Oh my god, kid, you're a ******** embarrassment to both yourself, the Zelda community, and the world. Who in their right mind would agree with you that TP is
better than MM? Really, who? Name one.
As Smash stated, MM's "repetitive" attribute is just that. An attribute. It is a part of the game purposely designed to help progress the story along, uncover new secrets each time you travel back to day 1, and complete different sidequests in the Bomber's notebook, as stated by the author of this thread. Every little thing you do has a big impact on the game both in the immediate surroundings and as a whole, concerning the main storyline. Travelling back was actually
fun, so if you think it's boring, just go jump in a dragon's nest, for Din's sake. You'll be doing the world a favor: getting rid of one more idiot who doesn't know his facts or place.
Also, what does TP have going for it? Oh that's right,
s**t ALL. Sure they introduced some new elements right off the bat with the wolf, sniffing for scents and buried treasure, hunting parasites among other things, but were those things actually fun?
NO! Because of the
broad, flat expanses, it made them a chore, and thrice over when you entered a new section of twilight. the only true satisfaction out of the game was killing a boss, and because they were substantially dumbed down to become ridiculously easy, even then you weren't getting much.
Switching back and forth between human and wolf was also repetitive (there, I said it) as it was ridiculously emphasized, and don't even get me started on ********' nightmare and it consumes playtime for literally half the game. I don't care how many secrets they could have fit in, it was still ridiculously boring. And what did they do to remedy the situation? Make it worse by hunting for Owl Statues. Again, ******** chore.
Twilight Princess had nothing to its name that would invite replay value, whereas Majora's Mask let you complete new sidequests, discover new treasure and new tricks on how you go about exploring and playing the game, and most importantly of all, gathering all 23 masks to get the ultimate one, the Fierce Deity mask, which was the pinnacle of the game in my opinion, though I'm not saying the other masks aren't as purposeful. Everything has a reason here, from the big to the small, whereas TP had routine chores and the bossiest sidekick of all. Woop-de-doo.
You're no better, Mr. "Water Temple is easy". Are you completely insane? That was a nightmare! Are you even forgetting that the Midboss, Dark Link, was a complete badass and could kill you in a matter of minutes if you weren't prepared or skilled? Did it slip your mind that you had to constantly take off the boots, climb over a ledge, and slip them on again? Sure, they tried to make it easier by color-coding the doors leading to the symbols to fill or drain the temple, and assigning the boots as an item, but still.
If you really want to find out why the Water temple is a nightmare, find an N64 or a decent emulator and the game, and try playing that. You'll soon see just how much harder it is "back in the day".