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Baylu Eras
Baylu Eras
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Post: 39590727_572 created on Sun Jul 12, 2009 1:12 pmPosted: Sun Jul 12, 2009 1:12 pm
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wahmbulance
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Baylu Eras
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Post: 39590727_573 created on Mon Jul 13, 2009 4:19 pmPosted: Mon Jul 13, 2009 4:19 pm
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Post: 39590727_574 created on Mon Jul 13, 2009 6:34 pmPosted: Mon Jul 13, 2009 6:34 pm
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We do lots of character art in our guild xd ![]() |
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Baylu Eras
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Post: 39590727_575 created on Thu Jul 16, 2009 3:57 pmPosted: Thu Jul 16, 2009 3:57 pm
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Post: 39590727_576 created on Mon Jul 20, 2009 12:32 pmPosted: Mon Jul 20, 2009 12:32 pm
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wahmbulance
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Post: 39590727_577 created on Tue Jul 21, 2009 5:11 pmPosted: Tue Jul 21, 2009 5:11 pm
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wahmbulance wahmbulance
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Post: 39590727_578 created on Wed Jul 22, 2009 3:32 pmPosted: Wed Jul 22, 2009 3:32 pm
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Post: 39590727_579 created on Sun Jul 26, 2009 1:17 pmPosted: Sun Jul 26, 2009 1:17 pm
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A peak at what your character will grow into. My character started as an Academy student. All that's in her background has been rp'ed through XD
Incomplete Training:DC: 12 1d20 + sing 2 Train: 2/5 Character Name: Tenmoki Aya Clan: Tenmoki Age: 16 Sex: Female Birthday: Winter 5, Year 88 Theme Songs: Chillin and Thinkin! Funkalicious and Snapped! Battle Theme Element: Water Physical Description: Aya has finally hit 5 foot and has continued to grow to an outcome of 5'3". The girl is still pretty short, but she's hoping over the next few years of being a teen, that she'll grow at least two more inches! Aya's long blue pale hair has gotten a little longer and she has begun to wear it up in decorative buns and up-do's. Her eyes are still the brightest of blue since she was a baby, however her bronzed skin has gotten a little paler from staying indoors over the last two years. She's still not deathly pale, but that radiant golden glow has faded slightly. All of her childish features have been bolded into pronounced womanly figures along with her slender, yet protruding hips. Clothing: Aya has taken to wearing the quaint clothing of a normal Kusa citizen. Cotton clothing dyed in earthly colors has dampered her fashion style since going into disguise with Kana. From time to time, Aya gets to wear a skirt, but not often since she has to ride a horse in and out of town. Ugly boots, cotton pants and a cotton shirt is what Aya wears now. She has invested in a pair of leather gloves, which she says is for riding the horse. Shinobi: Aya has been working hard on a new shinobi outfit. Ever since Mai's passing, Aya has taken up to creating her own outfits. The new shinobi outfit that she wears is heavily layered in certain areas, but shows bare skin in others. Aya has made the outfit out of shinobi mesh and leathers that are died hues of dark purpley red, tans and whites. Personality: Now that Aya has been in hiding with Kana so long and has taken up a disguise, the maturity of her personality has been growing. She is still very smiley and takes a liking to things quickly, but she has simmered down quite a bit. There's less whining heard from the girl and much less complaining. The charismatic girl has become much more cautious and perceptive of other's personalities since she had made many new friends in Sundai Village. Her headstrong personality is shining through as she gives tips to the villagers about staying healthy and taking care of their bodies. She has even caught herself scolding Kana for unhealthy habits. Aya is still a firm believer in teamwork and working together with comrades for the greater good and protection of what is dearest to them. The girl has become even more ruthless on the battle field after the Meho wars and the merciless killing that took place there. Aya has grown to have a distaste towards the Meho clan after the war and therefore was not very welcoming to Teizoku when Aya met her for the first time. Background: Childhood: As a child, Aya didn't know anything about her father until later years. She likes her family just as is and wouldn't want a father. This is why Aya is sometimes mean to men that get close to her mother. As a little girl, Aya didn't play with dolls much since her mother always told her stories of shinobi to put her asleep. Hearing these tales made the girl more than ready to become one of the first Shimagakure trained kunoichis. Academy: However, Aya continued to skip out on her classes from time to time, but the teachers never really scolded her for her actions. She was able to keep up with the other students by her gift of learning things quickly. She mastered the techniques that the teachers laid out for the students on her own time. Aya felt as though she was a master of the Kawamiri no jutsu, but lacked skill in both Henge and Bunshin. This would later reflect in how she continued her training. With Aya's unbelievable motivation to learn new techniques, she constantly hounded Shinichi and Ichi with her constant jabbering and urge to learn. Ichi helped with training her in copeira and ninjutsu. Aya spent more and more time away from home and more time with her friends, especially Kana. The Kun 'Kumo boy became Aya's best friend. Ichi and Aya made a secret promise that Aya would be Kana's special friend and keep him away from trouble since he was the number one trouble maker in the Academy. When Kana was with Aya, he seemed to be a different person. Aya knew that there were lots of people that didn't like Kana, but she hoped that they would all get along some day. The girl really liked Kana, even more than a friend, but she could never say a thing about it. She strictly kept her actions friend based. Aya would flirt with all the other boys, except Kana. Aya was always one to run around and make even more friends. She tried her hardest to make friends with Maya and the other students in her graduating class. There had been a rough start between Maya and Aya when Shuga faced them off in the spar ring the first day of class. By pursuing Maya, Aya made rights and became good friends with her and Baki. Baki, Maya's pet lion, absolutely loved the little Tenmoki girl who would always play with him. Aya loved the lion as well, since her mother never let her have any animals, Aya played with Baki every chance she got. Genin: After the Academy, there was no doubt that Aya and Kana would be in a group together and the Kage of Shimagakure, Ichi, would be their sensei. Of course, a genin team needed three members. Aya really wanted Maya and Baki to be in the team, but there was a broken cord between their clan and Kana's. So, a Hyuuga named Kiyo became the third member of their group. After a year of being a genin Aya became more mature and the team became smaller. Kiyo's clan had left Shimagakure and left for the mainland. Aya lost many friends when that clan left, including Hiro, a young pupil that was Aya's mother's understudy. Since Kiyo wasn't part of their group anymore, Kana and Aya grew a stronger bond and were able to operate as a pair. She felt as if she could support him by listening to his orders and following his well constructed plans. Out of the blue, Kiyo came back to the team. Aya knew that things were awkward when it was the tree of them. Kiyo always felt like he wasn't part of the team, but Aya tried her best to make him feel welcomed, but her efforts almost seemed lost. It wasn't long until Kiyo returned back to the mainland to stay with his clan. Over a year, Aya took up training seriously. She took all her wasteful energy and focused it into learning ninjutsu. She first studied under Shinchi, learning the hiding mist technique the man had been so famous for. She perfected it to the best of her ability and thanked Shinichi for all his help. Aya then took up underneath Tomoko, who Aya loved! At times, Aya felt like Tomoko was the same age as her. Training with her was tons of fun and they became good friends. At home, the house got even bigger. Sachiriku, Yuki's lover, came back, Yuki adopted a boy named Len, who Aya loved to hang out with and teach things too, and then her mother and Sachiriku had a baby. Aya doesn't joke about Sachiriku being a monster anymore, but she'll say it under her breath from time to time. Aya was more than happy to see Aski home again! She hung out with her brother, catching up on time they lost. Wish a bustling full house at home,Aya and Kana grew apart. Aya had even been given the chance to meet her father. However, she wasn't really thrilled about it. Her mother had always told her real father was terrible, so she didn't say much to him nor Kiko, her father's daughter, when they met. It was awkward, but Aya tried to be polite. The house seemed to empty out once again in year 102. Aski and Len went off to school in the mainland, so it was just the two Orochis and the two Tenmoki's along with Ayumi. Aya went on a mission in the fall with Tomoko, Sukotto and Seshiro. Tomoko put her in charge of the Saru Scroll, which is a summoning scroll. Aya fought hard to get it and will fight hard to keep it. On that mission she met an enemy named Naru. He soon switched sides and came back to Shimagakure with everyone. Aya doesn't like Naru at all. Once back in Shimagakure, Aya re-united with Kana. Their bond depended the night of a festival and their relationship took a step. They were now dating one another. This made their teamwork even stronger than before! But soon, they would have to part once again. Kana was called to the mainland on clan affairs and Aya went to war against the Orochi's in the name of Shimagakure. It was the first battle that Aya had ever lost... And in a sense that the village had lost. Aya took it hard when she heard the news of the Kage, her instructor and mentor, Ichi, was turned to stoned and said to be lost in the rubble of the fallen Orochi village. After regaining her composure, she asked Shinichi about the team that would go in search of Ichi. What the elder shinobi answered with was not what Aya wanted to hear. Shinichi said he wouldn't send out a team to find Ichi, not for a while. When Kana returned, Aya had already had a plan set out in her mind. They would go in search of Ichi themselves. In a stroke of luck, Jonu became their squad leader and along with Kazuma, they set out to the mainland to retrieve Ichi's body. On the mission to save Ichi, Aya really stepped forward in a leadership position as she investigated routes and areas of hostility for their journey to the rice country. Jonu wasn't a strong leader to the squad of two, but he did give them a moment to grow and learn and he even helped sharpen their skills. Through the Valley of the End and back to the Orochi Village, Aya and Kana faced a small Rice Army, which they took out rather quickly with their amazing team work. It was during this battle that Kana caught a glimpse of how Aya was growing as a Kunoichi. Without remorse, the young girl had slit the throat of a soldier as she let him believe that she would let him go free. Nothing was spoken of Aya's actions.... After finding Ichi, the group went into hiding before receiving a letter from Shimagakure. A disguise was set up for them by Shinichi and Yuki as they ordered the group to begin the building of a base in the mainland. The first promising location was Mugendai Valley and it was the location that Aya and Kana chose. Jonu helped set the young couple up while Kana and Aya got to know the people of the village through their disguise of a soon to be wed couple. A few miles away from the village Kana and Aya set up their base by hand. Just as everything was set up and Ichi was securely placed in the hidden catacombs under the house, the two were called back to Shimagakure for war. As Kana and Aya left Mugendai Valley, they told the villagers of Sundai that they were heading back home in order to be wed and that their Uncle Jonu had created a peace between their families. Aya had only wished that were true as she and Kana landed on the shoreline of Shimagakure in the midst of battle against of the Meho's. Immediately, the two were sent to the front lines to fight and help command students and newly promoted genins. The war against the Meho's was a war that Aya never wanted to discuss in her life again. The murderous acts these so-called warriors committed during their attack was unforgivable. The girl had never seen such ruthlessness before in her life. Aya was called away from the battlefield countless times to help in the clinic. While in the clinic, Aya lost Tokiha Mai to death... After the war, Aya spent a little time with her family and was able to meet Akiko, her cousin. With her warm and outgoing personality, Aya immediately took a liking to Akiko. Aya told her how jealous she was of Akiko's beautiful hair and how Aya felt hers was plain since it was straight and boring. Aya also tried to explain a few shinobi arts to Akiko, telling her about the helpful and amazing medical techniques that their clan used, along with the neat water techniques that Aya used herself. Aya also let Akiko in on a little secret; that Aya was inventing a technique called Mizufunka. Before Aya left, she gave Akiko the gift of a new wardrobe! Since the old raddy apron she wore wasn't very appealing for a member of the Tenmoki clan! Sooner than expected, Aya and Kana were returning to the mainland. They had been gone for too long to keep under the disguise in Sundai believable. However, no one in the valley questioned their late return, but greeted them with smiles and congratulations. Returning to the village after being stuck in the middle of a war seemed almost surreal. It was back to research and back to work as the two returned home. The first days were lazy days as all Aya wanted to do was snuggle with Kana and not work at all. The visions of the Meho war caused Aya nightmares after the first week of being home. Aya explained how she feared something as gruesome as the Meho war could take place in Sundai some day... Other: Aya has a motto of trying your hardest, which she tries to teach to everyone she trains with. Aya is Kana's girlfriend. -Abilities- + Character Level to Control + Character Level to Knowledge + 1 per 5 Character Levels to Intelligence - Character Level to Genjutsu - 1 per 5 Character Levels to Endurance. LV: 14 Genin HP: 89 CP: 181 XP: 35/180 Chakra: 48 + 3 Charisma: 26 Endurance: 26- 2 + 1 Agility: 28 + 2 Intelligence: 30+2 + 1 Strength: 22 -Skills- Chakra Mod 20 Ninjutsu: 42 + 5 Control: 26 +14 Charisma Mod 8 Persuade: 10 Lie: 3 Seduce: 1 Handle Animal: 9 + 1 Sing: 0 Disguise: 0 Intimidate: 0 Endurance Mod 7 Focus: 33 + 1 Blacksmith: 0 Fortitude: 4 Rope: 2 Swim: 2 Agility Mod 10 Tumble: 19 + 1 Dodge: 8 Sprint: 5 Escape: 3 Sneak Attack: 6 Balance: 4 Hide: 12 Dance: 0 Spy: 22 Intelligence Mod 11 Genjutsu: 0 -14 Detect: 13 + 1 Sense: 10 Fuuin: 5 Trap: 0 Knowledge: 10 +14 Alchemy: 8 Strength Mod 6 Taijutsu: 5 Grapple: 4 Weapons Sword 0 + 8 Staff Melee Ninja Throwing: 6 Range Heavy -Techniques- Clan/Personal Mizufunka [Water Eruption] The user of the jutsu reaches out for an underground river or any large body of water. He or she then manipulates the water through the ground and ultimately underneath their opponent, and once positioned shoots the water up through the ground like a geyser. Cp Cost: 55 Damage: 35 to 50 + Chakra mod + 1 per 10 ranks Ninjutsu Seals: Dragon, Boar, Ox, Dragon, Ram, Dog, Dragon Requirements: 50 Ninjutsu, 35 focus, 40 Control Special: Opponent must roll a detect check against user's spy with the ninjutsu attack. If the spy succeeds, +sneak attack onto ninjutsu roll. Ninjutsu Body Replacement Technique [Kawarimi no Jutsu] This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Explosive tags can be attached to the replacement for an added surprise. Fundamentally, all ninja know this technique. If the technique is successful you can use sneak attack to attack your target. CP Cost: 5 Damage: N/A Requirement: Must be taught. Seals: Ram Avoid: Dodge or Ninjutsu roll. Special: + Chakra Mod to Dodge, Sets up for Sneak attack if dodge is successful. Roll: 1d20 + Dodge + Chakra Mod Rope Escape Technique [Nawanuke no jutsu] A basic jutsu taught at the Ninja Academy, this jutsu allows a ninja to free themselves if they have been tied up. This is done by using your chakra to make your body more flexible to slip out of the bonds. This can also be used to help yourself escape grapples. CP Cost: 5 Damage: N/A Requirement: Must be taught. Seals: None. Special: +Chakra Mod to Escape roll Body Flicker Technique [Shunshin no Jutsu] This jutsu is a high-speed movement technique, allowing a ninja to move short distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements. It is accomplished by using chakra to temporarily boost the user's reflexes. It could deal some heavy damage when using in an attack. However, putting too much strain on the muscles to move continuously may cause permanent damage. Cp Cost: 5 per movement + 10 per person carrying. Damage: N/A Requirement: Ninjutsu 10 ranks, Character Level 5 Seals: Hare, Bird, Ram Avoid: Dodge or Ninjutsu Special: +Chakra Mod to Sprint Roll Water Clone Technique [Mizu Bunshin no Jutsu] This jutsu creates one or more identical copies of the user out of water. Like the Shadow Clone Technique, these clones are capable of attacking and using jutsu, but they are easier to defeat because they are only one-fourth of the user's power. Additionally, they can only be controlled within a certain distance of the user. All clones stats are 1/4 of user's. Cp Cost: 20 per clone Damage: 25% Normal Damage of user. Requirement: 10 ranks of Ninjutsu skill, Water Affinity, Character Level 5 Seals: Dragon, Bird, Tiger Avoid: Detect check to differentiate fake from real. Treat as normal person. Hiding Mist Technique [Kirigakure no Jutsu] This jutsu envelops the surrounding area in a dense mist, reducing visibility within the affected area. The density can be controlled by the user, allowing them to create a mist so thick that even they can't see through it. Once you use this jutsu, you can use your sneak attack. Only the caster receives the potential bonuses. Ally and enemy alike do not. Also, only one Kirigakure no Jutsu can be in use in a single area at one given time. Any other characters with the technique are unable to use it unless it is deactivated. Cp Cost: 30 + 10 per holding post Damage: N/A Requirement: 30 Ranks of Ninjutsu Skill, Water Affinity Seals: Serpent, Rat, Ox, Dragon Avoid: Detect Special: +Chakra Modifier to Hide, Escape, Spy and Sneak Attack Medical Minor Chakra Heal By creating ones own chakra into a passive pool within their hands, the user is able to tend to minor wounds by accelerating the healing process of the skin. You can not heal yourself with technique or treat internal wounds or bone breakage. Fire burns and cuts from melee attacks are common to heal with this technique. Cp Cost: 20 Heal: 1 to 5 + Chakra Mod + Control Bonus Requirements: 10 ranks in Control, 10 ranks in Knowledge Seals: Hare, Dog, Ox Special: Can only be used to heal once on a person. Chakra Absorption Technique [Chakra Kyūin Jutsu] This jutsu allows the user to absorb the physical and spiritual energy of an opponent. The user doesn't have to actually touch the opponent, since it is also possible to use it through other media, as Jirobo did with his Earth Release Barrier: Dungeon Chamber of Nothingness. The only necessary condition is some medium through which chakra can be channeled of your affinity that you are physically connected to. You must have special training in order to use a medium. If you do not use a second technique as a medium, you must be touching the target. Cp Cost: 10 + 5 per post CP Damage: 5 to 10 + Chakra Mod + Control Bonus Requirement: 30 ranks in Control, 20 ranks in Knowledge Seals: None. Avoid: Dodge or Fortitude [Takes half damage.] Taijutsu Copeira This type of fighting style is used with a numerous amount of acrobatic attacks. Users of this technique must be strong and agile. They must also be well balanced in order to use this style. Knowing this style allows the user to skip the sprint roll to move back in on their target to attack. Damage: 2 to 6 + Strength Mod + Tumble Bonus Requirement: 10 ranks in Tumble, 15 ranks in Balance, 20 ranks in Agility Other: Can now use Tumble skill to attack. Genjutsu Clone Technique [Bunshin no Jutsu] This technique creates intangible clones of the user. The clones are simply illusions and will dissipate when they come into contact with something. The illusions can usually be seen through by the Byakugan and the Sharingan. A person with normal eyes can also distinguish the clones from the original, since the clones will not disrupt the area around themselves with their movement (won't kick up dust, crush grass, etc.). You use this technique to confuse your opponent in order to attack them more easily. Cp Cost: 2 per bunshin Damage: None Requirements: Must be taught. Seals: Ram, Snake, Tiger Special: If Clone technique is successful you may use sneak attack onto your following attack if it coincides with the technique. Equipment Weapons: 10 Shuriken Damage: 4 to 9 + Str Mod + Throwing Bonus Throwing: Agility Blacksmith DC: 10 5 Kunai Damage: 5 to 9 + Str Mod + Melee Bonus Melee: Strength Mod Damage: 4 to 8 + Str Mod + Throwing Bonus Throwing: Endurance Mod Blacksmith DC: 10 Tanto The japanese knife, or tanto, is normally 1 shaku (1 foot) in length. It can be thrown short distances and used as a close quarter weapon. Damage: 6 to 11 + Str Mod + Sword Bonus Requirements: 10 ranks of sword, Agility 20 Modifier: Agility Blacksmith DC: 20 Items Kitsune Mask Aya's mask is white with intricate blue designs. Special: +1 to Intimidate 1 Soldier Pill Effect: 1 to 5 + 10 add onto all modifiers for 5 posts. Special: (-20% Hp after use) Special: Can only use 2 soldier pills a day, or permanent damage is done to body. (-Character level to HP and CP permanently.) Ryo: 0 + 1 Mission: Base Mugendai = 1 Valuables: Poncho A poncho that Aya bought in Tonato. Its a deep brown color and hangs down to her knees, covering up her torso and arms. Its a slightly loose fit around the neck and the poncho does not have a hood. Special: +5 Disguise in any country when acting like a normal citizen. Saru Scroll Character Name: TomokoClan: Jio Element Affinity: Water and Ice Birthday: Spring 3, Year 83 Theme Song: Crazy Frog - Axcel F Age: 21 Sex: Female Physical Description: Tomoko has brown eyes and jet black hair. Her skin is a deep bronzed color from living on Haha Island as a youngster and staying in warm regions all her life. Her skin is also naturally dark due to her heritage. Tomoko is 5'6" and only weighs 110lbs. She is rather skinny due to her lack of strength and fat, but she is the quickest person to live. Clothing: Tomoko wears next to nothing. The little grass skirt she wears is worn down and flashes her butt cheeks from time to time. Her undergarments consist of a small string that keeps her areas closed off from view. Her top is also made of a grassy material that covers her petite breasts. She wears the colors of dyed blue cloth and string around her arms and legs to signify the Jio clan. Personality: Tomo is really a big kid. She's very curious like a cat and eats like a pig. She loves food. She's always hungry and always begging for food. She's just like a stray, if you show her kindness once, she'll follow you around until she's bored with you. Tomo is very outgoing and friendly. She loves praise and affection. She's always begging to have her head petted or her chin scratched just like a cat. She's very agile and fast and extremely smart even though she doesn't act like it at all. Her number one terrible quality is that she is very selfish. Background: Tomo has wandered around in every country since she was old enough to remember. She was given the knowledge of her tribe's wisemen before they were wiped out by war. They did this by sealing their memories within her. Tomo knows alot of things due to their memories and it is the reason why she is so skilled at such a young age. How her body became so quickly trained is due to the ability of her clan. She learns alot faster than a normal person and her body adapts to things faster as well. Five minds are locked behind one seal in Tomoko's mind; Jio Waizu, Jio Kashikoi, Jio Ikasu and Jio Inase. The password to unlock their minds is the name of Tomoko's mother: Jio Keikoku. In the year of Shimagakure Tomoko didn't do much, but lounge around and playing games with Captain Aku. Shincihi, the red haired one, asked her to teach him a technique. Tomoko was bribed with lots of juice to teach him the technique. She had fun, but she wasn't so sure about Shinichi since Tomoko's antics were hard to keep up with. Tomoko also taught a technique to another person; Tenmoki Aya. Tomoko loved the white haired girl and tried to get her to learn Hyoton techniques, but she wasn't capable. Tomoko still tries to get the girl to learn them, but Aya doesn't have the ability. Tomoko took Aya, Sukotto and Seshiro on a mission back to her homeland. There she met up with her brother once again and drug him back to Shimagakure with her. She also met Naru and Jonu there. Jonu, another man of the sea and Naru, an old acquaintance who Tomo treats as a friend. Tomoko didn't have a hard time keeping Dhan on the island since Ichi played a big part in satisfying the Meho in fighting for Shimagakure and facing strong opponents. All was well as Dhan had to deal with the annoying Naru, who had betrayed him, and the little Shimagakure villagers until Ichi and Tomoko both left the village. Tomoko had left her dear brother in the care of Natamo, the beast trainer, but Dhan was no beast to be tamed by the likes of anyone. With out strong foes to face or Tomoko's childish charm getting in the way of his brutish actions, Dhan was left to roam free and kill any annoyances he had. Dhan murdered villagers in Shimagakure and in return, Shinichi murdered Dhan. Tomoko didn't know anything about this, because she was busy in the mainland tracking down a potential member of the Heikou. Tomoko had been unlocking the memories of the elders more and more recently to learn about the celestial twins. At first, the elders believed that Tomoko and Dhan would be the two to bring Heikou and peace back to Haha Island and the world, but they were not. Dhan had been murdered and his soul had been lost. So, Tomoko searched for another Jio descendant that had made it out of Haha alive. The Meho's were also looking for this woman since she was pregnant with another child. Tomoko had arrived just in time to save the life of Seiko, who the elders believed was a celestial twin. Tomoko brought him back to Shimagakure with her to learn the bad news of Dhan's death and the destruction of her home there.. Tomoko was devasted by Dhan's death and wouldn't accept it! She would bring Dhan back with her clan's voodoo techniques! Once Dhan's body was reanimated, the walking fiend was a brainless sack of flesh which only had the impulses to feed and throw tantrums. Before the whole apartment complex in the housing district was destroy, Tomoko was able to get Dhan under control. Tomoko knew she would not be able to retrieve Dhan's soul from Ikatsui-ago without more research into entering the demon's dimension. Thoughts and works towards this would have to be put on hold, since Tomoko had figured out the location of the second celestial twin. Taking Seiko and Dhan away from Shimagakure was a hard feat to accomplish, since there had been news of the Meho's attacking Shimagakure. Tomoko knew that Seiko would want the revenge he seeked for his family, but the Jio would tear him away from that opportunity. Most likely against his will, Tomoko took Seiko to the mainland to base Mugendai, where Tenmoki Aya and Kun 'Kumo Kana had taken to hiding. Dhan, Tomoko and Seiko had to avoid any content with the villagers in Sundai in order to make it out there. Yuki had ordered Tomoko to the base to help research Uchiha Ichi's state. There were no services that Tomoko could offer to help Ichi's state. Aya and Kana left Mugendai to aid Shimagakure in the Meho War, while Tomoko took Seiko and Dhan to another location. Not wanting to return to Shimagakure in its continuing waring state, Tomoko took a boat to Haha Island, where she could search for the second celestial twin, which she had not spoken to Seiko about yet... Leaving Seiko to look after Dhan in Runner's Bay, Tomoko headed to a small Meho village where she would commit the kidnapping of a young girl the exact age of Seiko. The girl looked much like the boy with identical eyes and hair color, but Tomoko would not explain or say anything about celestial twins. Instead, she would convince Teizoku to come with her since Dhan was by her. She also told Teizoku of the fabled blade; Ikatsui-Ago and how some day it could be hers~ Tomoko didn't pay any attention to the attitudes Seiko and Zoku had with one another, but merely paid attention to trying to teach Dhan colors, shapes and hoping to get him to speak again. They spent a few weeks in Runner's Bay and then returned to Shimagakure once the Meho war was over. Once the village was in full operations again, Tomoko sent Zoku and Seiko to the academy, where she would get an earful from Yuki and Shinichi about having a Meho in the village after what just happened... Other: -Abilities- Rank: Chunin - Fuin Master LV: 60 HP: 1,500 CP: 2,040 XP: 400/640 Chakra: 70 Charisma: 48 Endurance: 42 Agility: 110 Intelligence: 81 Strength: 20 -Skills- Chakra Mod 30 Ninjutsu: 503 Control: 300 Charisma Mod 19 Persuade: 100 Lie: 300 Seduce: 50 Handle Animal: 100 Sing: 100 Disguise: 200 Intimidate: 50 Endurance Mod 16 Focus: 301 Blacksmith: 50 Fortitude: 102 Rope: 200 Swim: 50 Agility Mod 50 Dodge: 500 Sprint: 200 Escape: 400 Sneak Attack: 100 Balance: 50 Hide: 300 Dance: 50 Spy: 500 Tumble: 201 Intelligence Mod 35 Genjutsu: 25 Detect: 302 Sense: 200 Fuuin: 501 Trap: 100 Knowledge: 101 Alchemy: 400 Strength Mod 5 Taijutsu: 100 Grapple: 300 Weapons Sword 25 Staff: 300 Melee 100 Ninja 25 Throwing: 100 Range 50 Heavy: 21 -Techniques- Copeira This type of fighting style is used with a numerous amount of acrobatic attacks. Users of this technique must be strong and agile. They must also be well balanced in order to use this style. Knowing this style allows the user to skip the sprint roll to move back in on their target to attack. Damage: 2 to 6 + Strength Mod + Tumble Bonus Requirement: 10 ranks in Tumble, 15 ranks in Balance, 20 ranks in Agility Other: Can now use Tumble skill to attack. Transformation Technique [Henge no Jutsu] This jutsu allows the user to assume the appearance of another person, animal, or object. This is one of the basic jutsu taught at the Ninja Academy. Fundamentally, all ninja know this jutsu. It is in fact, a genjutsu. The look a feel of the object they transform into is just a trick of the mind. Cp Cost: 2 + 1 per holding post. Damage: None Requirements: Must be taught. Seals: Ram Special: +Intel Mod to Disguise Roll Rope Escape Technique [Nawanuke no jutsu] A basic jutsu taught at the Ninja Academy, this jutsu allows a ninja to free themselves if they have been tied up. This is done by using your chakra to make your body more flexible to slip out of the bonds. This can also be used to help yourself escape grapples. CP Cost: 5 Damage: N/A Requirement: Must be taught. Seals: None. Special: +Chakra Mod to Escape roll Body Flicker Technique [Shunshin no Jutsu] This jutsu is a high-speed movement technique, allowing a ninja to move short distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements. It is accomplished by using chakra to temporarily boost the user's reflexes. It could deal some heavy damage when using in an attack. However, putting too much strain on the muscles to move continuously may cause permanent damage. Cp Cost: 5 per movement + 10 per person carrying. Damage: N/A Requirement: Ninjutsu 10 ranks, Character Level 5 Seals: Hare, Bird, Ram Avoid: Dodge or Ninjutsu Special: +Chakra Mod to Sprint Roll Four Violet Flames Battle Encampment [Shishienjin] This jutsu creates a box-like barrier around an area defined by the four users of it. Anything that touches the barrier will burst into red flames. As long as the users of the jutsu remain active and unharmed, this barrier can never be broken. In addition to the outside barrier, the users are also able to create an additional inner barrier around themselves, thus ensuring that the barrier would never be unwillingly broken. Those using the technique seem to be able to touch the barrier with no problem. The entire technique will fall if one person stops supplying chakra to it. Cp Cost: 60 + 10 per holding post Damage: 80 to 100 + (Chakra Mod of all 4) + (Ninjutsu Bonus of all 4) Blocking Damage: 90 to 110 + (Chakra Mod of all 4) + (Ninjutsu Bonus of all 4) Requirements: 50 ranks in Ninjutsu skill, 4 users, 20 ranks of Control Seals: Tiger, Dragon, Rat, Tiger, Ram Avoid: Don't touch it! Special: Each user must roll a Ninjutsu and add totals together in order to create the breaking DC of the wall. The wall can only be broken down by ninjutsu. Even if an opponent uses a weapon to attack, they still take damage if that weapon is touching them. Water Clone Technique [Mizu Bunshin no Jutsu] This jutsu creates one or more identical copies of the user out of water. Like the Shadow Clone Technique, these clones are capable of attacking and using jutsu, but they are easier to defeat because they are only one-fourth of the user's power. Additionally, they can only be controlled within a certain distance of the user. All clones stats are 1/4 of user's. Cp Cost: 20 per clone Damage: 25% Normal Damage of user. Requirement: 10 ranks of Ninjutsu skill, Water Affinity, Character Level 5 Seals: Dragon, Bird, Tiger Avoid: Detect check to differentiate fake from real. Treat as normal person. Water Release: Syrup Capture Field [Suiton: Mizuame Nabara] Using this jutsu, the user can spit a stream of extremely sticky syrup that covers the ground and holds opponents in place. Any ninja capable of walking on water can avoid being stuck in the syrup, but need to do so before being caught. Cp Cost: 60 Damage: Target takes critical damage while stuck. [x2] Requirement: Ninjutsu 55 ranks, Control 20 ranks, Water Affinity Seals: Boar, Dragon, Monkey, Rat, Horse Avoid: Dodge or Ninjutsu Special: 1d20 + Escape + Str Mod vs Initial Ninjutsu roll + Control Bonus for target to break free. Water Prison Technique [Suirō no Jutsu] This jutsu is used to trap a victim inside a virtually inescapable sphere of water. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. Clones can be used in place of the actual person, provided that the clone is the one that performed the technique. This jutsu can't be performed without a sufficiently large body of water to supply the water for it. Despite the fact that the prison is made up entirely out of water, the target is unable to move while within it. Cp Cost: 80 + 40 per holding post. Damage: -20% Health per holding post [Drowning] + Ninjutsu Bonus Requirement: Ninjutsu 150, Water Affinity, Body of Water, Control 40 Seals: Dragon, Ox, Boar, Dog, Rat, Hare, Dragon Avoid: Dodge Water Release: Water Dragon Blast Technique [Suiton: Suiryūdan no Jutsu] Using this jutsu, the user creates a huge current of water in the form of a serpentine dragon and directs it towards a target. The water used to create the dragon must be present to perform the technique. This technique requires 54 hand seals to perform, more than five times that of almost every other jutsu in the series. Unlike the fire dragon technique, the water dragon can be held and controlled to move around. To destroy the dragon, the opponent must beat the initial Ninjutsu roll. Cp cost: 250 + 120 per holding post. Damage: 180 to 210 + Chakra Mod + Ninjutsu Bonus Requirement: Ninjutsu 300, Control 150, Water Affinity Seals: Horse, Dragon, Ox, Tiger, Dragon Avoid: Ninjutsu or Dodge Special: Ninjutsu to attack and Control to make the dragon dodge. Water Release: Great Waterfall Technique [Suiton: Daibakufu no Jutsu] This jutsu is used to fire a massive spiraling blast of water at an opponent. This is the only water element jutsu that can be performed without a water source. The user must hold enough water within their body and store it there until they use this technique. It is a very high level technique and almost inescapable due to the large amount of water produced by the user. Cp cost: 600 To Store: 100 + 10 per holding post Damage: 250 to 500 + chakra Mod + Ninjutsu Bonus Requirement: 500 ranks of Ninjutsu, Control 250 ranks, Water Affinity Seals: Ram, Boar, Dragon, Ram, Tiger, Serpent, Dragon Avoid: Ninjutsu Special: Can not use dodge to avoid technique. Projectile Weapons [Tobidōgu] In order to store and use items or weapons that the user would never be capable of carrying normally, the user can keep them contained within summoning scrolls. Puppets commonly have such scrolls attached to hidden compartments to produce extra arms and other similar features. Its a very basic sealing technique. A scroll sealed by this technique can be unsealed by anyone as long as they have a higher Fuin than the one that seal it. Cp Cost: 10 Requirement: Fuin 10, Knowledge 5, Control 10 Seals: Monkey, Hare Special: +Sneak Attack to attack with sealed item. Base Fu: Ajna (Ice) Summoning Technique [Kuchiyose no Jutsu] The basic form of all summoning techniques, this jutsu uses a contract, hand seals, and the user's blood to summon an animal from another dimension. As an alternative to the normal hand seals, the same contract that appears on the ground during the summoning can be drawn by hand and activated, producing the same result. The type of animal summoned is determined by the contract. The blood is used as a signature to make the contract, which can be written on a scroll or tattoo, valid. Once summoned, the animal can perform a task or help the user in battle. Summoning scrolls are given to respectable and strong ninja as gifts from the animals' shrines. You must go on a long journey before learning the seal and being accepted as a summoner. Cp Cost: Depends on Animal of Summoning Requirement: Blood contract, Fuin 10, Control 10 Seals: Monkey, Dog, Bird, Horse Base Fu: Manipura (Light) Fire Sealing Method [Fūka Hōin] This jutsu allows the user to seal nearby fire. The user writes the seal on a scroll and then performs the required handseals. This causes a vapor to appear from the scroll, enveloping the fire and sealing it on the scroll as the kanji for seal. You can use this technique to seal a fire technique that is about to hit you. Your Fuin roll while making the scroll must be higher than the Ninjutsu roll. However, you must have the scroll written before using in battle. Remember, this only works on fire techniques. Cp Cost: 400 Requirement: Fuuin 100, Control 50 Special: 1d20 + Fuin to absorb incoming Ninjutsu Seals: Monkey, Tiger, Hare, Monkey Base Fu: Muladhara (Fire) Sealing Technique: Three Directions Seal [Fūin Jutsu: Sanhōfūin] By performing hand seals, a tetrahedral form of light traps the target, who is sent to another dimension and locked within a scroll. This is a way to create summoning scrolls with living creatures. One must perform different seals in order for the target to return. While the target is locked within a scroll it does not age and does not feel anything. It was as if they were sleeping. If the scroll is damaged, the same will happen to the creature inside. If the scroll is destroyed, so is the creature within the scroll. Cannot be performed on Humans. Cp Cost: 500 Requirement: Fuin 200, Knowledge 150, Control 100, At Summoning Shrine Seals: Monkey Base Fu: Vishuddha (Water) Dead Demon Consuming Seal [Shiki Fūjin] When performed, this jutsu ends the lives of both the target and the user by taking their souls. Using this jutsu invokes the powers of the death god (shinigami), which hovers behind the user. It remains invisible to the opponent until its arm has grasped their soul. Upon being summoned, the death god reaches its arm into the summoner, signifying the hold it has upon the summoner's soul. Once the soul is taken, the death god devours them both, locking the two souls in an eternal battle. This jutsu can also be performed through clones, though the user's soul will be sealed, regardless. Cp Cost: 350 + 100 per holding Requirement: Fuin 500,Control 200, Knowledge 200 Special: 1d20 + Fuin vs 1d20 + Fortitude. Must roll 5 successes in order to fully consume or escape. Seals: Monkey, Serpent Base Fu: Sahasrara (Darkness) -Equipment- Items: Explosive Balls (16) Around Tomoko's neck is a decorative necklace. Inside each ball is an explosive tag, which can explode when Tomoko wishes by using the release technique to release her chakra holding the explosion in. Damage: 105 to 115 Weapon Scroll Tomoko carries all her weapons in a scroll on her back. Weapons Staff - Sealed A staff made of dark ebony with a strange silvery blue metal covering the tips. It looks much like a bhuddist staff since the top is decorated with rings. There are also different colored strings coming down from the top of the staff as well. Tomoko sometimes carries it or seals it away within a scroll. Damage: 3 to 8 + Strength Modifier Requirements: 5 ranks of Staff Modifier: Endurance Blacksmith DC: 15 Kozuka Knive - Sealed A very small knive used for throwing, it is very usefull in sneak attack and can inflict very high damage if you hit on a critical spot and use it accordingly. It can be hidden on your person very easily because these knives aren't bigger then your index and middle finger together. Damage: 5 to 10 + str. mod. Requirements: 10 ranks of throwing, Agility 15 Modifier: Agility Blacksmith DC: 15 Valuables:[/]b Necklace which is always around her neck, even when she bathes. Inside each ball of the necklace are exploding tags. The necklace drags down behind Tomoko's back and down to her butt. She pulls off a ball every time she wants to make an explosive exit. |
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kouri-chan_xx
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Post: 39590727_580 created on Wed Jul 29, 2009 5:30 amPosted: Wed Jul 29, 2009 5:30 am
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A bump for Shimagakure 3nodding
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http://tinyurl.com/5vosr5
Rest in Peace Mr. Dunn. I will never forget you.
R.I.P. Roxi. We love you forever.
McClane rolled 2 20-sided dice:
1, 4
Total: 5 (20-40)
McClane
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Post: 39590727_581 created on Mon Aug 03, 2009 7:07 pmPosted: Mon Aug 03, 2009 7:07 pm
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Taijutsu rolls for attacks against samurai prisoner.
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Photo by XchaoticXmelodyX
Baylu Eras
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Post: 39590727_582 created on Fri Aug 07, 2009 6:20 pmPosted: Fri Aug 07, 2009 6:20 pm
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OpalHime
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Post: 39590727_583 created on Mon Aug 17, 2009 4:29 pmPosted: Mon Aug 17, 2009 4:29 pm
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Bump!
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Baylu Eras
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Post: 39590727_584 created on Tue Aug 18, 2009 12:28 pmPosted: Tue Aug 18, 2009 12:28 pm
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Zu-kun
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Post: 39590727_585 created on Wed Aug 19, 2009 1:54 pmPosted: Wed Aug 19, 2009 1:54 pm
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We have great storylines in the work and a lot of character interaction.
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^^;













