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smashbrolink
Pinkie Pyro
smashbrolink
Pinkie Pyro
smashbrolink
Takarashi
I just like it for the seemingly random placement. Of all places, you would expect to find him in the Shadow Temple, or even the Spirit Temple. The place you fight him in is pretty cool too, the giant lake with the single island and tree.

Not so random, when you give it some thought.

When you scan Dark Link, Navi tells you to "conquer yourself".
That's indicative of the nature of Dark Link. He is a reflection, of sorts. A mirror image of Link made real.
What better place to fight a reflection of yourself, than in a room with a glass-like expanse of water as far as the eye can see?
Also, keep in mind Sheik's words about the song for that particular temple: "The clear water's surface reflects growth."
Defeating Dark Link could also, in this sense, be indicative of one overcoming ones weaknesses, and growing from the experience.
But when you whip out the hammer and kill him in 5 hits, it's like "whatever dude, you're dead."

XD I've actually never tried doing that. I just felt it was appropriate to match him blade to blade after the second time facing him.
The hammer is the quickest way to get through the fight. It takes like, 5-8 hits and then that's it. He can't block it, so just attacking close enough to him causes him to take damage.

Isn't it the riskiest method too, though? I mean, considering your own swing speed, doesn't he manage to get some hits in?
Nope. You hit the ground, not swing it sideways.

Which is why the range is nice. I saw a video of someone trying and they couldn't do it. You have to not Z-Target him. I gotta use my P64 and show people how it's done apparently...
Quote:
Who in their right mind would agree with you that TP is better than MM? Really, who? Name one.
me.
MM wasnt all that great.
Quote:
You're no better, Mr. "Water Temple is easy". Are you completely insane? That was a nightmare!
water temple was easy.
Quote:
Are you even forgetting that the Midboss, Dark Link, was a complete badass and could kill you in a matter of minutes if you weren't prepared or skilled?
i could beat him, quite easily, at age 9.
either i was extremely skilled back then or he wasnt hard at all.
Quote:
Did it slip your mind that you had to constantly take off the boots, climb over a ledge, and slip them on again?
doesnt make it hard.
tedious, yes.
hard? no.
Quote:
If you really want to find out why the Water temple is a nightmare, find an N64 or a decent emulator and the game, and try playing that. You'll soon see just how much harder it is "back in the day".
beat it when the game was released.
breezed through it like it was nothing.
Pinkie Pyro
smashbrolink
Pinkie Pyro
smashbrolink
Pinkie Pyro
But when you whip out the hammer and kill him in 5 hits, it's like "whatever dude, you're dead."

XD I've actually never tried doing that. I just felt it was appropriate to match him blade to blade after the second time facing him.
The hammer is the quickest way to get through the fight. It takes like, 5-8 hits and then that's it. He can't block it, so just attacking close enough to him causes him to take damage.

Isn't it the riskiest method too, though? I mean, considering your own swing speed, doesn't he manage to get some hits in?
Nope. You hit the ground, not swing it sideways.

Which is why the range is nice. I saw a video of someone trying and they couldn't do it. You have to not Z-Target him. I gotta use my P64 and show people how it's done apparently...

Hmm, interesting. So, is it the shockwave that damages him, or the hammer itself?
smashbrolink
Pinkie Pyro
smashbrolink
Pinkie Pyro
smashbrolink
Pinkie Pyro
But when you whip out the hammer and kill him in 5 hits, it's like "whatever dude, you're dead."

XD I've actually never tried doing that. I just felt it was appropriate to match him blade to blade after the second time facing him.
The hammer is the quickest way to get through the fight. It takes like, 5-8 hits and then that's it. He can't block it, so just attacking close enough to him causes him to take damage.

Isn't it the riskiest method too, though? I mean, considering your own swing speed, doesn't he manage to get some hits in?
Nope. You hit the ground, not swing it sideways.

Which is why the range is nice. I saw a video of someone trying and they couldn't do it. You have to not Z-Target him. I gotta use my P64 and show people how it's done apparently...

Hmm, interesting. So, is it the shockwave that damages him, or the hammer itself?
From what I remember, the shockwave.
Kallori

You're no better, Mr. "Water Temple is easy". Are you completely insane?
That was a nightmare! Are you even forgetting that the Midboss, Dark Link, was a complete badass and could kill you in a matter of minutes if you weren't prepared or skilled?


I just had an easier time with the Water Temple in OOT.
I did have a little trouble with Dark Link, but in my opinion, he, Morpha, and the room with the whirlpools where the only difficult parts.



Kallori

Did it slip your mind that you had to constantly take off the boots, climb over a ledge, and slip them on again? Sure, they tried to make it easier by color-coding the doors leading to the symbols to fill or drain the temple, and assigning the boots as an item, but still.


Tedious is not the same as difficult, and I never payed attention to the color coded doors, and the iron boots as an item only made thinks less time consuming, not easier.

Kallori

If you really want to find out why the Water temple is a nightmare, find an N64 or a decent emulator and the game, and try playing that. You'll soon see just how much harder it is "back in the day".


I HAVE downloaded and played a rom of OOT, and I still beat the water temple quite easily, it was annoying and tedious, yes, but it wasn't the "nightmare" that you and thousands of people are saying it was.
Kallori
Vornwrath

Oh my god, kid, you're a ******** embarrassment to both yourself, the Zelda community, and the world. Who in their right mind would agree with you that TP is better than MM? Really, who? Name one.

As Smash stated, MM's "repetitive" attribute is just that. An attribute. It is a part of the game purposely designed to help progress the story along, uncover new secrets each time you travel back to day 1, and complete different sidequests in the Bomber's notebook, as stated by the author of this thread. Every little thing you do has a big impact on the game both in the immediate surroundings and as a whole, concerning the main storyline. Travelling back was actually fun, so if you think it's boring, just go jump in a dragon's nest, for Din's sake. You'll be doing the world a favor: getting rid of one more idiot who doesn't know his facts or place.

Also, what does TP have going for it? Oh that's right, s**t ALL. Sure they introduced some new elements right off the bat with the wolf, sniffing for scents and buried treasure, hunting parasites among other things, but were those things actually fun? NO! Because of the broad, flat expanses, it made them a chore, and thrice over when you entered a new section of twilight. the only true satisfaction out of the game was killing a boss, and because they were substantially dumbed down to become ridiculously easy, even then you weren't getting much.
Switching back and forth between human and wolf was also repetitive (there, I said it) as it was ridiculously emphasized, and don't even get me started on ********' nightmare and it consumes playtime for literally half the game. I don't care how many secrets they could have fit in, it was still ridiculously boring. And what did they do to remedy the situation? Make it worse by hunting for Owl Statues. Again, ******** chore.

Twilight Princess had nothing to its name that would invite replay value, whereas Majora's Mask let you complete new sidequests, discover new treasure and new tricks on how you go about exploring and playing the game, and most importantly of all, gathering all 23 masks to get the ultimate one, the Fierce Deity mask, which was the pinnacle of the game in my opinion, though I'm not saying the other masks aren't as purposeful. Everything has a reason here, from the big to the small, whereas TP had routine chores and the bossiest sidekick of all. Woop-de-doo.

Zarthga

You're no better, Mr. "Water Temple is easy". Are you completely insane? That was a nightmare! Are you even forgetting that the Midboss, Dark Link, was a complete badass and could kill you in a matter of minutes if you weren't prepared or skilled? Did it slip your mind that you had to constantly take off the boots, climb over a ledge, and slip them on again? Sure, they tried to make it easier by color-coding the doors leading to the symbols to fill or drain the temple, and assigning the boots as an item, but still.
If you really want to find out why the Water temple is a nightmare, find an N64 or a decent emulator and the game, and try playing that. You'll soon see just how much harder it is "back in the day".
People that appreciate the darker tone and added story telling and character depth?

Whether it was a feature or not, it was a flaw. It was annoying.Twilight Princess did not have that problem. It did not feel repetitive, so it did not feel tedious. As a result of this, and the previously mentioned added storytelling, darker tone and character depth, make it a better game than MM.
Pinkie Pyro
smashbrolink
Pinkie Pyro
smashbrolink
Pinkie Pyro
The hammer is the quickest way to get through the fight. It takes like, 5-8 hits and then that's it. He can't block it, so just attacking close enough to him causes him to take damage.

Isn't it the riskiest method too, though? I mean, considering your own swing speed, doesn't he manage to get some hits in?
Nope. You hit the ground, not swing it sideways.

Which is why the range is nice. I saw a video of someone trying and they couldn't do it. You have to not Z-Target him. I gotta use my P64 and show people how it's done apparently...

Hmm, interesting. So, is it the shockwave that damages him, or the hammer itself?
From what I remember, the shockwave.

The hammer is really great, and spamming Din's Fire is also a simple option. :3
Kallori's avatar
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Vornwrath
Kallori
Vornwrath

Oh my god, kid, you're a ******** embarrassment to both yourself, the Zelda community, and the world. Who in their right mind would agree with you that TP is better than MM? Really, who? Name one.

As Smash stated, MM's "repetitive" attribute is just that. An attribute. It is a part of the game purposely designed to help progress the story along, uncover new secrets each time you travel back to day 1, and complete different sidequests in the Bomber's notebook, as stated by the author of this thread. Every little thing you do has a big impact on the game both in the immediate surroundings and as a whole, concerning the main storyline. Travelling back was actually fun, so if you think it's boring, just go jump in a dragon's nest, for Din's sake. You'll be doing the world a favor: getting rid of one more idiot who doesn't know his facts or place.

Also, what does TP have going for it? Oh that's right, s**t ALL. Sure they introduced some new elements right off the bat with the wolf, sniffing for scents and buried treasure, hunting parasites among other things, but were those things actually fun? NO! Because of the broad, flat expanses, it made them a chore, and thrice over when you entered a new section of twilight. the only true satisfaction out of the game was killing a boss, and because they were substantially dumbed down to become ridiculously easy, even then you weren't getting much.
Switching back and forth between human and wolf was also repetitive (there, I said it) as it was ridiculously emphasized, and don't even get me started on ********' nightmare and it consumes playtime for literally half the game. I don't care how many secrets they could have fit in, it was still ridiculously boring. And what did they do to remedy the situation? Make it worse by hunting for Owl Statues. Again, ******** chore.

Twilight Princess had nothing to its name that would invite replay value, whereas Majora's Mask let you complete new sidequests, discover new treasure and new tricks on how you go about exploring and playing the game, and most importantly of all, gathering all 23 masks to get the ultimate one, the Fierce Deity mask, which was the pinnacle of the game in my opinion, though I'm not saying the other masks aren't as purposeful. Everything has a reason here, from the big to the small, whereas TP had routine chores and the bossiest sidekick of all. Woop-de-doo.

Zarthga

You're no better, Mr. "Water Temple is easy". Are you completely insane? That was a nightmare! Are you even forgetting that the Midboss, Dark Link, was a complete badass and could kill you in a matter of minutes if you weren't prepared or skilled? Did it slip your mind that you had to constantly take off the boots, climb over a ledge, and slip them on again? Sure, they tried to make it easier by color-coding the doors leading to the symbols to fill or drain the temple, and assigning the boots as an item, but still.
If you really want to find out why the Water temple is a nightmare, find an N64 or a decent emulator and the game, and try playing that. You'll soon see just how much harder it is "back in the day".
People that appreciate the darker tone and added story telling and character depth?

Whether it was a feature or not, it was a flaw. It was annoying.Twilight Princess did not have that problem. It did not feel repetitive, so it did not feel tedious. As a result of this, and the previously mentioned added storytelling, darker tone and character depth, make it a better game than MM.

How the hell does TP's dark tone compare to MM, since it was also a "dark story"? Honored throughout the years because of it? Explain that. Three days to the carnival, moon's coming down, etc etc and if you don't stop it, it's obliviation. Did Twilight Princess have any of that? I think not. just numerous shadow creatures, improved graphics to fit the story, and a cloud of twilight plaguing Hyrule that you could ultimately get rid of, whereas you kept living the same three days over, with the same threat of the moon crashing as both a reminder and fear inducer in MM.

It wasn't a flaw, you're just a ridiculous idiot that still doesn't know his place.
And Character Depth? really? MM had the exact same thing, with the focus more around the sidequests for once, and the biggest one being Anju and Kafei's reunion when you could do it. I have a friend that says she still gets teary over it, so if a game can strike that much emotion from just two characters, It's way better than any other, believe you me.
Kallori
Vornwrath
Kallori
Vornwrath

Oh my god, kid, you're a ******** embarrassment to both yourself, the Zelda community, and the world. Who in their right mind would agree with you that TP is better than MM? Really, who? Name one.

As Smash stated, MM's "repetitive" attribute is just that. An attribute. It is a part of the game purposely designed to help progress the story along, uncover new secrets each time you travel back to day 1, and complete different sidequests in the Bomber's notebook, as stated by the author of this thread. Every little thing you do has a big impact on the game both in the immediate surroundings and as a whole, concerning the main storyline. Travelling back was actually fun, so if you think it's boring, just go jump in a dragon's nest, for Din's sake. You'll be doing the world a favor: getting rid of one more idiot who doesn't know his facts or place.

Also, what does TP have going for it? Oh that's right, s**t ALL. Sure they introduced some new elements right off the bat with the wolf, sniffing for scents and buried treasure, hunting parasites among other things, but were those things actually fun? NO! Because of the broad, flat expanses, it made them a chore, and thrice over when you entered a new section of twilight. the only true satisfaction out of the game was killing a boss, and because they were substantially dumbed down to become ridiculously easy, even then you weren't getting much.
Switching back and forth between human and wolf was also repetitive (there, I said it) as it was ridiculously emphasized, and don't even get me started on ********' nightmare and it consumes playtime for literally half the game. I don't care how many secrets they could have fit in, it was still ridiculously boring. And what did they do to remedy the situation? Make it worse by hunting for Owl Statues. Again, ******** chore.

Twilight Princess had nothing to its name that would invite replay value, whereas Majora's Mask let you complete new sidequests, discover new treasure and new tricks on how you go about exploring and playing the game, and most importantly of all, gathering all 23 masks to get the ultimate one, the Fierce Deity mask, which was the pinnacle of the game in my opinion, though I'm not saying the other masks aren't as purposeful. Everything has a reason here, from the big to the small, whereas TP had routine chores and the bossiest sidekick of all. Woop-de-doo.

Zarthga

You're no better, Mr. "Water Temple is easy". Are you completely insane? That was a nightmare! Are you even forgetting that the Midboss, Dark Link, was a complete badass and could kill you in a matter of minutes if you weren't prepared or skilled? Did it slip your mind that you had to constantly take off the boots, climb over a ledge, and slip them on again? Sure, they tried to make it easier by color-coding the doors leading to the symbols to fill or drain the temple, and assigning the boots as an item, but still.
If you really want to find out why the Water temple is a nightmare, find an N64 or a decent emulator and the game, and try playing that. You'll soon see just how much harder it is "back in the day".
People that appreciate the darker tone and added story telling and character depth?

Whether it was a feature or not, it was a flaw. It was annoying.Twilight Princess did not have that problem. It did not feel repetitive, so it did not feel tedious. As a result of this, and the previously mentioned added storytelling, darker tone and character depth, make it a better game than MM.

How the hell does TP's dark tone compare to MM, since it was also a "dark story"? Honored throughout the years because of it? Explain that. Three days to the carnival, moon's coming down, etc etc and if you don't stop it, it's obliviation. Did Twilight Princess have any of that? I think not. just numerous shadow creatures, improved graphics to fit the story, and a cloud of twilight plaguing Hyrule that you could ultimately get rid of, whereas you kept living the same three days over, with the same threat of the moon crashing as both a reminder and fear inducer in MM.

It wasn't a flaw, you're just a ridiculous idiot that still doesn't know his place.
And Character Depth? really? MM had the exact same thing, with the focus more around the sidequests for once, and the biggest one being Anju and Kafei's reunion when you could do it. I have a friend that says she still gets teary over it, so if a game can strike that much emotion from just two characters, It's way better than any other, believe you me.
Twilight Princess definitely had a darker tone and story than any previous Zelda game. That's the point.

You are an idiot that does not understand the concept of a flaw. It was a flaw. A flaw that was placed there intentionally is still a flaw.

Twilight Princess is the first and only game to have a character developed well enough that she was worth caring about. The previous entries were all about gameplay. TP was more story driven than previous Zeldas. It paid off because the story was a good one, and it was thanks to Midna being such a great character
Kallori's avatar
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Vornwrath
Kallori
Vornwrath
Kallori
Vornwrath

Oh my god, kid, you're a ******** embarrassment to both yourself, the Zelda community, and the world. Who in their right mind would agree with you that TP is better than MM? Really, who? Name one.

As Smash stated, MM's "repetitive" attribute is just that. An attribute. It is a part of the game purposely designed to help progress the story along, uncover new secrets each time you travel back to day 1, and complete different sidequests in the Bomber's notebook, as stated by the author of this thread. Every little thing you do has a big impact on the game both in the immediate surroundings and as a whole, concerning the main storyline. Travelling back was actually fun, so if you think it's boring, just go jump in a dragon's nest, for Din's sake. You'll be doing the world a favor: getting rid of one more idiot who doesn't know his facts or place.

Also, what does TP have going for it? Oh that's right, s**t ALL. Sure they introduced some new elements right off the bat with the wolf, sniffing for scents and buried treasure, hunting parasites among other things, but were those things actually fun? NO! Because of the broad, flat expanses, it made them a chore, and thrice over when you entered a new section of twilight. the only true satisfaction out of the game was killing a boss, and because they were substantially dumbed down to become ridiculously easy, even then you weren't getting much.
Switching back and forth between human and wolf was also repetitive (there, I said it) as it was ridiculously emphasized, and don't even get me started on ********' nightmare and it consumes playtime for literally half the game. I don't care how many secrets they could have fit in, it was still ridiculously boring. And what did they do to remedy the situation? Make it worse by hunting for Owl Statues. Again, ******** chore.

Twilight Princess had nothing to its name that would invite replay value, whereas Majora's Mask let you complete new sidequests, discover new treasure and new tricks on how you go about exploring and playing the game, and most importantly of all, gathering all 23 masks to get the ultimate one, the Fierce Deity mask, which was the pinnacle of the game in my opinion, though I'm not saying the other masks aren't as purposeful. Everything has a reason here, from the big to the small, whereas TP had routine chores and the bossiest sidekick of all. Woop-de-doo.

Zarthga

You're no better, Mr. "Water Temple is easy". Are you completely insane? That was a nightmare! Are you even forgetting that the Midboss, Dark Link, was a complete badass and could kill you in a matter of minutes if you weren't prepared or skilled? Did it slip your mind that you had to constantly take off the boots, climb over a ledge, and slip them on again? Sure, they tried to make it easier by color-coding the doors leading to the symbols to fill or drain the temple, and assigning the boots as an item, but still.
If you really want to find out why the Water temple is a nightmare, find an N64 or a decent emulator and the game, and try playing that. You'll soon see just how much harder it is "back in the day".
People that appreciate the darker tone and added story telling and character depth?

Whether it was a feature or not, it was a flaw. It was annoying.Twilight Princess did not have that problem. It did not feel repetitive, so it did not feel tedious. As a result of this, and the previously mentioned added storytelling, darker tone and character depth, make it a better game than MM.

How the hell does TP's dark tone compare to MM, since it was also a "dark story"? Honored throughout the years because of it? Explain that. Three days to the carnival, moon's coming down, etc etc and if you don't stop it, it's obliviation. Did Twilight Princess have any of that? I think not. just numerous shadow creatures, improved graphics to fit the story, and a cloud of twilight plaguing Hyrule that you could ultimately get rid of, whereas you kept living the same three days over, with the same threat of the moon crashing as both a reminder and fear inducer in MM.

It wasn't a flaw, you're just a ridiculous idiot that still doesn't know his place.
And Character Depth? really? MM had the exact same thing, with the focus more around the sidequests for once, and the biggest one being Anju and Kafei's reunion when you could do it. I have a friend that says she still gets teary over it, so if a game can strike that much emotion from just two characters, It's way better than any other, believe you me.
Twilight Princess definitely had a darker tone and story than any previous Zelda game. That's the point.

You are an idiot that does not understand the concept of a flaw. It was a flaw. A flaw that was placed there intentionally is still a flaw.

Twilight Princess is the first and only game to have a character developed well enough that she was worth caring about. The previous entries were all about gameplay. TP was more story driven than previous Zeldas. It paid off because the story was a good one, and it was thanks to Midna being such a great character

Get over yourself, the only thing that came to Midna was a moral epiphony.

Smash was right, I'm just wasting words on an a**l douchebag.
Vornwrath
Kallori
Vornwrath
Kallori
Vornwrath

Oh my god, kid, you're a ******** embarrassment to both yourself, the Zelda community, and the world. Who in their right mind would agree with you that TP is better than MM? Really, who? Name one.

As Smash stated, MM's "repetitive" attribute is just that. An attribute. It is a part of the game purposely designed to help progress the story along, uncover new secrets each time you travel back to day 1, and complete different sidequests in the Bomber's notebook, as stated by the author of this thread. Every little thing you do has a big impact on the game both in the immediate surroundings and as a whole, concerning the main storyline. Travelling back was actually fun, so if you think it's boring, just go jump in a dragon's nest, for Din's sake. You'll be doing the world a favor: getting rid of one more idiot who doesn't know his facts or place.

Also, what does TP have going for it? Oh that's right, s**t ALL. Sure they introduced some new elements right off the bat with the wolf, sniffing for scents and buried treasure, hunting parasites among other things, but were those things actually fun? NO! Because of the broad, flat expanses, it made them a chore, and thrice over when you entered a new section of twilight. the only true satisfaction out of the game was killing a boss, and because they were substantially dumbed down to become ridiculously easy, even then you weren't getting much.
Switching back and forth between human and wolf was also repetitive (there, I said it) as it was ridiculously emphasized, and don't even get me started on ********' nightmare and it consumes playtime for literally half the game. I don't care how many secrets they could have fit in, it was still ridiculously boring. And what did they do to remedy the situation? Make it worse by hunting for Owl Statues. Again, ******** chore.

Twilight Princess had nothing to its name that would invite replay value, whereas Majora's Mask let you complete new sidequests, discover new treasure and new tricks on how you go about exploring and playing the game, and most importantly of all, gathering all 23 masks to get the ultimate one, the Fierce Deity mask, which was the pinnacle of the game in my opinion, though I'm not saying the other masks aren't as purposeful. Everything has a reason here, from the big to the small, whereas TP had routine chores and the bossiest sidekick of all. Woop-de-doo.

Zarthga

You're no better, Mr. "Water Temple is easy". Are you completely insane? That was a nightmare! Are you even forgetting that the Midboss, Dark Link, was a complete badass and could kill you in a matter of minutes if you weren't prepared or skilled? Did it slip your mind that you had to constantly take off the boots, climb over a ledge, and slip them on again? Sure, they tried to make it easier by color-coding the doors leading to the symbols to fill or drain the temple, and assigning the boots as an item, but still.
If you really want to find out why the Water temple is a nightmare, find an N64 or a decent emulator and the game, and try playing that. You'll soon see just how much harder it is "back in the day".
People that appreciate the darker tone and added story telling and character depth?

Whether it was a feature or not, it was a flaw. It was annoying.Twilight Princess did not have that problem. It did not feel repetitive, so it did not feel tedious. As a result of this, and the previously mentioned added storytelling, darker tone and character depth, make it a better game than MM.

How the hell does TP's dark tone compare to MM, since it was also a "dark story"? Honored throughout the years because of it? Explain that. Three days to the carnival, moon's coming down, etc etc and if you don't stop it, it's obliviation. Did Twilight Princess have any of that? I think not. just numerous shadow creatures, improved graphics to fit the story, and a cloud of twilight plaguing Hyrule that you could ultimately get rid of, whereas you kept living the same three days over, with the same threat of the moon crashing as both a reminder and fear inducer in MM.

It wasn't a flaw, you're just a ridiculous idiot that still doesn't know his place.
And Character Depth? really? MM had the exact same thing, with the focus more around the sidequests for once, and the biggest one being Anju and Kafei's reunion when you could do it. I have a friend that says she still gets teary over it, so if a game can strike that much emotion from just two characters, It's way better than any other, believe you me.
Twilight Princess definitely had a darker tone and story than any previous Zelda game. That's the point.

You are an idiot that does not understand the concept of a flaw. It was a flaw. A flaw that was placed there intentionally is still a flaw.

Twilight Princess is the first and only game to have a character developed well enough that she was worth caring about. The previous entries were all about gameplay. TP was more story driven than previous Zeldas. It paid off because the story was a good one, and it was thanks to Midna being such a great character


Nobody cares anymore.

Opinions are opinions. You think TP is the best 3D zelda. Good for you, it's a great game, and everyone is entitled to their own opinion. It's really pathetic for you to call someone an idiot just because they have a different opinion.
5-Volt's avatar
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1 time i heard someone say that they used the keys n the wrong order 2 the point where the temple became impossible 2 go through. rofl i don't remember who did that, sorry. maybe my brother...
5-Volt
1 time i heard someone say that they used the keys n the wrong order 2 the point where the temple became impossible 2 go through. rofl i don't remember who did that, sorry. maybe my brother...


I do think that's possible, I just don't remember if I've ever experienced it personally......
The only reason the water temple is so notorious is because if you mess up, it's possible that the game will be unbeatable and you won't be able to progress. In the N64 version, anyway.

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