Shasita
I'm not saying the other player should wait a very long time. But what about 2 or 3 turns? And then not crush the other one completely but give the other the chance to kill some enemy units in the process. It just feels useless playing against others if you only get 60 crystals out of it. That's a waste of time and also why I play against the computer so much. But that gets boring because the computer always does the same and that is why I'm so frustrated.....
I don't see anything wrong with your philosophy, and in some respects, I applaud it for being cooperative and considerate of the person on the other side of the board.
I've never been much of a PvP'er because I don't really like situations that can lead to bruised feelings and egos, but as you so correctly point out, PvC gets pretty boring after a while.
Especially when you're in that awkard "between stage" where one level has become too easy, but the next one up is still too much just yet.
I think the problem lies in that there's no real communication between players, so your opponent has no idea what your goals and play style are. He/she will just apply his/her own motivations to you, and play accordingly, and as I said earlier, most of us just go for the win as soon as we think it's safe.
What would probably work best for you would be to play people with similar aspirations.
Perhaps joining a Guild. RizRazzle has just recently set one up, (
DawnStriders ) which looks quite promising, and you might be able to enlist a number of like minded people there, thusly avoiding playing random people who probably take a more "traditional" (?) tack on PvP.
You, might also consider enlisting Omnileech to play against in his
Guilded War Room Topic.
Omni is a pretty amazing gamer and strategist who might just be able to give you a few pointers that would allow you to hold your own should you end up in one of those potentially lop-sided PvP games with a random opponent.