No; it's worse than that, Raiten. Say, for example, that a given Moga has a 10% chance of capture (to make it easy.) In other words, each time you throw the star seed, you have a 10% chance *on that throw* to catch the Moga (and a 90% chance not to.) Now, if the percentages were accurate, then ON AVERAGE it would take about 10 star seeds to capture that Moga. Some people will catch it on the first hop and some may take over 100 tries, but if the percentage is set to reality then it will AVERAGE OUT to approximately 10 star seeds per successful catch. You with me so far? Now, suppose that MOST people are taking 10+ seeds to catch that Moga. In this case, (which seems to be true far too often in this game) the percentage of probability is incorrect. How often do you catch a Moga on the first bounce? Not enough to offset the ones that take 20+. The averages are not coming out right, in other words they can *say* it's a 10% chance but if MOST people are taking 20 star seeds to catch that Moga then the ACCURATE percentage is 5%, no matter what they state. That is the problem I am referring to; it is taking too many star seeds *on average* for the stated percentage chance of capture to be accurate. I love gambling games and I have a really good sense for averages. I am unwilling to accept that so many of us are that unlucky. it is more likely that either the people setting the parameters for capture do not understand how percentages work, (because that is a simple parameter to set within a program) or they are deliberately overstating the probable chance of capture in order to lull players into continuing to throw star seeds at a Moga that they have a REAL chance of maybe 5% to capture, but a *stated* chance of 10%. Of course I *COULD* be wrong, and I am just monumentally unlucky, but if that is true then this will be the first game of chance that I have consistently been that unlucky. And when I see how often other are complaining, I have a hard time believing it is just me. wink wink