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- Posted: Wed, 26 Dec 2012 00:05:37 +0000
I always give new classes the benefit of the doubt because I have nothing to say whether it will be repetitious or not, but I do take certain trends into account. The Resistance classes did offer a different spin on traditional classes from my point of view, and from what I gathered that was the point of them. A close range magician, a highly mobile archer, and a tankish pirate. Going from that, it seems plausible to think that the thief will also be varied in some fashion. But I could be completely wrong about that, too, and it might end up feeling very similar to other classes.
To each their own. I could really care less if i have a bad attitude. Someone's gotta be real. I was in no way calling you foolish, it's just you say this is a rehash then go one to say how you look forward to an upcoming class, who will no doubt be rehashed of alot. So it gets me that you imply how this is no new big leap and bound, and then imply that New resistance will be sooooooooooooooooooooooo much different. Because they're as you say "Unique". You being one sided bothers me.
Angelic Buster, meanwhile, is nothing but me trying to be hopeful. I have no real idea of how it will play. I'm mostly looking forward to it because I like her character design - it's cute. From what I've gathered, most of her skills are based on her being in her morphed state, not unlike the way Buccaneer has its transformation-based skills. I have no frame of reference even from that, though, since I never played a Buccaneer before.
I do apologize if I make it sound like I'm putting the Resistance on a pedestal and disregarding every other class simply because they seem repetitious. I'm aware that MS is practically built on being repetitious, with quests and viable training spots almost always being the same. It's because of that that if I see anything that really seems new and interesting then I jump on it. I love the concept of Maplestory and wish they did more with its potential, being that it's a platformer (probably my favorite genre) with a number of fascinating and fun worlds (Orbis, Ludibrium). I know it's technically good game design on the developer's part to be able to reuse resources to devote their efforts elsewhere, but it seems like their alternate efforts haven't amounted to much. To me, anyway.