Erynnis_Tristis
Trap Lover
I just played Wave Attack again recently. You may wish to update your stratgey notes, lest you have people scratching their heads over Keljana. I didn't find it that much more difficult without her old special locking ability, although that may be because I was simply bombarded by multiple Cloud Of Curses, thus leaving little AP left for specials.
As Shintouyu stated last week, the key to wave 3 is to have a strict order in which you eliminate the different unit types. I simply cannot sufficiently stress the importance of taking out the Shadow Demons first, you must eliminate all of them on the first round. I will expand on this directive, and suggest using Krylyr The Eye for this task. Whilst his defender is in use, he has a 90% chance to 1 hit KO a Shadow Demon. The smaller the number of units needed to take out a Shadow Demon, the less total damage aura you will suffer. Shintouyu and I both recommend going after the Slaughter Wheels next. Their special has potential for some serious AoE damage. My attacking order is pretty much the same as Shintouyu's, although I would remove the two slashes and take out Stalker Of Worlds before Cerness The Skull and Void Scarab before Filth Elemental. Those Filth Elementals are considerably less effective in offense than they are in defense, so they don't pose much threat. Their special is usually as detrimental to the instigator as it is to the victim. Finally, it's not really worth using Dragoneye Archers to take out Lord Of Ashes early on, you'll end up losing them due to the damage aura. It's generally better to simply have them support the rest of your force in taking out the other units first. As with the Shadow Demons, it's better to hit them with a smaller number of harder hitting units.
Well you make it sound so easy, but I've found that when I try to use manual select I lose even more spectacularly, due to the impossibility of predicting how many misses my units will get in a row, and being unable to revise my orders as a result.
If I assign more units to attack one enemy and it dies the remaining units attack completely randomly (they don't for example target the second slaughterwheel but instead go off and hit a Cerness or something else.) which completely screws up any hope of maintaining an order of elimination. If I assign less units, obviously the enemy unit is still around to wreak havoc on my forces on the next turn. Further turns (with the enemy units having various amounts of HP left) just exascerbate the problem with my forces in disarray.
Perhaps you could explain how exactly you determine unit assignment in order to overcome these shortcomings?Alas, many aspects of this game seem to rely on luck. When you're in the first round of a wave 3 battle, you could try having most of your force target the Slaughter Wheels. Leave some for the Shadow Demons, and make sure to overassign a little bit to allow some room for grazes. It might NOT be such a good idea to use Krylyr The Eye to attack a Shadow Demon now that you mention it, if he DOES graze then you are indeed pretty screwed.
xp
I must add that I had been very lucky just before writing that report, in the sense that the wave 3ers never attacked my force in groups any larger than 9 units. Divide and Conquer? Well, they were conquered as a result of dividing
themselves. If only I knew what caused them to behave that way, and I was subsequently able to reliably reproduce the effect...