If Gaia was to adjust crafting changes, what would you like to see implemented?
|Crafting Cost Cap (Cannot cost more than 'x' gold, odds stay the same)||16.5%||[ 102 ]|
|Scaling Odds (Subsequent failures increase crafting success)||63.5%||[ 393 ]|
|Scaling Fixed Cost (Formula has a cost to craft which reduces based on Alchemy Level)||14.1%||[ 87 ]|
|Other (Please share!)||6.0%||[ 37 ]|
|Total Votes:||[ 619 ]|