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I very often (too often) see threads, and posts, asking if "such and such moga" is worth the starseeds/moga cash/node mastery/effort to warrant spending the time to get it. I hope this thread can help address these queries.

First of all, I highly suggest referencing the highly organised Monster Galaxy Spreadsheet, provided by Shish Kabobious, to make your own decisions. Please add to it, too, if you have information!

If, for some reason, that's too much work, I've decided to compile a personal list (chock-full of tested theory and damage calculations opinions) of mogas that are great additions to your team. The lists are sorted by rarity.

Words to keep in mind: just because I don't list it as the best ability, doesn't mean it's not useful. ALL abilities (except Clumsy) are useful and can turn the tides of battle or destroy your opponent. I personally feel that some abilities are more useful than others for specific purposes, that's all.

Enjoy.

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Striker

The point of the "Striker" is to enter the battle and inflict as much damage as possible as quickly as possible. You're looking for the highest amount of stars in attack and something that can take down an enemy several levels above your own.
For abilities, the best moga should have:
  • One recovery ability to let them live until all 20 attacks have been used. (Vampire Embrace, Life Tap, Regrowth, Healing Shield)
  • One ability that either augments their power, like Strength & Zodiac Strength...NOT Weakness & Vulnerability
  • ...or alters "time," like Confuse & Time Warp.
  • Disease/Poison are exceptions you can use to rack up HUGE damage, BUT!! they should be paired with either
    • Vampire Embrace/Life Tap
    • Happy Feet/Blind
    • but NOT Confuse/Time Warp or a power augment. This is because without a healing move a striker does not last long enough in battle and Confuse/Time Warp eliminates a turn where Disease/Poison could have applied (and therefore wasted that turn.)


Balanced

The best "Balanced" mogas can stay alive easily and focus on inflicting turn-based damage on their opponents. You want high star count (obviously) and you want a Zodiac Sign that complements your Striker: what your "Striker" is 3x ineffective against, your "Balanced" should be 3x Effective against and both should overlap their more-effective zodiacs. This creates a powerful attacking force for any moga in the game.
For abilities, look for a moga with:
  • A strong recovery move (preferably not based on attack...though there are exceptions). Regrowth & Healing Shield are best, Vampire Embrace & Life Tap are tolerable. Avoid Regenerate.
  • A good "status" attack. Disease & Poison are best and Shield of Thorns is excellent at higher levels. Blind and Happy Feet are tolerable. Avoid Clumsy and any attack augmentation.


Tank

"Tanks" are to be used to their strengths; high health, high defense, 30 "weak" attacks. Use them for capturing other mogas and wearing the opponent down. These mogas level up very slowly because they aren't meant to defeat lots of opponents like strikers are...but that's okay because they also almost never die. Your tank should be sturdy and stable at all times and should be comparatively weak to your other team members.
Given that their primary duty is to stay alive and NOT to kill the opponent when trying to capture, AVOID "chance" abilities. Consistency is key.
In abilities, look for
  • At least one recovery. Regrowth & Healing Shield are best. Regenerate is tolerable. AVOID attack-based recoveries (Vampire Embrace & Life Tap).
  • Another healing ability or a "time" based ability. Look for Time Warp & Confuse.

Now, this is MY definition of a good "tank." Another definition would be to use them as you primary attacking force by abusing those 30 attacks (while strikers only have 20) by boosting their attack-power and forfeiting any healing abilities. That can work, too, but I don't think that as an effective strategy as simply letting strikers do it (or balanced). Up to you. If you like that idea, grab power-augmenting abilities and/or Disease/Poison.

I'll discuss abilities in detail in another thread at another time.
Legendary


Striker
  • Black Gold Vampire Embrace/Confuse- Arguably the best Legendary "Striker" to use. Vampire Embrace is a consistent and reliable recovery (well suited for a powerful Striker), especially when factoring in an improved critical-hit-rate when approaching level 50. Confuse is excellent in removing an opponent from play and shutting down their abilities. Black Gold can stay in battle without relying on recovery items, hits as hard as any Legendary can and is outclassed in damage only by Peepee when abusing Disease and Spike, though Black Gold has a better damage dealt/received ratio than either.


Balanced
  • Igneon Disease/Life Tap - Arguably the best Legendary "Balanced" to use (and arguably the best moga, period!). Disease (at its peak) hits for 800 HP each turn it applies (which is roughly 50%) of the time. This more than makes up for the slight drop-off in raw attack power. Life Tap is better than Vampire Embrace in this case due to the slight drop in attack power but increase in Zodiac Attacks, and it also benefits from the occasional Critical Hit. Perhaps the most potent combination of abilities in the game for keeping a moga alive and kicking...literally.


Tank
  • Plasmian Regenerate/Confuse - Arguably the best Legendary "Tank" to use. While Regenerate is technically the worst of the recoveries in-game, it is certainly doable on a highly-defensive tank like Plasmian. Confuse is the best pairing with Regenerate ( on a "tank" ) since that will increase its effectiveness, limit the opponent's strikes, and grant multiple opportunities to throw starseeds...not to mention has a chance to apply 15 times given its Zodiac Attack link. Shame about that Regenerate, though.


Honorable Mentions
Hanzo Poison/Healing Shield - Striker - Poison is consistently strong (damaging 400 HP per turn) and Healing Shield can work miracles in keeping a moga alive. He fits the bill as the perfect striker. Black Gold can heal more, but Hanzo will hit for more. A toss-up in my opinion.
Peepee Disease/Zodiac Strength- Striker - Can't be beat in damage output with Disease + Zodiac Strength, but has no recovery and Disease is slightly unreliable while Zodiac Strength is fleeting in use (you only have 5 Z-atks after all!) Still, you can't deny that damage count and in a 3 vs 3 situation, is the choice to have.
Spike Life Tap/Strength- Striker - Always hits first in battle and more reliable than Peepee, but outclassed by Black Gold and Hanzo. With Life Tap as excellent recovery and Strength boosting his attacks (and therefore his recovery) he can make an excellent addition to any team lucky enough to get him early on in Sunshire.
Tama Vampire Embrace/Blind - Balanced - Vampire Embrace + Blind is an excellent pairing. Another perfect balanced moga, though Disease/Poison would have been preferable.
Plasmadon Life Tap/Confuse - Balanced - Only a fractionally worse choice than Igneon for longevity. Excellent moga.

Spectrum

<Ideal--------------------Average---------------Not Ideal>

Strikers
Black Gold - Hanzo - Peepee - Spike - Diabao - Rock Lobster - Ariadne

Balanced
Igneon - Plasmadon - Tama - Waidio (unkown) - Momo - Shadowstrike - Weatar - Seraph

Tanks
Plasmian - Leon - Azurel - Crystagon - Burger
Epic


    Striker
  • Bladewing & Bamf Vampire Embrace/Confuse & Time Warp/Life Tap - A tie!? Yup, for all intents and purposes, they are equally the best Epic "strikers." Bladewing is identical to Black Gold...how could you not expect him to be the best in the Epic rarity? Bamf can abuse Time Warp until he runs out of attacks and steamroll an entire match (not to mention Bonus Whistles might "apply" the Life Tap ability). Vampire Embrace (or Life Tap) is the best recovery for Strikers. Confuse and Time Warp are two sides of the same coin. I use both!

    Balanced
  • Ravenous Vampire Embrace/Blind - There are lots of good "balanced" epics, but I'd say Ravenous is best for reliable recovery and reliable "move aversion" with Blind. While these things aren't particular fantastic, Ravenous can be caught with relative ease since he is always found at the second node in the Citadel at a high (but not too high) level.

    Tank
  • Pluksop Vampire Embrace/Blind - It's a great ability pairing, but not ideal for a tank. Still, Pluksop can gain a good amount of life back with Vampire Embrace (which lasts a LOT of turns) and can avoid a lot of damage (giving you "free" turns) with Blind which has a good chance to activate. Definitely the best epic tank that currently has full data.


Honorable Mentions
Shen Vampire Embrace/Weakness - Balanced - While Weakness isn't exactly favorable, it certainly can help. Worth looking at.
Lumo Life Tap/Zodiac Vulnerability - Tank - Lumo does all the things a tank should do with the added bonus of hitting first in battle. Granted, Life Tap isn't the most desirable of recoveries on a tank, but it applies for a LONG time and can gain some good health. He is also currently glitching when Zodiac Vulnerability triggers and a critical hit connects, causing thousands of extra damage.

Spectrum

<Ideal--------------------Average---------------Not Ideal>

Strikers
Bladewing - Bamf - Rainburn - Mogan - Scorpius - Zeit - Orbz - Azure - Jackalope - Winja - Jet

Balanced
Ravenous - Shen - Paroot - Eon (Unknown) - Lainedeer (Unknown) - Coyotl - Deadheat (Unknown)

Tanks
Pluksop - Lumo - Tiano - Kurogane - War Lepus - Basont (Unknown) - Juggernaut (Unknown) - Cactoo (Unknown)
Super-Rare


Preface: Many Super-Rare mogas have missing data according to the spreadsheet. This list is subject to change as soon as more information is added. For now, "missing data" moga will either not be included or tentatively suggested.

Striker
  • Teef Time Warp/Strength - This was a hard decision, and Time Warp as the primary ability is what pushes Teef just slightly higher than Icevia and Woolf (I'll explain them below). Time Warp can be abused into granting extra turns before the opponent even gets a chance to strike, so not having a healing move is tolerable. What's more, with Time Warp in play, you have multiple chances to get Strength in play and rely on physical attacks thereafter. This is not an ideal ability pairing for a striker, but it is better than all other known pairings within Super-Rare (though Icevia and Woolf are really close). However, if you have Metalear, I might suggest that instead (but he's an "event" moga).


Balanced
  • Meano Zodiac Strength/Armor - Again, a really hard decision (MANY other balanced super-rares could be better...). Meano has Zodiac Strength as his primary ability and a good 10 Zodiac Attacks to use it. Using all those Zodiac Attacks give his Armor random ability a good chance to trigger. Armor in no way makes up for not having a healing ability, but can at least give him a little more longevity. Basically, Meano sucks just slightly less than Melodee out of the "known" balanced super-rares. If you have Prototype Zero, he is infinitely a better choice with Time Warp/Life Tap (event).


Tank
  • Swirlicorn Life Tap/Healing Shield - For his role as Tank, Swirlicorn is the better choice with two healing abilities...even if the primary ability is attack based. Life Tap will give good recovery, and having 15 Zodiac Attacks to get Healing Shield out...it'll pretty much happen. Swirlicorn has amazing potential to gain A LOT of health VERY QUICKLY.


Honorable Mentions
Strikers
Metalear Regenerate/Strength - Metalear is an event moga, which is why he wasn't my primary suggestion, but he is the best striker in Super-Rare (that I know of right now). Regenerate isn't the best healing move, but it will do. Strength isn't the best random ability, but it is the better augment to have.
Woolf Poison Trap/Blind - An excellent Striker. Poison Trap triggers more often than not and adds a lot of great damage. Blind works as a pseudo-heal by making opponents miss frequently (should it trigger). The only reason he isn't the primary choice is because Time Warp (Teef's ability) is better than Poison Trap since you can control Time Warp to your advantage. Definitely consider Woolf.
Icevia Poison Trap/Time Warp - Another excellent Striker. Poison Trap is the same as with Woolf. Time Warp, if it triggers, can help cruise through a battle...but it's unreliable with only 5 Zodiac Attacks and you can't abuse it like you could as a primary ability. Definitely consider Icevia...especially since he can be caught at level 35 in Cortex Shell.
Nox Vampire Embrace/??? - Vampire Embrace shows incredible potential on a striker (see: Black Gold, Bladewing). The question is, what is that second ability? If it is Confuse/Time Warp or Poison/Disease or Blind/Happy Feet we have a winner!
Southpaw Poison/??? - Poison can really rack up that damage potential, so we have to hope that random ability is Healing Shield or Life Tap/Vampire Embrace. Let's find out!
Balanced
Melodee Posion Trap/Disease - With two ailments, Melodee can rack up serious amounts of damage. But it has no healing. Definitely worth considering, though. Meano was the choice simply because you can more directly control his abilities, but Melodee should not be discounted either.
Prototype Zero Time Warp/Life Tap - But if you have PZ, here, he's the best Balanced Super-Rare hands down. Time Warp can be wonderfully abused, especially with Life Tap and 10 Zodiac Attacks to use it. Use him if you've got him...but he's a passed event now found in SOME Pierce's Daily Deals. He may be worth your moga cash...but only if you REALLY like THE MOGA since other balanced mogas are definitely better than Prototype Zero in higher rarities.
Martini Poison Trap/??? - Good potential, just gotta know what the random ability is. Should be any healing or Blind/Happy Feet (preferably).
Elque Zodiac Strength/??? - Zodiac Strength is never ideal, but it is certainly tolerable on balanced-types and tanks since they have enough Zodiac Attacks to use it. So, if that random ability it healing of any kind or Poison/Disease, we have another contender.
Barong Time Warp/??? - Another good potential. Should have a healing move as random...but anything else makes him not worth it.
Tanks
Pudgy Shield of Thorns/Stoneskin - If you think Swirlicorn isn't for you and you want to inflict a lot more damage, definitely choose Pudgy. Shield of Thorns can inflict MASSIVE damage to opponents if they hit you, which greatly helps this tank's damage output. If you are in "capture mode," simply don't activate it. Stoneskin is a great way (especially early on) to get some extra health that stays with you after the battle ends. But, it loses out to other healing moves like Healing Shield, Regrowth and even Regenerate. Pudgy is probably your best choice for tanks very early on in the game (since Swirlicorn is not only found much later on...it's an evolution that's hard to get) in the Super-Rare category.
Beaster Disease/Zodiac Strength - Or, you can pick Beaster, the third Easter Event moga of the trio. He fits the bill of the other idea for tanks; lots of attack abuse and residual damage. And Disease will definitely put out lots of residual damage and 15 Zodiac Attacks will benefit from Zodiac Strength.

I didn't really mean to make Super-Rares "Honorable Mentions" so...extensive. But! There are a lot of good potential there! And what's done is done!

Spectrum

<Ideal--------------------Average---------------Not Ideal>

Strikers
Nox (Unknown) - Southpaw (Unknown) - Metalear - Teef - Woolf - Icevia - Dirge - Messi - Mushi (Unknown) - Friedrich - Wastrel (Unknown)

Balanced
Prototype Zero - Meano - Melodee - Martini (Unknown) - Unitaur - Syrene - Raj - Unigon - Zeppelin - Elque (Unknown) - Barong (Unknown) - Vesper (Unknown) - Darcy (Unknown)

Tanks
Beaster - Swirlicorn - Staryak - Pudgy - Sandburrow - Knine (Unknown) - Yara - Argos - Axeberry (Unknown) - Sweetish


Note: Knine is currently glitched with 5 Zodiac Attacks of "Sonic Bark" (Woolf's Zodiac Attack) and is NOT recommended.
Rare


Striker
  • Ella Life Tap/Blind - An excellent striker in anyone's book. Life Tap gives strong health recovery and Blind serves as very reasonable means of avoiding damage. With Blind affecting opponents' abilities again, it makes Blind and Happy Feet attractive ability prospects.


Balanced
  • Chanho Happy Feet/Strength - He currently fills the role of "balanced" moga in the rares the best. Happy Feet keeps him alive by letting him avoid many attacks and Strength has a good chance triggering, giving him some more physical power. This spot, too, can easily be replaced once more information comes in.


Tank
  • Cloyd Confuse/Blind - Given that a "tank" is meant to stay alive and take abuse...not to inflict damage...Cloyd is the better choice for rare tanks. Confuse + Blind is a really frustrating combination that will let Cloyd sail through many battles with a minimum of attacks hitting him.


Honorable Mentions
Hell Mongrel Disease/Confuse - Striker - With Disease in its corner, Hell Mongrel can dish out some pretty extreme damage. Adding Confuse to the mix (which I'll have to check allows for Disease's damage should Confuse activate) is a devastating blow to those who want to hurt you. Ella is superior (IMO) only because there is reliable direct recovery with Life Tap. But, Confuse acts as pseudo-recovery, so he gets a green status due to how much damage he inflicts vs. how much he takes. It's a good ratio.
Devibun Poison Trap/Blind - Striker - Devibun was an Easter event moga, but if you have him, could replace Firefox in usefulness. A good choice.
Tenpac Healing Shield/Vulnerability - Striker - Tenpac is a good choice because of Healing Shield; it works miracles. Vulnerability is not too shabby if it activates, too. Mostly mentioned because he can be gained early on.
Alejandro Happy Feet/Blind - Balanced - If you're looking for more "tank" than "attack" in your balanced types, look no further than Alejandro. Your opponent will never hit you.
Vangelis Healing Shield/Stoneskin - Balanced - By the same token, if you want to "tank" your balanced type, Vangelis could be your moga. Yes, your opponents will hit you, but it will never matter because Vangelis doesn't die. Ever.
Tippy Shield of Thorns/Regrowth - Tank - Tippy will mess. Mogas. Up. Shield of Thorns is SUPER deadly at higher levels ( so be careful if you're in "capture mode" ) and Regrowth keeps him healed very nicely. A better offensive alternative to tanking.

Spectrum

<Ideal--------------------Average---------------Not Ideal>

Strikers
Cherlampeter (Unknown) - Hell Mongrel - Kebaba (Unknown) - Ella - Firefox - Devibun - Shadowstar - Chuuzilla - TenpacAlleux - Electrotter - Mojito (Unknown) - Sheriff - Blackfang (Unknown) - Target (Unknown) - Kittenstar - Paul - Crescent Fresh (Unknown) - Fassbender (Unknown) - Harayama (Unknown) - Anboo

Balanced
Chanho - Claude (Unknown) - Peejay (Unknown) - Stego - Alejandro - Vangelis - Mousemallow (Unknown) - Knives (Unknown) - Flam (Unknown) - Pugup (Unknown) - Glowbug - Hakka

Tanks
Cloyd - Tippy - Buffant - Brineep - Bhino - Gnarwhale (Unknown) - Anini - Chezvice (Unknown) - Piglore (Unknown) - Nomy - Stareaver (Unknown) - Velvia (Unknown) - Boxer (Unknown)
Uncommon


Striker
  • Gryph Time Warp/Happy Feet - Gryph, rather than focusing on all-out damage (actually, no one in uncommon strikers does well on the high-damage output spectrum), Gryph specializes more on getting lots of turn in without damage. Time Warp is excellent as a main ability, giving him move abuse to gain turns, and Happy Feet as a random ability lets him avoid the attacks (abilities included) whenever he doesn't have his free turns. Happy Feet is a pseudo-heal.


Balanced
  • Radiojack Blind/Poison - Another easy choice for "best." Radiojack is an excellent balanced moga with Blind rendering great assistance in protecting from abilities that could harm you as well as drops your damage in half (essentially). Poison rearing its ugly head with 10 Zodiac Attacks is a very welcome addition to anyone looking for more damage...and Poison is preferable over Disease when random since the ability itself is consistent (gets more damage on average before opponent fades).


Tank
  • Titus Blind/Vampire Embrace - With my description of a tank as "stays alive, use for capturing," Titus currently fills that role best in "uncommon." Blind will frustrate your opponent while shutting down half their attacks (and abilities) from ever touching you. Vampire Embrace, while not a preferable form of recovery on tanks, is acceptable given 15 Zodiac Attacks to get it in place and the fact he probably isn't losing much health to begin with. An excellent choice.


Honorable Mentions
Nightmare Strength/Vulnerability - Striker - Currently, in Monster Galaxy, mogas with overlapping abilities like this (where one form of attack is boosted while the same form of the opponent is crippled) cause MASSIVE spikes in damage. Nightmare is capable of hitting high-hundreds, thousands if both abilities activate. Worth abusing, but very infrequent and doesn't last long.
Scud Time Warp/Confuse - Striker - Doesn't rack up big damage, but Time Warp gives him lots of free moves and Confuse will, too. Use only if you feel lucky.
Ikki Vulnerability/Vulnerability - Balanced - Another moga that has MASSIVE damage potential when Vulnerability stacks. Some report critical hits reaching over 4,000 damage. Again, it's infrequent, and possibly a glitch (which means it'll be gone if/when it gets fixed), but could be fun.
Hammerdog Stoneskin/Strength - Balanced - I know it seems like I write off Stoneskin, but it's actually a decent recovery move since its effects (the health gained, not the potential health) carries over after the fight which makes it like two moves of Regenerate rolled into one...it just doesn't have as much healing potential as the others. Also, with 10 Zodiac Attacks, there's a good chance Strength gets triggered and you've got a decent little moga to work with!
Ant Zodiac Weakness/Zodiac Weakness - Tank - ANOTHER uncommon moga with "stacking" abilities. Can cause huge damage a little more often than the others simply because it has more attacks. Again, it's an "Honorable Mention," but I don't recommend it for those who want any consistency with their battles.
Knightaur Strength/Strength - Tank - And the last (so far) moga in uncommon with "stacking" abilities.
Phantar Poison Trap/Regrowth - Tank - I only mention Phantar for those who want a little more damage-output from their tanks AND can get Phantar into the higher levels to make Regrowth worth the chance. Otherwise, he makes a pretty inconsistent tank. Stick to Titus. Or maybe Golerph.

Spectrum

<Ideal--------------------Average---------------Not Ideal>

Strikers
Nightmare (Glitch) - Gryph - Scud - Umbranine - Crabone - Peafyx - Weero - Meka (Unknown) - Pengoo - Nebugon - Smok - Yoake - Yugure - Olerk - Mantra (Unknown) - Twister (Unknown) - Ibex - Tigon (Unkown) - Leviathan

Balanced
Ikki (Glitch) - Radiojack - Hammerdog - Booly - Fenix - Chuuchilla - Eefree - Lira - Huey (Unknown) - Goatsabee (Unknown) - Marcuu - Leif - Faust - Pwee - Chiberus (Unkown) - Blix - Sno (Unkown) - Cathulu

Tanks
Ant (Glitch) - Knightaur (Glitch) - Titus - Yugel (Unknown) - Warplet (Unknown) - Golerph - Phantar - Meh - Tauron - Shellack (Unknown) - Ronal - Mimple - Turtlenie - Pigloo - Tambo (Unknown) - Skuzy - Jag - Mars - Starpops (Unknown) - Gogh - Bristol (Unknown) - Weakness (Unknown) - Groot (Unkown) - Tutu - Jor
Common


Note: Don't use Balanced mogas from "Common" when building a team. They only have a rating of 3 stars while Strikers and Tanks have 3.5 stars. I mean, you can, but common "balanced" mogas have an unfortunate circumstance. Luckily, it's a small group.

Striker
  • Bandito Blind/Healing Shield - A truly unfortunate combination of otherwise excellent abilities; Blind will save you from attacks, yes, but Healing Shield NEEDS attacks to give health. But, he sucks less than the other terrible strikers in "common." Oh, but he's an event moga...so you can't get him anymore. Guess you're stuck with Peascorp.


Balanced
  • Zoomoo Blind/Zodiac Armor - Again, he just sucks less than the other balanced "commons." Blind is great for reducing damage, a welcome addition, but Zodiac Armor is not an ideal ability by any stretch of the imagination for a balanced type.


Tank
  • Boogaleaf Vulnerability/Weakness - "Commons" are the moga group that Monster Galaxy forgot, huh? A terrible tank, though he surprisingly sucks less than the other awful tanks.


Honorable Mentions
Roarstache Cripple/Strength - Tank - I really shouldn't even call it honorable, but if for some reason you think you want a common tank that specializes in taking out opponents with physical attacks (...why?), then Roarstache can Cripple taking out about a couple hundred and hopefully Strength will trigger during your Zodiac Attacks so you can lob a couple Head Butts before you die because you brought a common tank with awful abilities into battle.

Spectrum

<Ideal--------------------Average---------------Not Ideal>

Strikers
Bandito - Peascorp - Trolo - A.C. - Colibri

Balanced
Zoomoo - Chamepo - Siri - Owlreed

Tanks
Boogaleaf - Roarstache - Munyu - Anee
Beginner & Training


Note: I forgot these groups have identical Star Ratings (2 stars). I'll figure out something to do with the other list...For now, they will be combined into the same stratification. Also note: Coldbear, Crabao and Weeplet have 2.5 stars (.5 attack, 2 defense) and Munninn, Nar, Wasabee have 2.5 stars (2 attack, .5 defense).

Striker
  • Dinho Strength/Precision - Not ideal, but Strength is definitely workable with 15 physical attacks and Precision increasing your Critical Hit ratio is a nice addition.


Balanced
  • Clovey Weakness/Strength - Definitely not an ideal balanced-type, but halving the damage from Zodiac Attacks while increasing your 15 physical attacks is, surprisingly, less repugnant than the other options in this class.


Tank
  • Beefee Armor/Weakness - Tank - This moga stacks, but in the opposite way. Physical attacks can (rarely) be worthless on him. Otherwise, the only other acceptable tank in Beginner/Training.


Honorable Mentions
Wasabee Zodiac Strength/Zodiac Vulnerability - Striker - This is another moga that (may) have stacking abilities, which creates obscene damage on rare occasions. Unconfirmed, though, and otherwise not recommended.
Coldbear Poison/Blind - Tank - An fortunate pairing of two great abilities, but it's not purpose-specific for tanks. Oh, but he's an event moga, so you gotta go with Beefee.

Spectrum

<Ideal--------------------Average---------------Not Ideal>

Strikers
Dinho - Wasabee - Nar - Munninn

Balanced
Edgar (Unknown) - Clovey - Lepus - Vuvu - Alyx - Lambo - Barnetta

Tanks
Coldbear - Beefee - Crabao - Weeplet
I don't know what I'll use this spot for yet, but it's here!

Apocalyptic Slayer

16,700 Points
  • Demonic Associate 100
  • Vicious Spirit 250
  • Survivor 150
When you want me to delete this post, I will.
In the case of Epics, isn't Rainburn terribly good? It has regenerate as a special and healing shield as a random.
Regenerate isn't great, as you wrote, but the chance of healing shield on top, makes Rainburn last for an unreasonable amount of rounds.
Pilfer von Durem
When you want me to delete this post, I will.
In the case of Epics, isn't Rainburn terribly good? It has regenerate as a special and healing shield as a random.
Regenerate isn't great, as you wrote, but the chance of healing shield on top, makes Rainburn last for an unreasonable amount of rounds.
You don't have to delete any post, I've saved the posts I will write in for later.

And yes, Rainburn is an excellent moga that is nigh on impossible to kill. He'd make an excellent addition to any team. The reason I didn't include him in my list (or in honorable mentions) is because as a balanced moga with two healing abilities, he lacks enough offensive force to rival other balanced types for his rarity level, which I deem critical in taking out as many foes as possible while he still has attacks. The best mogas kill the most opponents using the fewest moves while never needing healing items before their nap Obviously, with infinite Blue Coffees, who wouldn't just keep a team of strikers with Disease and some attack booster?

Also, the fact that Rainburn is a passed event moga that no one can get any longer keeps him just shy of my lists. I'm trying to keep "obtainable" moga in mind, for the most part, but I will certainly discuss any and all mogas.
For rares, I'd suggest Vangelis due to its ability to stay 'damn long on the field, due to the "Healing shield+Stoneskin" combo...it doesn't hit very hard, unfortunately, being just a balanced, but it can be really annoying...As for epics, I recommend Coyotl: poison + vulnerability= massacre! even though it is just a balanced, when its random ability triggers (it happens more often than not) you'll find yourself with a cuddly machine of gore! XD Coyotl is still one of my main powerhouses...

btw, kudos for this awsome thread, I can foresee some interesting tier lists for when pvp will be between...uhm...2 sentient beings! XD
Clark Novius
For rares, I'd suggest Vangelis due to its ability to stay 'damn long on the field, due to the "Healing shield+Stoneskin" combo...it doesn't hit very hard, unfortunately, being just a balanced, but it can be really annoying...As for epics, I recommend Coyotl: poison + vulnerability= massacre! even though it is just a balanced, when its random ability triggers (it happens more often than not) you'll find yourself with a cuddly machine of gore! XD Coyotl is still one of my main powerhouses...

btw, kudos for this awsome thread, I can foresee some interesting tier lists for when pvp will be between...uhm...2 sentient beings! XD
Yeah, I'm about to make my lists for the next tiers, and Vangelis is a personal favorite of mine...but I don't know if he'll make the list just yet. Stoneskin is great early on...but loses a lot of oomph at higher levels.

Can I ask a question about Coyotl? I've got one, of course, but I had heard rumors that battling with/against a Coyotl has been causing glitching. If this is confirmed, I don't want to suggest people build a team with him in it. But, even though Vulnerability isn't an ideal ability to have, it can be very effective.

This thread is VERY OPEN to discussion, btw. Anyone can post and ask questions and what have you. I might argue finer points about effectiveness if you like, but I've said this once and I know I'll say it again: you can play Monster Galaxy with any team you want. Pick your favorites, you'll have more fun. Some mogas may be better than others, but it ultimately doesn't mean a thing if you're having fun. So don't be afraid to join in this thread! After all, I can't justify my decisions if everyone agrees with me! My way isn't the right way!!

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About the Legendary ones I prefer to use Spike more time and thanks to including him in "one of the best striker Legendary mogas". wink

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Hilarious Duck

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I noticed that you didn't add Poison to either of the lists. You've got Poison Trap under one's to avoid, but don't have Poison itself.

Also, it makes glad to see some of the more "Elite" players have the same ideas for their teams. I like Diaboa, personally. It's a good Moga to use to reduce Tank's HP with poison. I know it's not as effective as Disease in terms of battle, but in terms of capture, it's highly effective if you use it correctly.

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