If Gaia was to adjust crafting changes, what would you like to see implemented?
|Crafting Cost Cap (Cannot cost more than 'x' gold, odds stay the same)||20.0%||[ 66 ]|
|Scaling Odds (Subsequent failures increase crafting success)||53.9%||[ 178 ]|
|Scaling Fixed Cost (Formula has a cost to craft which reduces based on Alchemy Level)||18.2%||[ 60 ]|
|Other (Please share!)||7.9%||[ 26 ]|
|Total Votes:||[ 330 ]|