The Journal of Industrial Ecology (via Science Magazine) brings word that—in many cases—downloading video games actually harms the environment more than buying them on the ruthlessly manufactured ecological death frisbees we call discs. Crazy, right? Yeah, I'm skeptical too.
According to the researchers, the energy intensity of the Internet is the main culprit, followed (rather distantly) by consoles' energy usage. Between download time and gameplay, consoles (or at least the PlayStation 3, which was used in the study) are responsible for more carbon emissions than the whole game disc production/delivery process—from factory to store to your living room.
Here's how it all breaks down:
"For an average 8.80-GB game, carbon emissions varied depending on whether the game was downloaded (21.9 to 27.5 kg CO2-eq) or distributed on a BD disc game (20.8 kg CO2-eq). Gameplay accounted for the largest share of carbon emissions (19.5 kg CO2-eq) [and was equal regardless of distribution method]."
"Overall, the results indicate that the hypothesis—that downloading data will be more carbon efficient than distribution by disk—is not likely to have been correct in the case for PS3 console games sold within the EU since 2010 (except for games downloaded of less than 1.3 GB). Similar results can be expected for larger-than-average files in the United States, although by a smaller margin because carbon impacts of production and distribution of optical discs are estimated to be almost 3 times more than in the case of PS3 BDs within the EU."
That last part, especially, is interesting. Downloading is only significantly worse for the environment in EU territories. In the United States disc production makes an ecological footprint that's three times bigger, reducing the gap between the two by leaps and bounds.
Ditching Discs For Downloads May Not Be As Eco-Friendly As We Think