Babylon Rogues101
XavierLight
Babylon Rogues101
XavierLight
Babylon Rogues101
XavierLight
The Wii version sees Sonic about as fast as he was in Sonic and the Secret Rings when maxed out, which was pretty fast, but the Sonic Boost doesn't seem as fast as Speed Break.
The Wii version lacks the 'Adventure Field' option that the PS3 and 360 versions have.
That is what I'm mad about... the "Adventure Field".
You know what else that pisses me off? Why does Sega and Sonic Team have to make each version different? I assume it's another marketing idea xP
Personally I'm happy with a lack of Adventure Fields. I didn't like them in Adventure, I lothed them in Sonic 06. They slowed the game's flow too much IMO.
The Wii and PS2 versions are different becuse they aren't as powerful ast the 360 or PS3, so some cuts were made while managing to retain the core gameplay and cutscenes.
*you have been whitelisted* smile Just read why over at the post xD
Well I'm the type who likes to explore...soo yeah sweatdrop
Even if they are, couldn't they be fair to make them all the same? Especially with the stages that are for the PS3/360?
Exploring's fine, but Sonic games were about speed. Going from high speed stages to roaming around looking for the next stage, followed by performing side quests just to get into said stage, sorta killed the feel of speed. Especially when some of the characters were slow enough already.
The Wii/PS2 version lacks a couple of stages, but apparently has their own unique one added to make up for it. Tho, to be honest, Sega probably could have posted over the 360 game as is. Then again they did have to make room for the motion controls, which are pretty good even for the combat from my experience. Probably a test for the SatBK control system.
But you know Speed Break in SatSR? People are expecting the games to go that fast... How can it be that fast if you can't see where you're going?
Argh... it's tiring to play the werehog stages with the Wii-motes xP I prefer Gamecube or Classic Control.
Speed Break is pretty much Sonic's fullest speed, true supersonic speed , and as such is rather uncontrollable in a 3D game. It seems easy in SatSR, only because the game was on the rails. Sonic Boost is toned down, but essentially the same thing as Speed Break (tho closer to Rush's Super Boost.)
I actually prefer the Wii controls to the GC ones. It just feels easier, and it's nowhere near as bad as SatSR's last fight. My arms were gonna fall off! XD
It seems like Sonic Team have taken the best elements form the recent games and tried to include them in Unleashed. Rush's Super Boost, SatSR's style of automatic movement when using Quick Step (even the name is from a SatSR skill,) Homing Attack's lock on (again, SatSR.)