ShadowOfIce
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- Posted: Sun, 04 Oct 2009 19:36:14 +0000
In the world of Hesperia, humanity has yet to truly find a settlement or expand over the monster covered lands. With nearly 20 main locations scattered through out the ancient lands, humanity is carving its way into becoming the world's main inhabitant, but lately, the greatest enemy to humanity is not the monsters that plague the lands, but themselves. Most people turn a blind eye to this, focusing more on harvesting raw materials, development, and just living their lives one day after another. And that is just the case in a humble town known as Cryth.
Cryth today has become a settlers town, focused both on being a comfort for travelers, and processing in the factories the raw materials that are sent from Vuurta. It's safe to say that Cryth helps out all of Hesperia with their products, and it's no surprise to see that the large town is well respected by the world and hardly suffers from the crime and deprivation that others do. As of lately, the town has entered a state of bliss. The volcano residing nearby on the outskirts of the town remaining dormant thanks to the relic at its base known as the "Eye of Ifrit," the towns largest threat remains dormant. With monsters hardly ever getting to close to the town either, a calm climate, and almost no crime, it feels as if Cryth is it's own little paradise for the villagers.
...Or is it?
As of today, the winds are calm, the blue sky has only a few scattered clouds, and the sun casts down with a comfortable air that enlightens even the darkest of spirits. The streets are clean, most paths well traveled, dirt roads, but down the main streets it has cobblestone, the town having yet to be prepared for the recent creation of the 'automobile' and preferring to keep their humble standards. Houses are composed of stone and brick, ranging from one to three stories, most filled with humble, happy families. Some larger, apartment scaled buildings are cast off deeper to the heart of the town, where singles often live, and deeper in the center lies the town's council. There, ten elderly folk who grew up in Cryth have been put in charge to run the town, and it goes without saying that they've done a great job so far.
Guards are adorned in half plate, most casual at their posts, even leaning on their spears with a bored look in the eyes. Their expressions make people realize just how untouched the town has been from any crime or disasters, the aloof feeling actually quite relaxing to most. Further on to the east of the town, the calm waters of Hesperia's ocean wash ashore on the clean beach, several people sunbathing or even fishing in this quiet afternoon. And even along the dormant volcano, travelers or brave fighters go to train, practicing, and helping to keep the monsters population in control. As well, a lone young man has been sent to inspect the Eye of Ifrit, making sure that the volcano is still tame from the relic.
Overall, Cryth is a town that functions at it's prime, a state of calmness in the air that puts even the most restless at ease, and sooths the most troubled spirits. But, for a few travelers and even residents of this town, their story and adventure is about to begin.


Oooh, handsome and dumb; he's a keeper~ Fathia couldn't help but grin as she was getting her cloths on, checking her equipment before pulling on her green pants, tucking them into her boots and already working the belt and bustier over a green jacket. "It's good enough to be set for ten years in gil if you get your hands on it. Only problem is that someone checks on it daily, so we need to hide it well and cash it in somewhere out of town." Pulling her hat on next, and checking her knife, she spun it on her finger for a moment, the ornate but deadly dagger just making her seem more experianced, and not just in the sack.