Maltese_Falcon91
They're different. They may be
similar, but they aren't the same thing. In certain instances, yes, they can be used interchangeably; right now, you can't. If that isn't enough 'logical detail' for you, then I left the URLs in the quotes. I think you'll find the individual articles much more in-depth, and outline the differences very well.
What I'm saying is, the story behind Dreamfall is fine. But there would need to be major changes in the plot, or
how the story is told, for it work as a motion picture. From what I've seen of The Longest Journey (which is admittedly not much), even more drastic changes would be necessary.
You know what all these definitions for "Story" have in common? They're ALL actually defining what a "Summary" is. A "Story" would be the telling of the tale. You actually get the full package with a "Story", not just an outline of what happens without explanation on WHY it happens. This is a fact. If you're telling a "Story" you don't leave out the meat and potatoes, that is the plot; because if you do then the whole time you're telling the story, people will constantly interrupt with "Well WHY is/did that happen?"
With this as a fact, here's what you're left with:
All "Stories" contain the "Plot" but not all "Plots" contain a "Story".
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Now as I said, all these definitions comparing "Story" to plot are actually defining what a "Summary" is. If you tell someone a "Summary" then you're giving them a briefing on the story, which may or may not contain the plot. If you're telling someone the "Summary" of a story then you can leave out the plot and then that person will inquire "Well WHY is/did that happen?" and it's that curiosity that will pull someone to want to see a movie; to see WHY something happened, because they weren't presented with the full "Story".
Summary: The King died and then the Queen died.
Plot: The King died and then the Queen died from grief.
Story: Once upon a time, a loving King fought a frightening battle with with his soldiers, to protect their fair kingdom. They succeeded in defending their kingdom; but the King received fatal injuries from the battle. The King died and then the Queen died from grief; unable to go on without her beloved. The End.
With this as fact, here's what you're left with:
Not all "Summaries" contain the "Plot" and not all "Plots" are a "Summary".
At the same time:
A "Summary"
can contain the "Plot" and a "Plot"
can be presented as a "Summary"
Do you see where I'm coming from now? Literacy, science, history; there are always additions and revisions being made because people discover that what we have could be done better, or additional information has been discovered and applied to previous things we defined as "Truth". The difference between "Story" and "Plot" is a stupid thing to have to debate about, and the fact that people have to make sites and forums based on differing the two is proof of that. What I've just done here made them SO much easier to understand and differentiate, and it makes all the sense in the world, right?
I didn't change any of the information, I just added another element to the debate that logically belongs and should have been present the whole time (i.e. I added the word "Summary"
wink . As it was before, naturally things are going to contradict one another, because people are looking at the word "Story" with the wrong definition.
Thus is the role of a "Leader" and a "Follower"; the person bringing piece to chaos and the people choosing sides based off the pre-established (which may or may not be correct information).
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So back on topic; I see where you're coming from, now, when you say "The way the story is told" must be changed for it to work as a movie. Jaysus, if this was the point you were getting at the whole time this would have made things SOOOO much simpler, lol.
To be honest, I've already explained this to you. Dreamfall is a game, so naturally you have to add a large amount of interactive things; because that's what makes it a GAME.
Turning Dreamfall into a movie, OF COURSE you're not going to present Zoe solving puzzles and traveling from plot point to plot point in the same manner as you would in a game. So yes, the way things are gone about would be changed when translating the game to a movie; but by no means do they have to be MAJOR changes. Notice that I said they don't
HAVE to be major changes; but that's all at the discretion of the director; who will more than likely majorly change it because they don't want to present you with the SAME thing you've already experienced if you've played the game, seen the show, or read the book (they want it to be a familiar, yet new experience).
If a director were to leave Dreamfall close to its source material (i.e. the Game) then they might add a small factor to the story to make the scene work in a movie than it would in a game. Example:
Quote:
SPOLERS
Scene where Zoe Castillo is first sent to Arcadia and she's inside the underground cave.
(Note: I'll highlight changes to the story in
RED to show what's modified to make the Game work as a scene in a Movie)
Zoe awakens in an underground cave that's like no place she's ever seen before. There's a lake, lit torches, and what appear to be massive temples on both sides of it. Zoe walks, admiring the beauty of the cave while wondering where she is.
She hides behind a rocky formation when she notices two creatures in the distance. They're round shaped, fat with scaly skin, sharp teeth, and have spears. She stays behind the rocks and watches.
The creatures step towards a rocky slab that appears to be the entrance to the temple; but there's no handle or clear way of moving it to enter. One of the creatures sing an eerie series of notes to the door and suddenly the rocky slab slides up, revealing the entrance. The creatures go into the temple and the stone slab closes behind them.
Zoe decides to move quickly while they're gone, since there doesn't seem to be another way around for her to go.
She reaches the area where the two creatures originally were and notices an egg lying in the shallow end of the lake, close to the shore (the term "Egg" being used lightly). It was egg shaped; but it had active turning gears and it was glowing brilliantly; something that was highly out of place in this primitive cave, temples and torches present or not. She cautiously approaches it and picks it up; it was warm. She decides to take it with her.
Not far from the temple entrance (just around the corner) she discovers a giant water wheel, yet another thing that appears out of place from both the temples AND the mechanical egg. The water wheel is inactive and setting still because there isn't a strong enough flow of water to make it turn.
She notices a set of steps and goes up them, thinking it'll lead to a way out. She discovers a metal machine with a valve wheel and a ladder that leads further up. She gets closer to the ladder only to discover that the bottom half of it was broken off; too high for her to reach by any means visibly available to her.
With this she turns her attention to the valve wheel. From the appearance of it, it looked like it controlled the water flow. She examines the water wheel and realizes that there's a platform above it that leads to the upper half of the ladder. She realized that if the water wheel were turning she could right one end up it up to reach the platform; by this point she's at a dead end and doesn't see another way to go but up. So she sets down the mechanical egg and attempts to turn the water wheel. It doesn't budge. It doesn't appear to be rusted; in actuality it looks to be in great shape.
She examines the machine and discovers an egg shaped bowl. She looks at the egg and picks it up. The idea of just setting the egg in the bowl seems ridiculous to her, but what did she have to lose; so she decides to humor herself and place the egg in the bowl. Suddenly she hears the sound of moving mechanics. She looks at the wheel in disbelief and tries turning it again. This time the wheel turns effortlessly. Water starts cascading from a flowing source above the water wheel and it slowly begins to turn.
Zoe turns back to the machine and decides to remove the egg, taking it with her as a souvenir. The water is still flowing and the water wheel is still flowing, so the egg has already served its purpose here.
Zoe walks to the water wheel admiring it
when she suddenly hears a heart stopping roar! She jumps and turns around to see one of the creatures standing at the corner staring directly at her and beating its chest.
Zoe runs to the water wheel
and the creature quickly tramples its way towards her, roaring with anger. She grabs onto one end of the water wheel and it begins to move her into the air,
out of reach of the monster. She reaches the platform above and lets go to land on it.
She looks down at the monster; which is still roaring and beating its chest as it looks up to her. She feels lucky that it's not smart enough to copy the moves she just pulled.
She stands up and starts to walk towards the ladder when suddenly the middle of the platform collapses from under her! She manages to grab onto a rope that's still connected the the further half of the platform.
She looks down at the creature that's still raging when another 3 come running from around the corner with spears. She quickly starts climbing back up
when the other monsters start chucking their spears at her. The rope jumps back and forth as she jerks around to avoid being hit. All the jerking causes the wood holding the rope crack. She frantically climbs and just barely gets her hand on the platform when the wood supporting the rope breaks and almost makes her fall. Now she's just barely holding onto the platform with one hand and the egg in her other hand. She pulls her other arm up and pulls herself up, using elbows as support once she's high enough.
She climbs the ladder to reach the upper level of the cave, where there's only a flowing stream of water (the same one powering the water wheel) and a long dark path. She uses the egg to light her way as she walks up the dark path; where she reaches a dead end. She gets close to the wall, holding the egg close to see if there's any sign of a way out,
knowing that she's unable to go back the way she came because of the monsters.
Suddenly, markings appear on the wall. She appear react to the egg and only appear when the egg is close. Intrigued, she touches one of the marks and it makes a loud sound.
The sudden noise startles her and she jumps back. She moves in again and touches the next marking, which also makes a loud noise; but a different tone. The tones sound familiar and she remembers that one of the creatures sang to the stone slab door to the temple to open it.
She attempts to mimic the tune (which consisted of 4 notes). She successfully mimics the creatures song and the rocks on the wall begin to shift and create an opening. The opening reveals a room made of wood, with barrels full of fruit, different household supplies, a window, and a strange noisy machine. She enters the room and the rocks close behind her.
SPOLERS END
Note, this isn't a huge moment in the game, but it's a good example of how a simple addition can change it to suit a movie while still keeping the story the same. This same simple method could be used on any part of the game to make a scene fit for the movie. And this section may seem lengthy in writing, but in video form it passes by as quickly as 10-15 minutes.
Like I said, it doesn't have to be a simple change; and ultimately the outcome of the scenes depend on how the director wants the movie to be. Whether the movie and the game are nearly identical or differ completely is up to the director; but ANY "Story" can be turned into a movie or show while keeping the plot the same as the source material. Yeah, changes
may have to be made to make the scene translate well from a game into a movie scene; but it's not a must. And it's definitely not a must for Dreamfall; though changes would make it more exciting and bearable to see.
As for the first game, "The Longest Journey", that would translate into a FANTASTIC movie, using this method. It might be hard to translate the "Item combining" puzzles to a movie; but it's still possible. April basically goes through the game as a sort of "Amateur Secret Agent" (which she jokes about in the game); that could be her thing in the movie. At times where it's necessary to include combining puzzles from the game, she could wittily do it in the movie and it could work well, depending on how the director tackles it. Some of the unnecessary puzzles could be scrapped or shortened and the movie would pace just fine.
If I've learned anything here, it's that making "The Longest Journey" into a movie would prove difficult, but it is possible. So...
EVA GREEN AS APRIL RYAN PLEASE! lol