Kafkaesquire
I can't answer for him but if you don't mind, I would like to give my opinion on the matter. Indie games are a dime a dozen and that of course means there are a
lot of bad games out there. The worst of them, outside of Early Access titles, are RPG Maker "
games". The reason for that is because they're using a premade program with premade assets that can only ever produce one type of game (anime-styled RPGs) and yet people have the nerve to charge five dollars or more for them.
If you're lucky you might find one that has a tolerable story with characters whose personalities are not entirely horrendous but the gameplay will be nothing short of boring and generic. The free ones are fine because you can't really complain about something like that without seeming extremely petty but the ones that expect you to pay for them are insulting. The mindset that it's okay to produce something like that and then stick a price on it is fairly widespread among the indie crowd and may make it more difficult for aspiring game developers to get their product out there.
It certainly has people weary of supporting video games early on and while the effect that has may not exist or be pronounced at the moment, there is a chance it could have dire ramifications in the future. Then again I could be wrong and nothing will come of this.
Wow! It's been a while since I looked around but I didn't know there were people charging for RPG Maker games. I always assumed the point of RPG Maker was so people who didn't have the time or mindset to learn to program could still make a quirky labor-of-love type game. But I'm wondering if the creators of RPG Maker actually intended it to be a tool to develop products.
You're right that saturating the indie game market with poor quality games could be a problem. But it's already a problem for the high-budget console market—look at all the shitty games you can buy for the Xbox 360 or Nintendo DS. Somehow the quality titles still shine through. Although, in those cases they have the budget to advertise, whereas indie game developers obviously don't have the same kind of resources.
Interesting thoughts, thanks for chiming in.