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Introduction
Below is a Private Roleplay based off the many Type-Moon works (Tsukihime, Fate/Stay Night, etc.)
This RP is intended for those among a small group of friends, and will be on an invite only basis, meaning you may not post in this thread unless otherwise given permission.
That isn't to say we aren't accepting of new people, as you are by all means welcome to ask, but the original idea was for a small private RP that we as a group could use. That being said, this RP is intended to be a bit on the complex side, with character sheets having stats, and battles being roll based, so please keep that in mind if you decide you wish to join, and we will get back to you as soon as we can.


Story
Strange things have begun to happen under the cover of night in Misaki city. People have started going missing, and there is an increasingly ominous feel to the city. Strange, new people have been appearing, wandering around the city at night as though they are looking for something. However, this is only the setting of the grand stage where the supernatural gather; the outcome is up to you.


The City
The RP is set in the fictional town of Misaki City. While both named and based off of the town from Tsukihime, the city has undergone some changes to better suit the setting. To begin with, the city now has a private magus academy officially affiliated with the mage association. Mifune academy is the cities only place for those with ties to the world of magic to go to further their studies and abilities. Students there are to keep the secrets of the mage association away from public ear, as to not endanger the city, and it's stated that they're being trained to fight back an unknown force. Aside from this, the city is relatively the same as the original, with key locations such as the park, Misaki academy, and the Shrine Skyscaper all still being around.




Character Creation - Classes and Powers



Below is a list of the available classes to pick from, and following that, a list of all the powers one may possibly obtain given that. Character stats and abilities are rolled, and each class has its own perks that set it aside from the rest, both stat-wise and RP-wise.

Classes Associated with the Mage's Association:

Student
You are a student at the Mifune Magus Academy. Still young, you are not as strong as an adult magus, but you have the capacity to learn much. All stats start at 10, and you get 5 points to spend.

Pros; Highest Growth Rate, +10 Bonus to Magic Circuit Grade
Cons; Really Low Starting Stats

Teacher
You are a teacher at Mifune Magus Academy. As an adult, you are more specialised than your students, but your learning potential has lowered. Your thaumaturgical crest has been fully implanted. All stats start at 20, and you get 5 points to spend.

Pros; -20% reduced prana costs in one school of magic, Add 1 to related stat growth rate, Starts with a Mystic Code (Specialised)
Cons; Low overall growth rate, lower stats.

Magus
You are an adult member of the Mage's Association. Your thaumaturgical crest has been fully implanted, and you have even unlocked more of its potential. You have trained your magic circuits beyond their original power. All stats start at 23, and you have 5 points to spend.

Pros; 10% reduced prana costs in one school of magic, Starts with a Mystic Code (roll)
Cons; Average Stats, Average Growth Rate

Classes outside of the Mage's Association

Spellcaster
You are one who treats magecraft as a tool. You do not consider yourself a magus, and do not try to research the Root, or further magecraft as a study. Additionally, you are not affiliated with the Mage's Association. All stats start at 20 and you have 5 points to spend.
Pros; 30% reduced prana costs in one school of magic, Add 1 to related stats growth rate
Cons; Not affiliated with Mage's Association, Low Growth Rate


Executor
You are one of the Holy Church's executors. You are one who hunts heretics, vampires, and demons. You are not an “excorcist”, but actually a killer. The executors are considered the most bloody branch of the Church. All stats start at 35, and you get 5 points.
Pros; Gain the FTH stat, Only class able to use Sacraments, high starting stats.
Cons; Can only use the Sacraments branch of magic, no MAG stat.

Psychic
You are an ordinary human, or so it appears. You are not a magus, and have no affiliation with the Mage's Association. However, you were born with supernatural powers. All stats start at 24, and you get 5 points to spend.
Pros; Gets to select some psychic powers, or in rare cases a "mystic eye", powers modify growth rate.
Cons; No MAG stat.

Dead Apostle
You are one of the few Dead Apostles, a high tier vampire. Your body is constantly degrading unless you feast on blood. You are among the group of the strongest creatures on this planet, and excel in magecraft. All stats start at 78, except for CNV which starts at 0, and you get 5 points to spend. Dead Apostles can only be active at night, and must feed every 3-5 days or face penalties. When they feed, a Dead Apostle can place some of their blood in a victim to create The Dead, to serve as their minions. When they go out feeding, they have the option to create 2d6-2 Living Dead.

Pros; 10% Bonus to Prana Pool, Gain the CNV stat, Highest stats at the start.
Cons; Slowly die unless you feed, Lowest growth rate.


Character Stats
Stats represent your character's ability to do things. Each “rank” will give a bonus to tasks that involve that stat. Each class has a different growth rate for stats, as well. Stat scaling is as follows, for most stats.
E -> 0+
D -> 26+
C -> 52+
B -> 78+
A -> 104+
A+-> 128+
A++->193+
EX->255

The stats for most characters are the following:
STR, Strength, which is your character's physical strength.
-Determines damage with melee weapons and how much you can lift.
END, Endurance, which concerns how many hits you can take
-Determines how much Health you have
PER, Perception, which concerns what you observe from the world around you
-Hit rate, which counteracts dodge rate
-Affects senses and searching
INT, Intelligence, which concerns your mind and the matters of it
-Affects magic resistance
-Slightly raises prana output
AGI, Agility, which concerns the speed of your movements and dodging
-Affects dodge rate, movement speed
MAG, Magic, which concerns the level of magecraft you can perform
-Slightly reduces prana costs, increases magic damage, helps overcome magic resistance
LUK, Luck, which governs over the realm of probability and chance
-Critical hit rate, slight bonuses

Additionally, there are two other stats for specific classes.
FTH, Faith, which is used by Executors, for the purpose of using Sacraments. It replaces the MAG stat.
-Increases Sacrament effectiveness, slightly raises magic resistance
CNV, Conversion, which is used by Dead Apostles for the purpose of creating The Dead.
-Increases rate of conversion

GROWTH RATES
Each class has their own growth rates, with Students having the highest, and Dead Apostles having the lowest.

Student
STR – 2.5
END – 2.5
PER – 2.5
INT – 2.5
AGI – 2.5
MAG – 3.5
LUK – 2.5

Teacher
STR – 1.5
END – 1.5
PER – 1.5
INT – 1.5
AGI – 1.5
MAG – 3
LUK – 1.5

Magus
STR – 2
END – 2
PER – 2
INT – 2
AGI – 2
MAG – 3
LUK – 2

Spellcaster
STR – 1.5
END – 2
PER – 1.5
INT – 1.5
AGI – 1.5
MAG – 2.5
LUK – 1.5

Executor
STR – 2
END – 1
PER – 2
INT – 1.5
AGI – 1.5
FTH – 3
LUK – 1

Psychic
STR – 2
END – 2
PER – 2
INT – 2
AGI – 2
LUK – 2

Dead Apostle
STR – 1
END – 1
PER – 0.5
INT – 1.5
AGI – 0.5
MAG – 1
LUK – 0.5
CNV – 2

Magic Circuits, Od, Thaumaturgical Crests, and Psychic Powers
Magic Circuits are a pseudo-nervous system that spreads throughout a Magus' body. They are what differentiates a Magus from an ordinary human. However, the Magic Circuits inside of a Magus are simply a physical representation of them, the true Magic Circuits reside in the soul. Magic Circuits are “opened” the first time a young magus runs prana through them. After that, they can be activated with a “mental trigger”, which varies depending on the Magus. Some Magus' even require special conditions in order to use their trigger, such as performing self-injury.

Magic Circuits are categorised by a rank of E-A based on how much prana the circuits can output. To determine your Magic Circuit rank, roll a d100.
E – 00-10
Rank E Magic Circuits are capable of producing only a pitiful 10 prana per circuit.
D – 11-30
Rank D Magic Circuits are capable of producing a small 50 prana per circuit.
C – 31-70
Rank C Magic Circuits are the average, capable of producing 100 prana per circuit.
B – 71-90
Rank B Magic Circuits are slightly above average, capable of producing 250 prana per circuit.
A – 91-100
Rank A Magic Circuits are the absolute best, and can produce 500 prana per circuit.

Additionally, a magus has a number of magic circuits in their body. The average magus has around 35 magic circuits. To determine your number of magic circuits, roll 2d10 and add 25.

Every living thing has within it “Od”, which is similar to Mana, the substance floating around the world that is converted to prana, but is in much smaller quantities. Typically a magus only has around 25 Od in them. A magus may use this Od to perform thaumaturgy. Roll 1d10 and add 20 to find your Od.

The final thing regarding Magic Circuits are Thaumaturgical Crests. These are Magic Circuits that a magus' ancestors have ripped from their body and implanted onto their heir. This goes on for generations, and most Crests consist of many Magic Circuits, that both boost prana output, and bear some of the knowledge of those who came before. Thaumaturgical crests function as magic circuits of the same rank as those posessed by the magus, and every 5 generations of Crest increase prana output by 10%. To determine the age of your Crest, either decide with your group, or roll 1d10 and add 3.



Psychic Powers
Psychic Powers, also known as Extrasensory Perception, is a term used to describe the lack of interference with a human's mind. Ordinarily, humans ignore that which does not conern them, passively. Psychic Powers can be described as a regression, or “going back”, to when humans still saw everything. Those who see beyond normal perception – those are psychics.

Your abilities with your psychic power will increase as its relevant stat's rank does.

To determine your psychic powers, roll a d100.
Psychic Power – 01-65
Mystic Eyes – 66-90
Rare Mystic Eyes – 91-100

Available Psychic Powers
Clairvoyance
Clairvoyance is the ability to see beyond what is physically possible for an ordinary human.
-Allows farsight
-Allows truesight (Lvl. 2)
-Adds 1 to growth rate for PER

Death Resistive Body
Someone with a Death Resistive Body cannot die. Their body will reform itself to prevent death, no matter how much damage it sustains. Additionally, one can crystallize their blood, to form swords or thrown weapons.
-Prevents death
-Can create weapons from own blood
-When a user of DRB would normally die, they instead become unconscious until all negative health is removed
-Adds 1 to growth rate for END

Precognition
Precognition is the ability to percieve the future. However, true precognition cannot exist, since the future is always uncertain. It is merely a prediction, or a sense of what is going to happen next.
-Increases dodge rate
-Adds 1 to growth rate for AGI

Eroding Detachment
Eroding Detachment allows one to take in a body part, and use it as one's own. Essentially, it's an organ transplant that never fails.
-Allows replacement of body parts
-Adds 1 to growth rate for END

Flesh Disruption
Flesh Disruption is the ability to create “waves” that pulse throughout flesh, causing pain and damaging it and the organs contained within through touch.
-Touch attacks deal bonus damage
-If enough attacks are applied to the same area, can cause lasting damage
-Increases STR growth rate by 1

MYSTIC EYES
Above the normal tier of psychic powers are Mystic Eyes. Mystic Eyes occur when the magic circuits around one's eyes mutate. Mystic Eyes act like single action spells, and are, for the most part, always on. Users of Mystic Eyes get to add 1 to any growth rate they want.

Binding
The Mystic Eyes of Binding cast a suggestion spell that cripples a target through eye contact. However, this allows for the opponent to use similar eye-contact based effects.
-Stuns the target as long as eye contact is made
-Non-movement-based actions can be taken still

Compulsion
The Mystic Eyes of Compulsion casts a suggestion spell similar to low level hypnosis on eye contact.
-Eye contact must be made as command is being made
-Can only issue short sentences
-Has to be activated
-Relevant Attribute is INT

Distortion
The Mystic Eyes of Distortion allow one to change space, the trajectory of objects, and create an axis of rotation in an area. It can be used to bend and crush objects.
-Has to stare at a still space for a while
-Can easily miss
-Drawbacks if used too often
-Relevant Attribute is PER

Illusion
The Mystic Eyes of Illusion allow one to create a falsehood in their target's mind. Through eye contact they cause their target to believe in an illusion.
-Requires eye contact
-Longer eye contact means longer effect
-A glance will provide only 30-40 seconds of illusion
-A target with a high MAG stat or high-ranked magic circuits may be unaffected
-Relevant Attribute is INT

Contract
The Mystic Eyes of Contract allow one to form a contract with someone. The contract acts similarily to the Geas spell, in that it requires the consent of both parties. However, it is not absolute, and the target or the user can nulify the contract at any point. The contract can also improve one's performance, to help fulfill the terms.
-Requires eye contact
-Can be used to improve someone's performance
-Support type mystic eyes

Flame
The Mystic Eyes of Flame allow one to set objects on fire by sight. After staring at a flammable object for a short while, it will combust.
-Less flammable requires more concentration
-Relevant Attribute is INT

Rare Mystic Eyes
Even among the Mystic Eyes, there are rare cases. These eyes are almost unique, and are among the strongest forces in the world. Users of Rare Mystic Eyes can add 1.5 to any growth rate of their choice

Death Perception
The Mystic Eyes of Death Perception allow one to see “death”. A user will see lines and dots on everything that they think can “die”. One who has mastered the Eyes can see death even on inanimate objects, such as buildings. When something is killed with the Mystic Eyes of Death Perception, they are not killed because they are cut, they are killed, and as a result, are cut. One can only “see” death after being immersed in death, or having a near-death experience. Mystic Eyes of Death Perception are limited only by what the user sees as “being able to die”.
-User will see “Lines of Death” and, possibly, “Points of Death”
-Cannot be turned off
-Cutting along the lines will 100% guarantee that object is cut
-Stabbing a point will cause the death of the object
-Cutting someone with Death Resistive Body will cause slowed regeneration time
-User will have intense drawbacks

Life Perception
The Mystic Eyes of Life Perception allow one to see the flow of life and life energy in things. It only works on living things, since one needs “life” in order to lose it. The User may see lines and dots on living things, the lines representing the flow and the dots representing the source, and cutting them will “stop” the life force from flowing. They are sometimes referred to as the “False” Mystic Eyes of Death Perception.
-User will always see lines and points
-Cutting along the lines will 100% slice that being
-Only sees on living things
-Cuts will stop regeneration for a while and cause bonus damage based on PER (+1 per rank)



Thaumaturgical Theory and Magecraft

Magecraft is the artificial reenactment of a miracle. Modern magecraft is greatly inferior to that of the past, due to more and more things becoming possible without it. The main principle of thaumaturgy is “to convert prana inside the body to affect the outside world”. The user follows the system that the Schools of Thaumaturgy act under, similar to a program. The power that enforces this program is the Magus' prana.

The main aim of Magi today is to make the impossible possible. New forms of magecraft are created to fill the gaps of the impossible. There are three parts that make current magecraft possible. Spellcasting, Equivalent Exchange, and Reenactment.

Spellcasting is a Magus' method of speaking to themselves, interpreting the rules of their school. Different magi have different incantations for the same spell, due to this interpretation. There is magecraft that speaks to the world, classified as Grand Spells or Grand Rituals, however it is impossible for individuals to use them under normal circumstances.

Equivalent Exchange is the primary rule of thaumaturgy. In order to use magecraft, something of equal value must be consumed. Usually, a magus will fulfill this requirement with Prana, but it is possible to use something else.

Reenactment is the basis behind thaumaturgy. The purpose of magecraft is to reenact miracles.

Thaumaturgical Theories are Greater Rituals, which cannot be performed alone. Also called Foundations, these Theories are performed by large groups of people to impose rules onto the world.

Schools of Magecraft
Magecraft is divided into categories called “Schools” which divide them based on similarities in function and performance. There are an unknown number of Schools, and even more could be discovered. The only limitation on Schools of Magecraft is the number of things which cannot be done.

Alchemy is the school that specialises in the study and manipulation of the flow of matter. The most well-known users of Thaumaturgy is the Einzbern famly. Common applications involve the creation of Homunculi and Transmutation. The relevant stat for alchemy is INT.
-Transmutation is the ability to manipulate matter. By passing prana through an object, it is possible to change it. The applications of this magecraft are nigh-limitless, and even include combat and fraudulent applications. Prana costs differ on a case-to-case basis, but a steady flow of 10 prana/se/cond is enough to mold an object into another form.
-Homunculus Creation is the literal creation of another living being. In order to do such a thing, one needs to create a Spiritual Core and a body for it. The Spiritual Core must contain at least as much Prana as the Creator's Od, but more Prana means a more powerful homunculus.

Curses are a school of magecraft that specialises in binding contracts, known as Geis, and applying detrimental effects, such as sickness. Due to it's inherently non-constructive nature, it is not taught at Magus Academies. The relevant stat for Curses is INT.
-Gandr is a simple curse that decreases the physical health of the target. It is fired like a bullet from one's fingertip, and travels in a straight line. More advanced users are able to “charge” the Gandr, resulting in a more powerful curse that causes physical interference, known as a Finn Shot. A strong enough Finn Shot can knock an ordinary human unconscious. A typical Gandr costs 5 prana/shot, while a Finn Shot would cost 4-8 times that, depending on the strength.
-Geis is a curse that imposes mystical restrictions upon the target. However, it requires the consent of both parties. As such, it makes it difficult to use. It is not possible to disobey a Geis, however, making it one of the most sinister curses. Additionally, a much more sinister curse, the Self-Geas Scroll exists. These are documents that look like an ordinary contract, but the signatures are done in blood and infused with prana to show that it has activated. It binds itself to the declarer's Thaumaturgical Crest, stopping it from being passed down. It is a very dangerous magecraft, and it cannot be erased by any method.

Elemental Magecraft is magecraft that is highly tuned with an element. Ordinarily, every mage can manipulate an element, coinciding with the element of their existence. Elemental Magecraft takes that to the next level, allowing complete control over an element.

Earth Magecraft is magecraft that is highly tuned to the Earth element. Within it, there are a few more specific categories, but all of it has to do with the Earth element. The relevant stat for Earth Magecraft is STR.
-Petrification Magecraft includes spells that cause halted movement and slowing.
–Total Petrification of a target does not turn them to stone, due to the decaying strength of current thaumaturgy. It simply halts all movement of the target as long as Prana is provided. It costs 30 prana/second to petrify an ordinary human.
–Energy Depletion allows one to steal the energy of a target. It depletes their stamina, slowing their actions. Doing so costs 10 prana/10 points.
–Energy Restoration allows one to restore the energy of a target. It is the opposite of Energy Depletion. Doing so costs 10 prana/10 points.
–Earth Manipulation allows one to manipulate stone, metal, dirt, and other earthen compounds. Erecting a wall of earth large enough to protect an individual costs 100 ,+ 10/inch of thickness, prana, or more depending on the speed required. One can also launch chunks of earth at a cost of 20 prana/km/h.

Water Magecraft deals with flows, forms, combinations, and manipulations. All forms of Water Magecraft adhere to these concepts. The relevant stat for Water Magecraft is END.
–Stagnation ceases the flow of energy in an area. It can be used to stop a target from casting spells, but it requires a great amount of prana to maintain, at 100 prana/second. Additionally, it may be overcome by an individual's magic resistance.
–Liquid Manipulation allows the complete control over a liquid. By touching it, a user may direct or even fully stop it. One can construct barriers that use surface tension and water resistance to slow objects. Redirecting flows costs 5 prana/second, and one must be in contact with the liquid. A barrier costs 100 prana/second, with an additional 10 per inch of thickness.
Fire Magecraft includes spells related to the concepts of consumption, heat, and entropy. Most commonly, it is the manipulation and control of fire, however. The relevant stat for Fire Magecraft is LUK.
–Flame Manipulation is the physical control and creation of flames. Creating a flame is simple, requiring low amounts of Prana, but control of it is more difficult. Due to fire's tendency towards entropy and destruction, it is inherently harder to control than any other element. Typically costs 10 prana/cu.foot/second.
–Curse of Rage is a fire-attuned spell, that casts a curse upon the target that causes their blood to ignite upon contact with air. It costs 100 prana/minute maintained.

Wind Magecraft includes spells related to air, kinetic forces, static + free energy, and directed movement. The relevant stat for Wind Magecraft is AGI.
–Movement Acceleration is a spell that allows a caster to increase the speed of their movement, to almost insane levels. By placing the wind at their back, literally, a caster can increase their movement speed greatly. Doing so costs 100 prana/kph, and lasts for 30 seconds.
–Aero Strike is a spell that shoots blades of wind accelerated to speeds of up to 70 kilometers per hour. Doing so costs 50 prana/10kph.
–Wind Barrier is a spell that erects a globe of turbulent wind that surrounds the caster. It protects them from projectiles and weak melee attacks, but a strong opponent can break through. It costs 200 prana and lasts for 5 minutes.

Flowing and Transferring of Power is a school of magecraft that concentrates on the flow and path of energy from one object to another. Its relevant stat is PER.
–Jewel Magecraft is a type of thaumaturgy that allows one to channel prana into gems, for the storage of power. Depending on the gem it is deposited into, the prana will “stain” the gem with an element. Certain gems are better suited for different tasks.
–Shared Perception is a spell that allows a Magus to link his and anothers senses. It costs 10 prana to link one sense for an hour, and requires the consent of both parties.
–Transference of Consciousness is a spell that literally places the Magus' consciousness inside another object, such as dolls, familiars, or living things. If the target has a soul and personality, the body will remain under their control. If the Magus' body is disturbed at all, the spell is immediately canceled and his consciousness will be forced back into his body. It is also impossible to live forever with this, as one's consciousness dies with their body.

Material Transmutation involves spells that interfere with the properties of objects. Its relevant stat is END.
–Alteration is adding qualities to an object that it originally did not have.
–Reinforcement is the most difficult magecraft. It has the purpose of pushing a basis to its fullest extent. By filling openings in the inner structure of an object with Prana, one can strengthen it. Examples include increasing the sharpness of a knife, nourishment of food, or the physical strength and durability of a living creature. One could reinforce their eyes to allow them to see further and better.
–Gradation Air is the creation of objects through the solidification of prana. While technically an advanced form of reinforcement, it is practically inferior. By using the same amount of prana to create something for reinforcement of an already existing object, you achieve a better object, while everything created through Gradation Air is several grades inferior.
Houjutsu is an alternative name of the Thaumaturgical Theory of Onmyoudou. It is a system that excels at the use of curses, divination, and similar things. Its relevant stat is INT.
–Edict of Binding is a spell that restricts non-humans. It is completely useless against humans and hybrids of humans with other creatures. To restrict a non-human for one minute, with no resistance, requires 200 prana.
–Kongouyaku Shuku is a spell that crushes a small area of space. It costs 500 prana to affect a space the size of a small child.

Sacraments are a form of magecraft used by the Holy Church. They are used by specially trained hunters known as Executors, for the purpose of slaying heretics, demons, and vampires. Its relevant stat is FTH.
–Baptism Sacrament, also known as Purifaction Incantations, are the single Sacrament that is taught freely to all members of the church. It is a ritual-level spell, and has a fairly high prana cost. It is capable of exorcising Demons and sending Wraiths back to the world of the dead. It has very weak physical interference, but is strong against spirits. It costs 500 prana to cast.
–Cremation Sacrament is a spell sigil that can be engraved in Black Keys to cause them to combust on impact with a target. It costs 20 prana to inscribe once.
–Dokhma Sacrament is a spell sigil that can be engraved in Black Keys to cause them to dehydrate the target on impact. It costs 35 prana to inscribe once.
–Interment Sacrament is a spell sigil that can be engraved in Black Keys that cause petrification of the target on impact. It costs 30 prana/10 seconds of paralysis.
–Jhator Sacrament is a spell sigil that can be engraved in Black Keys that call forth crows that attack the target on impact. It is not known by most Executors. It costs 100 prana to inscribe once.


Mystic Codes and other Magical Items
Mystic Codes are, usually, support-type items that a magus carries to assist with their magecraft. There are two types of Mystic Codes. One is “Amplifiers”, which are more generic mystic codes that increase the effectiveness of a magecraft, or allow one to store prana for later use. The other type is “Specialised”, which includes Mystic Codes with a predetermined usage. They are activated by the magus when supplied with prana, and can perform a singular 'mystery' as long as it is active. These are less generic, but are very efficient with their intended purpose.
A Magus-classed character gets to start with a random type of Mystic Code. To determine this, roll a d100.
Amplifier – 1-60
Specialised – 61-100

Amplifiers
-Azoth Swords are very common Mystic Codes, often times given by teachers to their pupils as coming-of-age gifts. One simply stores prana inside it, and, upon chanting the release word, it releases all the prana inside, all at once. Additionally, while not its intended purpose, it can be used as a weapon for stabbing or cutting.
-Magical Jewels are also Mystic Codes of the amplifier type, due to their nature of storing large amounts of prana.

Specialised
-Specialised Mystic codes are those that have a specific purpose, and as such, there are no “generic examples” of them.

Other Magical Items

The Holy Church's executors use weapons known as Keys of Providence. These are Conceptual Weapons that are used for exterminating vampires and demons. The most common form of them are the Black Keys, which are charms used by Executors to fight. They usually take the form of long, rapier-like swords or spears, and are oftentimes thrown. Executors are capable of materialising them by passing prana through an object, such as pages of the bible. They are necessary to perform most sacraments.
Origins and Alignments

One's origin is the orientation at the time their existence began. It is the starting point, and the driving force from Akasha that managed to take material form, in the shape of a human. It is what causes a human to take action. These actions are less of a decision, but more impulsive behavior. It is possible to be awakened to one's origin, however, once this happens, it is impossible to stray from it, if it is even a possibility in the first place. Origins are the fine details of a Magus, and can range from “worthlessness” to “taboo” to “sword”.

Additionally, all mages have an Alignment. This alignment can also be described as Elemental Affinity, and it shows a tendency towards one of the five great elements. These elements are Earth, Air, Fire, Water, and Ether. Magecraft in line with one's Alignment is strengthened.



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Character Sheets

Blow is the profile sheet used to make your character. Be sure to include all the information you need, and fill ouch section accordingly. When you're finished, you may send the profile to me in a private message, and I will personally review it and get back to you.

Magus, Spellcaster, Teacher, and Student

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Executor

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[u]Sacraments:[/u]

[b]History:[/b]


Dead Apostle

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[u]Stats:[/u]
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[b]MAG: [/b]
[b]LUK: [/b]
[b]CNV: [/b]

[u]Magic Circuits[/u]
[b]Rank:[/b]
[b]Number:[/b]
[b]Thaumaturgical Crest: [/b]
[b]Od:[/b]
[b]Total Output:[/b]

[u]Thaumaturgical Theory[/u]
[b]School:[/b]
[b]Spells:[/b]

[b]History:[/b]


Psychic

[b]Appearance:[/b]
[b]Name:[/b]
[b]Sex:[/b]
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[u]Stats:[/u]
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[b]LUK: [/b]

[u]Psychic Power:[/u]

[b]History:[/b]




A Work in Progress
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Yashirou Izuki
Student – Magus



Izuki yawned. Normally, he was an attentive student, due to having a status to maintain, but right now he was just tired. The lecturer had been going on for an hour about the same singular principle about the flow of prana, and it was simply too repetitive for him. He stared out the window and twirled his pencil, only able to pray that the lecture ended soon.
After spending roughly an hour and forty-five minutes talking about how transferring too much prana at once could be disastrous the lecturer was finally finished. He packed up and left the room, just before a few students started laughing and yawning. This professor's lectures were notoriously boring, and it truly showed. Izuki sighed with relief once it was over, placing his notebook and pencil into his bag and standing up. Quickly, he exited the room and started heading to the exit.
On his way, he bumped into a friend of his, Nanami Kishiko. "Ah, Kishiko-san. Fancy seeing you here." Normally, it'd be rare for him to run into someone he knew after this lecture, as it was one of the later ones, and most students would have gone home by now. "I was just on my way to the ramen shop. I don't particularly feel like cooking right now. Care to join me? I'll pay, of course." He didn't honestly expect her to refuse, since they were on fairly good terms after all. She was one of the people he didn't like offending, due to his respect for older magus families.

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Nanami Kishiko
↱Eternal Abyss: Middle Ocean↵
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Finishing the last sentence on her notes, Nanami smiled as she closed her favorite notebook and waited for the professor to dismiss the students. Though the lesson was really just a repeat on the very basics, she was thankful for the lesson nonetheless, and didn't mind adding a few more details into her previous notes. "Thank you very much for the lesson." Bowing her head in respect as the teacher left the area, Nanami quickly got to packing her things before heading out into the halls. "Hmm..now that classes are over, I should make plans for dinner.." Carelessly walking down the hall as she considered a few options, she ended up crossing paths with none other than the student council president himself. "Ah Yashirou-senpai, are you on your way home?" Cradling her notebooks with both arms, she began to listen to his request with a small smile to show friendliness. "W-wait, are you asking me out to dinner?" Obviously a fair bit flustered by the sudden request, she very nearly dropped her things as she tried to regain a bit of composure. Calming herself with a sigh, she managed to regain her stance. "Well...I appreciate the offer.." she began to speak in an apologetic tone "..But I'm honestly a bit busy today, so I think I'll have to pass, I'm really sorry." Bowing her head to show her sincerity in apologizing, she slowly started to make her way around him, until she was clear out of his range. "I suppose I'll see you around then?" Waving to him with one arm still on the notebooks, she hastily made her retreat at the nearest turn in the hallway. "Hmm..that was a tad surprising." Though it'd be hard to be in this school without at least knowing his name, she couldn't exactly say she was all that close to him. They'd met and chatted a few times about her history, but that was about it. Really though, it's not like she had much of a reason to turn him down, it didn't seem like he meant anything by it. "Even still..I just can't really see myself saying yes to something like that." Continuing the rest of her walk in silence as she headed towards the store, Nanami went back to her old task of thinking about dinner. "I'm sure Hiraku-kun would be happy with anything really...but I should probably think of something more nutritious, for his own sake..." Having finally arrived at a store in the nearby area, she hastily picked up a few ingredients she felt would work well together before paying and leaving the store with a handful of bags. If one were to come see her right now, they'd probably think the girl was a bit crazy, carrying several bags of ingredients as well as school supplies. "Not too much longer now, keep at it Nanami!" Giving herself some words of encouragement, she managed to make it the rest of the trip, landing herself at the front door-step of a very familiar residence. Though she didn't really live there herself, you could call it a bit of a pseudo-home for her, as it was where she spent a vast majority of her time. "Hiraku-kun, are you awake right now? I brought you some food." Setting her stuff on the steps for the time being, she began knocking on the door to hopefully attract his attention.
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17,253:Remaining Prana
:Action Log
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Yashirou Izuki
Student – Magus



While he didn't expect it, he certainly wasn't surprised. One of their former classmates had dropped out after the general courses were finished, due to not having a mentor, and she would take dinner to him. Izuki saw it as kind of pointless, but he didn't exactly have any right to say it to her. “I see. Maybe some other time then.” Waving at her, he walked away, leaving the school. He had something to do immediately after eating, anyways. His father had asked him for a favor, and he couldn't exactly decline.
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Mangekyou Hiraku
Dropout - Magus
Engineered Equilibrium



The pendulum on the clock on the wall in front of Hiraku started pulsing in blue light with a click, and Hiraku looked up. Oh, it's nearly evening already, huh... The pendulum on the clock was connected to a prana transfer route in the wall, which was in turned connected to the alarm system employed by the Mangekyou household. Rather than the usual Bounded Fields that most magi use to protect their homes, the Mangekyou family instead uses a network of sensors that react to the presence of prana and report the direction and magnitude of this prana source to the inhabitants of the house. While this system is unable to detect people and creatures with insufficient prana stored in their bodies, the system is completely inactive until triggered, making it impossible for anyone, magi or otherwise, to even tell such an alarm system is even there until they trip it, unless they were willing to go through the trouble of digging up the ground to find thaumaturgical runes inscribed below the surface.

Hiraku started to clean up the piles of paper and utensils on his desk, ignoring the clock as the blue light continued pulsing to report the approaching magus' prana capacity. After all, he knew who his guest most likely was, and her visits had been something akin to a daily routine for the last few years, though he never told her that he was alerted whenever she entered the property. The knocking started right as he finished, and he walked to the door, passing prana through a fake light switch as he passed it to "turn off" the alarm, and opened the door. "Hey, 'afternoon, Nanami." He frowned at the bags of groceries she had with her, and helped her carry them in. "You didn't need to do this, I was about to get some more food tomorrow you know, there's still enough for tonight," he complained. Of course, there's no merit to waiting until you completely run out of food to get more, but that's just the kind of person Hiraku is. He could almost be called obsessive-compulsive when you consider the majority of his routines. Not that that often stopped Nanami from acting otherwise.

Hiraku took out enough vegetables for dinner and started chopping them up, leaving the rest of the cooking to his childhood friend. He is not really a bad cook, but it can be said that his cooking had zero variety. He cooks as if it was a strictly regulated procedure and not something closer to an art, to the point every meal gives the impression of being the same and you can always tell "yep, this is Hiraku's cooking, alright". Obviously, if your meals always taste the same then you'd probably get tired of them eventually.

"So, Nanami, anything much happened lately at the academy?", he abruptly asked, breaking the monotony of the sounds of cooking.

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Nanami Kishiko
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Thanking him as he helped carry the groceries in, Nanami started to unpack a few things as she hurried over to the kitchen to begin. "Oh please, you'd only make the same few things you always do, you have to watch your nutrition intake a bit more." Speaking with concern for her childhood friend, Nanami reached over to a small cooking apron she had kept in the house as she began to prepare a sort of mix-matched stir fry using the vegetables he had cut, adding in a few spices here and there to keep it from tasting bland. It wasn't like she was an expert chef or anything, her cooking skills at best would be considered fairly average, it's just that she was decent enough at catering towards Hiraku's tastes to get him to eat most anything. Even if he didn't like the type of food, flavoring it right would usually be enough for him. "Go ahead and sit down for now, it shouldn't take all that long." Rinsing off the last few ingredients in the sink as she added it into the pan, Nanami began to hum a familiar tune as she cooked. It was the same tune she'd always hum when she felt at ease, and it helped keep her mind clear while she worked on rather mundane tasks such as this. "At the Academy?" Taken aback by Hiraku's sudden question, she couldn't help but feel pleased to see that he'd ask. "Things have been mostly the same, though recently I've been studying rather diligently." Puffing herself up with pride a little bit to try and show off a little bit, Nanami then recalled what had happened not too long ago. "Well, I guess something happened." Tilting her head a bit to express some confusion, she paused for a moment to think about it some more. "Earlier, before I came here, Izuki-senpai asked me out to dinner, though I'm not sure why. I turned him down though." Speaking in a casual tone, it was clear she didn't really think of it as having any sort of deeper meaning to it. Though whether or not that caused a misunderstanding was debatable. Resuming the rest of her cooking duties in silence, she continued on until the meal had been prepared. "There, all finished." Gathering up the dishes to bring over the table, she set down the plates of food one by one, before sitting down herself. The dish for today was a mixed vegetable stir fry, topped off with a few spices. On the side was a few pickled radishes, a small miso soup prepared with the last remaining ingredients in the kitchen, and for Hiraku, an omelette with a bit of chili powder added in to give it some spice like he liked.
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17,253:Remaining Prana
:Action Log

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Suzu Kiribayashi, Wandering Enigma
HP: 240/240(Original 480/480)
MP: 12003/12503
Condition: All Non-Prana Stats Halved due to Exposure to the Sun
Action Log: 7th Gate -Gaze- & 7th Gate -Arrival- were used.


~Today's Whims~

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Somewhere, in an entirely nondescript-seeming house, a small tear in space opened, and through it could be seen the eye of the one on the other side. Through it, she could see two people seemingly going about cooking. A young man, and a young girl.
'Hmm...yes, this will be a fine first stop. nothing says 'I've arrived' than spooking some of the norms~!'
Admittedly, to her, mages ARE norms. A short while later, another, larger tear in space opened somewhere else in that same house, and out stepped the source of the spells. It would appear she'd placed the 'Gate' in what seemed to be an entirely nondescript bedroom. though that clock with an oddly-swinging pendulum caught her eye. It was then that she noticed a faint current of energy, likely an alarm or something.
'Ah, whoops~ looks like I set off a boundary field again~ Just like old times~!'

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Mangekyou Hiraku
Dropout - Magus
Prana: 4309/4399
Spells used: Scorch Cannon (Bolt (M), Burst, Heat)
Jacobian Anomaly



Finishing up every part of the cooking he could help with without damaging the meal's quality, Hiraku retreated to the dining room, which the kitchen was technically a part of, and set the table while listening to Nanami talk about school. Izuki, huh...Who was that again? Racking his mind, Hiraku could only vaguely recall <family name forgotten> Izuki as one of his former classmate, one of the better students, or something like that. "Oh, he invited you for dinner? Why didn't you accept? You could have just called me, I'd have joined," he nonchalantly answered. Since Izuki and Nanami didn't seem very close in the first place, Hiraku saw it as nothing but an occasional outing between friends, and didn't think much of it. Nanami finished cooking and placed dinner on the dining table. He nodded at the food, satisfied, and with an "itadakimasu" picked up his chopsticks.

Clack. Clack. Clack. Clack. Clack. Clack.

It had been years since Hiraku had heard the sound, but there was no mistaking that slight sound of impact of metal on metal emanating from the pendulum clock on the wall behind him, somewhat louder and distinctively different from the usual ticking sound. He quickly turned around, and sure enough, the normally stationary pendulum was now swinging to and fro, hitting the sides of the clock's case six times in total. Another magus had just entered the property, and if the alarm's prana measurement function could be trusted, they had at least three times his prana capacity. The fairly high amount ruled out non-magi who were just coincidentally born with Magic Circuits, and Nanami excepted, a magus suddenly barging into another's home without any prior notice is quite unusual. The uninvited guest still had considerably less prana than Nanami, but if they were an experienced magus, it was quite possible that the intruder could quite easily defeat both of them, no matter how inferior their Magic Circuits were.

Wordlessly, he stood up, walked to the clock, placed a hand on the glass lid of the clock's case and passed some prana into it, commanding the alarms to re-confirm the positions of all magi present inside the property. The pendulum pulsed with light; one red light near the center for Nanami, and another red light only a short distance away, which Hiraku estimated with a jolt was his own bedroom. This was dire; a red light instead of a blue light meant they were already inside the house, instead of on the roof. Whoever they were, the intruder was both uninterested in informing him of their presence, and skilled enough to reach his room without a sound within the few seconds it took for him to reach the clock. He turned to his friend with a grim expression and signaled for her to be silent and pointed towards his bedroom, then quietly opened a cabinet and retrieved a handful of paper slips inscribed with strange and complicated glyphs. Approaching the door, he glanced back at Nanami to make sure that she understood what was going on, before wrenching the door open and brandishing the slip of paper in his hand in the direction of the room. Inside was a blonde woman with peculiar ear-shaped hair (?) cheerfully examining the contents of his room. The sight was so far from all his expectations that he faltered, and the already-charged slip of paper in his hand proceeded to blast a hole in his closet door before crumbling to dust.

Beat.

"Uh....Who the heck are you?"

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Nanami Kishiko?
↱Descending Chasm: Abyssal Night↵
-Student - Magus-
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Making a slow start on her food, she watched Hiraku for a moment to make sure he was eating properly. "Well, he said he didn't feel like cooking, and would treat me, but I figured you might be running out of food sometime soon, and wanted to make sure you had some." Though really, she just wanted to come hang out for a bit like always. "Besides I'd feel bad making him pay on my behalf, let alone the two of us.." Staring back towards the table with a rather downcast expression, she started to feel a tad guilty for just turning him down. "I hope he wasn't too offended.." Mulling it over in her mind as she stared wordlessly at the food, she wondered if she apologize to him again tomorrow. "Though, I'm sure he's busy with his student council work.." Sighing at the situation she'd landed herself in, it came as no surprise to see that she was caught a fair bit off guard by Hiraku's sudden actions. "An intruder this late into the aftertoon?" A wave a fear overcame her, but keeping silent as he pointed towards the bedroom, she nodded in affirmation before quietly moving towards his side out of instinct. Hoping for her friends safety, she watched as Hiraku gather up a few small slips of paper before proceeding to his bedroom. "Be careful.." were the words she spoke in her mind. However, it wasn't until a few moments later that another surprising event occurred....Bang, the sound of a sudden explosion rang in her ears. Unable to process exactly what had just happened, a flip switched in her mind, and without so much as a word of reaction, she began to exhibit a drastically different aura.

Rushing into the room to see a very strange scene, "Nanami" began to stare down the person in the center of it all. "Stay back Mangekyou" Holding her arm out to signal for him to back up a bit. her eyes began to sharpen as a faint killing intent spread through the air. "I'm about five seconds from flooding this entire f*#$*# neighborhood, so tell me cat, what business do you have here." Her words were like daggers aimed at intimidation, and it was obvious she held no hesitation in her words. The fortress-like spell Submerged castle that she implanted in this area several days prior had already been prepared, ready to be used at a moments notice. If she didn't get the answers she wanted this place would soon become a watery grave for her.

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17,253:Remaining Prana
:Action Log

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Suzu Kiribayashi, Wandering Enigma
HP: 240/240(Original 480/480)
MP: 11703/12503
Condition: All Non-Prana Stats Halved due to Exposure to the Sun
Action Log: 7th Gate -Arrival- was used.


~Today's Whims~

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My, that girl had seemed so mild and demure earlier, such fire! If she ever ended up in the same situation as her, she'd be quite a fearsome one. yes, quite a fearsome one indeed. An affable, yet obviously not entirely too far from mischievous smile spread across her face.
"Oh, just the looks on your faces when this happened is all. I do apologize for the fright, but you see, what you called me is quite an apt descriptor. I do what I wish, when I wish. Just like the 'cat' you so refer to me as."
And with that, she bowed slightly as a tear in space formed behind her, made somewhat visible by the bow.
"Toodles! I simply must be off, today's a busy day since I'm finally back in town~! Do keep an eye on your little boy-toy though, seems he has a tendency to go off too early~ Oh, and do remember to tell 'Old Kaleidoscope' that 'The Enigma is back in town'." And with that, she leapt backwards through the tear as it closed. The other side? Some balcony somewhere, with an obviously-open door. Not that she cared where she wound up. And following her whims, she opted to poke around in there too! Seems it led to someone else's bedroom. Clearly something cosmic was screwing around with her today. 'Mental note: Remember to slip 'Kaleidoscope' some laxatives next Apostle's Meeting. Maybe this time I'll get him back for once.'
As she looked around aimlessly, there wasn't really much to note, just that this one was much more well-off. A few mildly interesting books, but nothing of significant note. it sounded to her like one of the occupants was using a restroom nearby, likely just finishing up bathing. So using her natural capabilities, it was child's play for her to slip past the door that apparently led to where the sounds of bathing being finished were coming from, and down the stairs. it didn't take her long before she'd wandered her way to the kitchen, and there she saw it. a rather impressive fridge. Of course, given how overall average this person had shown to be, she wondered if the fridge would show anything that would say otherwise. Poking around, she found that a fair portion of it wasn't just dedicated to the standard foodstuffs, but a fairly decent collection of wines. And a few scattered cheeses. At least they knew that if you have wine you have to have cheeses to go with them. she paused a bit before one hidden in the back caught her eye. so naturally, she'd poke most of herself in trying to get at it to see what it is. Anyone who would come upon her at this point would be presented with..well, her rear-end just barely sticking out of a well-open combination refrigerator and wine-cooler.

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Fuyuki Shiki
NEET – Psychic
Fearless



Shiki stretched as he stepped out of the bath. Around half an hour ago he had finished his daily training routine, and he had been sitting in the bath ever since. After finally getting out, he thoroughly dried himself, paying particular attention to his hair, which seemed to act like a sponge most of the time. Moments later, having put on enough clothes to walk around, which is to say pants, he slinged how towel around his neck and left the bathroom. Following his daily routine, Shiki walked downstairs, into his kitchen. However, something was amiss. There appeared to be somebody digging around in his refrigerator. Walking over there, he said “Hey, I don't mind you being here, but can you hand me the oolong tea? It's in the door.” Shortly, the woman handed it to him with a grunt of some sort, and went back to rummaging through his fridge. Unscrewing the lid and taking a sip, he looked over the girl. What caught his attention the most, was the ear-shaped structures on her head. Normally, hair doesn't grow like that. “By the way... Are those ears?” He asked, placing his tea on the counter and wiping his face with the towel.
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Mangekyou Hiraku
Dropout - Magus
Prana: 4309/4399
Jacobian Anomaly



Hiraku was slightly disturbed by Nanami's sudden shift in personality. It wasn't the first time it happened, but the complete three sixty in attitude and personality is rather jarring, and this time she was fiercer than most. The situation was still pretty tense, so he put that aside and turned his attention back to the intruder.

As the woman spoke, Hiraku's confusion quickly turned to annoyance. "Hey, hey, you think I'm going to just let it go when you barged into my house and said something like that?" Just then, a tear in space appeared behind the woman. It was clear that she was probably too strong for him and Nanami to handle so he decided to let her leave, but he regretted it as soon as she finished her parting words. "Wait, 'Old Mangekyou'? You knew my father? Hey, wait!" He reached out to hold the woman back, but the air in front of him was already empty by that point. Well, there went his first potential clue of finding where his father went in years. "What kind of people did you even get involved with, dad..." he sighed. Potential trouble having passed, he turned around to Nanami. "I guess...back to dinner?"

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Suzu Kiribayashi, Wandering Enigma
HP: 240/240(Original 480/480)
MP: 11703/12503
Condition: All Non-Prana Stats Halved due to Exposure to the Sun
Action Log: Nothing was used.(Yet)


~Today's Whims~

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She was busy poking around when the guy had asked about her 'do. At which point she pulled out of the fridge with a curious expression, making her face quite visible now.
"Oh this? It's actually my hair. I take some time out every so often to get it styled like this. I'd tell you how, but ladies have to have their secrets after all. Let's just call it 'magic', no?"
after saying her piece, she resumed rummaging around in the fridge. seemingly a bit discontent this time. "Blast, you're missing a few really high-end wines, like a '47 Cheval-Blanc. Why is it so hard to find here in this country? I know '47 wasn't a very good year for that winery, but still."
It was then that she poked her head back our to look at him. "You've got quite the collection here Specs, albeit it's sorta incomplete. I take it you don't have the funds for the higher-end stuff like the Cheval-Blanc?"

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Fuyuki Shiki
NEET – Psychic
Fearless



He listened to her explanation of her hair before walking around the counter, into the dining room where he had a white turtleneck on the table. Pulling it on, he said ”Sounds like a lot of work.” He rubbed his face and hair with the towel once more the make sure they're dry before tossing it to the side, into a basket. He looked at her as she complained about his wine selection, and its incompleteness. “I don't drink often. I just have spare money sometimes, so I buy expensive things.” Pointing at his television, he continued “I don't use that either, I just didn't know what else to buy.” Saving, apparently, was not in Shiki's vocabulary. “I don't really know that much about wine, either. It just had a big price tag on it, so I bought it. You'll notice that they're unopened.” Even when he did drink, it was mostly sake, though very rarely he did drink some wine.

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Nanami Kishiko?
↱Descending Chasm: Abyssal Night↵
-Student - Magus-
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Hahaha, very funny. Let's give a round of applause for our local comedian folks, outstanding work, really. "I'll admit, I'm impressed you managed to sneak by the scouting orbs I keep in this area, but your answers not good enough you flimsy sk**k" Obviously dissatisfied with her answer, she began lifting her arm up, in order to begin the activation of the large fortress known as the submerged castle. Calling out it's name as if it were parting words for the young-looking girl, Nanami was interrupted when a certain name was brought into light. "She knows Hiraku's father?" clicking her tongue as a rather taboo name to her was mentioned, her expression began to shift. Instead of anger, it became apparent that all she was felt was pure hatred towards this person. Looking to her side to check on the now spotlighted person, the obvious look of confusion on his face was enough to completely tip the scale. Loosening her grip on the castle for just a moment in order to make a decision, she turned back only to witness a rather shocking event. With only a carefree word to spare, the strange one vanished without a trace, disappearing into what seemed to be some kind of portal of sorts. "Tch..I got careless." Dropping any sort of hesitation she might have had before behind, Nanami quickly scanned the room for something to use. If she was going to pursue her, she needed to act fast. Picking up a nearby recreational book from a shelf, she took a deep breath before channeling prana into it to strengthen it. "Like hell I'm gonna let that b*tch get away!" gripping the book tightly in her right hand, she took aim at the nearby window in Hiraku's room, shattering it to leave some space. Without saying a word to the boy behind her, she did much the same to her own legs, and proceeded outside. "Whether you're out for an evening stroll or not, if you do anything to upset their life, I'll make you pay for it...after all, he's all that "she" has anymore.." Scanning the area for an appropriate place to begin, she settled for the roof. "Keep running all you want, so long as you're in this city, I'll hunt you down..I expect maybe you'll have some answers for me then!" Stilling her breath once more in order to concentrate, she slowly raised one arm forward at a few soccer ball sized orbs began to materialize in front of her. Though she couldn't identify what kind of trick was used for her to escape due to having looked away, she assumed it couldn't have gotten her very far. The scouting orbs she'd kept hidden would surely seek out and find her in due time, after that it was only a matter of getting to her.
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16,313:Remaining Prana
:Action Log

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