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it's definitely a bug or it has something to do with how damage/death registers in the system -.-

Assuming who dies first loses:

basically this or something similar should have happened:
Step1: Winja deals damage to Brineep and it goes down to 0 HP
Step2: System registers Brineep as Dead
Step3: Brineep deals damage to Winja via SoT and Winja goes down to 0 HP
Step4: System registers Winja as Dead
Step5: System considers Brineep died first, therefore YOU should have won

BUT instead something crappy like this happened:
Step1: Winja deals damage to Brineep and it goes down to 0 HP
Step2: Brineep deals damage to Winja via SoT and Winja goes down to 0 HP
Step3: System registers Winja as Dead
Step4: System registers Brineep as Dead
Step5: System considers Winja died first, therefore declaring your loss

assuming there were no hacks, the problem has something to do with who is supposed to have died first
Tilwin's avatar

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Ma-ku Mogatrainer
it's definitely a bug or it has something to do with how damage/death registers in the system -.-

Assuming who dies first loses:

basically this or something similar should have happened:
Step1: Winja deals damage to Brineep and it goes down to 0 HP
Step2: System registers Brineep as Dead
Step3: Brineep deals damage to Winja via SoT and Winja goes down to 0 HP
Step4: System registers Winja as Dead
Step5: System considers Brineep died first, therefore YOU should have won

BUT instead something crappy like this happened:
Step1: Winja deals damage to Brineep and it goes down to 0 HP
Step2: Brineep deals damage to Winja via SoT and Winja goes down to 0 HP
Step3: System registers Winja as Dead
Step4: System registers Brineep as Dead
Step5: System considers Winja died first, therefore declaring your loss

assuming there were no hacks, the problem has something to do with who is supposed to have died first

usually when a moga die it's special won't hit that turn eek especially if it's the last moga in team eek what a system though eek
it's different for SoT...

i experienced this when leveling Igneon and some others on Nars...
SoT can actually deal damage even after the Nar was at 0 HP...
after that the Nar would die normally (but the damage was kinda annoying)
post repeater cat_burning_eyes
Ma-ku Mogatrainer
it's definitely a bug or it has something to do with how damage/death registers in the system -.-

Assuming who dies first loses:

basically this or something similar should have happened:
Step1: Winja deals damage to Brineep and it goes down to 0 HP
Step2: System registers Brineep as Dead
Step3: Brineep deals damage to Winja via SoT and Winja goes down to 0 HP
Step4: System registers Winja as Dead
Step5: System considers Brineep died first, therefore YOU should have won

BUT instead something crappy like this happened:
Step1: Winja deals damage to Brineep and it goes down to 0 HP
Step2: Brineep deals damage to Winja via SoT and Winja goes down to 0 HP
Step3: System registers Winja as Dead
Step4: System registers Brineep as Dead
Step5: System considers Winja died first, therefore declaring your loss

assuming there were no hacks, the problem has something to do with who is supposed to have died first


that kind of a scene always happen, it always does. Mostly when that SoT is at lvl5 higher,
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Works like s**t....Simple. neutral
Tilwin's avatar

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sometimes the enemy gets two turns consecutively (not time warp) and when we click any attack button the games says loading and sends us home... i guess the enemy wins automatically... stressed
Tiffyish's avatar

Lavish Pup

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Copypasta from the other thread:

I'm very dissatisfied, especially since the new 2 potion rule came in.

Not only do we get matched up with people whose mogas are NOWHERE near the level of ours (a level 14, 13, and 10 team vs level 18s? You have GOT to be kidding me!), you don't even automatically heal after a PVP battle. Meaning, if we get stuck with someone whose mogas are levels higher than you (who will obviously win), we still have to wait hours for our mogas to heal.
Plus, we don't get experience until the very end of the battle instead of each time we defeat one moga, so we can waste our potions and wait hours for our mogas to restore for NOTHING.

Unless you have galactic mogas of epic levels, there is just no way for the tamer battle to be useful or fun.

At least when we were able to use items, we had a CHANCE to defeat tamers with mogas that were higher-leveled or higher-classed. If their level 19 beat my level 15, I could still revive my moga (having already used potions during the actual battle) for a second try.

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