Messenger Of The Wind
Ninja Crash40
Ruff Rabbit
You just sound like a butt hurt loser to me. If you don't like DS go back to CoD and stop complaining about it already.
Honestly, I'm most butthurt about the community that likes this game than the actual game... :/ The game IS NOT HARD, it's just cheap, and riddled with fake difficulty to the point of being borderline bad game design. Yet die hard fans who get hard on the idea of feeling superior over beating what is essentially a game that was DESIGNED to be beaten treat it like some rite of passage of being a hardcore gamer and if you don't play it, beat it and love it, you're a CoD fan... :/ I personaly have played and beaten harder Nintendo games, but never really felt the need to express how badass I am for beating them.
FYI, I did beat it and appreciate the story, lore and atmosphere, I'm just calling out bad design that people seem to confuse for difficulty.
Since you have yet to actually cite any examples of Dark Souls' "artificial" difficulty or bad design, you honestly just sound like one of those gamers who can't accept the fact that they failed at something in a video game, so they have to blame the game itself for their failure in some odd attempt to make sure their ego remains unscathed.
Artificial Difficulty refers to when a game makes it impossible for the player to accomplish the task at hand without failing at least once. An example of artificial difficulty would be games like I Wanna Be The Guy. In IWBTG, an apple will fall from a tree and kill you in like the first level, but guess what? No other apple but that specific one falls. That means it was impossible to not die without having played the level prior. In Dark Souls, it's entirely possible to go through a level without dying, but if you seriously haven't learned that a level has traps or that enemies like to hide around corners after hours of playing, then you've got no one to blame but yourself.
Artificial difficulty refers to something like Dead Rising 2... The game can become unbeatable if u miscalculate time spent, but you can restart it with all your levels intact. DS is based on trial and error, which would be fine, except the TAKE AWAY YOUR RESOURCES for doing what the game requires. That, plus cheap unavoidable damage, or even death, enemies spawning where you can't see them, bosses exploiting game mechanics to kill you(I have a really shitty story about that) etc. make it unnecessarily frustrating. Remember that archaic game over mechanic?(X lives, X continues, run out of both, start over) Design to artificially lengthen games back at the 80's/90's? That is DS, the logical extreme end of an outdated mechanic.
Remember that Nintendo game that I mentioned that's way harder than DS? That game was Donkey Kong Country Returns. I died in that game 5X in that game than I died in DS, but not once did I cried BS, or wanted to quit cause THAT circumvented that old, dated mechanic, and does trial and error.