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Glitched Game Items & What to Do with Them Go to post 2432 Site Feedback Mon Oct 06, 2008 9:35 pm
We'll see. As it is, I was one of the first people to post in the forums that something seemed fishy when the glitch first showed up, and I still haven't gotten my trades or MP selling privileges back.

I've unequipped everything and sat down as kind of a way to protest. What's happening is not very cool, and so neither is my avatar at the moment. sad
Glitched Game Items & What to Do with Them Go to post 2432 Site Feedback Sat Sep 20, 2008 9:55 pm
I'm still waiting. sad
Concerning Special Items for Skins: Go to post 204 Site Feedback Thu Aug 14, 2008 3:19 am
"firebird_phoenix"
"Menellusio"
"firebird_phoenix"

Also, Menellusio, nice use of the animal farm argument. Centaurs get to have clothes that non-centaurs can't use at all, but no one else gets species-specific clothes? Not cool at all.

Hey hey hey, I talked the Zurg as well! I was only using those as examples.
I would LOVE to have other species-specific items, I just couldn't think of any other examples...
Goodness gracious, was to jump to conclusions woman...


First, I'm not jumping to conclusions, let me show you why I said what I said.

Quote:
I think, it'd be better to release Actual Specially Designed clothing, meaning that Centaurs could get things like Blankets that go across their backs, and things to wrap around their calves, and other stuff, that just can't belone on regular avatars. Zurg could get some Zurg clothing. Like, actual clothing from their Home Planet (though i would like the human avis to have access to these...hehe), Etc, etc...You catch my drift?

Bolded and coloured for emphasis. You ask for species-specific clothes in one sentence, and then ask for them to be used by other species in the next. Hence my statement commending you for your use of the animal farm argument. Now which is it? Non-specific clothing or species-specific?


:: head + desk ::

Both!

Jeebus!
Concerning Special Items for Skins: Go to post 204 Site Feedback Thu Aug 14, 2008 3:15 am
"firebird_phoenix"
Kthulah, a few things for you to chew on:

Items take a long-a** time to properly draw, code, test, and release. The can't create an item every two minutes.

Displaying the avatars on blogs is rather illegal, because it's copyright infringement. Gaia has a copyright on all items and skins. Using said items without permission is considered copyright infringement, which is a federal offense and lands people in the federal pen.


...and this is where you lost me.

I'm going to just leave it right there, because any answer I give might be perceived as condescending or uncivil.
Concerning Special Items for Skins: Go to post 204 Site Feedback Thu Aug 14, 2008 3:11 am
"Trampy McTramp"
"Kthulah"
"Godess The Hyper Fangirl"
"Kthulah"
Oh, and before you start griping at me about how much time and energy it takes, I made two usable designs for centaurs while the thread on that specifically was still fresh. It only took me 10 minutes on my crappy old software.

There's a flaw in this.
Creating an item /=/ automatically able to be used. The actual creation of the item is the easy part. It's the CODING that takes up most of the time. They first need to code it to work properly on the male and female base. Then it needs to be coded to layer properly with majority of the items. It's easy to copy/paste an item onto an avatar using an image editing program. It is not easy to code it to work with a dress-up system that has tons of other items and needs to layer properly with those items. Then there's the fun green goo glitches you get. Look at the huge problem with the Holy Pendant. Because it was sort of a transparent item, it caused a shitload of problem.

You cannot compare making an item in an image editing program and pasting it on an avatar image to actually doing it on the site. It's like comparing painting a room to building a house.


Well, that's why there are artists, and then there are developers.

The design and drawing work for one pose took 10 minutes. Now imagine what I could do with 8 hours if I was actually getting paid for it.

I don't work for GaiaOnline, but I could...and I've been doing both the art and the development for most of my websites likely since before you were born.

So I know what I'm talking about...and trust me, it's not that hard if you know what you're doing.

The problem is that the people arguing against special items or more versatility don't know what they are talking about. They're just complaining to have something to complain about.

if you can be civil to the people in my thread, awesome. if you come in here being condescending i'm going to have to ask you to leave.


See, this is what I mean. It seems condescending to you only because it's not your field. If it was, you wouldn't even be having this argument, and if you were, you'd have a better argument than "because I see..."

What you see is only a fraction of what's going on. The motivations for creating news skins and feature changing items, and maintaining continuity, is perfectly understandable to anyone who's ever run a website with a reasonably sized user base, or been an artist for one.
Concerning Special Items for Skins: Go to post 204 Site Feedback Thu Aug 14, 2008 3:05 am
"Trampy McTramp"
"Kthulah"


Okay, if you want to nitpick, then that's fine. Just be aware that it won't help your argument to be pedantic.

The artists here work very hard to keep current users happy, but they have more on their plate than that. They're also supposed to attract new users.

A lack of versatility and/or ability to coordinate items or skins makes them less popular, and fewer people will be wearing them, which means fewer people displaying them in their blogs and websites.

So making some specific items and making universal items more species versatile is good for the users and good for business.

Whether or not you see that, you'll reap the benefits of it, since they're going to do it anyway.

I'm starting to see a clear line between webmasters/developers/artists and non web oriented people in this debate.

If you had to do this kind of thing for a living, you'd probably see things very differently.

Ok well let me put it this way:

gaia has made it very clear that skins are not top priority. they said that they will not fix glitches that are caused by skins. they will not change layering for skins. it stands to reason that they won't make special items for skins.

why do i agree with this? because i see skins as an accessory already. not an item persay, but accessorized skin. why accessorize an accessory? especially when not many people even use the skins in the first place.


Layering and glitch issues are a completely different thing from design issues.

Why should they not do what they can do? Is there some reason that isn't based on your perception?

How you see things is from the point of view of someone who is neither an artist nor a developer. You have no experience with any of this, and just don't want them to do something because...I don't know. Maybe you're arguing against because you're as bored as I am, arguing for, even though this debate caught my eye because it actually has to do with something in my field.

...and I'm sorry, but your assertion that not many people are using the skins doesn't match the reality of the marketplace statistics and simple observation of the slew of people running around Gaia as vampires, centaurs, Zurg, and the die-hards who have kept their Grombie skins for years.

Apparently, skins are so popular that they came out with body dyes and EI's that allow people to change their avatars' physical features. Even el cheapo Experiment has one.

What is so wrong about being able to coordinate?
Concerning Special Items for Skins: Go to post 204 Site Feedback Thu Aug 14, 2008 2:55 am
"Godess The Hyper Fangirl"
"Kthulah"
Oh, and before you start griping at me about how much time and energy it takes, I made two usable designs for centaurs while the thread on that specifically was still fresh. It only took me 10 minutes on my crappy old software.

There's a flaw in this.
Creating an item /=/ automatically able to be used. The actual creation of the item is the easy part. It's the CODING that takes up most of the time. They first need to code it to work properly on the male and female base. Then it needs to be coded to layer properly with majority of the items. It's easy to copy/paste an item onto an avatar using an image editing program. It is not easy to code it to work with a dress-up system that has tons of other items and needs to layer properly with those items. Then there's the fun green goo glitches you get. Look at the huge problem with the Holy Pendant. Because it was sort of a transparent item, it caused a shitload of problem.

You cannot compare making an item in an image editing program and pasting it on an avatar image to actually doing it on the site. It's like comparing painting a room to building a house.


Well, that's why there are artists, and then there are developers.

The design and drawing work for one pose took 10 minutes. Now imagine what I could do with 8 hours if I was actually getting paid for it.

I don't work for GaiaOnline, but I could...and I've been doing both the art and the development for most of my websites likely since before you were born.

So I know what I'm talking about...and trust me, it's not that hard if you know what you're doing.

The problem is that the people arguing against special items or more versatility don't know what they are talking about. They're just complaining to have something to complain about.
Concerning Special Items for Skins: Go to post 204 Site Feedback Thu Aug 14, 2008 2:41 am
"Trampy McTramp"
"Kthulah"
The arguments against items that match new skins all boil down to one thing: "Don't give them special items because it hasn't been done before (to our knowledge)."

Hello...Wild Things Armor anyone?

There's already a precedent for this, and some items like the Wild Things Armor, Alruna's Rose, and Kelp o th'Loch have been made with skins in mind.

So the artists are already attempting to at least coordinate some poses/items.

Get over yourselves. More creativity is a good thing.

Oh, and before you start griping at me about how much time and energy it takes, I made two usable designs for centaurs while the thread on that specifically was still fresh. It only took me 10 minutes on my crappy old software.

wild things was a monthly collectible that didn't get many sales. the armor was to boost sales. try to stick with discussion of SKINS, not ITEMS.


Okay, if you want to nitpick, then that's fine. Just be aware that it won't help your argument to be pedantic.

The artists here work very hard to keep current users happy, but they have more on their plate than that. They're also supposed to attract new users.

A lack of versatility and/or ability to coordinate items or skins makes them less popular, and fewer people will be wearing them, which means fewer people displaying them in their blogs and websites.

So making some specific items and making universal items more species versatile is good for the users and good for business.

Whether or not you see that, you'll reap the benefits of it, since they're going to do it anyway.

I'm starting to see a clear line between webmasters/developers/artists and non web oriented people in this debate.

If you had to do this kind of thing for a living, you'd probably see things very differently.
Concerning Special Items for Skins: Go to post 204 Site Feedback Thu Aug 14, 2008 2:12 am
The arguments against items that match new skins all boil down to one thing: "Don't give them special items because it hasn't been done before (to our knowledge)."

Hello...Wild Things Armor anyone?

There's already a precedent for this, and some items like the Wild Things Armor, Alruna's Rose, and Kelp o th'Loch have been made with skins in mind.

So the artists are already attempting to at least coordinate some poses/items.

Get over yourselves. More creativity is a good thing.

Oh, and before you start griping at me about how much time and energy it takes, I made two usable designs for centaurs while the thread on that specifically was still fresh. It only took me 10 minutes on my crappy old software.
Glitched Game Items & What to Do with Them Go to post 2432 Site Feedback Thu Aug 07, 2008 1:19 pm
"Amura_chan"
"elleOelle"
Now all I have to say about it is a very common sense approach to this issue. A user has stated her case and by looking at my account activity, Gaia can see that everything I've stated is true and I didn't profit from the glitch. I haven't even used to MP to facilitate Gaia in seeing the activity in question. So I am an innocent user who was wrongfully banned, who has spent quite a bit in gift cards and has earned her high-priced items using honest and ethical (and encourgaged!) methods. I am one of those users, an adult with disposable income, who can continue buying Gaia cards whenever I want - but my account is at a point where I do not need to. I can use gold to buy Cash Shop items and never buy a cash card again if I don't want to.

It just seems common sense that Gaia would want to users like me, who have reached a certain point in the game where Gaia Cash isn't needed and any Cash Shop item can be bought in the MP instead with gold, to remain happy, continue contributing and reinstate anything wrongful that's occured.

It's been a month and my wrongfully locked MP priviledges still have not been reinstated. This doesn't exactly encourage me to pick up more cards at Target as a means to support the site when I really don't need to, even if my account does get unlocked.

I feel exactly the same about it all.
I still have some remaining Gaia Cash and I would be buying more whenever they release any item I am interested in -I don't do it right now just because I do not need it. I have enought valuable items to run my lotto -which is one of the funniest experiences for me here in Gaia, and started with some TY letters- and I see no point in spending much *real* money if I can buy items with Gaia gold -but I would do if I do not have enought gold.
In fact, I was planning to buy some *real* clothes from the Gaia store now that I've moved -I just did not want to worry about whether they'd be delivered to my old apartment while I was living there, or they would be just too late- but now that I can I am quite unsure if I want. I mean, what if for any of their odd reasons -yes, I made a profit, that's why I "buy low and sell high"- they end up banning me? I wouldn't spend one cent more in this site if they do so. Believe me I wouldn't. I'd just say "bye, bye" to all the nice people I've met here and join any other game -where my hard-earned money is actually welcome. I'm am THAT dissapointed.
Even if everything goes back to normality, I don't know if I'll enjoy the Gaia experience as much as I did in previous months. Pitifuly. stressed


I stopped spending real $ here back when they instituted the 2% fee in marketplace. That was a sure sign to me that something was terribly wrong with Gaia's ideas about "customer service".

Initially, paying users were the ones blamed for creating an "inflation problem" that it turned out didn't exist. Excess gold in the system could have been solved by many other means, which were suggested by the paying users during the beta testing. Some of us run websites of our own with fairly large user bases, and we knew that was a harbinger of things to come.

So the way the glitched games items issue is being handled is no surprise to me. My only regret is that I was lazy and didn't use a marketplace mule as a buffer.

In the end, for me it really is just an online community with related games, so that's why I'm still here. It has the same fun factor that it did before because I stopped spending money on it...and the only reason I did before the fee started was to help out friends and family who didn't have PayPal, to get them collectibles and cash shop items.

I understand that Gaia staff is working hard, and the site is for the most part, successful at nurturing a community aspect. That's why we feel free to post here our good feelings and our bad. It hasn't gone totally to hell because I don't think it's only about the money.

The problem is that there's a difference between working hard and working effectively. I hope that one day they'll understand that, and then I could feel comfortable spending $ here again.

...but that's got to happen at a company level. Almost nothing we (users/customers) say here is going to sink in except symptomatically. There will be more problems on this level until GaiaOnline successfully navigates the transition from a cool idea to a multimillion dollar corporation.

Yahoo had issues way back in the day. So did Google. Gaia is going through her growing pains too.

I'm not saying that people shouldn't speak up about what's going on. Honest dialogue will give, and h as given Gaia an advantage over other virtual communities.

What I'm saying is that while they're working on their growth as a business, we as community members have to consider our balance between community member and customer. As community members, we should understand that our role as customers is crucial to the business, and address the staff with some understanding that they are in transition.

It's not that they don't care. It's just that they don't know what to do. So they're doing the best they can with what they know.

In time I trust they'll get it right. When they do, my $ are waiting. smile
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