Essential Essence
(?)Community Member
- Posted: Wed, 17 Sep 2014 00:33:45 +0000
Forcing character parity for different games with no cross-compatibility? Why?
Way to sell that new hardware!
A change for the better, IMO.
Quote:
First, regarding the roster, Sakurai mentioned that even though many characters are included, there are some who worry about those who didn’t make the cut. He specifically addresses the absence of the Ice Climbers as well. It seems they were running in the Wii U version, but due to the required hardware power, the team couldn’t make them work in the 3DS game. There wasn’t as high a priority given to series that are unlikely to have another installment at this time.
Way to sell that new hardware!
Quote:
(What is the reason that the game supports the New 3DS' C-Stick, but not the Circle Pad Pro?)
"Supporting the CCP requires the use of some of the CPU's processing load. From the information received during the development of Kid Icarus: Uprising, this is a quite large load at around 5%. Kid Icarus: Uprising and Smash both use the maximum capability of the device, so we had to abandon the idea of CCP support.
With the New 3DS, we were able to support the C-Stick as the processing power is increased and it is not a peripheral device
"Supporting the CCP requires the use of some of the CPU's processing load. From the information received during the development of Kid Icarus: Uprising, this is a quite large load at around 5%. Kid Icarus: Uprising and Smash both use the maximum capability of the device, so we had to abandon the idea of CCP support.
With the New 3DS, we were able to support the C-Stick as the processing power is increased and it is not a peripheral device
A change for the better, IMO.
Quote:
Unlike the past installments of the series in Melee and Brawl, Zelda and Sheik are their own characters in Super Smash Bros. for 3DS, rather than players being able to transform between the two. In this week’s issue of Famitsu magazine, director Masahiro Sakurai explained why this is the case.
“It’s basically due to the 3DS’ limitations,” said Sakurai, when asked why Zelda and Sheik, and Samus and Zerosuit Samus, are different characters. “It was impossible to have both characters exist together [as one] on 3DS.”
He continued, “However, reaching that limit can sometimes lead in good directions. Transforming characters had the drawback of ambiguous tactics and such, and I believe that they have become more fresh now."
“It’s basically due to the 3DS’ limitations,” said Sakurai, when asked why Zelda and Sheik, and Samus and Zerosuit Samus, are different characters. “It was impossible to have both characters exist together [as one] on 3DS.”
He continued, “However, reaching that limit can sometimes lead in good directions. Transforming characters had the drawback of ambiguous tactics and such, and I believe that they have become more fresh now."