ryry Kenny_McCormick ryry
i'm sure others have noticed this, but i've never seen a thread about it, so:
When you use a special ability, below it is a number that tells you for how many more turns it is in effect. however, when the number is 1, the special ability no longer works, so some abilities (such as Disease) only have as little as 2 or 3 chances to be used before having to reapply them.
if you don't believe me, go try it out; if a moga puts weakness/zodiac weakness on you and it says there's only one turn left, hover over whichever attack is weakened; it says the damage is weaker, BUT when you use it, the attack does normal damage. similar tests can be done with pretty much every other ability.
i'm not sure if this is a glitch or intended; just bringing it to light
sweatdrop
I suppose I have not understood what you say because disease works perfect for me.
Disease effect is to reduce the moob life, when you do if the mogas is "affected" by your zodiac it works the same as poison (disease level 1 =1 turn only) but once leveled it works each time you atack always that the other moga is affected by your zodiac. The % of affecting depends on zodiac+ levels.
Korozino level 18 (mine) using disease level 3 (5 turns) is able to kill another Rooney level 20 before the disease effect is lost.
Is clear if I fight any moga level 26, my poor Koorozinu is going to have hard time, and his disease is going to work a couple of times before I am able to kill him, but if I fight my level or lower.... disease is perfect to use.
IF the moga you are figting his hability is to heal herself or steal life from you, is clear he use his hability and recuperate life, but no because the disease you gived (in level 1 = 1 turn but in higher level more turns)....has stopped working. Korozinu is one of my favorite mogas in my team just because he has disease.