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What old world instance do you want to see in Heroic?

Just give me my gold! 0.2207323362558 22.1% [ 428 ]
The Deadmines 0.14285714285714 14.3% [ 277 ]
Gnomeregan 0.05002578648788 5.0% [ 97 ]
Scarlet Monastery 0.20422898401238 20.4% [ 396 ]
Blackrock Depths 0.068076328004126 6.8% [ 132 ]
Maraudon 0.030428055698814 3.0% [ 59 ]
Uldaman 0.025270758122744 2.5% [ 49 ]
Zul'Farrak 0.05518308406395 5.5% [ 107 ]
Shadowfang Keep 0.12996389891697 13.0% [ 252 ]
Other (please specify) 0.073233625580196 7.3% [ 142 ]
Total Votes: 1939
Tags: world  warcraft 
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forum:4, topic:48948735
I love Brewfest but hate the drunk effect. I actually get seasick when the drunk effect makes the screen get all wonky.
 
     
 
i hate it, but only because when i'm flying, i go in reverse some times.
     
http://r.undev.org/?r=6325

"Be good! And, if you can't be good, be good at it!"

Phoenix_Omega
I can't do anything to get my character drunk. She just feels a little "tipsy" and my screen zooms in and out, and it quickly goes away.

Irritates me, because I really want to see all the drunk effects. gonk
 
     
Dreams
They are just another reality
A reality that you can bring to fruition
If you let it.
Feel it.
Open yourself up to it.
Open your doors to opportunity
 
Luufie
I can't do anything to get my character drunk. She just feels a little "tipsy" and my screen zooms in and out, and it quickly goes away.

Irritates me, because I really want to see all the drunk effects. gonk


You have to keep drinking over and over and over again to get drunk or smashed. Or you could always try the goggles. They automatically make you drunk.
     
http://i33.tinypic.com/14brs0h.gif

I finally venture away from the role-playing section of gaia and look what I find! sweatdrop

I'll start with an introduction:

Hello, I'm your local hug-able boomkin forced to turn treant called Floofkin! Turns out I like healing in the first place so being forced to be a healer due to lack of healers isn't so bad. ^.^ Floofkin is currently being drawn/colored by yours truly. -points down at sig-

Character name: Floofkin
Class: Druid
Usual spec: Has my Armory
Race: Night Elf
Level: 80
Professions: Skinner/Herbalist (The 'I can has gold?' professions)
Realm: Runetotem

And a little more!
The guild I'm in is more for casual raiders with a few hardcore raiders stuffed into the sides (myself, my husband and a few of my real life friends) who like the community too much in the guild to go find ourselves a hardcore raiding guild. With that said, we surprisingly downed 5/5 of the bosses in 10man ToC (Last night we actually downed Anub for the first time. Yay us!).

We don't have enough people to try 25man content and we're still struggling with Ulduar due to a lot of the people we bring in to raid aren't competent enough to understand strategies. Oh well, we're still trying. ^.^

I've got several other alts but I figured I'd introduce myself as my main. Alright yea. So hi!

http://i33.tinypic.com/4hbi9t.gif
 
     
 
Milady Chris Lightfellow
Pouncey
Milady Chris Lightfellow
Pouncey
True enough. : 3

On another note, I was healing Brewfest earlier today on my shammy. The first couple of times, the DPS kept pulling aggro. So before the third pull, I said, "Know what? If you pull aggro, I'ma let you die. There's no reason to take much damage on this fight, not with THIS group."

And after that, they had no problems keeping their threat down. : D


I had the same issue on a healer priest of mine a long while back. I was healing for Blood Furnace and the Rogue kept pulling and I told him "If you do that again, I'm not saving your a**", and I even went so far as to tell the tank that, if he did, to not grab aggro for a bit. Sure enough, Rogue pulled and, with me and the tank staying out of it, he died. Of course, the tank then pulled before our other dps got spanked. When I finally got around to ressing him... (Taking my time to drink, rebuff people, and chat with the mage), I asked him if he needed a repeat to stop from pulling.

He never pulled again. XD


Heh.

My dad plays a tank, and he doesn't save anyone except the healer. He's well-geared enough that if people pull off of him, odds are very good that they're not attacking his target.

He says that if he tries to pull a mob other than his target off a DPS, then the DPS who are doing their jobs and attacking the tank's target start to pull, because he's no longer attacking them. This often results in a wipe as he keeps having to pull mob after mob off the DPS, and can't save them all.

Also, nice avatar. : D


On my 28 Belf Rogue, our tank was having the same issue. My damage was so much higher than his that I pulled off him CONSTANTLY. The diff was that I was a MUCH higher level than the mobs, so I was dodging more than 75% of the time. I was helping some guildies there, thus why I was so much higher. Tank didn't have to worry about me.

But I HATE raiding with DK tanks. I have yet to meet one who my healer Pally does not pull off in raids. Worst I had was the DK held for about twenty seconds before I started healing him. After three heals, aggro dropped off him and his entire mob went for me. And this was with threat-reducing stuff on me. Regardless, a group of 10 went gunning straight for the healer, and I died.

And the group then had the gall to be like 'WTF, healer, help out!!'

Well, I would if the tank didn't get me killed! Dumbass dps people... I don't get how people can acknowledge that it's a wipe if the MT dies, but NEVER consider how bad it is if the HEALER dies.

After playing as a healer so often, you begin to see why all raids usually have that little warning; "Do NOT piss off the healer. Just don't."

Had one raid that pissed me off SOOOOOOO much. Raid leader was acting like tough s**t, blaming pulls on others, etc. At one point, he got on my case saying I ripped aggro too fast, my heals suck, etc and I got pissed enough I simply dropped group. Over Vent, I heard one guy, our mage, go "Oh, ********, LOOK WHAT YOU DID, YOU DUMBASS". As the wipe began. After, he was ike 'WTF, healer, why you do that?!' while the rest of the group was begging me come back.

I said 'fine, but we get a new tank', and the entire raid agreed.

Main Healer > Main Tank. MT might think what he says goes, but that's only because the MH isn't saying anything. You can get a new MT. Good luck on a new MH.

EDIT: Glad you like my avi. =D

I think the tank should always pull or get initial threat unless the situation is trivial. I don't like to lead, but I like to mark enemies if there are three or more and any one of them cannot be solo'd by anyone in the group. I learned to tie the markings for enemies to key combinations so that I could easily mark during a fight without lowering the amount of threat I produced. Ideally, one of the DPS (as a Main Assist) should mark targets, and all DPS should /assist that character.

One of the kinds of group members that bothered me were hunters that misjudged the threat posed by a group of enemies and pulled with a misdirection while someone was AFK or just after I mentioned that I was going AFK. There were a couple times I right-clicked the misdirection buff just in time to save myself from a repair bill I couldn't afford. Leeroy Jenkins can keep his repair bills to himself. mad

I spent a long time trying to learn by experience and word-of-mouth. After I found reliable sources of information on game mechanics, I quickly discovered what caused a pull to go bad and how to correct it.

In the days when warriors lacked abilities capable of generating threat on more than four targets simultaneously, it seemed necessary to switch targets frequently. I could usually build up threat quickly enough on multiple enemies so that the healer could do his or her job as long as there were not more than six or so enemies. If any of the DPS was too fast for me, I would attempt to use either a taunt or mocking blow ability to force the target onto me for a couple seconds so that I could switch to the targets that were more likely to run to the healer. I learned that a healer and tank can last so long that losing a DPS character is preferable to losing a tank or healer.

Tanking multiple enemies with a warrior was a significant gear test because of the limited threat generation. It was necessary of course that a person generate as much threat as possible on all targets, have enough health and armor (and avoidance if possible) to not need heals immediately, and to be able to maintain threat generation across all targets while focusing enough of it on one target so that the DPS can burn it down quickly enough to ease the incoming damage through which a healer must heal.

Also, avoidance is fairly useful with multiple enemies that do not hit very strongly or that attack very quickly, but a staple of tanks across all RPGs that continues to exist in WoW as far as I know is a focus on obtaining maximum health and armor. I can't recall any instance where it should be difficult to heal through steady incoming damage.

Avoidance is not detrimental, but for progression, it should be secondary to equipping a main tank character with more health and armor.

I once sought to build my dodge rating because of the naive way other tanks seemed to focus on a maximum health pool. I gradually learned that it was more beneficial to threat generation, a tank's longevity when taking into account healers' mana pools, and chance combinations of boss special attacks with regular swings to place a focus on attaining a tremendous health bar backed up by a very high armor value. It seemed other tanks seemed to be aiming for the right goal without knowing the real reason for doing so.

The other way to avoid spike damage besides choosing health and armor over avoidance is to eliminate the chance for an enemy to land critical strikes and crushing blows if possible.
     
-byron

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I need to start playing more. Was trying to get my pally to 80 before Brewfest was over so i can try and down the boss for the achievement. Doubt I'll have time for that now. Too bad, would have been nice to get that tanking trinket or even one of the mounts.
 
     


 
Character name: Zalden
Class:Warrior
Usual spec razz rot
Race:Human
Level:70
Professions:mining/smithing
Realm:Silverhand




I quit a while ago and gave my acc to my friend so idk if thats still accurate but with the next expansion coming out im thinking about it...i wanna play a rogue worgen! even though they changed what the worgens looked like! scream and they cant be shamans? wtf?
     


my dream AVI...so far away! lol

Raziel the Unholy
Raziel the Unho...
ID#: 20491771
Character name:Airsern
Class:Hunter
Usual spec:Beast Mastery
Race biggrin warf
Level:36
Professions:Leatherworking/Skinning
Realm:Mok'Nathal


Hello everyone. I was wondering I am thinking about creating a new character and want to know what is the best profession for a Rouge?
 
     
 
@Captain Violet; your art is really pretty~ I can't wait to see your drood finished <3
     
http://draenei.org/pw.jpg
Hehe aww thank you Midith! ^.^ I've been in one of those moods where I don't like to finish anything I start. I'm hoping I get out of it soon so I can start working on completing her. I've got her other forms to complete as well and so many more projects after that. Not WoW related but still. O_O

http://i36.tinypic.com/25fhhye.gif
 
     
http://gaiatools.com/randosig/img.php?usr=Captain+Violet

Above is avatar art other artists have drawn for me of my many avatars.

I do enjoy freebie art. If you wish to draw me, I will add you to my collection of art.

I am still questing to complete my collection of dream avatars. Click the art to go to my quest thread.
 
LordOfAir77474
Character name:Airsern
Class:Hunter
Usual spec:Beast Mastery
Race biggrin warf
Level:36
Professions:Leatherworking/Skinning
Realm:Mok'Nathal


Hello everyone. I was wondering I am thinking about creating a new character and want to know what is the best profession for a Rouge?

<3

Because rogues wear leather, a good profession for someone starting off a rogue in WoW would to be go Leatherworking and Skinning as you did your hunter. Mainly because through leveling that profession, you can gear yourself in the process. But gathering professions are good for gold making. (i.e: Herbalism, Mining, Skinning.) I figure you can't go wrong with Jewel crafting because you'll always need to socket your end game (or even lower if you so desire) gear with gems. So it all depends.
     
I know alot of rogues who hate having leatherworking/skinning because in the end, most of the gear that you make for yourself as far as end game goes is worthless compared to gear that drops in ToCr. Since I had a priest with Tailoring/Jewelcrafting and a Pally with Herbalism/Alchemy..I made my hunter have Enchanting/Inscription. I fed myself the mats for the leveling part, and I make alot of gold with my hunter as far as LFW goes. =3 Plus the bonuses from the professions are nice...shoulder enchants from inscription with 120 AP and Crit!! and enchanting my own rings with AP from Enchanting is nice. I tend to look at the bonuses that the professions give. ^__^ Like the yummy 32 SP gems from Jewelcrafting on my shadow priest. XD
 
     
 
@Wrenry - you can turn the drunk effect off in your settings unless Blizz took that out. I know back in classic WoW when guild progression included Zul Gurub, I turned mine off for the spider boss. So if I were bit by one of the big greenies that made you drunk off their venum, there were no effects that distorted the game play.
     
WoW is the best computer mmorpg in the world
 
     

i adopted a chibi!
name:Warror
likes:killing
doesn't like:living poeple(like u)
owner:Twreck123
(dont get fooled by the eyes that how he gets u)
you can adopt one too!
adopt me!
Twreck123

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