Panagrammic
The current essence reward system has a couple odd aspects:
- forfeit during a battle means the winner gets "cheated"
- doesn't encourage different modes of play. If you sneak around and get all 6 portals, that is a brilliant victory -- but you won't get much because you didn't kill the other person
We are considering the following changes:
- essence is based on total
summoned units, not killed units (say, nn% of all summoned units -- not sure yet what the right percentage would be)
- essence reward is split based on the different in portals.
For example, let's say you win 6 points to 4. You summoned 100 mana of units, and your opponent summoned 120. Say we're using 80% of all summoned units.
Total summons = 100 + 120 = 220 * 80% = 176 mana
You get 176 * (6 / 10) = 105.6
Opponent gets 176 * (4 / 10) = 70.4
... and then efactor would be applied.
Questions / concerns below.
I'm gonns throw out some suggestions based on my concerns.
Well, I agree the whole forfeit problem is big, but I'm mostly concerned that what you propose would unbalance the game in a different direction. Right now people focus on killing all the monsters, and it it was based on summoned monsters, that's basically the same thing: It just doesn't take into account whether or not you beat them, which sounds detrimental.
Perhaps a "turn based" approach towards winning balanced with the summoned/destroyed monsters.
Here's where my suggestions begin!!
Basically if you won quickly by getting the portals, the portals you get count for a (value)*(bonus multiplier) based on turns taken. the less the better.
As you continue further, the bonus for battles would increase at the same ratio that the portal bonus decreases, ultimately reaching the opposite end where the final battle would count for a lot, but not super-crazy-that's-all-they'll-do a lot.
All this math bonus stuff would have to be applied at the end, because whoever WON would need to WIN, you know?
You may have the portal points accumulate as they're held, and/or give a bonus for taking one-- maybe a small penalty to match to curve people "trading" back and forth for points.
You would get so many points for remaining monsters, and maybe a bonus for taking extra portals.
And there you could throw in a definite amount of points that you get for having survived so may turns (however many), the number of monsters summoned,
I like the idea of getting points for summoned units, but it shouldn't be the only thing. Maybe also the number of spaces or something.
...or something.
I don't know... just the ramblings of the sleep deprived!!