If Gaia was to adjust crafting changes, what would you like to see implemented?
|Crafting Cost Cap (Cannot cost more than 'x' gold, odds stay the same)||20.3%||[ 74 ]|
|Scaling Odds (Subsequent failures increase crafting success)||54.7%||[ 199 ]|
|Scaling Fixed Cost (Formula has a cost to craft which reduces based on Alchemy Level)||17.6%||[ 64 ]|
|Other (Please share!)||7.4%||[ 27 ]|
|Total Votes:||[ 364 ]|