If Gaia was to adjust crafting changes, what would you like to see implemented?
|Crafting Cost Cap (Cannot cost more than 'x' gold, odds stay the same)||19.7%||[ 58 ]|
|Scaling Odds (Subsequent failures increase crafting success)||53.1%||[ 156 ]|
|Scaling Fixed Cost (Formula has a cost to craft which reduces based on Alchemy Level)||19.0%||[ 56 ]|
|Other (Please share!)||8.2%||[ 24 ]|
|Total Votes:||[ 294 ]|