Spooooiiiink
And I use some KRK headphones, an Altec Lansing monitor setup, and some sennheiser earbuds to test out the quality on different frequency responsive equipment.
Well, your levels are still just s**t, then. I was going to give you the benifit of a doubt, assuming that you were being forced to mix in headphones.
Spooooiiiink
If you have something useful, helpful, or even remotely musical to say about my compositions, lyrical content, or choice of instrumentation, be my guest.
I'm just going to copypast what someone else said because I don't feel like tying it all out.
"The intro sounds really cheesy.
Not a very good synth effect, sounds like something from an N64 game.
The tempo pickup on the bass drum during the "drop" was very anticlimactic.
Dubstep is boring when you hear only a bass line and a drum track together, with no mids or high end sounds (I'm talking about the part before the cheesy harp sounds.)
Harp does not go with dubstep at all... I don't know where you got that idea but it wasn't a good one, in my opinion.
Over all the track itself is very predictable, cheesy and boring to me."
Spooooiiiink
EDIT: Elastic audio is the closest you can get to quantization of actual audio files, and since the vocals are obviously not MIDI, they can't be literally quantized in the way you say. On the subject, there isn't any elastic audio on these vocals; they're just chopped and placed where I liked them. I used grid mode; nothing is off time, or whatever you're implying.
No. No it isnt. Audio quantization is the closest you can get to audio quantization. I didn't say anything about timing. Elastic audio leaves artifacts, and those artifact are making the vocal track sound awkward and low-quality.