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Update at 1:00pm:

New stuff going out now. Stuff might break.

(Specifically, friendly PvP matches will not bring up the link dialog in the game -- but you can still just copy the link from the address bar and give that to your friend).
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The herald change that gracewar7 previously mentioned is pushed off until next week.

We're in the process of pushing out the new lobby + client fixes.
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List of client changes pushed out:

- made adjustments to fast animation
- added fast and arcane animations
- Adjusted volume of all soundFX down to 65%
- Fix for the fighter consequences/end of animation race condition.
- Adjusts mana flash effect.
- Stop animating all unit assets when they're being loaded, including ones made for another game.
- FPS / memory box now only shows when set by the developers.
- New mana harvesting effect
- Updated sounds
- adding death sounds
- Fixed the spells showing the wrong icon in combat
- spell card fix
- added brutal and arcane animations
- Updating the end game continue button sound.
- Fixed cataclysm highlight glitch.
- Fixed sequence breaking glitch in first combat that players found.
- Noise plays at the beginning of the strategic map phase.
- displaying proper currency icon and amount for spells in spell tray while in battle
- Added the done button sound.
- Fixed glitch where repeatedly calling an errored sound file would cause all sound files to break.
- Added done and start of strategic turn sounds.
- added idol trailer animation to specials that were feeling too short.
- Added pinning sound.
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Update @ 6:30pm:

You may notice some changes to the lobby.

The only functionality that has really changed is playing a game against a friend.

The old system:

- click "play a friend"
- copy the link
- send the link to them somehow -- via IM or e-mail
- when they join, commence

The new system:

(which may still have bugs, btw)

- friend sees you online and challenges you
- if you're not in lobby, you get a notification (not enabled until tomorrow)
- if you're in the lobby, you get a dialog that tells you about the challenge
- you can accept or decline
- if you accept, both you and your friend are put in the game
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Note on the statistics in the new lobby:

These are not up-to-date at the moment; they were run as of, iirc, December 15th.

We're setting it up so they're updated -- daily at least, hopefully live.
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Update 12:10pm:

Adjusted rewards for some of the campaigns (up, mostly).

New Campaign:

Devil's Nest

Can you find the portals before the nest starts swarming?
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Update @ 11:30pm:

Random bits of notes:

In the near future you may see some non-Gaia players when you do a PvP match. These will be players from Facebook. When we open the FB game to everyone we'll let you know here, but we're randomly letting in the occasional player so that we can see what needs to be fixed.

Bunch of bug fixes next week, we've been saving up.

It was mentioned that a roadmap for the game would be appreciated, and we're working up a tentative one that we'll make available early next week. As always, your feedback and suggestions are appreciated.

Have a good weekend!
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Update @ 3:00pm:

Some changes to essence granting.

- victory dialog will now show essence before any bonus multipliers.
- rewards for medium difficult were decreased a bit
- rewards for nightmare were increased
- if you forfeit while battles are pending, the other player is granted essence from all of your units locked in battle
- there is a time penalty for forfeiting more than twice a day. Upon third and subsequent forfeits, you'll be prevented from entering PvP immediately. The penalty increases the more you forfeit.
- fixed the bug wherein you would not get essence for units killed via specials or spells
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Update @ 9:30am:

Leaderboard stats have been changed as we set up some infrastructure. The current numbers (should) reflect all PvP matches from 10/1 to yesterday.
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There's been quite a bit of feedback on the new packs, and we've been reading it all. We are looking at the packs and will probably have more information next week.
Heads up - we'll be making changes to the booster packs on Monday, so you may want to hold off buying in the meantime. More details will be revealed then, so stay tuned!!
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Updated @ 3:30pm:

Doing changes per Grace's announcement last week.

Everyone with Keljana is getting granted a Jakyr.
Everyone with Succubus is getting granted a Zerakl.

(Basically, 5 star heralds are getting converted into 3 star herald,s and we're granting a five star card to compensate).

The cards should be in your inventory now.
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Update @ 4:30pm:

- Keljana adjusted to 3 star.
- Succubus adjusted to 3 star.

Heralds changed to heros:
- Knight of 3 dooms adjusted.
- Eldwyn the Bright adjusted.
- Jakyr adjusted.
- Zerakl adjusted.

Note that we may do tweaks to any and all of these units next week as well.

Important: if you have a deck with these as the heralds, and you do not have another herald in the deck, you will get a non-descriptive error when trying to start a game.

For the heralds changed to heros, we are granting one of the new 3-star heralds. Grants in a bit -- art is fixing a problem with the assets now.

Note that the new 3-star heralds are not being given out in packs at this time. They'll be available once we push the new packs live.
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Update @ 1:20am:

Holders of 5 star heralds had their heralds converted to heros, and were granted one of the new 3 star heralds as compensation. All cards should be granted at this point.
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Updated @ 4:30pm:

- bunch of card fixed mentioned in this thread
- new packs are being pushed out. gracewar7 will have a more detailed explanation but basically we removed the level progression on packs.
- fixed some assets (specifically, Dragoneye Sorcerer's hyperactiveness).
- new client
- some problems with stats resolved, but there are still pending issues. So, keep telling us if your stats aren't updating, but know that we're looking at the issue.

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