If Gaia was to adjust crafting changes, what would you like to see implemented?
|Crafting Cost Cap (Cannot cost more than 'x' gold, odds stay the same)||16.6%||[ 94 ]|
|Scaling Odds (Subsequent failures increase crafting success)||62.8%||[ 356 ]|
|Scaling Fixed Cost (Formula has a cost to craft which reduces based on Alchemy Level)||14.5%||[ 82 ]|
|Other (Please share!)||6.2%||[ 35 ]|
|Total Votes:||[ 567 ]|