Do you think you could lower the mana costs on.....
Eh....
Most heroes?
'Cause I won't lie, it's true that Master of Flames is a better unit than most heroes. But that's only 'cause things like Kolyr, Cerness, Mardu, and the Worm that Walks just really aren't worth summoning for their cost.
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Would it be an option to do away with the accuracy increase on solitary and just increase the base accuracy of the units? All things considered Rage Dragon seems unjustifiably weak for its mana cost and rarity and it's mostly because of the fact that it's essentially blind.
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Wouldn't it be better for Avalon as a whole if Eldwyn and the Gray Mage's special abilities only increased damage by ten, whereas What Must Be Done increased it by twenty?
And would it be possible to make spells in general more worth having?
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Can you buff Hellspawn? Their heralds seem to be the weakest of all factions, and they drastically fall behind the other two factions in most aspects.
Their individual units can't quite compare to the flameborn, and they're nowhere near as prevalent in a large fight as Avalon, and for having the lowest health of all the factions they don't seem to make up for it with increased offensive potential. They don't really feel like they have a place at the moment.
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What does Eldwyn's new "assault" do?
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Shouldn't you add a countdown, Lord of Ashes style, to Jakyr's and Three Doom's retreat special?
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Didn't you remove Raykl's flight for a reason?
And can you remove it again? Flight on heralds seems like an absolutely terrible idea.
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Why do(Eldwyn exists, 'did') you believe healing specials justify horrific cases of weakness, such as the royal alchemist and knight of the horizon, when the similar life draining specials had relatively low effect on power?
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Why's the artillery golem's health so high?
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Why do the dragon attuners cost fourteen despite being the weakest of the bunch?
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Is having flight two in game worth the inherent balance risks that generally come with movement advantages?