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Best optional character?

Albel 0.55135135135135 55.1% [ 102 ]
Nel 0.26486486486486 26.5% [ 49 ]
Peppita 0.097297297297297 9.7% [ 18 ]
Roger 0.086486486486486 8.6% [ 16 ]
Total Votes:[ 185 ]
The game's battle system is reminiscent to Tales of Symphonia's
Except Tales doesn't have an annoying mp meter.
I don't understand what was so annoying about MP death. Fighters don't rely on using it(unlike most games), so using special attacks is not much of a pain. Additionally, you can take advantage of it as well and MP kill enemies, especially HP tanks with low MP. The method really worked well in the game, though I wished there were more MP killing enemies to balance with the HP killing ones.
Hiroy
I don't understand what was so annoying about MP death. Fighters don't rely on using it(unlike most games), so using special attacks is not much of a pain. Additionally, you can take advantage of it as well and MP kill enemies, especially HP tanks with low MP. The method really worked well in the game, though I wished there were more MP killing enemies to balance with the HP killing ones.


Tu che' good sir.
Blue Eclipse
Hiroy
I don't understand what was so annoying about MP death. Fighters don't rely on using it(unlike most games), so using special attacks is not much of a pain. Additionally, you can take advantage of it as well and MP kill enemies, especially HP tanks with low MP. The method really worked well in the game, though I wished there were more MP killing enemies to balance with the HP killing ones.


Tu che' good sir.

Well yeah, MP added a new dimension to a typical battle system. Star Ocean: Till the End of Time did a few things differently actually like the MP guage, map completions rather then a world map etc...I liked that. Nice to play something that isin't just a mish mash of other game ideas 3nodding
Also, Tales never had a Fury bar or a battle bonus gauge.

TOS however did have a Unision attack
TOTA was closer to SO3 because you could learn a battle skill when holding R2 or L2 you could circle around your oppenent like in SO3
Yeah, there are many similarites between Tales & Star Ocean. I believe we have tried to list them before, yes, no?

And sorry thread/gaian's - I've not being on much, just busy with life...
There are undeniable similarities between the Tales and Star Ocean series, but just about everyone knows that, so I think it's safe to say we can just drop it.

This subject has fallen out of date, but on the subject of Albel's effectiveness in combat, everyone seems to think him rather useless. Maybe his AI is wierd, but he's always been able to hold his own when I've got him on the AI. Normally, however, I control him. When controlling him, I seem to decimate just about anything with no hassle (heck, I solo'd Gabriel, Lenneth, and the Ethereal queen with him and trashed them all, no joke). Maybe it just takes skill, but I think the best you can do is concentrate more on Albel's normal attacks than his battle skills. Admittedly, Albel's battle skills take far too long to cook up, and do far to little base damage for their amount of HP consumption and CP cost, (Which aggravates me, considering that Fayt, who has no prior combat experience, can somehow deal mass quantities of damage over Albel, who is a trained swordsman, though in the first Japanese version, Albel's Dragon Roar could own Dimension Door with no fuss).

A good tactic, beef up his final weapon with a couple ATK/DEF 30% bonus, and use a something to add an attack descision or two, and you'll be plowing enemies down with record speed. Add berserk and Increase HP Defense, along with 9999 ATK, and Albel will suddenly rip any foes apart like wet tissue paper. But that's if you practice, and find what you can do best.

Still, I don't care. In my eyes, Albel will be number one, no matter what.
Abel is a good fighter on his own if you know how to handle him correctly.
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Crimson colored song of Destruction. User Image
`[Heartbreaker Jo]`
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User Image Death Note <3

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*lurking*
o:


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D:<
lurking bad!!!
I seem to have forgotten about this thread. : /
I think we all did...

Funny though, I'm not playing the game yet still talking about it alot and running a tournament on it which is just becoming huge.
stoped playing after i got OS and SRW:W
I was just curious, but does the game ever seem frustrating or difficult due to things like the MP death? I bought the game and haven't touched it yet, but a friend of mine was saying he thought it was a frustrating game because of MP death and also because there were a few times when he battled perfectly until he got into a particularly hard battle and died in a few hits. He made it sound like it just came out of nowhere.

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