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To feast upon elven hearts. >: ) 0.27972027972028 28.0% [ 40 ]
Trump Gaia's scoring system! ლ(ಠ益ಠ)ლ 0.27972027972028 28.0% [ 40 ]
Thought there were cookies. 0.16783216783217 16.8% [ 24 ]
*shrugs* 0.076923076923077 7.7% [ 11 ]
GIVE ME YOUR POLL GOLD O_O 0.1958041958042 19.6% [ 28 ]
Total Votes:[ 143 ]
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Sarolie's avatar

Wheezing Autobiographer

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Mirastella Crowley

Btw, I'm not sure how this plan will translate in a bigger group since it's better as a small healing group so it keeps constant track. So we need a big big plan. eek


Hmm, well that plan is up to her, I would say she should actively recruit healers to help with the demand. 3nodding
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Wheezing Autobiographer

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Good luck everyone! Keep up all the good work! blaugh
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Dapper Codger

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Sarolie
Lulu-Vamp
Beware runnin' with scissors, or any other pointy object!


Tell that to the elves, I found a butcher's knife in my back once. *smiles and falls over* xd


Ay, tis all good fun 'til somebody loses an ... AY!
Brain Akazariua.'s avatar

Malevolent Vampire

Sarolie
Ohhh, wow that really IS dumb! xd Any side can use the feature, personally I wouldn't want to waste my cash on it since it's only an event. sweatdrop
That was my point too so I asked her "how exactly is that cheating" which she couldn't answer so she blocked me and later reported me for trolling rofl
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Aged Millionaire

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heal please
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emotion_kirakira
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Swashbuckling Lunatic

yum_wasabipie BUMP yum_wasabipie
Cha! I'm gonna heal some folks! * slaps a bandage on dead guy*
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Nerd

Sarolie's avatar

Wheezing Autobiographer

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Whoa whoa whoa, did I read this right? The scoring did not benefit the most active team, it benefitted the least active team. :/

Uncle Kenny wrote in the Dev reports:

Total Score = (# of Kills / # of Active* Attackers on the Team) + (# of Heals / # of Active* Healers on the Team)

* To qualify as an active attacker or healer, you had to attack or heal at least 10 times.


If that's the case, then the # of kills or heals divided by active members would be less if divided by larger numbers of active players and more if divided by less active members.

Example:
1000 kills with 50 active attackers=1000/50=20
1000 kills with 25 active attackers=1000/25=40

People who participated more are being punished with a lower score. :/
Widows Cyanide's avatar

Greedy Bloodsucker

Sarolie
Whoa whoa whoa, did I read this right? The scoring did not benefit the most active team, it benefitted the least active team. :/

Uncle Kenny wrote in the Dev reports:

Total Score = (# of Kills / # of Active* Attackers on the Team) + (# of Heals / # of Active* Healers on the Team)

* To qualify as an active attacker or healer, you had to attack or heal at least 10 times.


If that's the case, then the # of kills or heals divided by active members would be less if divided by larger numbers of active players and more if divided by less active members.

Example:
1000 kills with 50 active attackers=1000/50=20
1000 kills with 25 active attackers=1000/25=40

People who participated more are being punished with a lower score. :/


No, it was about how active you were and how many points you got when you attacked or healed
like if you got 20 points you were helping out a lot.
and MANY people were just getting 0 − 4ish points so the lower you scored the less you helped basicly.

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