m00tz
Mercain
Ugh, LoL is a golf hole compared to the massive rabbit hole that is DotA. Actual roster diversity, actual laning, a 100+ character where everyone is viable, even competitively? Not to mention just how deep some items and skillbuilds for certain characters can be, and how some characters have weaknesses while having strengths others don't have.
DotA 1 is farrrrrrrrrrrrrrr superior over League that it's not even funny. And DotA 2 is making DotA 1 not only more accessible, but easier to play and better to play too.
Oh I played Dota back in WC3 and the community is a complete piece of s**t I'd almost say slightly worse then the CS community.
Also Dota doesn't have all viable characters sadly none of them ever have.
Reason I liked LoL more then dota besides community not being as bad was they changed things up, and Dota 2 doesn't really do that much just like HoN.
Well, occaisonally you'll get people who think some characters aren't viable, but when you ask pros or higher level players why someone is low tier, you'll notice that it's just because they've fallen off the scene. Around the time of The International you got characters like Anti-mage as first ban or first pick or Weaver, while characters like Rhasta and Chaos Knight were low/bottom tier heroes. Now, and not because of patches to strengthen or weaken characters, Shadow Shaman and Chaos Knight have strongly risen in the tiers while Anti-mage has had a severe drop (still OP imo) and weaver is barely seen.
Then you look at the current bottom tier and you see characters like Jakiro, Naga Siren, Leshrac, Techies, Undying, Sniper, and Moonrider who greatly greatly greatly compliment the current trend of push strats (which CK and Rhasta are great at, while Anti-mage and Weaver need more farm before they really come online... hmmm) and you just know that they're rising shortly.
The whole game just goes in trends. Clockwerk Goblin was a extremely popular hero back when Trilanes were really popular but has fallen off the map due to crazier stuff like dual mids and other laning strategies have come in. Jungling could raise or fall in popularity but after awhile people are gonna realize how they countered it before and how they can do it again, making people fear about going in their own jungle (if they don't already fear right now, I think warding jungles is popular right now, god knows).
Just, there's too much you can do in a single match but only enough time and farmable gold to do certain things so trends fall and drop a lot. Some characters like Slark or Spiritbreaker might be less noticed or always underused in competition but all it really takes is a team to get a few wins using them before everyone taking notice and trying the crazy yet viable strats themselves.
Also, you don't fix what isn't broken. They're reducing effects on a lot of things while making other things more visible for Dota2 so teamfights aren't ********, all heroes are visible, and things like the previously unseeable maledict or hardly telegraphing furion teleport are a lot more noticeable to the untrained eye. Otherwise, all Valve is doing is helping make Dota into it's own game and become open and accessible, like it should be. It's not around to reinvent itself and gamble on something it already knows what it's doing. League I can at least give credit to for trying something different, but they missed the mark. HoN took DotA and copied it 1:1 while making changes usually for the worse, like taking away Juggernaut's healing ward away, his most defining and probably useful spell, to turn him into another generic hero.