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More invites sent out.

Backend pushed @ 2:20pm:

- cleaned up UI quite a bit
- added leader board
- fix crash at game end during certain cataclysm situations

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HTML + backend pushed @ 3:30pm:

- important fixed deck editor to show all cards
- important added filter box back into deck editor
- changed scrollbar for leaderboard (although there is a known issue with PvP leaderboard).
- don't allow retreat during Armageddon
- fixed some cataclysm regions on the new maps
- fixed the next button in leaderboard
- change description of Portal Burst to reflect that it only works on non-home portals
- A__ G___ special
- M__ of F___ special
- K___ of _ D___ specials 1 and 2
- G___ M___
- proper handling of damage resistance
- added proper handling of aoe spells
- fixed battle display for criticals that kill the unit

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Emergency push @ 6:50pm:

- re-enabled other maps.

This announcement brought to you by the letter "K."

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Pushed @ 3:30pm:

- fixed some special descriptions
- fixed problems with Lord of Ashes (should make nightmare mode less buggy)

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There will be a maintenance mode on Monday from 11:00 - 1:00pm PST -- we're changing some backend stuff and need to do it while no one is in a game.

Also, please check the main forum stickies -- there is a question there about tournament formats, and we will also be putting up a discussion thread for a rule change that we are considering.

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Emergency push @ 7:00pm:

- fixed bot bug that was freezing some PvE games

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Backend fix @ 10:00pm:

- fixed leaderboard for PvP rankings (was not properly counting games across a shard -- in this case, November). So, if the rankings seemed to jump a lot suddenly, they did.

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Sunday @ 1:30pm:

More invites pushed out. As always, please be kind to the new users.

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Maintenance period from 1:00pm to 3:00pm PST today. This is to update some backend stuff that will allow us to invite more users.

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Maintenance over. NO NEW CARDS HAVE BEEN RELEASED YET.

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PvP brackets were added on production. Brackets are: 1-10, 11-20, 21-30, and 30+.

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Emergency fix @ 5:04pm:

- fixing intro map (was empty space. Empty SPAAAAAAAAAAAAAAAAAACE, I say!)

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Update @ 6:14pm:

Happy Election Day!

Next push to production will be the new units + new packs + other changes.

We're shooting for tomorrow -- but, as usual, deadlines in the mirror may be farther than they appear. We'll do our best, though.

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Update @ 5:30pm:

Okay, at this point I don't think we're going to get this out tonight.

We just have one or two spells with bugs that need to get fixed, but tomorrow is looking really good.

There will be a short maintenance period when we roll out the new units.

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Many updates @ 3:50pm:

Game
- special resolution has been changed -- all specials now resolve, in initiative order, at the beginning of the round
- end-of-game rewards changed from bonus card to bonus card or essence. PvP games always grant a bonus card.
- lower and upper bound on essence granted

Cards
- new cards released (over 25 units)

Editor
- added sorting dropdown
- all units view now collapses multiple units (mouse over to see how many)
- added sellback if you have more than 4 cards (rarity 1 and 2 only)

Store
- many new packs added
- pack pricing has been changed
- essence packs are available at levels 1, 10, 20, 30, 40, 50, and 60
- Iona's Reserves and Iona's Elite Reserves are at level 70
- cash pricing for Iona's packs
- no exclusive cards are available in the cash packs -- any card you can get from Iona's packs are the same as you can from the other packs

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