If Gaia was to adjust crafting changes, what would you like to see implemented?
|Crafting Cost Cap (Cannot cost more than 'x' gold, odds stay the same)||17.7%||[ 84 ]|
|Scaling Odds (Subsequent failures increase crafting success)||60.2%||[ 286 ]|
|Scaling Fixed Cost (Formula has a cost to craft which reduces based on Alchemy Level)||15.6%||[ 74 ]|
|Other (Please share!)||6.5%||[ 31 ]|
|Total Votes:||[ 475 ]|