Mistique01
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- Posted: Wed, 25 Jan 2012 11:20:09 +0000
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Plot
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Plot
The plot: A game.
That's how it started. A simple game. Now, you might Think, what's so bad about a game? It can't do you any harm. It's a game, after all. It has its limitations. Well, you, my friend, are wrong. A band of scientists thought the exact same thing. At one point, when their business seemed to take a fall for the worst, time seemed to pour into their hands and they had no idea what to do with it. Why not put the extra time to some use, they would think. And that's exactly when it started. Now, three scientists put their heads together with the resolve that three heads are better than one. Video games were a great demand in the new century. Kids of all ages throwing away their studies carelessly to submit to the three dimentional world of fantasy and war. What could possibly be a better way than to make something that kids will readily pay for? And so, the three scientists set out with the resolve to create the most amazing, the most real, the most extravagant game in the history of man.
The thought of a harmless past time (though the scientists themselves had to admit, the fact that students were so carelessly pushing aside their studies for the revolting video games was repulsive to them, but they saw it through.) put into their minds, they started. Day after day, they worked on creating the game. Each day, they would get different ideas. They continued to create the software, plan the game, hour after hour of endless work, knowing that their game would blow the minds of the adolescents and teenagers alike. They would create a game that lived. That was alive. A game that was unruly, but calm enough to manage. A game that had an endless supplies of surprises and dead ends, a game that would be known worldwide for years and years to come, given that the game was successful. And successful it would be, though in ways they hadn't imagined. They had no idea what they were barreling towards at full speed, going headfirst into the mysteries unknown of the scientific world.
Rumors had it that they needed the money that the game would give them once it was on the market. And so, they drove on, until finally, the game was done. At first, they were amazed by their creation themselves. They had created a game where people and animals alike could enter and play as themselves, with their own bodies, with only the need of being attached to a simple machine and sleeping, while they played inside the game. The game indeed did live; they could tell by the way the situation inside of it could change in a matter of seconds making the 'level' more interesting. One day, the scientists decided tontry the game out themselves, after having tried with countless animals and voulteers. Seeming harmless enough, one scientists hooked the other two into the machine, watching as they descended down into the depths of their unconscious mind and appeared on the screen of the game. As they progressed, going from area to area and slaying monsters with the ocasional joke and large, exagerated weapons, they had no way of expecting what was to happen next. The game itself seemed to go rouge, destroying their weapons and changing the whole surrponding into something harsh, where the scientists had to struggle to survive and fend off the oncoming monsters. The one scientist outside the game saw what was happening, and tried to unplug the other two from the machine and bring them back to the real world, before a spark errupted from the machine and the game growled. Finally, the scientist unplugged the machiene and... Nothing happened. His friends didnt come out of the game. They continued to play, oblivious, fending off the many challenges the game was throwing at them with bloody intentions.
Seeing his friends get butchered, the sole remaining scientist, in vain, tried to alter the games software, only to have his arm shocked on contact with the buttons to such an extent that it remained paralyzed for life. Watching in horror as his friends got torn from limb to limb inside the game, he stared, his eyes wide, expecting his friends laying on the table next to him to wake up and come back to the real world any second, having lost the game. But nothing happened. They remained there, unconscious, sweating from whatever was happening to them inside the game, and once, each of them convulsed violently, and then went still. If you die in the fame, you die in real life. the horrible realization shocked him. And then, something happened that took the last horrified scientist completely off guard. The game spoke to him. Now, what does a game say when it speaks, exactly? Well, this game in particular, said one thing, and one thing only. A deep, unearthly voice erupted from the screen, causing the scientist to freeze in terror, wondering just what they had created. "May the Games begin." it croaked, and then...
It laughed.
A deep, strong, confident laughter that made the one scientist tremble before realizing the true depth of what they had created. A game that controlled itself, and there was no way of stopping it. A game that coldly be killed from the outside world without being inflicted an almost lethal injury, if your lucky. A game that killed for mere pleasure, controlled everything, saw everything with one red, glowing eye, and heard everything. A game that in itself, was one, eternal being that lived and breathed like any of the humans. An immortal, almost, with no specific shape of body. It was terrifying. Soon, the last remaining scientist lost his mind, having been driven to insanity by the words of the game, and started to hunt out on the streets looking for teenagers to be the next victim of the game. He was now, in himself, the servant of the game, and each month was sent out to find a few more teenagers to fill the games bloodlust with. But this scientist had a plan. Secretly, he knew there was no was to destroy the game from the outside, but from the inside was still a mystery.
Being the games servant, he had gained it's trust, and now was allowed to touch all the controls except for any vital ones used for altering software of switching it off, and so, without letting the game know, would be able to convey the message to the teenagers he kidnapped wanting them to find a way to kill the game from the inside. Each month it was the same; the game threw challenges at the teenagers as if out of some cruel show, watching the teenagers strive, until death was certain, and then would brutally kill them off for it's own pleasure. The scientist was running out of hope. Finally, he managed to find two teenagers who seemed to be talented enough to pose a threat to the game. They were from a high school called Greenleaf academy. One boy and one girl. Both talented, both skilled. So, he set out with other slaves of the Game, and kidnapped the two teenagers once their class was over, plugging them into the machine, only giving them some clues on what's to happen. Everything else would be up to them to follow his clues and hints during the game, in order to survive. What will happen to these two teenagers? Only time will reveal.
This is a horror/fantasy/romance/violence roleplay.
Got all that clear?
Well then,
May the Games begin!
That's how it started. A simple game. Now, you might Think, what's so bad about a game? It can't do you any harm. It's a game, after all. It has its limitations. Well, you, my friend, are wrong. A band of scientists thought the exact same thing. At one point, when their business seemed to take a fall for the worst, time seemed to pour into their hands and they had no idea what to do with it. Why not put the extra time to some use, they would think. And that's exactly when it started. Now, three scientists put their heads together with the resolve that three heads are better than one. Video games were a great demand in the new century. Kids of all ages throwing away their studies carelessly to submit to the three dimentional world of fantasy and war. What could possibly be a better way than to make something that kids will readily pay for? And so, the three scientists set out with the resolve to create the most amazing, the most real, the most extravagant game in the history of man.
The thought of a harmless past time (though the scientists themselves had to admit, the fact that students were so carelessly pushing aside their studies for the revolting video games was repulsive to them, but they saw it through.) put into their minds, they started. Day after day, they worked on creating the game. Each day, they would get different ideas. They continued to create the software, plan the game, hour after hour of endless work, knowing that their game would blow the minds of the adolescents and teenagers alike. They would create a game that lived. That was alive. A game that was unruly, but calm enough to manage. A game that had an endless supplies of surprises and dead ends, a game that would be known worldwide for years and years to come, given that the game was successful. And successful it would be, though in ways they hadn't imagined. They had no idea what they were barreling towards at full speed, going headfirst into the mysteries unknown of the scientific world.
Rumors had it that they needed the money that the game would give them once it was on the market. And so, they drove on, until finally, the game was done. At first, they were amazed by their creation themselves. They had created a game where people and animals alike could enter and play as themselves, with their own bodies, with only the need of being attached to a simple machine and sleeping, while they played inside the game. The game indeed did live; they could tell by the way the situation inside of it could change in a matter of seconds making the 'level' more interesting. One day, the scientists decided tontry the game out themselves, after having tried with countless animals and voulteers. Seeming harmless enough, one scientists hooked the other two into the machine, watching as they descended down into the depths of their unconscious mind and appeared on the screen of the game. As they progressed, going from area to area and slaying monsters with the ocasional joke and large, exagerated weapons, they had no way of expecting what was to happen next. The game itself seemed to go rouge, destroying their weapons and changing the whole surrponding into something harsh, where the scientists had to struggle to survive and fend off the oncoming monsters. The one scientist outside the game saw what was happening, and tried to unplug the other two from the machine and bring them back to the real world, before a spark errupted from the machine and the game growled. Finally, the scientist unplugged the machiene and... Nothing happened. His friends didnt come out of the game. They continued to play, oblivious, fending off the many challenges the game was throwing at them with bloody intentions.
Seeing his friends get butchered, the sole remaining scientist, in vain, tried to alter the games software, only to have his arm shocked on contact with the buttons to such an extent that it remained paralyzed for life. Watching in horror as his friends got torn from limb to limb inside the game, he stared, his eyes wide, expecting his friends laying on the table next to him to wake up and come back to the real world any second, having lost the game. But nothing happened. They remained there, unconscious, sweating from whatever was happening to them inside the game, and once, each of them convulsed violently, and then went still. If you die in the fame, you die in real life. the horrible realization shocked him. And then, something happened that took the last horrified scientist completely off guard. The game spoke to him. Now, what does a game say when it speaks, exactly? Well, this game in particular, said one thing, and one thing only. A deep, unearthly voice erupted from the screen, causing the scientist to freeze in terror, wondering just what they had created. "May the Games begin." it croaked, and then...
It laughed.
A deep, strong, confident laughter that made the one scientist tremble before realizing the true depth of what they had created. A game that controlled itself, and there was no way of stopping it. A game that coldly be killed from the outside world without being inflicted an almost lethal injury, if your lucky. A game that killed for mere pleasure, controlled everything, saw everything with one red, glowing eye, and heard everything. A game that in itself, was one, eternal being that lived and breathed like any of the humans. An immortal, almost, with no specific shape of body. It was terrifying. Soon, the last remaining scientist lost his mind, having been driven to insanity by the words of the game, and started to hunt out on the streets looking for teenagers to be the next victim of the game. He was now, in himself, the servant of the game, and each month was sent out to find a few more teenagers to fill the games bloodlust with. But this scientist had a plan. Secretly, he knew there was no was to destroy the game from the outside, but from the inside was still a mystery.
Being the games servant, he had gained it's trust, and now was allowed to touch all the controls except for any vital ones used for altering software of switching it off, and so, without letting the game know, would be able to convey the message to the teenagers he kidnapped wanting them to find a way to kill the game from the inside. Each month it was the same; the game threw challenges at the teenagers as if out of some cruel show, watching the teenagers strive, until death was certain, and then would brutally kill them off for it's own pleasure. The scientist was running out of hope. Finally, he managed to find two teenagers who seemed to be talented enough to pose a threat to the game. They were from a high school called Greenleaf academy. One boy and one girl. Both talented, both skilled. So, he set out with other slaves of the Game, and kidnapped the two teenagers once their class was over, plugging them into the machine, only giving them some clues on what's to happen. Everything else would be up to them to follow his clues and hints during the game, in order to survive. What will happen to these two teenagers? Only time will reveal.
This is a horror/fantasy/romance/violence roleplay.
Got all that clear?
Well then,
May the Games begin!


