MmmBopBap
(?)Community Member
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- Posted: Fri, 22 Jun 2012 11:26:29 +0000
Hi there! I'm in love with 8/16-bit music. I suppose you could argue that music (for the more renowned games) was a little more cinematic back then. You'd see more melody-driven tunes than rhythm. But that's just my experiences, there's probably an even distribution. Either way, I love it's simplicity. It's a shame it doesn't get a second-glance and is seen more as a gimmick to some. Even the percussion would be really subtle, it was just very subtle. I liked that about it most. Music is a part of the expieriance and the experience of sitting there.. The glow of the TV/moniter.. And a few little bleeps.. Gosh. I'll admit I wasn't actually born at the time. My flourish into gaming was in the late 90's with the Gameboy colour. Though, I'm not sure about it's bit-rate. At the time I hadn't realised but now, if I were to go back and play Pokemon Gold or Red, I really feel an appreciation for their soundtrack. I'm sure at the time the music played a big role in being stimulating and driving, but listening.. It may be "Bleeps", or simple waves, but a melody is a melody! Tonality only changes it's.. Aesthetics. Lavender Town worked in 8-bit bleeps and sines. It's so eerie as it's so simplistic. And yet with any "DOOM METAL" or "REMIX" I've found of it.. It just, looses it's presence and subtlety. So that's an advantage to 8-bit, it can be cheerful if it intends to be, but it can definantely be eerie too. If you ask me the limitations and it's simplicity can actually make it a creepy experience. Even more so than any modern horror game drenched in ambient noise and reverb. But I digress.