Yilei
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- Posted: Wed, 04 Oct 2006 06:24:58 +0000
It's somewhat off-topic, but then at the same time kind of not, because it focuses on MMOs in general with RO just being a part of that. Although names of other games are dropped here and there, the basic formulae and backdrop is MMOs. I think as long as you can relate it back to RO, it can be alright. These kinds of threads are mostly RO vs. another MMO, which can be another option. The first post and the title as well sa the poll don't really leave much room for a "third option" which undoubtedly people may have if they happen to prefer yet another game over either of them or even neither. I think it's relevent to talk about it though despite that.
XD Even if soloing is hard though, I'm the type of person that likes to do it anyway. I haven't played it long enough to know yet either, but I know a couple of actual friends that play, so I can just IM them if I'm ever in need of a real party.
Well, investing in a game kind of forces you to grow some kind of tolerance to them if you want to continue playing it. After awhile it becomes an issue of your own enjoyment verses theirs and eventually I think you just grow it just because it's better to put your own entertainment first just because if you run away from something just because of other people all the time, it'll hard to find something that you can enjoy. Now if you generally just don't like the entire schema of MMOs in general and just clicking around and everything else that goes with it (drama included), then that's a different story.
Begging though seems to universally be frowned upon in every game, but newer players always seem to do it. Interestingly enough though, I've heard stories about the opening of Final Fantasy XI to the U.S. from JPN players and JPN players didn't really expect the amount of begging that would ensue when a new country was added to the servers. The amount of rudeness that ensued, however, caused the creation of black lists and my friend's server having the tension between both countries' players so thick that the JPN players who obviously have more money since their servers have been open for longer, somehow conspired to lock the U.S. players out of the auction house (and better items). Issues like these seemed to have died down a lot, but I think this story kind of highlights an interesting view on begging, manners, and why. There are some JPN players that are of coruse mean too as not every group of people is concentrated with people that are good, but there are a good amount of players that are willing to help. When the servers first opened though, what I gather is that JPN players felt kind of insulted when there was constant begging and players wouldn't do anything to help themselves and seemed to *purely* rely on other people to do the work for them. One example I recall was someone begging for 10,000 of the game's currency. After receiving it, they didn't *stop* asking for it, they kept asking other people.
Forcing parties was also another issue with JPN players just because a lot of parties and even linkshells (guilds) were more "static" and it's more that they have to "know you" already before you get invited to the party. A lot of them really thought it was rude to just invite yourself to the party or like ask directly. There's a "looking for party" feature in that game as well as in Trickster, but if you're not in that list on FFXI specifically, it's kind of impolite to ask. I follow a bit of a similar mindset. And by "knowing" a person, it can be some kind of chance meeting or something where you're in a dungeon and you kind of have a little bit of bonding just because you're in the same place and you think they're cool. It doesn't necessarily have to be an elaborate interview process.
A very specific example, yes, but I think it kind of helps to show the universalness of the existence of begging in MMOs and the opposing mindset better than any other explanation. RO isn't really much different even without a searching for party feature. I'm more prone to put up with difficulty by myself than to make parties with random strangers. If you party with friends too, a lot of times the other incentive aside from avoiding general rudeness or a bad partner, is that you get drops divided more equally. I just remember my aco days during beta when I would still accept those random offers and being screwed out of rares just because the other person picked them up and they wanted it for themselves. Begging in general though, I think the principle is just mainly that people don't really want to help someone else if they don't take the time to help themselves or even to be polite about it. Bare in mind that also I tend to play support characters over any other because I *do* like to play that role for other people. I just don't like exerting that care to people who are lazy or greedy and don't take the time to persevere and help themselves and want everything given to them on a silver platter. =/ I don't play just to be someone else's slave, so I avoid situations where I may be treated as such even if it makes it hard for me and I stay in GH for long periods of time.
And true, given that this is an RO subforum, you will probably have more people that would like Ragnarok over any other (Maple Story being only the most recent example), but every once in awhile you still get a somewhat objective look at it. Granted in the end, it does seem like I like RO more and I keep coming back to it despite any amount of breaks and I am actually willing to put out the extra money for it, but honestly I am also trying to keep an open mind to other options and that's why I'm trying out the others. At the very least, it's interesting to experiment because it kind of makes it more clear to yourself why or why not that you'd like RO or any other game. A lot of defining our tastes is partly based on comparison with something else we're already familiar with. Like most games I play are on constant "battle mode", so then it's taken awhile for me to get used to having to push the enter key before I can talk. Switching between channels in RO is also the easiest I've seen and the most convenient. Most general interface issues and even targetting issues I tend to like the way RO does it a little better, but I also like how in FFXI no two people/parties can be fighting the same monster and getting exp as there's a system where you instantly "claim" one. Thinking like that though can just help you to formulate your thoughts and even better explain it to other people.
XD Even if soloing is hard though, I'm the type of person that likes to do it anyway. I haven't played it long enough to know yet either, but I know a couple of actual friends that play, so I can just IM them if I'm ever in need of a real party.
Well, investing in a game kind of forces you to grow some kind of tolerance to them if you want to continue playing it. After awhile it becomes an issue of your own enjoyment verses theirs and eventually I think you just grow it just because it's better to put your own entertainment first just because if you run away from something just because of other people all the time, it'll hard to find something that you can enjoy. Now if you generally just don't like the entire schema of MMOs in general and just clicking around and everything else that goes with it (drama included), then that's a different story.
Begging though seems to universally be frowned upon in every game, but newer players always seem to do it. Interestingly enough though, I've heard stories about the opening of Final Fantasy XI to the U.S. from JPN players and JPN players didn't really expect the amount of begging that would ensue when a new country was added to the servers. The amount of rudeness that ensued, however, caused the creation of black lists and my friend's server having the tension between both countries' players so thick that the JPN players who obviously have more money since their servers have been open for longer, somehow conspired to lock the U.S. players out of the auction house (and better items). Issues like these seemed to have died down a lot, but I think this story kind of highlights an interesting view on begging, manners, and why. There are some JPN players that are of coruse mean too as not every group of people is concentrated with people that are good, but there are a good amount of players that are willing to help. When the servers first opened though, what I gather is that JPN players felt kind of insulted when there was constant begging and players wouldn't do anything to help themselves and seemed to *purely* rely on other people to do the work for them. One example I recall was someone begging for 10,000 of the game's currency. After receiving it, they didn't *stop* asking for it, they kept asking other people.
Forcing parties was also another issue with JPN players just because a lot of parties and even linkshells (guilds) were more "static" and it's more that they have to "know you" already before you get invited to the party. A lot of them really thought it was rude to just invite yourself to the party or like ask directly. There's a "looking for party" feature in that game as well as in Trickster, but if you're not in that list on FFXI specifically, it's kind of impolite to ask. I follow a bit of a similar mindset. And by "knowing" a person, it can be some kind of chance meeting or something where you're in a dungeon and you kind of have a little bit of bonding just because you're in the same place and you think they're cool. It doesn't necessarily have to be an elaborate interview process.
A very specific example, yes, but I think it kind of helps to show the universalness of the existence of begging in MMOs and the opposing mindset better than any other explanation. RO isn't really much different even without a searching for party feature. I'm more prone to put up with difficulty by myself than to make parties with random strangers. If you party with friends too, a lot of times the other incentive aside from avoiding general rudeness or a bad partner, is that you get drops divided more equally. I just remember my aco days during beta when I would still accept those random offers and being screwed out of rares just because the other person picked them up and they wanted it for themselves. Begging in general though, I think the principle is just mainly that people don't really want to help someone else if they don't take the time to help themselves or even to be polite about it. Bare in mind that also I tend to play support characters over any other because I *do* like to play that role for other people. I just don't like exerting that care to people who are lazy or greedy and don't take the time to persevere and help themselves and want everything given to them on a silver platter. =/ I don't play just to be someone else's slave, so I avoid situations where I may be treated as such even if it makes it hard for me and I stay in GH for long periods of time.
And true, given that this is an RO subforum, you will probably have more people that would like Ragnarok over any other (Maple Story being only the most recent example), but every once in awhile you still get a somewhat objective look at it. Granted in the end, it does seem like I like RO more and I keep coming back to it despite any amount of breaks and I am actually willing to put out the extra money for it, but honestly I am also trying to keep an open mind to other options and that's why I'm trying out the others. At the very least, it's interesting to experiment because it kind of makes it more clear to yourself why or why not that you'd like RO or any other game. A lot of defining our tastes is partly based on comparison with something else we're already familiar with. Like most games I play are on constant "battle mode", so then it's taken awhile for me to get used to having to push the enter key before I can talk. Switching between channels in RO is also the easiest I've seen and the most convenient. Most general interface issues and even targetting issues I tend to like the way RO does it a little better, but I also like how in FFXI no two people/parties can be fighting the same monster and getting exp as there's a system where you instantly "claim" one. Thinking like that though can just help you to formulate your thoughts and even better explain it to other people.