If Gaia was to adjust crafting changes, what would you like to see implemented?
|Crafting Cost Cap (Cannot cost more than 'x' gold, odds stay the same)||17.2%||[ 87 ]|
|Scaling Odds (Subsequent failures increase crafting success)||61.2%||[ 309 ]|
|Scaling Fixed Cost (Formula has a cost to craft which reduces based on Alchemy Level)||15.2%||[ 77 ]|
|Other (Please share!)||6.3%||[ 32 ]|
|Total Votes:||[ 505 ]|