by the impact. The higher the velocity the rounds are fired at, the more energy is released, so firing one of these from a rifle has a more powerful effect than that of a pistol. The energy rounds create a blast radius of a foot that highly damages area deflector shields, and it can burn through 5 inches of most solid alloys easily.

Monomolecular rounds are made of, as the name says. These rounds are the densest possible matter you can attain without going into the core of a white dwarf. They will break through almost any object or surface, and will deal massive damage to kinetic barriers. When fired at GIP (Gauss Ignition Propulsion), they will go through up to 10 inches of solid steel due to them being significantly denser than it.

In addition to this, his vest also carried standard grenades of different types, EMP, incendiary, shield-breaker, EMP, shield-sap, and some standard fragmentation, smoke, Toxic Nerve-destroying gas canisters. The vest carried fusion cells for his shields that could also act as energy grenades. In this particular incident, Dullahan happened to be carrying a SONAR Detection System.

On their shielding systems are cloaking generators adapted from some of the space fighters they had seen in the various space battles and re-created, enhanced, and modified to his needs in the SEAL weapons lab. It also featured a SEAL exclusive device: The displacement field. This was a field emitted when cloaked that would literally put the cloaked soldier in an entirely different place (this was random) on a radar sensor. This allowed the soldier to be completely undetected even when a detector was in the area, the opponent would have to predict movement and compensate accordingly, which was near impossible. This also benefited from the EMP failsafe, as an EMP round could not bring the cloaked soldier into sight or radar. The displacement field was run through the armor's standard fission reactor, and when activated, produces more radiation from the reactor. This allows the shields to stay at a constant energy level when the field is activated, effectively supplementing the power needed to activate the displacement field. In the event the shields go down, the field will still stay in place. It will start draining power from the helmet core instead. The helmet core will be able to support the field for up to five hours before having to recharge.

All the extraneous shielding systems were turned to standby for explosive monitoring as well as Hostility Detection. Damocles was also trained beyond the armor with his alien, pachydermal skin, resulting in a resistance to pain and a strong effect of strenuous endurance.
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xxxxxxxţħέч ώέŕέ ŕέίήίήģ dόώή ţħέ ғάм'ч

xxxxxxxţħέч ώέŕέ ŕέίģήίήģ dόώή ίή нell

xxxxxxxţħέч ώέŕέ ŕάίήίήģ dόώή ţħέ ғάм'ч

xxxxxxxtђ קςкєtғl Ŧ ђєll


twisted
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twisted


Ephimis beside three Crogains are among several hundred Fangols who've stormed the Iron Dome Control Tower 1 in Remia, which was pinpointed near where the alien spacecraft obstructed. Grimdar's government constituents who were securing the control tower are now double-timing in downright disarray, dispersing whilst being hounded to their foreseeable death. Some of which are even jumping out of the building to their death onto the hard pavement below as a petty attempt at staying alive, although failing. Military hardware belonging to the Grimdar's dead populous is being collected by Fangols countywide for their own use. Since they're practically, but not entirely brain-dead, they still retain the competency to blindly discharge a weapon and if they're lucky they'll get a hit. When a person is transmuted into a Fangol, they still retain a little bit of who they were before. If the person was an expert sniper, the Fangol would more likely use a sniper rifle if given the chance.

Being the psychic that he is, Ephimis can sense the presence of the large Imperial Remnant and Galactic Colonial Federation Fleets that looms in Grimdar's periphery. With the Iron Dome Control Tower in his control, he's telepathically controlling the Fangols in the vicinity and amending the control systems to indicate all these Incoming transports and Starships as targets. Consisting of about 1/3rd of Grimdar's overall Iron Dome Defense System, it's been calibrated to use the same weapon systems as an offensive proposal -- hundreds of supersonic anti-ship missiles; thousands of anti-air missiles; and dozens of Close-In Weapon Systems which are all designed to defeat missiles, air and surface threats. These weapon systems are located all around Grimdar and within a few seconds, will begin firing simultaneously at the new profound targets.

Ephimis' Sight
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A loud roar erupted from the largest UFO that previously crash landed about 36 hours ago in Uron -- another major city of Grimdar. Consistent bangs and claws could be heard slamming into the weakened hull of the spacecraft as if someone or something big is about to force its way out....

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Fangols

Fangols


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Fangol became an official terminology to refer to the humans or other organisms that were victims to the Crogain Black Oil Virus which reanimates, augments, and transforms the victim into a Crogain Soldier. During this transformation, the victim gains the ability to hear and understand telepathic signals being sent to him/her by another Crogain, whilst not having the ability to speak or transmit signals in return. Augments to one’s body varies and may include the growth of tentacles, vines, tails, and rods which sprouts from their bodies. Although very rare, some organisms are known to have grown wings and gained the ability to fly.

Fangols don't have much of a conscious and are not very self-aware. It is however, now imbued in their genes so they will not harm anyone of the /Crog/ gene pool unless a Crogain is controlling them directly and making them do so. Their primary purpose to help maim, kill or capture all other lifeforms to promote the growth of the 'Crog' gene.

Fangols are carriers of the Black Oil Virus as they are products of it. Fangols are known to transmit the Black Oil Virus into another organism through bite. Like Zombies, Fangols are also known to be able to smell fresh corpses for distances to up to about a mile. Also, like Zombies, they don't feel pain.



Black Oil Virus
An alien virus that is capable of entering other type of organisms and gaining control of their bodies. It is sentient and is capable of communicating. It is the "life force" of the alien colonists, which they seemingly use to reproduce their kind as well as infect other species in order to conquer the universe. The Black Oil has demonstrated a wide variety of abilities and behaviors. It is seemingly able to survive long periods of time in extremely adverse environments. People infected with the virus demonstrate a variety of symptoms/abilities. Some are taken over by it instantly, indicating that it possesses some sort of intelligence and that they know its purpose. Others who have been infected, instead enter a comatose state for preparation of a new alien life form. Some infected hosts display a telltale trait—black darkgreen eyes. Even after transformation is complete, the brain continues to remain alive but dormant, forming new organs and removing its need for oxygen and other resources it used to be dependent on.

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Grand Admiral Iosef Torpedoborec
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The GCF Vice Admiral's message filtered through the bridge speakers, and Iosef's brow furrowed in thought as he carefully considered his next course of action. "Bioweapons? That's a serious situation.." He watched the gathered intelligence on the main tactical screen with a mixture of horror and disgust. What deity would allow abominations like these.. To his comlink, he addressed the GCF commanders. "Very well. We will assist in the elimination of this threat. If you could have your forces secure a landing site for our walkers, we can get forces on the ground." "Admiral! Sensors have picked up incoming weapon locks!" "From where? That fleet?" "No sir! The colony! Their defenses have turned on the 'Retribution', as well as the Battlecruisers 'Avenger', 'Tyrant', 'Devastator', 'Judicator', and 'Vengeance'."

Iosef growled at the current situation. "That can only mean one thing.." Addressing the GCF once more, he barks into the communicator. "Admiral Yularen. The Iron Dome Defense System has been compromised by Damascus Forces. I am hereby authorizing surgical strikes against the defense towers. Lieutenant." Turning to his gunnery officer, he addresses the man curtly. "Backtrace those signal locks and prepare a firing solution. "Already done, sir. Weapons are locked and ready to fire on your order." "Do it, son." "Aye sir. All batteries, online, fire at will." At the gunnery officer was giving his orders, Iosef addressed the GCF and still unknown SEAL units on the ground. "Attention all ground forces. The Iron Dome Defense System has been compromised. Orbital Strikes against the towers have been authorized. Watch your heads."

On the exterior of the 'Retribution's' hull, five hundred of her six thousand heavy turbolasers swiveled in their mounts, tracking the incoming weapon lock signatures. After a moment of calibration, each of the towers opened up, sending five bolts of scintillating verdant death each streaking down to the surface of the asteroid colony. Each turbolaser bolt contained the energy equivalent of a fifty megaton yeild, and each cannon was directed at a separate control tower and weapon turret. "That should clear the skies for transports. Walker transports, you are clear for departure. Ground forces, NBC Protocols are in effect, I repeat-"


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Shadow Scouts, Alpha Squad
"For those 'Hard to Clean Messes,' use Shadow Scouts Alpha Squad. They'll get those 'Ground In Spots' taken care of."
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"-Nuclear Biological Chemical protocols are in effect. Sealed environment suits and atmospheric scrubbers are mandatory. Your primary objective is to seek out and rescue any remaining survivors. Check your firing vectors, as we have friendly forces on the ground. Torpedoborec out." Shadow Scout AH-4225 "Ace" turns to his squadmates, FM-4857 "Ratchet", TX-1337 "Boomstick", and RT-1032 "Ice". "Aright guys. You heard the man. Let's get our asses in gear and get down to the surface. We'll hit up an armory on the way to the assault bay. We'll be riding in AT-AT Blizzard One on the trip to the surface."

The four troopers file out of their barracks and make their way to an armory close to the primary assault bay of the 'Retribution', the corridors bustling with activity as a myriad of crewmen attend to their assigned duties. Apon reaching the armory, Ratchet speaks up. "What loadout are we using, Ace?" "Everyone gets a GRT-12. Double combat load. Take your secondary weapons and gear, as well." The squad moved through the weapon lockers, taking what they would need for the coming conflict. They each procured a GRT-12 Heavy Assault Weapon System and two full combat loads, totalling six charge packs for the blaster mode, and four coilgun magazines. Ace also acquired his assault rifle, four thermal detonators, and medkit. Ratchet had his missile launcher, four detonators, fusion torch, and eight detpacks. Boomstick holstered his pistol, Squad Automatic Weapon, detonators, and ammo duffel, while Ice prepped his sniper rifle, detonators, and recon drones.

Their gear assembled, Ace nods at his team, his brothers-in-arms. As one, they slipped on their helmets, closing the seals with a snap-hiss. Once sealed, their armor and helmets acted as a bio-suit, able to protect them from a myriad of environments, including complete vacuum. Chinning his comlink, Ace addresses the squad. "Helmet Check." "Ratchet. Hearing you." "Boomstick. Same here." "Ice standing by." "Aright Alpha Squad. Let's get on board Blizzard One."

The mighty All Terrain Armored Transport Blizzard One was already waiting in the berth of the assault transport that would ferry her down to the surface. An awe-inspiring 22.5 meters in height, she was the premier assault vehicle of the Imperial Remnant. Her commander greeted the Shadow Scouts as they entered through her boarding hatch. "Welcome aboard, Alpha Squad. It's good to be working with you again. Take your seats and we can get going." The troopers filed into the troop bay of the vehicle, buckling their safety harnesses while the commander entered the cockpit of the AT-AT to communicate with the transport pilot.

With a shudder, the transport rose on her repulsorlifts, moving out of the assault bay and into the vacuum with nine other transports, each one carrying another All Terrain Armored Transport. Activating their sublights, they streaked away from the 'Retribution' to the landing site cleared by the GCF forces. The repulsor coils screamed in protest as they slowed the massive transports, setting down in a flurry of dust and debris. The door servos groaned as they opened, and the claws released their grips on the vehicles, and with massive, thundering steps, the mighty Imperial Remnant AT-AT's entered the fray with Blizzard One at the head.


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