The current essence reward system has a couple odd aspects:
- forfeit during a battle means the winner gets "cheated"
- doesn't encourage different modes of play. If you sneak around and get all 6 portals, that is a brilliant victory -- but you won't get much because you didn't kill the other person
We are considering the following changes:
- essence is based on total
summoned units, not killed units (say, nn% of all summoned units -- not sure yet what the right percentage would be)
- essence reward is split based on the different in portals.
For example, let's say you win 6 points to 4. You summoned 100 mana of units, and your opponent summoned 120. Say we're using 80% of all summoned units.
Total summons = 100 + 120 = 220 * 80% = 176 mana
You get 176 * (6 / 10) = 105.6
Opponent gets 176 * (4 / 10) = 70.4
... and then efactor would be applied.
Questions / concerns below.